Prisoner's Gate (Act 1): Difference between revisions

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This zone is connected to [[The Warden's Quarters]] and [[The Ship Graveyard]]. The [[Waypoint]] is near its entrance.
This zone is connected to [[The Warden's Quarters]] and [[The Ship Graveyard]]. The [[Waypoint]] is near its entrance.


When viewing the world map, this zone appears to be connected to [[Act 2]], specifically [[The Western Forest]]. However, when you move your character near that exit, [[Piety]] appears and blocks your path by casting a spell. To unblock the path, you must complete the quest [[The Way Forward]], which cannot be completed until [[Act 2]].
When viewing the world map, this zone appears to be connected to [[Act 2]], specifically [[The Western Forest]]. However, when you move your character near that exit, [[Piety]] appears and blocks your path by casting a spell. To unblock the path, you must complete the quest [[The Way Forward]], which cannot be completed until Act 2.


==Enemies==
==Enemies==
*'''[[Unique_Monsters#The_Burning_Menace| The Burning Menace]]'''
*'''[[Unique_Monsters#The_Burning_Menace|The Burning Menace]]'''
*[[Bearded Devil]]
*[[Bearded Devil]]
*[[Bearded Shaman]]
*[[Bearded Shaman]]
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{{Navbox World}}
{{Navbox World}}


[[Category:Act 1]]
[[Category:Act 1 zones|Prisoner's Gate, The]]

Revision as of 00:20, 3 May 2013

Template:ZoneThe Prisoner's Gate is a zone in Act 1.

This zone is connected to The Warden's Quarters and The Ship Graveyard. The Waypoint is near its entrance.

When viewing the world map, this zone appears to be connected to Act 2, specifically The Western Forest. However, when you move your character near that exit, Piety appears and blocks your path by casting a spell. To unblock the path, you must complete the quest The Way Forward, which cannot be completed until Act 2.

Enemies