Heist

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For the league, see Heist league.
Heist loading screen depicting the entire team of Rogues, which are NPCs that assist the player during Heists

Heists are missions that can be accessed using a Contract at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.

The target item will always be a single artifact that players may exchange with Faustus for Module Error: No results found for item using search term "item_name = Rogue's Marker", therefore Heist Contracts are an excellent means to generate Rogue's Markers.

Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues.

The Rogue Harbour

To enter The Rogue Harbour one Module Error: No results found for item using search term "item_name = Rogue's Marker" is required. Right clicking this item will open a Portal to The Rogue Harbour.

Mechanics

Guards patrolling the heist location during the Infiltration phase. Alert meter displayed on the bottom. Small unmarked chest displayed on the right.

Regular Heists are performed using Contracts. A contract can always be performed with a single Rogue, and requires a certain level of a certain job (eg. Lockpicking Level 5).

Preparation

To start a Heist, the player must take a Heist Contract to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of Module Error: No results found for item using search term "item_name = Rogue's Marker". The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location.

Infiltration

Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.

All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. They will be unmarked as Contraband as soon as you reach the escape point. If players get Exalted Orbs or any items worth a lot of currency, they may simply exit the heist location using the escape hatch, and then they may re-enter the location using the gate/pipe/trapdoor/door and resume looting. This removes the Contraband status on all items in the players inventory, so that even if they die the items are not lost.

While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.

The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.

Imminent Lockdown

"Imminent Lockdown" countdown timer

When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.

When this phase or Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.

Opening chests during this phase will decrease the lockdown timer by 3 seconds.

Lockdown

Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape.

Any unopened chests will be locked during Lockdown. However, Tibbs and Niles's perks will allow you to open one small/medium chest during Lockdown.

Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to Faustus, the Fence for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item).

Portal

Adiyah's portal that allows players to enter the active heist. A similar portal can be used to return to the Rogue's Harbour.

Players may leave and re-enter Adiyah's portal multiple times in order to stash items.

The portal is only closed if players die during the "lockdown" mode. Even if players disconnect (logout) and login, they may return to the Rogue's Harbour and the portal will remain active, provided the location was not in "lockdown".

Death

If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah's portal remains up. Players may then return to the location and pick up the loot and therefore nothing is lost.

If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. Adiyah's portal will also be closed.

Experience

Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist. Higher contract item levels will therefore give more experience to the player and Rogues. The contract job level plays no role in the Rogue experience gain.

Upon successfully stealing the target artifact, and escaping via the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain.

If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up.

Rogues

Players may hire various rogues to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.

The order to unlock new Rogues is as follows:

  • Tibbs, the Giant-> Tullina, the Catburglar-> Nenet, the Scout.
  • Karst, the Lockpick-> Huck, the Soldier-> Niles, the Interrogator-> Vinderi, the Dismantler-> Gianna, the Master of Disguise.
  • Isla, the Engineer is the only starting rogue who will not unlock any new Rogue if you keep running contracts with her.


Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.

Rogues for hire

Portrait Name Heist perks and functions Jobs (max level) Combat style
Karst, the Lockpick (20-40)% less raising of Alert Level from opening Reward Chests Lockpicking (5)

Perception (3)

Agility (2)

Projectile attacks
Tibbs, the Giant Can unlock (1-2) Mechanical Chest after Lockdown per Wing Brute force (5)

Demolition (4)

Melee attacks
Isla, the Engineer (30-50)% increased time before Lockdown Engineering (5)

Trap disarmament (4)

Bombs (fire damage spells)
Tullina, the Catburglar (10-26)% chance to find additional Heist Targets from Secret Reward Rooms
(6-14)% less raising of Alert Level
Agility (5)

Lockpicking (3)

Trap disarmament (2)

Melee attacks, chance to poison
Niles, the Interrogator Can unlock (1-2) Magical Chest after Lockdown per Wing
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals blueprint details with a 10% discount

Counter-thaumaturgy (5)

Deception (4)

Spells:
  • Cold damage projectile
  • Cold damage cone
  • Mind control
Nenet, the Scout Can Scout nearby Enemy Patrols and Elite Patrols during Heists
(8-20)% less raising of Alert Level
Perception (5)

Counter-thaumaturgy (4)

Projectile attacks
Vinderi, the Dismantler Heist Chests have a (6-14)% chance to Duplicate their contents
(14-30)% more raising of Alert Level
Demolition (5)

Trap disarmament (5)

