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  • vulnerable by stripping their evasion and increasing damage taken. Master of Metal intensifies your impales, and grants buffs to you and your allies based on impaling...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is...
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  • accuracy. Evasion is one of the four core defences that can appear locally on equipment, along with armour, energy shield and ward. All classes start with 15...
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  • This is a list of the unique pieces of armour equipped as gloves. ru:Список уникальных перчаток...
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  • works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding...
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  • collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took...
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  • Armour (category Articles with unconfirmed statements) (section Hybrid armour/evasion rating armours)
    third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage) To prevent half of damage (50%), you need armour 5 times the...
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  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • Movement speed (category Pages with version history for unknown versions) (section Skills gems with the "Movement" gem tag)
    the base item type, but in general strength armour has greater penalties than dexterity and intelligence armour. There is no cap on movement speed. Movement...
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  • BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating 78 +(260-320) to Armour and Evasion Rating Crystal BeltCrystal BeltRequires Level...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • (4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres to radius...
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  • measures a character's chance to hit with melee and ranged weapons. Accuracy is opposed by the defender's evasion. Players can gain accuracy through skills...
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  • Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is...
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  • additional Implicit Mod +(20-30) to all Attributes (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • Version 2.6.0 (category Pages with reference errors) (section Major Features and Content)
    Physical Damage 20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits...
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  • Version 3.21.0 (category Pages with broken item links) (section Fortify Clusters)
    (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported...
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  • DragonscaleArmour: (1316-1731) Evasion: (1044-1372) Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion +(60-90)...
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  • Attack with Supported Melee Attacks deals a Ruthless Blow Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage Ruthless Blows with Supported...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • Minions and Totems have had their life and damage readjusted in line with monster life and damage. Monster skills have had a full balance pass, with most...
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  • more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments...
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  • one-handed melee weapons that require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item...
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  • Chaos Damage with Hits is Resisted by lowest Resistance instead 40% more Damage with Ailments if Enemy is Hexed 100% more Damage with Hits if Enemy is Hexed...
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  • (37-31)% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped...
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  • skills.Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (59-53)% less Damage Mine lasts 5 seconds Supported Skills have a...
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  • Attack Speed (180-220)% increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill...
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  • Distance (category Articles with unconfirmed statements)
    base range of a melee weapon is displayed as a numeric value in its infobox with the label "Weapon Range". Additionally, modifiers to melee strike range are...
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  • Fortification (redirect from Fortify)
    increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified"Some blows must...
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  • List of modifiers for body armours (dexterity) (category Body armour modifiers)
    #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • +(0-0.3) metres to radius 40% of Lightning Damage Converted to Chaos Damage 1% more Damage with Hits and Ailments for each Cast of this Spell currently...
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  • #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • Version 3.7.0 (category Pages with broken item links) (section Melee Rebalance)
    Stance and Sand Stance. Deal more melee damage with less area of effect while in Blood Stance, or gain more area of effect while dealing less melee damage...
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  • IncreasedPhysicalDamageReductionRatingPercent #% increased Armour Group: FireDamagePercentagePrefix #% increased Fire Damage Group: AllDamage #% increased Damage Group:...
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  • List of modifiers for body armours (strength) (category Body armour modifiers)
    #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • Trigger (category Articles with missing files) (section Skill gem with trigger gem tag)
    (37-31)% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped...
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  • character with none of the leech modifiers changed has 1.000 maximum life, with 1% of damage leeched, and hits 1 enemy 1 time for 4.000 damage. The leech...
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  • Megalomaniac (category Unique items with legacy variants)
    as double Evil Eye. Since version 3.20.0 removed Inevitable Doom and existing item with that passive, would grant Evil Eye instead, a Megalomaniac that...
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  • List of modifiers for body armours (intelligence) (category Body armour modifiers)
    #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • Lightning Damage to Attacks (90-120)% increased Armour and Evasion +(60-80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • Buff (category Pages with version history for unknown versions) (section Buff and debuff copies)
    adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-1.9) metres to radius You and nearby allies...
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  • types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized...
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  • be equipped simultaneously. Like most jewellery items, rings do not come with gem sockets. The one exception is Unset RingUnset RingRequires Level 5Has...
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  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
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  • (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled...
