Heretical Guardian: Difference between revisions

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* [[Proximity Shield]] is only used when no enemies are in melee range, or very close by. [[Convocation]] will generally cause the Guardian to use Proximity Shield.
* [[Proximity Shield]] is only used when no enemies are in melee range, or very close by. [[Convocation]] will generally cause the Guardian to use Proximity Shield.
* [[Spectral Throw]] is only used when there is a single target that is not in melee range.
* [[Spectral Throw]] is only used when there is a single target that is not in melee range.
==Version history==
{{Version history table header}}
{{Version history table row|3.0.0|
* Introduced to the game.
}}
{{Version history table end}}
{{Navbox Bestiary}}


[[Category:Act 5 monsters]]
[[Category:Act 5 monsters]]
{{Navbox Bestiary}}

Revision as of 10:12, 10 February 2024

Heretical Guardian
Location(s) The Ruined Square
The Torched Courts
The Cathedral Rooftop
The Cathedral Rooftop
The Canals
The Feeding Trough
Damage 125%
Resistance(s) Elemental Damage
Modifier(s) 188% HP

Heretical Guardians are Kitava-corrupted Temple Guardians that can be found in Oriath after defeating High Templar Avarius in Act 5. Their stats are identical to their previous forms.

Abilities

  • Default Attack
  • Spectral Throw, deals 57% damage - equivalent to level -23 skill. Has 20% increased projectile speed
  • Proximity Shield
  • Resists Elemental Damage

Areas

Uniques

  • None

Notes

  • Extremely useful as a Spectre, as Proximity Shield blocks all damage from enemy hits so long as the enemy is not within the Shield. This can completely negate a large amount of damage and even nullify the danger of certain encounters or traps.
  • Proximity Shield is only used when no enemies are in melee range, or very close by. Convocation will generally cause the Guardian to use Proximity Shield.
  • Spectral Throw is only used when there is a single target that is not in melee range.

Version history

Version Changes
3.0.0
  • Introduced to the game.