Engineering (2)

Melee attacks, fire damage
Gianna, the Master of Disguise (10-30)% reduced Blueprint Revealing Cost
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals blueprint details with a 10–35% discount

Deception (5)

Counter-thaumaturgy (3)

Perception (2)

Alternating projectile spells:
  1. Lightning damage, chance to shock
  2. Physical damage, chance to hinder
Huck, the Soldier Is a powerful Combatant and provides strong Buffs to Allies
Players have (10-20)% increased Experience gain
Lockpicking (3)

Brute force (3)

Demolition (3)

Engineering (3)

Melee attacks, buffs allies

Rogues with support roles

Portrait Name Functions
Adiyah, the Wayfinder
  • Creates portals and secures route to and from heists
  • Accompanies the character on certain contracts
Faustus, the Fence
  • Vendor
  • Fences heist targets in exchange for Module Error: No results found for item using search term "item_name = Rogue's Marker"
Whakano, the Barber
Kurai, the Administrator
  • Approves grand heists
  • Accompanies the character on certain contracts

Locations

There are 4 different kinds of monsters that appear across the heist locations. The location is mentioned in the name of the heist contract, eg.Module Error: No results found for item using search term "item_name = Contract: Tunnels" indicates that the heist will take place in the Tunnels location.

Image Location Contract & Blueprint Jobs Monster Type Damage Type
Bunker Module Error: No results found for item using search term "item_name = Contract: Bunker"
Blueprint: BunkerBlueprint: BunkerArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Templars
Physical, Lightning
Records Office Module Error: No results found for item using search term "item_name = Contract: Records Office"
Blueprint: Records OfficeBlueprint: Records OfficeArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Mansion Module Error: No results found for item using search term "item_name = Contract: Mansion"
Blueprint: MansionBlueprint: MansionArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Smuggler's Den Module Error: No results found for item using search term "item_name = Contract: Smuggler's Den"
Blueprint: Smuggler's DenBlueprint: Smuggler's DenArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Smuggler
Physical, Fire
Underbelly Module Error: No results found for item using search term "item_name = Contract: Underbelly"
Blueprint: UnderbellyBlueprint: UnderbellyArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Laboratory Module Error: No results found for item using search term "item_name = Contract: Laboratory"
Blueprint: LaboratoryBlueprint: LaboratoryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Scientists
Physical, Chaos
Prohibited Library Module Error: No results found for item using search term "item_name = Contract: Prohibited Library"
Blueprint: Prohibited LibraryBlueprint: Prohibited LibraryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Repository Module Error: No results found for item using search term "item_name = Contract: Repository"
Blueprint: RepositoryBlueprint: RepositoryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Constructs
Physical, Fire, Cold
Tunnels Module Error: No results found for item using search term "item_name = Contract: Tunnels"
Blueprint: TunnelsBlueprint: TunnelsArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.

Rewards

Rewards are obtained directly by opening chests in heists and grand heists. This is possible in both Heist Contracts and Grand Heist Blueprints.

Grand heists provide an additional large and possibly valuable reward within a Curio Display.

Chest types

Image Type Typical drops Skill
Currency Basic currency, Module Error: No results found for item using search term "item_name = Exalted Shard", Ancient ShardsAncient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb., Module Error: No results found for item using search term "item_name = Harbinger's Shard" Lockpicking, Counter-Thaumaturgy, Trap Disarmament
Harbinger Harbinger currency, Beachhead maps, Harbinger Scarabs Deception, Agility
Divination Cards 2 Module Error: No results found for item using search term "item_name = Stacked Deck", Divination Scarabs Deception, Perception
Maps Maps. Basic currency items usable with maps and Module Error: No results found for item using search term "item_name = Veiled Scarab"s Engineering
Map Fragments Scarabs, Module Error: No results found for item using search term "item_name = Sacrifice at Dusk"/Dawn/Noon/Midnight, Module Error: No results found for item using search term "item_name = Offering to the Goddess", Small chance for valuable map fragments Lockpicking
Gems Skill gems, which may have levels and quality, Gemcutter's Prisms Counter-Thaumaturgy
Uniques Unique items, Reliquary Scarabs Brute Force, Engineering
Jewellery Rings, amulets, jewels, abyss jewels, and belts, some of which may be veiled, fractured or influenced. Jewellery related divination cards. Lockpicking, Perception, Counter-Thaumaturgy
Armour Armour, some of which may be veiled, fractured, 30% quality, influenced, Incursion mod or unique. Armour related divination cards and basic currency usable with armour Deception, Agility, Trap Disarmament
Weapons Weapons, some of which may be veiled, fractured, 30% quality, influenced or unique. Weapon related divination cards and basic currency items usable with weapons Brute Force, Trap Disarmament
Fossils Fossils, Resonators, Sulphite Scarabs Brute Force, Agility
Ultimatum Catalysts, Ultimatum Scarabs Demolition
Delirium Module Error: No results found for item using search term "item_name = Simulacrum Splinter", cluster jewels, delirium orbs , maps with layers of delirium Demolition
Breach Breach Splinters, Breach RingsBreach RingProperties are doubled while in a BreachCorrupted, Breach Scarabs, Breachstones Trap Disarmament
Abyss Abyss Jewels, Module Error: No results found for item using search term "item_name = Stygian Vise" belts, Abyss Scarabs Trap Disarmament
Legion Legion Splinters, Incubators, Legion Scarabs Trap Disarmament
Blight Oils, Blighted Maps, Blight Scarabs, Maps that contain a Blight encounter Demolition
Essences Essences, Essence Scarabs Engineering, Agility
Talismans Talismans with annointments Trap Disarmament
Random Items that can drop from any type of reward chest Demolition, Engineering, Perception

