Delirium: Difference between revisions
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==Encounter rate== | ==Encounter rate== | ||
Delirium | Delirium Mirrors can appear from [[The Torched Courts (Act 5)|the Torched Courts]] in [[Act 5]] onwards at rate >8%. | ||
In [[map]]s, | In [[map]]s, Delirium Mirrors have a base 8% chance to appear in a zone. | ||
==Mechanics== | ==Mechanics== | ||
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Randomly while players are completing the acts or running [[Map]]s, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance. | Randomly while players are completing the acts or running [[Map]]s, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance. | ||
Once a player passes through it, it spawns a gray mist that spreads outwards throughout the | Once a player passes through it, it spawns a gray mist that spreads outwards throughout the map, beginning the Delirium encounter. | ||
===Encounter=== | ===Encounter=== | ||
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===Timer=== | ===Timer=== | ||
[[File:Delirium encounter countdown.png|thumb|300px|The countdown timer displaying when the encounter is about to end.]] | [[File:Delirium encounter countdown.png|thumb|300px|The countdown timer displaying when the encounter is about to end.]] | ||
Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and a | Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and start to dissipate outwards in a donut shape. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance. | ||
The following will pause the mist timer: | The following will pause the mist timer: | ||
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* During a [[Legion]] Timeless Monolith encounter | * During a [[Legion]] Timeless Monolith encounter | ||
* During a [[Breach]] encounter | * During a [[Breach]] encounter | ||
* Being within range of | * Being within range of an active [[Blight]] | ||
* While in [[the Sacred Grove]] | * While in [[the Sacred Grove]] | ||
* While | * While a [[Ritual Altar]] is activated | ||
The following will extend the mist timer: | The following will extend the mist timer: | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.18.0}} | |||
* The chance for Map Areas to contain a Mirror of Delirium no longer increases by a small amount for each other league, atlas or master mechanic that appears in that area. Instead, Map Areas now have an 8% chance to contain a Mirror of Delirium, with campaign areas from the Torched Courts onwards having a slightly higher chance. | |||
{{Version history table row|3.14.0}} | {{Version history table row|3.14.0}} | ||
* Reduced the chance for Map Areas to contain a Delirium Mirror by approximately 20%. The chance to encounter a Zana mission containing a Delirium encounter has also been lowered by the same amount. | * Reduced the chance for Map Areas to contain a Delirium Mirror by approximately 20%. The chance to encounter a Zana mission containing a Delirium encounter has also been lowered by the same amount. |
Revision as of 08:29, 6 May 2022
Delirium is a zone-wide effect that spawns new enemies and empowers existing ones.
Encounter rate
Delirium Mirrors can appear from the Torched Courts in Act 5 onwards at rate >8%.
In maps, Delirium Mirrors have a base 8% chance to appear in a zone.
Mechanics
Delirium Mirror
Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance.
Once a player passes through it, it spawns a gray mist that spreads outwards throughout the map, beginning the Delirium encounter.
Encounter
New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect.
Enemies in the mist can drop Cluster Jewels and Simulacrum SplintersSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum. (starting at maps).
As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears.
Scaling
Both monster increased damage, and less damage taken escalate the higher the percentage of delirious. Through empirical testing, it was possible to obtain accurate scaling estimates:[1]
Delirious | Increased Damage | Less Damage Taken |
---|---|---|
20% | ~7% | ~19% |
40% | ~13% | ~38% |
60% | ~18% | ~58% |
80% | ~24% | ~77% |
100% | 30% | 96% |
Timer
Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and start to dissipate outwards in a donut shape. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance.
The following will pause the mist timer:
- During an Immortal Syndicate Research encounter
- During an Incursion encounter
- During a Legion Timeless Monolith encounter
- During a Breach encounter
- Being within range of an active Blight
- While in the Sacred Grove
- While a Ritual Altar is activated
The following will extend the mist timer:
- Opening a Strongbox
- Defeating a monster holding an Essence
- Capturing a red Beast
- Defeating an Immortal Syndicate group
- An Abyss crack starts moving to the next direction
- Completing a Blight encounter
- Defeating a Metamorph
- Defeating a Harbinger
Delirious map modifier
Map items can be affected by a special modifier which covers the entire map in mist permanently. The mechanics are similar to the Delirium that can randomly occur in a map, with the following exceptions:
- There is no Delirium Mirror. Delirium is already running from the moment the map begins.
- There is no timer. Delirium will remain in effect for the duration of the map.
- Rewards drop each time the bar is filled, instead of dropping only when the timer expires.
This modifier has five levels of strength, expressed as a percentage -- 20%, 40%, 60%, 80%, or 100%. The higher the percentage, the tougher the monsters and the greater the rewards. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses.
Map items can drop with this modifier present at any of the five levels of strength. Delirium orbs can be used on map items. An orb adds 20% delirium to a map item that does not already have the delirious modifier, or increases the map's existing delirium strength by one level (20%).
Rewards
Icon | Reward |
---|---|
Miscellaneous items | |
Weapons | |
Armour | |
Jewellery | |
Unique items | |
Skill gems | |
Currency | |
Divination cards | |
Labyrinth items | |
Map fragments | |
Maps | |
Talismans | |
Perandus items | |
Prophecy items | |
Essences | |
Breach items | |
Harbinger items | |
Abyss items | |
Fossils | |
Scarabs | |
Incubators | |
Blight items | |
Catalysts |
Strange Voice
Starting from The Torched Courts (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones.
List of Delirium modifiers
Name | Monster rarity | Effect(s) |
---|---|---|
Banishing Flame | Normal/Magic | |
Cascading Storm | Normal/Magic | |
Crushing Terror | Normal/Magic | |
Diluting Touch | Normal/Magic | Diluting Touch debuff on hit |
Eroding Touch | Normal/Magic | Eroding Touch debuff on hit |
Paralysing Touch | Normal/Magic | Paralysing Touch debuff on hit |
Putrify Dead | Normal/Magic | |
Shatter Dead | Normal/Magic | |
Spatial Distortion | Normal/Magic | |
Spawn Dead | Normal/Magic | |
Vengeful Blast | Normal/Magic | |
Vengeful Bones | Normal/Magic | |
Vengeful Chase | Normal/Magic | |
Vengeful Gang | Normal/Magic | |
Vengeful Grip | Normal/Magic | |
Vengeful Pack | Normal/Magic | |
Vengeful Skyfire | Normal/Magic | |
Vengeful Soul | Normal/Magic | |
Vengeful Stalker | Normal/Magic | |
Wasting Touch | Normal/Magic | Wasting Touch debuff on hit |
Winter Whorl | Normal/Magic | |
Bolt Cross | Rare/Unique | |
Burrowing Blade | Rare/Unique | |
Conflagrating Path | Rare/Unique | |
Crushing Leap | Rare/Unique | |
Frozen Flume | Rare/Unique | |
Glaciator | Rare/Unique | |
Icicle Wreath | Rare/Unique | |
Jagged Swell | Rare/Unique | |
Ring of Fire | Rare/Unique | |
Scatter Storm | Rare/Unique | |
Scorched Earth | Rare/Unique | |
Shockbomb | Rare/Unique |
Version history
Version | Changes |
---|---|
3.18.0 |
|
3.14.0 |
|
3.11.0 |
|
3.10.1c |
|
3.10.0e |
|
3.10.0d |
|
3.10.0 |
|
References
- ↑ Three308 (Sept 8, 2021). "Delirium scaling". Reddit.