Projectile: Difference between revisions

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When a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an [[attack]] that is [[evasion|evaded]] or [[dodge]]d. Intuitively a projectile that is evaded or dodged would continue along its trajectory, but that is not the case in [[Path of Exile]].
When a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an [[attack]] that is [[evasion|evaded]] or [[dodge]]d. Intuitively a projectile that is evaded or dodged would continue along its trajectory, but that is not the case in [[Path of Exile]].


== Increase Projectile Count ==
==Sources of additional projectiles==
* {{il|Dying Sun}}
* {{il|Dying Sun}}
* {{il|twyzel}}
* {{il|Twyzel}}
* {{il|snakepit}}
* {{il|Snakepit}}
* {{il|sire of shards}}
* {{il|Sire of Shards}}
* {{il|rain of splinters}}
* {{il|Rain of Splinters}}
* {{il|greater multiple projectiles}}
* {{il|Greater Multiple Projectiles Support}}
* {{il|lesser multiple projectiles}}
* {{il|Lesser Multiple Projectiles Support}}
* {{il|death's harp}}
* {{il|Death's Harp}}
* {{il|death's opus}}
* {{il|Death's Opus}}
* {{il|reach of the council}}
* {{il|Reach of the Council}}


== Subprojectiles ==
== Subprojectiles ==

Revision as of 18:02, 27 November 2016

"Projectile Damage" redirects here. For the passive skill, see Projectile Damage (passive skill).

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Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units.[1] Skills gems that create projectiles usually have the Projectile or Bow gem tag.

Speed and duration

All projectiles have a speed, which can be altered by Projectile Speed modifiers. All projectiles also have a duration (which can be infinite), although in most cases this duration is not mentioned anywhere and cannot be modified, unless explicitly stated such as with the skill Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
.

The speed and duration combined determine the distance the projectile will travel, up to its maximum range. This is important when considering projectiles that have a limited lifetime.

For example, Module Error: Too many skills found with q_where = skill.active_skill_name="Freezing Pulse". Please choose only one of the following ids:
MonsterFreezingPulseWhirlwind - Deals (4-736) to (6-1105) Cold Damage, Projectiles Pierce all Targets (page)
WbFreezingPulse - Deals (5-639) to (8-958) Cold Damage, Projectiles Pierce all Targets, (0-60)% increased Cast Speed, (10-40)% increased Projectile Speed (page)
creates projectiles which deal full damage initially, but deal less and less damage the longer they are alive. Increasing the Projectile Speed of Freezing Pulse will cause the projectiles to arrive at the target sooner, and therefore they will deal more damage than a slower-moving Freezing Pulse that traveled the same distance.

Increasing the Projectile Speed of limited duration projectiles will allow them to travel a further distance before they expire.

However, there are effects that occur based on the projectile's total distance traveled since launched. For instance:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
    MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
    IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
    will always arm (change into its second form) at a certain distance from its launching point, regardless of its speed
  • The damage modifiers from Point Blank and Chin Sol are based the projectile's total distance traveled, not how long the projectile has been alive. Note that, in the case of Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids:
    ThrownWeaponRoyale - N/A (page)
    ThrownWeapon - N/A (page)
    , the total distance traveled may be greater than the current distance from the player.

Ground and airborne projectiles

Most projectiles fly through the air, however there are some that travel along the ground.

Airborne projectiles can be aimed up and down cliffs and other height transitions, and can impact with the ground or ceiling. This can sometimes make them difficult to aim when dealing with a steep vertical angle, as they might fly over the heads of enemies or harmlessly impact the ground at the enemy's feet. Airborne projectiles will pass through most low obstacles such as small chests and rocks.

Projectiles that travel along the ground are subject to the same restrictions as a walking player. This means they cannot be fired up or down height transitions, and will instead collide with the edge. They will never impact with the ground or ceiling, but they are much more likely to be obstructed by small obstacles around the environment. Skills that create earthbound projectiles include Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
, Lightning Strike, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath".

