Heretical Guardian: Difference between revisions

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'''Heretical Guardians''' are Kitava-corrupted [[Temple Guardian]]s that can be found in [[Oriath]] after defeating [[High Templar Avarius]] in [[Act 5]]. Their stats are identical to their previous forms.
'''Heretical Guardians''' are Kitava-corrupted [[Temple Guardian]]s that can be found in [[Oriath]] after defeating [[High Templar Avarius]] in [[Act 5]]. Their stats are identical to their previous forms.


It uses a two-handed sword, while the one-hand variant is known as [[Heretical Ward]], and also use different skill.
==Abilities==
==Abilities==
*Default Attack
*Default Attack
*[[Spectral Throw]], deals 57% damage - equivalent to level -23 skill. Has 20% increased projectile speed
*[[Spectral Throw]] (monster version; id [[Skill:ReligiousTemplarCultistWeaponThrow|ReligiousTemplarCultistWeaponThrow]]), deals 57% of base damage. Has 30% increased projectile speed
*[[Proximity Shield]]
*[[Proximity Shield]]
*Resists Elemental Damage
*Resists Elemental Damage
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}}
{{Version history table end}}
{{Version history table end}}
==See also==
* [[Heretical Ward]]


{{Navbox Bestiary}}
{{Navbox Bestiary}}

Latest revision as of 12:12, 10 February 2024

Heretical Guardian
Heretical Guardian
Heretical Guardian
Location(s) The Ruined Square
The Torched Courts
The Cathedral Rooftop
The Cathedral Rooftop
The Canals
The Feeding Trough
Damage 125% of base
Resistance(s) Elemental Damage
Modifier(s) 188% of base monster HP

Heretical Guardians are Kitava-corrupted Temple Guardians that can be found in Oriath after defeating High Templar Avarius in Act 5. Their stats are identical to their previous forms.

It uses a two-handed sword, while the one-hand variant is known as Heretical Ward, and also use different skill.

Abilities

Areas

Unique

Notes

  • Extremely useful as a Spectre, as Proximity Shield blocks all damage from enemy hits so long as the enemy is not within the Shield. This can completely negate a large amount of damage and even nullify the danger of certain encounters or traps.
  • Proximity Shield is only used when no enemies are in melee range, or very close by. Convocation will generally cause the Guardian to use Proximity Shield.
  • Spectral Throw is only used when there is a single target that is not in melee range.

Version history

Version Changes
3.0.0
  • Introduced to the game.