Animate Weapon

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Animate WeaponAnimate Weapon of Self ReflectionAnimate Weapon of Ranged Arms
Animate WeaponDuration, Minion, Spell
Level: (1-20)
Cast Time: 0.80 sec
Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Can use Items requiring up to Level (9-100)
Base duration is 37.5 seconds
Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
Can summon up to 50 Animated Weapons at a time
Deals (100-252)% of Damage
Minions have (0-38)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemAnimateWeapon

Animate Weapon is a spell that animates a melee weapon on the ground as an allied minion.

Skill functions and interactions

Animate Weapon can be used on identified weapons lying on the ground, but not on any ranged weapons unless Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
is used. The weapon is permanently consumed. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key must be held down in order to cast Animate Weapon. Attempting to animate a weapon with an item level higher than the level of the gem allows will cost mana and perform the cast animation but have no effect.

Animated Weapons are flying monsters, meaning they can fly over small obstacles. Flyers also can't be damaged by ground effects (e.g. burning ground). Flyers can travel over non-flying monsters without blocking their movement.[1]

Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as Elemental Damage with Attacks SupportElemental Damage with Attacks SupportAttack, Support
Icon: W
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental Damage

Additional Effects From 1-20% Quality:
(0.5-10)% increased Elemental Damage with Attack Skills
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, but not affected by any of the player's damage or weapon modifiers.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
max.
Item
Level
% Base
Damage
increased
Attack
Speed
additional
Physical
Damage
Exp.Total Exp.
140049N/AN/A5 to 800
2600511N/AN/A6 to 11841841
39170514N/AN/A10 to 1530993940
4122114618N/AN/A13 to 18743311373
5162618722N/AN/A17 to 252289534268
6203122726N/AN/A21 to 324972583993
7243725831N/AN/A26 to 3895714179707
8284229835N/AN/A32 to 47169595349302
9324733940N/AN/A39 to 57283759633061
103652361044N/AN/A48 to 724539961087057
114058401049N/AN/A53 to 817031281790185
124463441153N/AN/A61 to 9110612232851408
134868481258N/AN/A68 to 9920658704917278
145274511262N/AN/A73 to 11225071107424388
155578541366N/AN/A83 to 12425737319998119
165882571370N/AN/A89 to 136761135117609470
176186601474N/AN/A99 to 1481343790831047378
186490621578N/AN/A108 to 1592505214756099525
196794651582N/AN/A115 to 1734386943699968961
2070986816100N/AN/A126 to 184242081178342050139
21721007017100N/AN/A130 to 190N/AN/A
2274N/AN/A17100N/AN/A134 to 196N/AN/A
2376N/AN/A18100N/AN/A138 to 202N/AN/A
2478N/AN/A19100N/AN/A142 to 208N/AN/A
2580N/AN/A19100N/AN/A146 to 214N/AN/A
2682N/AN/A20100N/AN/A150 to 220N/AN/A
2784N/AN/A20100N/AN/A155 to 227N/AN/A
2886N/AN/A21100N/AN/A160 to 234N/AN/A
2988N/AN/A22100N/AN/A165 to 241N/AN/A
3090N/AN/A22100N/AN/A170 to 248N/AN/A
3191N/AN/A23100N/AN/A175 to 255N/AN/A
3292N/AN/A23100N/AN/A180 to 263N/AN/A
3393N/AN/A23100N/AN/A185 to 271N/AN/A
3494N/AN/A24100N/AN/A191 to 279N/AN/A
3595N/AN/A24100N/AN/A197 to 287N/AN/A
3696N/AN/A24100N/AN/A203 to 296N/AN/A
3797N/AN/A25100N/AN/A209 to 305N/AN/A
3898N/AN/A25100N/AN/A215 to 314N/AN/A
3999N/AN/A25100N/AN/A221 to 323N/AN/A
40100N/AN/A25100N/AN/A228 to 333N/AN/A

Item acquisition

Animate Weapon can drop anywhere.