Death

When a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an attack that is evaded or dodged. Intuitively a projectile that is evaded or dodged would continue along its trajectory, but that is not the case in Path of Exile.

Sources of additional projectiles

  • Dying SunDying Sun
    Ruby Flask
    Lasts (3.20-4.80) Seconds
    Consumes (45-50) of 50 Charges on use
    +40% to Fire Resistance
    +5% to Maximum Fire Resistance
    Requires Level 68(125-150)% increased Charges per use
    (60-40)% less Duration
    (10-20)% increased Area of Effect during Effect
    Skills fire 2 additional Projectiles during Effect
    All things must die.
    Whether you burn out or explode is up to you.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • TwyzelTwyzel
    Sage Wand
    Wand
    Physical Damage: (50.4-68.2) to (99-129.8)
    Critical Strike Chance: (8.80-9.60)%
    Attacks per Second: (1.26-1.32)
    Requires Level 30, 119 Int(17-21)% increased Spell DamageSocketed Gems fire an additional Projectile
    (80-120)% increased Physical Damage
    Adds (5-8) to (13-17) Physical Damage
    (5-10)% increased Attack Speed
    (10-20)% increased Critical Strike Chance
    Life persisted,
    hardened, twisted.
  • SnakepitSnakepit
    Sapphire Ring
    Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
    (5-10)% increased Cast Speed
    Left ring slot: Projectiles from Spells cannot Chain
    Left ring slot: Projectiles from Spells Fork
    Right ring slot: Projectiles from Spells Chain +1 times
    Right ring slot: Projectiles from Spells cannot Fork
    Projectiles from Spells cannot Pierce
    They wrap around you until your blood turns as cold as theirs.
  • Sire of ShardsSire of Shards
    Serpentine Staff
    Warstaff
    Physical Damage: 56-117
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
    Socketed Gems fire Projectiles in a circle
    +(15-20) to all Attributes
    +(5-7)% to all Elemental Resistances
    (60-100)% increased Projectile Damage
    20% increased Light Radius
    That which was broken may yet break.
  • Rain of SplintersRain of Splinters
    Crimson Jewel
    Limited to: 1(50-30)% reduced Totem Damage
    Totems fire 2 additional Projectiles
    Corrupted"If one is an annoyance
    then a hundred is a threat."
    - Ancient Karui Proverb
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile
    Icon: P
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports projectile skills.Supported Skills deal (35-26)% less Projectile Damage
    Supported Skills fire 4 additional Projectiles

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
    Icon: l
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage
    Supported Skills fire 2 additional Projectiles

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Death's HarpDeath's Harp
    Death Bow
    Bow
    Physical Damage: (53.2-57.4) to (138.7-149.65)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.32
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
    10% increased Attack Speed
    +50% to Global Critical Strike Multiplier
    Bow Attacks fire 2 additional Arrows
    The mournful music of the strings,
    The creaking arch, the arrow sings.
    A choking cry, a rattled breath,
    The Reaper's Song, the Harp of Death.
  • Death's OpusDeath's Opus
    Death Bow
    Bow
    Physical Damage: (64.6-82) to (176.7-200.9)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.32
    Requires Level 44, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
    Adds (6-12) to (20-25) Physical Damage
    10% increased Attack Speed
    +50% to Global Critical Strike Multiplier
    Bow Attacks fire 3 additional Arrows
    The overture stretches thin,
    The chorus gathers to begin.
    Stacatto, drone, a rest drawn long,
    Another hears Death's final song.
  • Reach of the CouncilReach of the Council
    Spine Bow
    Bow
    Physical Damage: (72-94.5) to (240-306.25)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.51-1.57)
    Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
    (50-75)% increased Physical Damage
    Adds (10-16) to (45-60) Physical Damage
    (8-12)% increased Attack Speed
    20% reduced Projectile Speed
    Arrows fired from the first firing points always Pierce
    Arrows fired from the second firing points Fork
    Arrows fired from the third firing points Return to you
    Arrows fired from the fourth firing points Chain +2 times
    We stand together. We strike together.

