The Fellshrine Ruins (Act 2)

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Revision as of 00:51, 12 April 2014 by >Vinibot (Zone -> Area; see discussion)
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The Fellshrine Ruins is an optional area in Act 2. This area does not have a waypoint and is connected to The Crossroads and The Crypt Level 1.

From the Crossroads in the northwest, the road splits into two paths that later rejoin and lead southeast to the Templars' abandoned church. Large walls divide the area into four sections, and to either side of the road are graveyards and ruined shrines.

If you ask Eramir about the Fellshrine he responds,

The Fellshrine is a shadow of what was once good in Wraeclast. That sigil etched into its stones? It's a Descry, from when the Templar truly stood for something. To the ancestors of Oriath, the Descry was a flickering torch in the night. A source of inspiration and comfort. Sad thing about torches... they go out.

Monsters

Corrupted areas

Covered-up Hollow has a chance to spawn.

Version history

Version Changes
1.0.0
  • Renamed to The Fellshrine Ruins