Ground effect

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Revision as of 22:09, 8 May 2016 by >TheMipchunk (→‎Types of ground effects: added a note that burning ground does not inflict Ignite)
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A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
skill is one common example of a ground effect.

Mechanics

Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.

'Flying' monsters, including Raging Spirits and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]

Ground effect Affects flying
Burning ground
Chilling ground
Shocking ground
Consecrated ground
Desecrated ground
Tarred ground
Poison cloud
Smoke cloud

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

Types of ground effects

Burning ground

File:Burning Ground.png
Burning ground

Burning ground is a detrimental ground effect that deals burning damage (fire damage over time). This effect is not the same as applying the Ignite status effect. The amount of damage per second inflicted by burning ground depends on its source. Eqquiped with Redblade TramplersRedblade Tramplers
Ancient Greaves
Armour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
Our home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life.
character is unaffected by Burning Ground. Equipped with Steppan EardSteppan Eard
Sorcerer Boots
Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
have increased Damage on Burning Ground.

Sources:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
    BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
    MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Flame Dash". Please choose only one of the following ids:
    FlameDashRoyale - Deals (10-147.8) Base Fire Damage per second, Base duration is 4.00 seconds, Deals (4-56) to (6-84) Fire Damage (page)
    FlameDashHardMode - Deals (19.7-1738.6) Base Fire Damage per second, Base duration is 4.00 seconds, Deals (7-659) to (11-988) Fire Damage, (0-19)% increased Cooldown Recovery Rate (page)
  • Pitch DarknessPitch Darkness
    Viridian Jewel
    (10-15)% increased Fire Damage
    +10% to Fire Damage over Time Multiplier
    With a fire burning brash in his golden eye,
    Marceus fired his arrow into the pitch-dark sky,
    And seared the hope of surprise,
    From Kaom's skulking horde.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Burning Shrines
  • Maps and corrupted areas with the 'of Flames' suffix
  • Hellions, which burst into flames upon death

Chilling ground

File:Chilling Ground.png
Chilling ground

Chilling ground is a detrimental ground effect that inflicts chill. It affects all actions, effectively being multiplicative with cast speeds, attack speeds and movement speeds since chill is affecting the enemy's animations themselves.[2] Equipped with Mutewind WhisperstepsMutewind Whispersteps
Serpentscale Boots
Armour: (76-90)
Evasion: (152-225)
Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
Corruption sweeps across this land,
but our bloodline is clear.
It is our duty to keep it so.
character is unaffected by Chilled Ground. Equipped with Steppan EardSteppan Eard
Sorcerer Boots
Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
have #% of Life Regenerated Per Second on Chilled Ground.

Sources:

  • Arctic Armour
  • Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath"
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Cold Snap". Please choose only one of the following ids:
    TempestDaemonVaalColdSnap - Deals (10-1649) to (16-2473) Cold Damage, Base duration is 3.00 seconds, Always Freezes enemies (page)
    TormentNoFreezeVaalColdSnap - Deals (4-383) to (6-574) Cold Damage, Base duration is (4.00-9.00) seconds (page)
  • Aquamarine FlaskAquamarine FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    60% reduced Effect of Freeze on you
    Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Freezing Shrines
  • Maps and corrupted areas with the 'of Ice' suffix
  • Vaal Oversoul's spray of ice shards.

Shocking ground

Shocking ground

Shocking ground is a detrimental ground effect that inflicts shock. Eqquiped with Brinerot WhalersBrinerot Whalers
Trapper Boots
Evasion: (74-85)
Energy Shield: (96-118)
Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage
+(80-100) to maximum Energy Shield
+(20-30)% to Lightning Resistance
25% increased Movement Speed
(20-40)% increased Projectile Damage
Unaffected by Shocked Ground
Those Theopolis fatcats put a price on our heads.
Let's see what they'll pay for their own.
character is unaffected by Shocked Ground. Equipped with Steppan EardSteppan Eard
Sorcerer Boots
Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
have increased Movement Speed on Shocked Ground.