Subprojectiles

Normally a projectile attempts to hit the first enemy it encounters, explodes if the projectile has an explosion effect, and disappears. However, some effects change the projectile hit behavior.

Effect types

At most one effect may be applied per hit. The effects are listed in order of priority.

Pierce

"Pierce" redirects here. For the support gem, see Pierce Support.

The projectile passes through the enemy and continues along its previous trajectory. Pierce chance is rolled independently for every hit. If a projectile fails to pierce, one of the other effects listed in this section may apply. Pierce chance cannot exceed 100%.

Sources of pierce chance include:

  • Greatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king,
    In the light of the harvest moon.
    The wolf offered the strength of the wild,
    And the king paid for it in blood.
    , including the unique Eyes of the GreatwolfEyes of the Greatwolf
    Greatwolf Talisman
    Talisman Tier: 4
    Requires Level 52
    <Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
    It acts through me. Speaks through me.
    Decides what lives and dies through me.
    And will change the world through me.
  • Horned TalismanHorned TalismanTalisman Tier: 2Projectiles Pierce 2 additional TargetsCorruptedThe Empire hides lies and falsehoods
    Behind a mask of politeness and civility.
    The First Ones teach us to look through the lies,
    And that no beast can truly cover their tracks.
    - The Wolven King
  • Lioneye's VisionLioneye's Vision
    Crusader Plate
    Armour: (1803-2418)
    Movement Speed: -5%
    Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce
    (200-250)% increased Armour
    +(60-100) to maximum Life
    0.4% of Physical Attack Damage Leeched as Mana
    +160 Dexterity Requirement
    Enemy Projectiles Pierce you
    "The Virtue Gems are a gift from the land,
    our land, and we will not let our gifts
    be destroyed by savages."
    - Marceus Lioneye
  • Penetrating Arrow QuiverPenetrating Arrow QuiverRequires Level 25Arrows Pierce an additional Target, including the unique DrillneckDrillneck
    Penetrating Arrow Quiver
    Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
    +350 to Evasion Rating
    +(40-50) to maximum Life
    (10-14) to (19-24) Added Physical Damage with Bow Attacks
    Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
    "Why waste such a fine arrow on just one man?"
    - Kiravi, Vaal Archer
  • Module Error: No skills found with q_where = skill.active_skill_name="Pierce"
  • Poacher's AimPoacher's Aim
    Viridian Jewel
    Limited to: 1Projectiles Pierce an additional Target
    10% increased Projectile Damage
    A sharp eye can be more deadly than a sharp blade.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness"
  • Passive skills
  • Possible implicit from corrupting a bow or wand using a Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..

Additionally, some sources always pierce, including:

  • Module Error: No skills found with q_where = skill.active_skill_name="Flame Totem"
  • InfractemInfractem
    Decimation Bow
    Bow
    Physical Damage: (117.3-142.2) to (258.4-289.8)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.20
    Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
    (70-80)% increased Physical Damage
    Adds (25-35) to (36-45) Physical Damage
    10% increased Movement Speed
    +(350-400) to Accuracy Rating
    Cannot Leech Life
    Arrows Pierce all Targets
    Mark us with mercy, then press on with care,
    Execute us steadily, notch away at our despair.
  • Module Error: No skills found with q_where = skill.active_skill_name="Shrapnel Shot"
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Siege Ballista". Please choose only one of the following ids:
    TalismanT1SiegeBallista - +4 to maximum number of Summoned Totems, Projectiles Pierce all Targets, Totem lasts 8 seconds, Summons a Totem which uses this Skill, 33% less Attack Speed (page)
    SiegeBallistaRoyale - Arrows Pierce (6-7) additional Targets, +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Summons a Ballista Totem which uses this Skill (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids:
    ThrownWeaponRoyale - N/A (page)
    ThrownWeapon - N/A (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Tornado Shot". Please choose only one of the following ids:
    BeyondDemonTornadoShot - Deals (-10-30)% less Damage, Fires (0-2) additional Projectiles, Fires +3 secondary Projectiles (page)
    WbTornadoShot - Deals (20-60)% less Damage, Fires (0-4) additional Projectiles, Fires +3 secondary Projectiles (page)
    (initial arrow)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Freezing Pulse". Please choose only one of the following ids:
    MonsterFreezingPulseWhirlwind - Deals (4-736) to (6-1105) Cold Damage, Projectiles Pierce all Targets (page)
    WbFreezingPulse - Deals (5-639) to (8-958) Cold Damage, Projectiles Pierce all Targets, (0-60)% increased Cast Speed, (10-40)% increased Projectile Speed (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
    MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
    IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
    (first form)
  • Incinerate

