Character class: Difference between revisions

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Path of Exile uses three main [[attributes]] - [[Strength]], [[Dexterity]], and [[Intelligence]] - and its seven playable classes are each associated with one or more attributes. The only gameplay differences between the classes are their starting location on the [[passive skill tree]], their starting attributes and statistics, and their [[quest rewards]].  
[[File:class_select.jpg|right|thumb|The current classes, positioned corresponding to their place in the passive tree.]]
Path of Exile uses three main [[attributes]] – [[strength]], [[dexterity]], and [[intelligence]] – and its seven playable '''character classes''' (also called '''core classes''') are each associated with one or more attributes. The player chooses a class for his character in the character creation screen. A newly created character starts its journey through [[Wraeclast]] at [[The Twilight Strand (Act 1)|Twilight Strand]]. Each character class has a different starting location on the [[passive skill tree]], starting attributes and statistics and [[quest rewards]]. Later, upon completing [[the Labyrinth]], players can specialize their character by choosing an [[Ascendancy class|Ascendancy subclass]]. The subclasses available depend on the character class chosen.  


The following stats are the same for all new characters, and gain the same amount per level. Characters start with different [[Accuracy|accuracy ratings]], but all gain 2 base accuracy per level.
The following stats are the same for all new [[character]]s, and gain the same amount per level. Characters start with different [[Accuracy|accuracy ratings]], but all gain 2 base accuracy per level.


*50 [[life]], +8 per level
* 50 [[life]] and gains additional {{Character query|life_per_level}} life per level.
*40 [[mana]], +4 per level
* 40 [[mana]] and gains additional {{Character query|mana_per_level}} mana per level.
*50 [[evasion]], +3 per level (including level 1)
*{{Character query|base_evasion_rating}} [[evasion|evasion rating]].
Players can use any items or [[skill]]s, providing they meet the relevant attribute requirements. This gives players the freedom to highly customize their characters and design creative builds with unusual play styles. For new players, however, it is generally easiest to invest in the attributes appropriate to their character class.


==Strength==
Players can use any [[item]]s or [[skill]]s, providing they meet the relevant attribute and level requirements. This gives players the freedom to highly customize their characters and design creative builds with unusual play styles. For new players, however, it is generally easiest to invest in the attributes appropriate to their character class.
[[Strength]] confers raw brute power, and its character class is the [[Marauder]]. He wields [[Mace]]s to deal high [[physical damage]], and Strength [[Armour_(equipment)|armor pieces]] grant him physical [[Armor|damage reduction]]. Monsters aligned with Strength generally hit hard and take many blows to defeat. The element aligned with Strength is [[Fire]].


The Marauder starts with the following attributes:
==Pure Characters==
*30 STR
There are three "pure" characters, classes that are aligned with one of the three core attributes. They all start with 32 in their primary attributes and 14 in the other two
*14 DEX
*14 INT


==Dexterity==
[[File:Marauder Portrait Body.png|right]]
[[Dexterity]] confers agility in combat, and its character class is the [[Ranger]]. She uses [[Bow]]s and [[Rapier]]s to attack [[attack speed|quickly]] and [[Accuracy|accurately]], and Dexterity armor pieces grant her the ability to [[Evasion|evade]] enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. The element aligned with Dexterity is [[Cold]].
===Strength===
[[File:Marauder_character_class.png]]


The Ranger starts with the following attributes:
[[Strength]] confers raw brute power, and its character class is the [[Marauder]]. He wields [[mace]]s to deal high [[physical damage]], and Strength [[Armour_(equipment)|armour pieces]] grant him physical [[Armor|damage reduction]]. Monsters aligned with Strength generally hit hard and take many blows to defeat. The element aligned with Strength is [[fire]].
*14 STR
The Marauder's Ascendancy classes are [[Juggernaut]], [[Berserker]], and [[Chieftain]].
*30 DEX
*14 INT


==Intelligence==
[[File:Ranger Portrait Body.png|right]]
[[Intelligence]] confers knowledge – of both arcane magic and deadly combat techniques - and its character class is the [[Witch]]. She wields weapons like the [[Wand]] and [[Sceptre]] with improved [[critical strike]]s, and her Intelligence armor pieces grant the wearer a mystical [[energy shield]] which protects them from damage and can recharge when they are out of combat. Monsters aligned with intelligence are often spell-casters who can be dangerous if not immediately dealt with. The element aligned with Intelligence is [[Lightning]].
===Dexterity===
[[File:Ranger_character_class.png]]


