The Vaal Ruins Level 1: Difference between revisions

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{{area
| name                  = The Vaal Ruins Level 1
| type                  = Removed
| act                    = 2
| icon                  =
| mlvl1                  = 21
| mlvl2                  = 44
| mlvl3                  = 58
| flavourtext            = Shades scratching at<br> imprisoning stone.
}}
{{historical content|The Vaal Ruins Level 1 and [[The Vaal Ruins Level 2]] were merged into [[The Vaal Ruins]] in [[Version 2.0.0]] due to zone progression rebalancing.}}
{{historical content|The Vaal Ruins Level 1 and [[The Vaal Ruins Level 2]] were merged into [[The Vaal Ruins]] in [[Version 2.0.0]] due to zone progression rebalancing.}}



Revision as of 18:59, 28 September 2019

This article describes historical game content.

The Vaal Ruins Level 1 and The Vaal Ruins Level 2 were merged into The Vaal Ruins in Version 2.0.0 due to zone progression rebalancing.

The Vaal Ruins Level 1 was an area in Act 2. This area did not have a waypoint and was connected to The Riverways and The Northern Forest.

To enter the Vaal Ruins, players must finish the quest The Root of the Problem. This requires the Baleful GemBaleful GemThe withering glare of corruption, made
corporeal and pellucid in crystal.
from The Chamber of Sins Level 2 and Maligaro's SpikeMaligaro's SpikeMaligaro loved his tools, and took great
pains to keep them excruciatingly sharp.
from The Weaver's Chambers.

The ruins are a large maze with rooms of various sizes. Sarcophagi appear in some rooms and act like normal chests.

Monsters

Guest Monsters:

Corrupted areas

Forbidden Chamber had a chance to spawn.

Version history

Version Changes
2.0.0