Heretical Guardian: Difference between revisions

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| location = [[The Ruined Square]]<br>[[The Torched Courts]]<br>[[The Cathedral Rooftop]]<br> [[The Cathedral Rooftop]]<br>[[The Canals]]<br>[[The Feeding Trough]]
| location = [[The Ruined Square]]<br>[[The Torched Courts]]<br>[[The Cathedral Rooftop]]<br> [[The Cathedral Rooftop]]<br>[[The Canals]]<br>[[The Feeding Trough]]
| resistance = Elemental Damage
| resistance = Elemental Damage
| damage = 125%
| damage = 125% of base
| modifier = 188% HP
| modifier = 188% of base monster HP
}}
}}
'''Heretical Guardians''' are Kitava-corrupted [[Temple Guardian]]s that can be found in [[Oriath]] after defeating [[High Templar Avarius]] in [[Act 5]]. Their stats are identical to their previous forms.
'''Heretical Guardians''' are Kitava-corrupted [[Temple Guardian]]s that can be found in [[Oriath]] after defeating [[High Templar Avarius]] in [[Act 5]]. Their stats are identical to their previous forms.

Revision as of 11:05, 10 February 2024

Heretical Guardian
Heretical Guardian
Heretical Guardian
Location(s) The Ruined Square
The Torched Courts
The Cathedral Rooftop
The Cathedral Rooftop
The Canals
The Feeding Trough
Damage 125% of base
Resistance(s) Elemental Damage
Modifier(s) 188% of base monster HP

Heretical Guardians are Kitava-corrupted Temple Guardians that can be found in Oriath after defeating High Templar Avarius in Act 5. Their stats are identical to their previous forms.

Abilities

  • Default Attack
  • Spectral Throw, deals 57% damage - equivalent to level -23 skill. Has 20% increased projectile speed
  • Proximity Shield
  • Resists Elemental Damage

Areas

Unique

Notes

  • Extremely useful as a Spectre, as Proximity Shield blocks all damage from enemy hits so long as the enemy is not within the Shield. This can completely negate a large amount of damage and even nullify the danger of certain encounters or traps.
  • Proximity Shield is only used when no enemies are in melee range, or very close by. Convocation will generally cause the Guardian to use Proximity Shield.
  • Spectral Throw is only used when there is a single target that is not in melee range.

Version history

Version Changes
3.0.0
  • Introduced to the game.

See also