The Witch starts with the following attributes:
[[Dexterity]] confers agility in combat, and its character class is the [[Ranger]]. She uses [[bow]]s and [[rapier]]s to attack [[attack speed|quickly]] and [[Accuracy|accurately]], and Dexterity armour pieces grant her the ability to [[Evasion|evade]] enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. The element aligned with Dexterity is [[cold]].
*14 STR,
The Ranger's Ascendancy classes are [[Deadeye]], [[Raider]], and [[Pathfinder]].
*14 DEX
 
*30 INT
[[File:Witch Portrait Body.png|right]]
===Intelligence===
[[File:Witch_character_class.png]]
 
[[Intelligence]] confers knowledge – of both arcane magic and deadly combat techniques – and its character class is the [[Witch]]. She wields weapons like the [[Wands|wand]] and [[Sceptres|sceptre]] with improved [[critical strike]]s, and her Intelligence armour pieces grant the wearer a mystical [[energy shield]] which protects them from damage and can recharge when they are out of combat. Monsters aligned with intelligence are often spell-casters who can be dangerous if not immediately dealt with. The element aligned with Intelligence is [[lightning]].
The Witch's Ascendancy classes are [[Necromancer]], [[Elementalist]], and [[Occultist]].


==Hybrid Characters==
==Hybrid Characters==
There are four "hybrid" character classes in Path of Exile that use a combination of attributes.
There are four "hybrid" character classes in Path of Exile that use a combination of attributes. The Scion starts with 20 in each stats, while the other three start with 23 in each of their main attributes and 14 in the other


[[File:Duelist Portrait Body.png|right]]
===Strength/Dexterity===
===Strength/Dexterity===
The [[Duelist]] excels at both Strength and Dexterity skills, and fights with [[Swords]] and [[Axe]]s. He utilizes both the attack speed and evasion from Dexterity and the damage and armour of Strength to quickly deal large amounts of damage while staying safe from physical attacks.
[[File:Duelist_character_class.png]]


The Duelist starts with the following attributes:
The [[Duelist]] excels at both Strength and Dexterity skills, and fights with [[swords]] and [[axe]]s. He utilizes both the attack speed and evasion from Dexterity and the damage and armour of Strength to quickly deal large amounts of damage while staying safe from physical attacks.
*22 STR
The Duelist's Ascendancy classes are [[Slayer]], [[Gladiator]], and [[Champion]].
*22 DEX
*14 INT


[[File:Templar Portrait Body.png|right]]
===Strength/Intelligence===
===Strength/Intelligence===
The [[Templar]] represents Strength and Intelligence, and fights with [[Staff|Staves]] and [[Sceptre]]s. He can become a powerful spellcaster or use his elemental damage to perform strong melee attacks.
[[File:Templar_character_class.png]]


The Templar starts with the following attributes:
The [[Templar]] represents Strength and Intelligence, and fights with [[Staff|staves]] and [[sceptre]]s. He can become a powerful spellcaster or use his elemental damage to perform strong melee attacks.
*22 STR
The Templar's Ascendancy classes are [[Inquisitor]], [[Hierophant]], and [[Guardian]].
*14 DEX
*22 INT


[[File:Shadow Portrait Body.png|right]]
===Dexterity/Intelligence===
===Dexterity/Intelligence===
The [[Shadow]] is proficient with Dexterity and Intelligence skills, and fights with [[Daggers]] and [[Claw]]s. He can deal strong critical strikes with weapons or spells, and his [[Traps and Mines|traps and mines]] can disable enemies or deal high damage.
[[File:Shadow_character_class.png]]


The Shadow starts with the following attributes:
The [[Shadow]] is proficient with Dexterity and Intelligence skills, and fights with [[daggers]] and [[claw]]s. He can deal strong critical strikes with weapons or spells, and his [[trap]]s and [[mine]]s can disable enemies or deal high damage.
*14 STR
The Shadow's Ascendancy classes are [[Assassin]], [[Saboteur]], and [[Trickster]].
*22 DEX
*22 INT


[[File:Scion Portrait Body.png|right]]
===Strength/Dexterity/Intelligence===
===Strength/Dexterity/Intelligence===
The [[Scion]] is aligned with all three attributes, and is therefore the most flexible class in terms of character design. She starts at the center of the [[passive skill tree]].
[[File:Scion_character_class.png|110px]]
 
The [[Scion]] is aligned with all three attributes, and is therefore the most flexible class in terms of character design and skill use. She starts at the center of the [[passive skill tree]].
The Scion has one Ascendancy Class: the [[Ascendant]].


