Heist
Heists are missions that can be accessed using a Contract at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.
The target item will always be a single artifact that players may exchange with Faustus for Module Error: No results found for item using search term "item_name = Rogue's Marker", therefore Heist Contracts are an excellent means to generate Rogue's Markers.
Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues.
The Rogue Harbour
To enter The Rogue Harbour one Module Error: No results found for item using search term "item_name = Rogue's Marker" is required. Right clicking this item will open a Portal to The Rogue Harbour.
Mechanics
Regular Heists are performed using Contracts. A contract can always be performed with a single Rogue, and requires a certain level of a certain job (eg. Lockpicking Level 5).
Preparation
To start a Heist, the player must take a Heist Contract to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of Module Error: No results found for item using search term "item_name = Rogue's Marker". The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location.
Infiltration
Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.
All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. They will be unmarked as Contraband as soon as you reach the escape point. If players get Exalted Orbs or any items worth a lot of currency, they may simply exit the heist location using the escape hatch, and then they may re-enter the location using the gate/pipe/trapdoor/door and resume looting. This removes the Contraband status on all items in the players inventory, so that even if they die the items are not lost.
While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.
The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.
Imminent Lockdown
When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.
When this phase or Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.
Opening chests during this phase will decrease the lockdown timer by 3 seconds.
Lockdown
Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape.
Any unopened chests will be locked during Lockdown. However, Tibbs and Niles's perks will allow you to open one small/medium chest during Lockdown.
Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to Faustus, the Fence for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item).
Portal
Players may leave and re-enter Adiyah's portal multiple times in order to stash items.
The portal is only closed if players die during the "lockdown" mode. Even if players disconnect (logout) and login, they may return to the Rogue's Harbour and the portal will remain active, provided the location was not in "lockdown".
Death
If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah's portal remains up. Players may then return to the location and pick up the loot and therefore nothing is lost.
If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. Adiyah's portal will also be closed.
Experience
Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist. Higher contract item levels will therefore give more experience to the player and Rogues. The contract job level plays no role in the Rogue experience gain.
Upon successfully stealing the target artifact, and escaping via the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain.
If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up.
Rogues
Players may hire various rogues to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.
The order to unlock new Rogues is as follows:
- Tibbs, the Giant-> Tullina, the Catburglar-> Nenet, the Scout.
- Karst, the Lockpick-> Huck, the Soldier-> Niles, the Interrogator-> Vinderi, the Dismantler-> Gianna, the Master of Disguise.
- Isla, the Engineer is the only starting rogue who will not unlock any new Rogue if you keep running contracts with her.
Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.
Rogues for hire
Portrait | Name | Heist perks and functions | Jobs (max level) | Combat style |
---|---|---|---|---|
Karst, the Lockpick | (20-40)% less raising of Alert Level from opening Reward Chests | Lockpicking (5)
Perception (3) Agility (2) |
Projectile attacks | |
Tibbs, the Giant | Can unlock (1-2) Mechanical Chest after Lockdown per Wing | Brute force (5)
Demolition (4) |
Melee attacks | |
Isla, the Engineer | (30-50)% increased time before Lockdown | Engineering (5)
Trap disarmament (4) |
Bombs (fire damage spells) | |
Tullina, the Catburglar | (10-26)% chance to find additional Heist Targets from Secret Reward Rooms (6-14)% less raising of Alert Level |
Agility (5)
Lockpicking (3) Trap disarmament (2) |
Melee attacks, chance to poison | |
Niles, the Interrogator | Can unlock (1-2) Magical Chest after Lockdown per Wing Discovers a Blueprint Reveal upon completion of a Heist Contract Mission Reveals blueprint details with a 10% discount |
Counter-thaumaturgy (5)
Deception (4) |
Spells:
| |
Nenet, the Scout | Can Scout nearby Enemy Patrols and Elite Patrols during Heists (8-20)% less raising of Alert Level |
Perception (5) | Projectile attacks | |
Vinderi, the Dismantler | Heist Chests have a (6-14)% chance to Duplicate their contents (14-30)% more raising of Alert Level |
Demolition (5)
Trap disarmament (5) Engineering (2) |
Melee attacks, fire damage | |
Gianna, the Master of Disguise | (10-30)% reduced Blueprint Revealing Cost Discovers a Blueprint Reveal upon completion of a Heist Contract Mission Reveals blueprint details with a 10–35% discount |
Deception (5)
Perception (2) |
Alternating projectile spells:
| |
Huck, the Soldier | Is a powerful Combatant and provides strong Buffs to Allies Players have (10-20)% increased Experience gain |
Lockpicking (3)
Brute force (3) Demolition (3) Engineering (3) |
Melee attacks, buffs allies |
Rogues with support roles
Portrait | Name | Functions |
---|---|---|
Adiyah, the Wayfinder |
| |
Faustus, the Fence |
| |
Whakano, the Barber | ||
Kurai, the Administrator |
|
Locations
There are 4 different kinds of monsters that appear across the heist locations. The location is mentioned in the name of the heist contract, eg.Module Error: No results found for item using search term "item_name = Contract: Tunnels" indicates that the heist will take place in the Tunnels location.