Fork

The projectile splits into two identical projectiles which each travel at a 60 degree angle from the projectile's original path. A projectile can only fork once.

Sources of fork include:

  • Module Error: No skills found with q_where = skill.active_skill_name="Fork"
  • Rigwald's QuillsRigwald's Quills
    Two-Point Arrow Quiver
    Requires Level 56(20-30)% increased Global Accuracy Rating-10% to Fire Resistance
    +(20-30)% to Lightning Resistance
    Gain 7 Life per Enemy Hit with Attacks
    20% reduced Projectile Speed
    (30-50)% increased Projectile Damage
    Arrows Fork
    The fortunate inscribe their legacy
    in the pages of history books.
    The rest of us must leave our mark with our blood
    or the blood of others.

Chain

The projectile chooses a target within a certain radius, and travels in the direction of that target. A target cannot be hit twice in a row, but can be hit again if the chain proceeds back and forth between two targets. If there are no valid targets in range of the original enemy, it will not chain. Chain has a specified number of iterations.

Sources of chain include:

  • Module Error: No skills found with q_where = skill.active_skill_name="Chain"
  • MjölnerMjölner
    Gavel
    One Handed Mace
    Physical Damage: (97.2-118.8) to (181.8-222.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
    Socketed Lightning Spells have no Cost if Triggered
    +300 Intelligence Requirement
    +200 Strength Requirement
    (80-120)% increased Physical Damage
    Skills Chain +1 times
    (80-100)% increased Lightning Damage
    Look the storm in the eye and you will have its respect.
  • Roth's ReachRoth's Reach
    Recurve Bow
    Bow
    Physical Damage: (24-27) to (72-81)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
    Skills Chain +2 times
    30% increased Projectile Speed
    (60-80)% increased Elemental Damage with Attack Skills
    "Exiled to the sea; what a joke.
    I'm more free than I've ever been."
    - Captain Weylam "Rot-tooth" Roth of the Black Crest
  • Touch of AnguishTouch of Anguish
    Imperial Claw
    Claw
    Physical Damage: (65-75) to (195-215)
    Critical Strike Chance: (7.80-8.40)%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
    30% increased Cold Damage
    (30-40)% increased Critical Strike Chance
    20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    Skills Chain an additional time while at maximum Frenzy Charges
    10% chance to Freeze
    Critical Strikes do not inherently Freeze
    Grip the frozen steel, feel it numb you.
    Wield the cold touch of death like
    a splinter of your own shattered heart.
    (While at maximum frenzy charges)
  • Ricochet passive for the Deadeye ascendancy.

Also, Module Error: Too many skills found with q_where = skill.active_skill_name="Arc". Please choose only one of the following ids:
VaalArcBossSideArea - Deals (1-46) to (3-138) Lightning Damage, 50% reduced Skill Range, 10% chance to Shock enemies, Chains +(10-20) Times (page)
ShrineArcPlayer - Deals (1-83) to (7-1574) Lightning Damage, 10% chance to Shock enemies, Chains +2 Times (page)
, Vaal Arc, Orb of Storms, and Tempest Shield can chain despite not being projectile skills.

Return

The projectile returns to the original firer. The same target cannot be hit again by the returning projectile. Its priority is after pierce/fork/chain.[2]

This can be crafted onto bows and wands through Tora, Master of the Hunt's workbench. The crafted mod does not allow your spells to return, as it only applies to attacks.

