Assassin

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This page is about the Ascendancy class. For the Ascendant passive, see Assassin (Ascendant passive).
Assassin
Death is a banquet. It's up to the murderer to write the menu.

The Assassin is an Ascendancy class for Shadows.

Overview

The Assassin is a offense-oriented class centered around critical strikes. The class offers enhanced crits on full or low life enemies and enhancing their power charges. His tree also has options for damage over time with bleeding and poison with added synergy with critical strikes.

Passive skills

Minor skills

This class has the following minor passive skills:

Template:Passive table

Notable skills

The class has the following notable passive skills:

Assassinate
Unstable Infusion
Ascendancy Notable Passive Skill
20% chance to gain a Power Charge on Non-Critical Strike
10% chance to gain a Power Charge on Critical Strike
+1 to Maximum Power Charges [1]

Unstable Infusion is a Notable Ascendancy passive skill for the Assassin that grants a chance to generate a Power Charge on hit, with a higher chance on non-critical strikes, and increased maximum power charges.

Ruthless mode

Unstable Infusion (Ruthless)
Ascendancy Notable Passive Skill
20% chance to gain a Power Charge on Non-Critical Strike
10% chance to gain a Power Charge on Critical Strike

Unstable Infusion in Ruthless mode does not grant an additional power charge; this was moved to Deadly Infusion.

Version history

Skill Modifiers Prerequisite Preceding Passive
This page is about the skill. For other uses, see Assassin (disambiguation).

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Skill functions and interactions

  • Ambush can be used regardless of the weapon equipped, as long as there is a nearby enemy.
  • Only melee attacks with one-handed weapons are able to be exerted, providing a large amount of critical strike chance and critical strike multiplier for the exerted attack.

Gem level progression

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Gem quality

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Related helmet enchantments

The following helmet enchantments affect Assassin.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Assassins Mark Curse Effect 166Merciless Labyrinth20% increased Assassin's Mark Curse Effecthelmet 100
Enchantment Assassins Mark Curse Effect 275Eternal Labyrinth30% increased Assassin's Mark Curse Effecthelmet 100
Enchantment Assassins Mark Duration 166Merciless Labyrinth30% increased Assassin's Mark Durationhelmet 0
Enchantment Assassins Mark Duration 275Eternal Labyrinth45% increased Assassin's Mark Durationhelmet 0

Version history

Version Changes
3.23.0
  • Quality now causes Exerted Attacks to have +0-10% to Critical Strike Chance, instead of providing 0-10% increased Cooldown Recovery Rate.
3.16.0
  • Ambush no longer has “Exerted Attacks have 200-276% increased Critical Strike Chance”. Instead, it now has “Exerted Attacks have +25% to Critical Strike Chance”.
  • Quality on the Divergent Ambush Skill now grants “Exerted Attacks have +0-5% to Critical Strike Chance” (previously “Exerted Attacks have 0-40% increased Critical Strike Chance”).
3.15.0
  • Ambush has been added to the game.

References

Critical Strike Chance and Multiplier
Ambush Critical Strike Chance and Multiplier
Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "+1 to Maximum Power Charges" in Ruthless.
3.8.0
  • Now grants +1 to maximum Power Charges.
3.2.0
  • Now grants 10% chance to gain a Power Charge on Critical Strike.
  • Chance to gain a Power Charge on non-Critical Strike increased from 10% to 20%.
2.2.0
  • Added to the game.

Critical Strike Chance, Power Charge Duration

Deadly Infusion
Ascendancy Notable Passive Skill
+5% to Critical Strike Multiplier per Power Charge
+1.5% Critical Strike Chance while at maximum Power Charges [1]

Deadly Infusion is a Notable Ascendancy passive skill for the Assassin that grants added critical strike multiplier per power charge, and additional base critical strike chance at max power charges.

Ruthless mode

Deadly Infusion (Ruthless)
Ascendancy Notable Passive Skill
+2% Critical Strike Chance while at maximum Power Charges
+1 to Maximum Power Charges

Deadly Infusion in Ruthless mode does not crit multi per power charge. Instead, it grants an additional maximum power charge. It also grants higher additional crit chance at maximum power charges.

Version history

Version Changes
3.23.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] The Assassin's Deadly Infusion Ascendancy Passive Skill now grants +2% Critical Strike Chance while at maximum Power Charges (previously +1%).
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Deadly Infusion: No longer provides "+5% to Critical Strike Multiplier per Power Charge" in Ruthless. It now provides "+1% Critical Strike Chance while at maximum Power Charges" (+1.5% in non-Ruthless), and "+1 to Maximum Power Charges."
3.13.0
  • Removed 10% increased Movement Speed while at maximum Power Charges
3.12.0
  • Now grants +1.5% Critical Strike Chance while at maximum Power Charges (from +2%) and +5% to Critical Strike Multiplier per Power Charge (from +8%).
3.8.0
  • No longer grants +1 to maximum Power Charges. Now increases movement speed by 10% while at maximum Power Charges.
3.0.0
  • Skill no longer grants +0.5% Critical Strike Chance per Power Charge.
  • It now grants +1 to maximum Power Charges, and +2% to Critical Strike Chance while at maximum Power Charges.
2.2.0
  • Added to the game.