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  • Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • Stun (category Pages with version history for unknown versions) (section Interaction with cold damage crits)
    Therefore, Damage can be calculated as the following: Damage  = ( Melee Physical Damage × 1.25 ) + Melee Non-Physical Damage + Non-Melee Physical Damage + ( Non-Melee...
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  • (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as...
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  • Ignite (category Articles with unconfirmed statements)
    affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour or evasion rating). Shockwave Totem...
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  • Chill (category Pages with reference errors)
    Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal...
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  • an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global...
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  • Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives. Main page: List...
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  • deals 150% more Damage with Hits and Ailments Additional Effects From 1-20% Quality: Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsPlace...
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  • you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem...
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  • dealing fire damage in an area. Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area...
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  • affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances...
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  • Full Life works when under the influence of Chaos Inoculation. While taking damage over time, the full life condition can still be met if your net life recovery...
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  • was renamed to Geode Map. Terrace and High Gardens were renamed to Gardens Map and Terrace Map respectively. The boss and layout of (the new) Terrace Map...
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  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
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  • Supported Skills Damage and Chill Enemies between you and Linked Targets Supported Skills deal (355.9-3566.4) Base Cold Damage per second Damage and Chill Linger...
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  • Melee Physical Damage Support (category Melee (gem tag))
    Skills deal (30-49)% more Melee Physical Damage Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits Supported Skills have...
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  • Wildwood ascendancy class and allocate a Charm Socket ascendancy passive. Charms are unmodifiable and are always found at magic rarity and have one or two random...
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  • (37-31)% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped...
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  • Ancestral Warchief (category Melee (gem tag)) (section Skill functions and interactions)
    31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify Supported Skills deal (10-19)% more Damage with Ailments caused...
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  • a chance to hit (spell always hit and does not take evasion and accuracy into calculation) , the ability to hit with a spell is unaffected by being blinded...
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  • Melee skill (category Melee attack skills)
    Physical Damage 20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits...
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  • also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x%...
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  • Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks (200-300)% increased Armour and Evasion +(200-300) to maximum Life 20% chance...
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  • (20-25) Fire Damage Adds (10-15) to (20-25) Cold Damage (30-50)% increased Elemental Damage"God's creations always begin and end with flames and ice. We should...
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  • Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • Reflect (redirect from Damage Reflection) (category Damage) (section Mechanics of damage reflection)
    example, with some physical damage taken as fire damage, reflecting physical damage will cause the player to take both reflected physical and fire damage. Having...
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  • introduces Abysses, cracks and pits on the earth that spawn monsters when approached, and abyss jewels, a special type of jewel with new mods that can be equipped...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments...
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  • increased Attack Damage Group: AllDamage (6-8)% increased Damage per Frenzy Charge (6-8)% increased Damage per Power Charge (6-8)% increased Damage per Endurance...
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  • increased Attack Damage Group: AllDamage (6-8)% increased Damage per Frenzy Charge (6-8)% increased Damage per Power Charge (6-8)% increased Damage per Endurance...
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  • increased Attack Damage Group: AllDamage (6-8)% increased Damage per Frenzy Charge (6-8)% increased Damage per Power Charge (6-8)% increased Damage per Endurance...
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  • Bleeding (category Articles with unsourced statements) (section Damage)
    Damage Physical Damage (including physical damage over time multiplier) Damage over Time Bleeding Damage Trap, mine, minion or totem damage modifiers will...
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  • Cost (category Articles with missing files) (section Interactions and modifications)
    Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Melee Splash Support (category Melee (gem tag)) (section Skill functions and interactions)
    8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets...
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  • 18Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area Damage Supported Skills...
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  • Spell Damage while on Low Life (200-250)% increased Armour and Evasion +(20-30)% to all Elemental Resistances +100% Chance to Block Attack Damage if you...
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  • Fallen from Grace (category Articles with missing files)
    escape Oriath, and if not for my incomparable skill as a sea captain, we’d have met the same fate. But now the drowned dead are washing ashore, and they ain’t...
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  • Multistrike Support (category Melee (gem tag)) (section Skill functions and interactions)
    Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage Supported Skills will summon a Totem which uses that Skill Totem lasts 8...
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  • Multiplier+7% to Unarmed Melee Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw...
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  • status icon) is a debuff that lessens the accuracy and the evasion of the affected target by 20% and lowers the light radius to the minimum value. The base...
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  • grants increased attack speed, additional armour and evasion rating, and stun immunity while you have Fortify. Unstoppable Hero (Ruthless) Ascendancy Notable...
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