Recipes

Animate Weapon can be created from the following recipes:

AmountPartDescriptionMeta
6The SummonerThe Summoner6Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% qualityA
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Monster stats

Animated Weapon

Resistances:

  • 40% elemental resistance
  • 20% chaos resistance
Level Life Attack
Speed
4 92 1.00
6 120 1.00
9 164 1.00
12 220 1.00
16 308 1.00
20 420 1.00
24 560 1.00
28 732 1.00
32 944 1.00
36 1200 1.00
40 1516 1.00
44 1896 1.00
48 2360 1.00
52 2920 1.00
55 3412 1.00
58 3984 1.00
61 4636 1.00
64 5384 1.00
67 6244 1.00
70 7228 1.00
72 7964 1.00
74 8768 1.00
76 9644 1.00
78 10604 1.00
80 11652 1.00
82 12796 1.00
84 14044 1.00
86 15412 1.00
88 16900 1.00
90 18524 1.00

Related items

ItemRequired levelStats
Jorrhast's BlacksteelJorrhast's Blacksteel
Steelhead
Two Hand Mace
Physical Damage: (135-162) to (202.5-243)
Critical Strike Chance: 5.00%
Attacks per Second: (1.40-1.46)
Weapon Range: 1.3 metres
Requires Level 44, 143 Str45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
His flesh had long turned to dust,
but his vengeance lived on
in every scrap of iron he touched.
4445% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
Chains of CommandChains of Command
Saintly Chainmail
Armour: (1002-1336)
Energy Shield: (240-319)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions
A general may carry his men to greatness, or be dragged beneath the mire by their burden.
70Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions

Related helmet enchantments

The following helmet enchantments affect Animate Weapon.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Animate Weapon Chance To Create Additional Copy 166Merciless Labyrinth16% chance to create an additional Animate Weapon copyhelmet 100
Enchantment Animate Weapon Chance To Create Additional Copy 275Eternal Labyrinth24% chance to create an additional Animate Weapon copyhelmet 100
Enchantment Animate Weapon Duration 166Merciless Labyrinth20% increased Animate Weapon Durationhelmet 100
Enchantment Animate Weapon Duration 275Eternal Labyrinth30% increased Animate Weapon Durationhelmet 100

Version history

Version Changes
2.6.0
  • Now has a maximum of 50 animated weapon minions that can be active at once.
2.3.0
  • Animate Weapon and Animate GuardianAnimate GuardianSpell, Minion
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
    Can use Items requiring up to Level (33-100)
    Minion deals (0-38)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
1.0.6
  • The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
  • Immortal CallImmortal CallSpell, Duration, Guard
    Level: (1-20)
    Cost: (21-36) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
    20% increased Buff Duration per Endurance Charge removed
    This Skill's Cooldown does not recover during its effect
    (25-34)% less Elemental Damage taken
    (25-35)% less Physical Damage taken
    15% less Physical Damage taken per Endurance Charge removed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
    Grants (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects From 1-20% Quality:
    Grants (0.25-5)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Conversion TrapConversion TrapTrap, Spell, Duration
    Level: (1-20)
    Cost: (6-23) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration
    Trap lasts 4 seconds
    Base duration is (5.30-10.00) seconds

    Additional Effects From 1-20% Quality:
    Base duration is (0.2-4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (0-38)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (0-38)% more Attack Speed

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Animated Weapons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Frost WallFrost WallSpell, Duration, Cold
    Level: (1-20)
    Cost: (9-33) Mana
    Cooldown Time: 3.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.50 sec
    Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
    Base duration is (3.00-4.90) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (2.8-5.6) meters long

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have had their base duration increased by 25%.
1.0.1
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0b
  • Fixed a problem where an Animated Weapon would pause for too long when summoned.
1.0.0
  • Animate Weapon has been added to the game.

References

  1. Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.