Explosions

Some projectiles explode on every hit, while other projectiles only explode when they disappear, dealing only normal, non-area damage on non-exploding hits.

The following skills explode on every hit:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Caustic Arrow". Please choose only one of the following ids:
    ExileCausticArrow - Deals (0.9-241.3) Base Chaos Damage per second, Base duration is 4.00 seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, Projectiles Return to you, Gain 25% of your Physical Damage as Extra Chaos Damage (page)
    MonsterCausticArrow - Deals (1.5-219.3) Base Chaos Damage per second, Base duration is (1.20-3.00) seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, Gain 34% of your Physical Damage as Extra Chaos Damage (page)
  • Ice Shot
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Kinetic Blast". Please choose only one of the following ids:
    MetamorphosisClusterBurst - Creates 3 explosions (page)
    AnimatedWandClusterBurst - Kinetic Blast creates 12 additional explosions, Base radius is 1 metre, Base secondary radius is 1.4 metres (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Arrow". Please choose only one of the following ids:
    LightningArrowRoyale - 50% of Physical Damage Converted to Lightning Damage, (1-2) to (5-39) Added Lightning Damage, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing (100-145)% more Damage, (10-19)% increased Effect of Lightning Ailments (page)
    LightningArrow - 50% of Physical Damage Converted to Lightning Damage, (1-9) to (13-179) Added Lightning Damage, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing (100-290)% more Damage (page)

Furthermore, all single-target on-hit effects apply on every hit.

The following skills only explode when the projectile is destroyed:

  • Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath"
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
    BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
    ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
    MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
    MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
Example projectile [Expand]

Imagine a Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
that has 50% Chance to Pierce, Projectiles Fork, and Chain +2 Times, and has been launched towards a pack of enemies:

  1. It hits the first enemy and succeeds its piercing check. The enemy is damaged and the projectile continues on its course.
  2. It hits a second enemy and this times fails to pierce. It forks, and there are now two projectiles which fly in different directions.
    • The first projectile
    1. The first projectile hits an enemy, and succeeds its piercing check, and continues on.
    2. There are no more enemies in its flight path, and it flies into a wall and explodes.
    • The second projectile
    1. The second projectile hits an enemy but fails its piercing check. Since it is the descendant of a projectile that forked, it cannot fork. The projectile and none of its ancestors have chained yet, so it can still chain two times. It chains and flies backwards towards the previous enemy.
    2. It hits the enemy, succeeds its piercing check, and continues on.
    3. It hits another enemy and fails to pierce, but can still chain one more time. It chains towards a nearby enemy.
    4. It hits the enemy and again fails to pierce. It cannot fork, and has run out of chains, so it finally explodes, dealing Fireball's area of effect damage.

Skill gems

{{#ask:

Concept:Skill gems
|Bow
Has item class::Active Skill Gems
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|intro=A list of active skill gems with the gem tag: Projectile or Bow
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|outrotemplate=SMW item table/skill gem/outro
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes
|sort=Has primary attribute, Has name

}}

{{#ask:

Concept:Skill gems
|Bow
Has item class::Support Skill Gems
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|intro=A list of support gems with the gem tag: Projectile or Bow
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|outrotemplate=SMW item table/skill gem/outro
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes
|sort=Has primary attribute, Has name

}}

Passive skills

There are passive skills that grant projectile bonuses.

Projectile damage

These passive skills grant increased projectile damage.

Template:Passive table

Projectile speed

These passive skills grant increased projectile speed.

Template:Passive table

Chance for projectiles to pierce

These passive skills grant additional chance for projectiles to pierce.

Template:Passive table

Miscellany

These passive skills are related to projectiles, but do not fit into any other category.

Template:Passive table

Version history

Version Changes
2.2.2
  • Fixed a bug where 100% pierce chance would not grant increased damage for appropriate skills.
  • Fixing an issue where projectiles did not appear to pierce on the client.

References

  1. Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  2. windzqt (September 10, 2014). "GGG Mark explains Projectiles return to you (Tora's lvl 7 mod)". Path of Exile Reddit. Retrieved October 13, 2014.