Sources:

Consecrated ground

Consecrated ground

Consecrated ground is a beneficial ground effect that provides additional life regeneration. The character and his allies regenerate an additional 4% of their maximum life per second.[a]

Sources:

  • Zahndethus' CassockZahndethus' Cassock
    Sage's Robe
    Energy Shield: (177-225)
    Movement Speed: -3%
    Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
    (125-150)% increased Energy Shield
    +(40-50)% to Chaos Resistance
    25% increased Light Radius
    100% chance to create Consecrated Ground when you Block
    Consecrated Ground regenerates 6% Life per second (Hidden)
    Consecrated Ground has a radius of 18 (Hidden)
    When dead men rise and darkness falls
    Only faith can be your walls
    Walls of Light, not of brick
    Twice as strong and twice as thick
  • Gifts from AboveGifts from Above
    Diamond Ring
    Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
    (30-35)% increased Global Critical Strike Chance
    (10-15)% increased Light Radius
    (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
    50% increased Damage while on Consecrated Ground
    +5% Chance to Block Attack Damage while on Consecrated Ground
    God blesses those who bless themselves.
  • Sulphur FlaskSulphur FlaskLasts 8.00 Seconds
    Consumes 40 of 60 Charges on use
    40% increased Damage
    Requires Level 27Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Inquisitor's Ascendancy Passive skill Sanctify
  • Ascendant's Ascendancy Passive skill Inquisitor

The following passive skills grant bonuses while standing on Consecrated Ground:

Desecrated ground

Desecrated ground

Desecrated ground is a detrimental ground effect that deals chaos damage over time. The amount of damage per second inflicted by desecrated ground depends on its source. Equipped with Steppan EardSteppan Eard
Sorcerer Boots
Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
To fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs.
character is unaffected by Desecrated Ground.

Sources:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Desecrate". Please choose only one of the following ids:
    ArchnemesisDesecrate - 65% increased Cast Speed, Spawns 4 corpses, Spawns corpses up to Level 100, Maximum of 25 corpses allowed (page)
    TormentInstantDesecrate - 65% increased Cast Speed, Spawns 6 corpses, Spawns corpses up to Level 100, Maximum of 10 corpses allowed (page)
    (also these bosses use it: Alpha Paradisae, Sawbones, Fleshrend, Grand Inquisitor and Maligaro, The Inquisitor)
  • Lightbane RaimentLightbane Raiment
    Ornate Ringmail
    Armour: (569-715)
    Energy Shield: (118-148)
    Movement Speed: -5%
    Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
    30% of Physical Damage Converted to Chaos Damage
    Reflects 30 Chaos Damage to Melee Attackers
    25% reduced Light Radius
    100% chance to create Desecrated Ground when you Block
    Desecrated Ground deals 250 Chaos Damage per second (Hidden)
    Desecrated Ground has a radius of 16 (Hidden)
    . . . and the Light faded and hope waned
    Zahndethus cast aside his faith
    and embraced the darkness.
  • The Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
    SabreSpiderDaemonCyclone - N/A (page)
    SabreSpiderDaemonCycloneRuin - N/A (page)
    skill used by Beheader Ataguchu and Q'ura

Tarred ground

Tarred ground

Tarred ground is a detrimental ground effect that reduces movement speed by 60%. Tarred ground stacks with chilling the monster via cold damage. It does not affect the speed the monsters perform actions at, only their movement.[2]

Sources:

  • Matua TupunaMatua Tupuna
    Tarnished Spirit Shield
    Chance to Block: 24%
    Energy Shield: (29-45)
    Movement Speed: -3%
    Requires Level 63, 60 Int(5-10)% increased Spell Damage+2 to Level of Socketed Minion Gems
    (40-80)% increased Energy Shield
    +(15-25) to maximum Mana
    20% increased effect of Non-Curse Auras from your Skills on your Minions
    20% increased effect of Non-Curse Auras from your Skills
    Spreads Tar when you Block
    You carried me through life,
    The least I can do is carry you through death.
  • Pitch DarknessPitch Darkness
    Viridian Jewel
    (10-15)% increased Fire Damage
    +10% to Fire Damage over Time Multiplier
    With a fire burning brash in his golden eye,
    Marceus fired his arrow into the pitch-dark sky,
    And seared the hope of surprise,
    From Kaom's skulking horde.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Certain zombies, which spread tar when destroyed
  • Projectiles fired by Noisome Ophidian

Caustic cloud

Caustic cloud

Caustic clouds are a detrimental ground effect that deals chaos damage over time. The amount of damage per second inflicted by caustic clouds depends on its source.