Unique contracts

The league introduced 5 unique contracts.

ItemBase ItemStats

Unique boss drops

The following items are dropped from the bosses of unique contracts:

ItemBase ItemStats
Apex ModeApex Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds
Maximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cobalt Jewel(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds

Version history

Version Changes
3.20.0
  • We want to improve on the concept that the Atlas Tree allows players to invest into leagues that they enjoy, and have added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
3.16.2
3.15.3
  • Fixed a bug where some Heist Rogues were not affected by increased Job speed Modifiers.
  • Fixed a bug where some Heist Rogues could get stuck in doors.
3.13.0
  • Added Heist to the core game, rebalanced around the lower rate of encountering Heist gameplay
  • Kurai, as well as your first Module Error: No results found for item using search term "item_name = Rogue's Marker", can now be found starting in Act 6.
  • Smuggler's Caches now always drop a Quest Contract if possible, in addition to an ordinary Contract.
  • All quest contracts now reward you with Rogue's Markers upon completion.
  • Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
  • The number of Rogue's Markers you get from completing contracts above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts.
  • Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
  • The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
  • Smuggler's Cache can spawn more frequently in the Lira Arthain atlas region provided the relevant Atlas passive skills are selected.[1]
3.12.3
  • Reduced the maximum length of a Heist in higher level areas. The number of Reward Rooms remains unchanged.
  • Reduced the number of Heist Job Doors along the path to the primary objective in Heists.
  • Moved some of the more valuable main-path chest rewards to Reward Room Chests.
  • Improved the rewards of Generic, Talisman, Metamorph and Harbinger Reward Room Chests.
  • Dropped Talismans in level 68+ areas now drop with higher-tier modifiers on average and with a random Anointed Notable.
  • Many Reward Room Chests can now drop their respective Scarabs.
  • Significantly increased the amount of experience that Heist monsters grant when killed.
  • Increased the Rogue Marker value of Heist objectives by up to 40% (based on the Tier of the Contract).
  • Opening a Heist chest during the Imminent Lockdown timer will now reduce the remaining time by 3 seconds (from 1 second).
3.12.2
  • Rebalanced the amount of Alert Level that Reward Room and Main Path Chests generate when opened.
  • Added additional Reward Types to various Heist Jobs.
  • Breach, Harbinger, Delirium and Legion rewards now require level 68 or higher before they can be found as Chest Rewards.
  • Alert Level reduction modifiers from different sources are now multiplicative with one another.
  • Attempting to leave a Heist area before entering a Heist Wing will now request confirmation.
  • Grand Heist rewards which contain Enchanted Body Armours or Weapons are now more likely to contain higher-tier Base Types.
3.12.1
  • Reward Chests in Unique Contracts no longer become locked when Lockdown occurs.
  • (Hotfix) Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change.
  • (Hotfix) Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors.
3.12.0
  • Introduced to the game.

Lore

Heist was released in the Heist league, see that page for more details.

See also

References

  1. Community_Team (January 10, 2021). "Atlas Passive Trees in Path of Exile: Echoes of the Atlas". Path of Exile Forums. Retrieved March 7, 2021.

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