Unstable Infusion Critical Strike Chance, Power Charge Duration

Noxious Strike
Ascendancy Notable Passive Skill
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit [1]

Noxious Strike is a notable Ascendancy passive skill for the Assassin. It grants added chance to poison. It also grants increased poison duration for each stack of poison applied recently up to a maximum of 100% and grants life recovery whenever a poisoned enemy dies, based on the number of poison stacks it had.

Ruthless mode

Noxious Strike (Ruthless)
Ascendancy Notable Passive Skill
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%

Noxious Strike in Ruthless mode does not grant chance to poison or life recovery on killing poisoned enemies. It grants a higher amount of poison duration for each poison inflicted recently.

Version history

Version Changes
3.23.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] The Assassin's Noxious Strikes Ascendancy Passive Skill now grants 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% (previously 5%).
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Noxious Strike: No longer provides "Recover 0.5% of Life per Poison affecting Enemies you Kill" or "40% chance to Poison on Hit" in Ruthless.
3.15.0
  • No longer grants 30% to damage over time multiplier for poison.
  • Now grants 5% increased Poison Duration for each Poison you have inflicted Recently, Up to a maximum of 100%. (previously unlimited)
3.13.0
  • Now grants 30% to damage over time multiplier for poison (from 25%)
  • Removed 50% increased Damage with Poison
3.8.0
  • No longer grants +0.1% to critical strike chance per poison affecting the enemy. Now causes you to recover 0.5% of your maximum Life per poison affecting enemies you kill. Also grants +25% to Damage over Time Multiplier for poison and 50% increased Damage with poison.
  • No longer grants a chance to maim against poisoned enemies. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.2.0
  • No longer applies Bleeding.
  • Chance to poison on hit no longer requires the enemy to be bleeding.
  • Removed 30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently.
  • Added +0.1% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% and 5% increased Poison Duration per Poison applied Recently.
2.4.0c
  • Fixed a bug where the Noxious Strike Ascendancy Skill worked with spells also.
2.3.0
  • Unlisted change: Noxious Strike now grants 30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently
2.2.0
  • Introduced to the game.

Critical Strike Chance, Damage Over Time

Toxic Delivery
Ascendancy Notable Passive Skill
Poison you inflict with Critical Strikes deals 25% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% [1]

Toxic Delivery is a notable Ascendancy passive skill for the Assassin. It grants more poison damage to poison that was applied with a critical strike, and additional critical strike chance per poison on an enemy. As an offensive property, it applies to hits from your skills even when used by proxies.[1]

Ruthless mode

Toxic Delivery (Ruthless)
Ascendancy Notable Passive Skill
Poison you inflict with Critical Strikes deals 10% more Damage
All Damage with Hits can Poison

Toxic Delivery in Ruthless mode does not grant additional crit chance per poison affecting the enemy. Instead, it causes all damage types to contribute to poison (e.g. non-physical/chaos damage will scale poison). Note that the chance to poison is unaffected. It also grants a lower damage bonus for crit poisons.

Version history

Version Changes
3.23.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] The Assassin's Toxic Delivery Ascendancy Passive Skill now causes Poison you inflict with Critical Strikes to deal 10% more Damage (previously 25%), and now grants "All Damage with Hits can Poison".
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Toxic Delivery: No longer provides "+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%" in Ruthless.
3.15.0
  • Now grants Poison you inflict with critical strikes deals 25% more Damage. (from 50%)
3.13.0
  • Now grants 0.5% to critical strike chance per poison affecting enemy (from 0.4%)
  • Removed
    • 10% reduced Damage taken from Damage Over Time
    • Gain 20% of Physical Damage as Extra Chaos Damage against Poisoned Enemies
3.8.0
  • No longer causes you to recover 0.5% of your maximum Life per poison affecting enemies you kill. Now grants you +0.4% to critical strike chance per poison affecting the enemy, up to +2%. Now causes poisons you inflict with critical strikes to deal 50% more damage (from 30%).
3.2.0
  • Extra Chaos Damage now applies to poisoned enemies instead of bleeding enemies.
  • Removed Bleeding you inflict on Maimed Enemies deals 30% more Damage.
  • Added Recover 0.5% of your maximum Life per Poison affecting Enemies you Kill.
3.0.0
  • The Assassin's Toxic Delivery skill has been reduced to 30% more damage with Bleeding and Poison from Bleeding and Poison inflicted by Critical Strikes (down from 100%).
2.3.0
  • Unlisted changes:
    • No longer grants increased Damage Over Time.
    • Extra Chaos Damage now only applies against Bleeding enemies, is increased to 20% (up from 10%).
    • Now causes Poison you inflict with Critical Strikes to deal 100% more Damage
    • Now causes Bleeding you inflict on Maimed Enemies to deal deal 100% more Damage
2.2.0
  • Introduced to the game.

Noxious Strike Critical Strike Chance, Damage Over Time

Version history

Version Changes
2.3.0