Sources:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Caustic Arrow". Please choose only one of the following ids:
    ExileCausticArrow - Deals (0.9-241.3) Base Chaos Damage per second, Base duration is 4.00 seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, Projectiles Return to you, Gain 25% of your Physical Damage as Extra Chaos Damage (page)
    MonsterCausticArrow - Deals (1.5-219.3) Base Chaos Damage per second, Base duration is (1.20-3.00) seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, Gain 34% of your Physical Damage as Extra Chaos Damage (page)
  • Necromancer's notable passive Beacon of Corruption
  • Strongboxes with the 'Contaminated' prefix
  • The caustic bomb thrown by Undying Alchemists
  • Certain zombies, which release caustic clouds when destroyed

Smoke cloud

Smoke cloud

Smoke clouds are a detrimental ground effect that inflicts blind.

Sources:

  • Stibnite FlaskStibnite FlaskLasts 8.00 Seconds
    Consumes 40 of 60 Charges on use
    20% more Evasion Rating
    Requires Level 27Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Smoke Mine". Please choose only one of the following ids:
    WbSmokeMine - N/A (page)
    MonsterSmokeMineSnakeDexMission - Base duration is (3.00-7.00) seconds, Buff grants (20-50)% increased Movement Speed (page)
  • Shrouded Shrines
  • Shadows and DustShadows and Dust
    Clasped Mitts
    Evasion: (114-149)
    Energy Shield: (24-32)
    Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
    +(20-30)% to Global Critical Strike Multiplier
    (100-130)% increased Evasion and Energy Shield
    0.2% of Attack Damage Leeched as Mana
    Creates a Smoke Cloud on Rampage
    Gain Unholy Might for 3 seconds on Rampage
    Rampage
    What is fear but a snuffed torch
    and death in the wind?
  • Maloney's NightfallMaloney's Nightfall
    Vile Arrow Quiver
    Requires Level 55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed
    +(50-70) to maximum Life
    +(12-16)% to Chaos Resistance
    (8-10) to (14-16) Added Physical Damage with Bow Attacks
    25% chance to create a Smoke Cloud when Hit
    (40-60)% increased Damage with Hits and Ailments against Blinded Enemies
    Fear not the dark, the song of night,
    Hear not the arch, the falling cry.
    My giving sun, fight no more,
    Rest alone, my grand nightfall.
  • Kongming's StratagemKongming's Stratagem
    Ancient Spirit Shield
    Energy Shield: (133-180)
    Movement Speed: -3%
    Requires Level 45, 110 Int(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
    +(20-30) to Intelligence
    (250-300)% increased Energy Shield
    (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
    30% reduced Spell Damage taken from Blinded Enemies
    No Chance to Block
    Those who are skilled in combat do not become angered.
    Those who are skilled at winning do not become afraid.
    Thus the wise win before they fight,
    while the ignorant fight to win.
  • Saboteur's Ascendancy Passive skill Blinding Assault
  • Ascendant's Ascendancy Passive skill Saboteur
  • Enemies with the Nemesis mod Shroud Walker

Version history

Version Changes
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
1.0.6
  • Desecrated Ground, created by the unique Lightbane Raiment and the new skill Desecrate, now deals flat chaos damage per minute rather than a percentage of life as chaos damage.
1.0.0
  • The new Ground Ice looks awesome.
0.10.8c
  • Added buff icons for Consecrated and Desecrated ground effects.
0.10.8
  • Consecrated Ground is a ground effect that provides life regeneration to allies.
  • Desecrated Ground is a ground effect that does chaos damage to enemies.
0.10.7b
  • Poison Arrow and Ground Fire should now cause fewer graphical performance issues.
0.10.2
  • Improved the performance of Ground Ice and Ground Tar.
  • Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
0.10.0
  • The "Chilled" statuses from cold damage and ground ice do not stack any more.
0.9.9
  • Added support for ground fire and other environmental hazards.

Notes

  1. These values were extracted from the game files and are valid as of version 1.1.2b.

References

  1. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.
  2. 2.0 2.1 Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.