Image | Location | Contract & Blueprint | Jobs | Monster Type | Damage Type |
---|---|---|---|---|---|
Bunker | Module Error: No results found for item using search term "item_name = Contract: Bunker" Blueprint: BunkerBlueprint: BunkerArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Templars |
Physical, Lightning | ||
Records Office | Module Error: No results found for item using search term "item_name = Contract: Records Office" Blueprint: Records OfficeBlueprint: Records OfficeArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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Mansion | Module Error: No results found for item using search term "item_name = Contract: Mansion" Blueprint: MansionBlueprint: MansionArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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Smuggler's Den | Module Error: No results found for item using search term "item_name = Contract: Smuggler's Den" Blueprint: Smuggler's DenBlueprint: Smuggler's DenArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Smuggler |
Physical, Fire | ||
Underbelly | Module Error: No results found for item using search term "item_name = Contract: Underbelly" Blueprint: UnderbellyBlueprint: UnderbellyArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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Laboratory | Module Error: No results found for item using search term "item_name = Contract: Laboratory" Blueprint: LaboratoryBlueprint: LaboratoryArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Scientists |
Physical, Chaos | ||
Prohibited Library | Module Error: No results found for item using search term "item_name = Contract: Prohibited Library" Blueprint: Prohibited LibraryBlueprint: Prohibited LibraryArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
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Repository | Module Error: No results found for item using search term "item_name = Contract: Repository" Blueprint: RepositoryBlueprint: RepositoryArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Constructs |
Physical, Fire, Cold | ||
Tunnels | Module Error: No results found for item using search term "item_name = Contract: Tunnels" Blueprint: TunnelsBlueprint: TunnelsArea Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
Rewards
Rewards are obtained directly by opening chests in heists and grand heists. This is possible in both Heist Contracts and Grand Heist Blueprints.
Grand heists provide an additional large and possibly valuable reward within a Curio Display.
Chest types
Image | Type | Typical drops | Skill |
---|---|---|---|
Currency | Basic currency, Module Error: No results found for item using search term "item_name = Exalted Shard", Ancient ShardsAncient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb., Module Error: No results found for item using search term "item_name = Harbinger's Shard" | Lockpicking, Counter-Thaumaturgy, Trap Disarmament | |
Harbinger | Harbinger currency, Beachhead maps, Harbinger Scarabs | Deception, Agility | |
Divination Cards | 2 Module Error: No results found for item using search term "item_name = Stacked Deck", Divination Scarabs | Deception, Perception | |
Maps | Maps. Basic currency items usable with maps and Module Error: No results found for item using search term "item_name = Veiled Scarab"s | Engineering | |
Map Fragments | Scarabs, Module Error: No results found for item using search term "item_name = Sacrifice at Dusk"/Dawn/Noon/Midnight, Module Error: No results found for item using search term "item_name = Offering to the Goddess", Small chance for valuable map fragments | Lockpicking | |
Gems | Skill gems, which may have levels and quality, Gemcutter's Prisms | Counter-Thaumaturgy | |
Uniques | Unique items, Reliquary Scarabs | Brute Force, Engineering | |
Jewellery | Rings, amulets, jewels, abyss jewels, and belts, some of which may be veiled, fractured or influenced. Jewellery related divination cards. | Lockpicking, Perception, Counter-Thaumaturgy | |
Armour | Armour, some of which may be veiled, fractured, 30% quality, influenced, Incursion mod or unique. Armour related divination cards and basic currency usable with armour | Deception, Agility, Trap Disarmament | |
Weapons | Weapons, some of which may be veiled, fractured, 30% quality, influenced or unique. Weapon related divination cards and basic currency items usable with weapons | Brute Force, Trap Disarmament | |
Fossils | Fossils, Resonators, Sulphite Scarabs | Brute Force, Agility | |
Ultimatum | Catalysts, Ultimatum Scarabs | Demolition | |
Delirium | Module Error: No results found for item using search term "item_name = Simulacrum Splinter", cluster jewels, delirium orbs , maps with layers of delirium | Demolition | |
Breach | Breach Splinters, Breach RingsBreach RingProperties are doubled while in a BreachCorrupted, Breach Scarabs, Breachstones | Trap Disarmament | |
Abyss | Abyss Jewels, Module Error: No results found for item using search term "item_name = Stygian Vise" belts, Abyss Scarabs | Trap Disarmament | |
Legion | Legion Splinters, Incubators, Legion Scarabs | Trap Disarmament | |
Blight | Oils, Blighted Maps, Blight Scarabs, Maps that contain a Blight encounter | Demolition | |
Essences | Essences, Essence Scarabs | Engineering, Agility | |
Talismans | Talismans with annointments | Trap Disarmament | |
Random | Items that can drop from any type of reward chest | Demolition, Engineering, Perception |
Unique contracts
The league introduced 5 unique contracts.
Item | Base Item | Stats |
---|
Unique boss drops
The following items are dropped from the bosses of unique contracts:
Item | Base Item | Stats |
---|---|---|
Apex ModeApex Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.50 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | (20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds |
Version history
Version | Changes |
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3.20.0 |
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3.16.2 |
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3.15.3 |
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3.13.0 |
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3.12.3 |
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3.12.2 |
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3.12.1 |
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3.12.0 |
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Lore
Heist was released in the Heist league, see that page for more details.
See also
References
- ↑ Community_Team (January 10, 2021). "Atlas Passive Trees in Path of Exile: Echoes of the Atlas". Path of Exile Forums. Retrieved March 7, 2021.