The Scion starts with the following attributes:
*? STR
*? DEX
*? INT
==Other==
==Other==
Characters, monsters, and items can all be associated with multiple attributes at once. For example, a [[staff]] weapon is generally about 70% strength and 30% intelligence. It differs from a [[Mace|maul]] (which could be 100% strength) because it is better at scoring [[critical strike]]s, but doesn't hit for as much raw [[physical damage]].  
Characters, monsters, and items can all be associated with multiple attributes at once. For example, a [[staff]] weapon is generally about 70% strength and 30% intelligence. It differs from a [[Mace|maul]] (which could be 100% strength) because it is better at scoring [[critical strike]]s, but doesn't hit for as much raw [[physical damage]].  


[[Category:Character Classes|*]]
[[Category:Character classes]]


{{Navbox Characters}}
{{Navbox Characters}}
[[ru:Классы персонажей]]
[[es:Clase de personaje]]

Latest revision as of 17:10, 11 June 2023

The current classes, positioned corresponding to their place in the passive tree.

Path of Exile uses three main attributesstrength, dexterity, and intelligence – and its seven playable character classes (also called core classes) are each associated with one or more attributes. The player chooses a class for his character in the character creation screen. A newly created character starts its journey through Wraeclast at Twilight Strand. Each character class has a different starting location on the passive skill tree, starting attributes and statistics and quest rewards. Later, upon completing the Labyrinth, players can specialize their character by choosing an Ascendancy subclass. The subclasses available depend on the character class chosen.

The following stats are the same for all new characters, and gain the same amount per level. Characters start with different accuracy ratings, but all gain 2 base accuracy per level.

  • 50 life and gains additional 12 life per level.
  • 40 mana and gains additional 6 mana per level.
  • 15 evasion rating.

Players can use any items or skills, providing they meet the relevant attribute and level requirements. This gives players the freedom to highly customize their characters and design creative builds with unusual play styles. For new players, however, it is generally easiest to invest in the attributes appropriate to their character class.

Pure Characters

There are three "pure" characters, classes that are aligned with one of the three core attributes. They all start with 32 in their primary attributes and 14 in the other two

Strength

Strength confers raw brute power, and its character class is the Marauder. He wields maces to deal high physical damage, and Strength armour pieces grant him physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. The element aligned with Strength is fire. The Marauder's Ascendancy classes are Juggernaut, Berserker, and Chieftain.

Dexterity

Dexterity confers agility in combat, and its character class is the Ranger. She uses bows and rapiers to attack quickly and accurately, and Dexterity armour pieces grant her the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. The element aligned with Dexterity is cold. The Ranger's Ascendancy classes are Deadeye, Raider, and Pathfinder.

Intelligence

Intelligence confers knowledge – of both arcane magic and deadly combat techniques – and its character class is the Witch. She wields weapons like the wand and sceptre with improved critical strikes, and her Intelligence armour pieces grant the wearer a mystical energy shield which protects them from damage and can recharge when they are out of combat. Monsters aligned with intelligence are often spell-casters who can be dangerous if not immediately dealt with. The element aligned with Intelligence is lightning. The Witch's Ascendancy classes are Necromancer, Elementalist, and Occultist.

Hybrid Characters

There are four "hybrid" character classes in Path of Exile that use a combination of attributes. The Scion starts with 20 in each stats, while the other three start with 23 in each of their main attributes and 14 in the other

Strength/Dexterity

The Duelist excels at both Strength and Dexterity skills, and fights with swords and axes. He utilizes both the attack speed and evasion from Dexterity and the damage and armour of Strength to quickly deal large amounts of damage while staying safe from physical attacks. The Duelist's Ascendancy classes are Slayer, Gladiator, and Champion.

Strength/Intelligence

The Templar represents Strength and Intelligence, and fights with staves and sceptres. He can become a powerful spellcaster or use his elemental damage to perform strong melee attacks. The Templar's Ascendancy classes are Inquisitor, Hierophant, and Guardian.

Dexterity/Intelligence

The Shadow is proficient with Dexterity and Intelligence skills, and fights with daggers and claws. He can deal strong critical strikes with weapons or spells, and his traps and mines can disable enemies or deal high damage. The Shadow's Ascendancy classes are Assassin, Saboteur, and Trickster.

Strength/Dexterity/Intelligence

The Scion is aligned with all three attributes, and is therefore the most flexible class in terms of character design and skill use. She starts at the center of the passive skill tree. The Scion has one Ascendancy Class: the Ascendant.

Other

Characters, monsters, and items can all be associated with multiple attributes at once. For example, a staff weapon is generally about 70% strength and 30% intelligence. It differs from a maul (which could be 100% strength) because it is better at scoring critical strikes, but doesn't hit for as much raw physical damage.

ru:Классы персонажей es:Clase de personaje