Double Strike: Difference between revisions
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>BotK2 (Switching to base item template) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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{{Base item | {{Base item | ||
|rarity | |rarity = Normal | ||
|name | |name = Double Strike | ||
|class | |class = Active Skill Gems | ||
|size_x | |class_id = Active Skill Gem | ||
|size_y | |size_x = 1 | ||
|drop_level | |size_y = 1 | ||
|tags | |drop_level = 5 | ||
|metadata_id | |tags = up_to_level_2_gem, up_to_level_8_gem, gem, default | ||
|help_text | |metadata_id = Metadata/Items/Gems/SkillGemDoubleStrike | ||
|purchase_cost_normal1_name | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|purchase_cost_normal1_amount | |purchase_cost_normal1_name = Scroll of Wisdom | ||
|dexterity_percent | |purchase_cost_normal1_amount = 1 | ||
|gem_tags | |dexterity_percent = 100 | ||
|gem_description | |gem_tags = Attack, Melee | ||
|active_skill_name | |gem_description = Performs two fast attacks on target enemy with your main hand melee weapon. | ||
|item_class_restriction | |active_skill_name = Double Strike | ||
|skill_id | |item_class_restriction = Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | ||
|cast_time | |skill_id = DoubleStrike | ||
|required_level | |cast_time = 1.0 | ||
|static_mana_cost | |required_level = 1 | ||
|static_stat1_id | |static_mana_cost = 5 | ||
|static_stat1_value | |static_stat1_id = base_skill_number_of_additional_hits | ||
|stat_text | |static_stat1_value = 1 | ||
|quality_stat_text | |stat_text = Deals (70-93.9)% of Base Damage<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>+(0-2) to Melee range | ||
|static_quality_stat1_id | |quality_stat_text = 0.5% increased Attack Speed | ||
|static_quality_stat1_value | |static_quality_stat1_id = attack_speed_+% | ||
|level1 | |static_quality_stat1_value = 0.5 | ||
|level1_level_requirement | |level1 = True | ||
|level1_damage_effectiveness | |level1_level_requirement = 1 | ||
|level1_damage_multiplier | |level1_damage_effectiveness = 70 | ||
|level1_stat_text | |level1_damage_multiplier = 70 | ||
|level1_stat1_id | |level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | ||
|level1_stat1_value | |level1_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level1_stat2_id | |level1_stat1_value = 3 | ||
|level1_stat2_value | |level1_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level2 | |level1_stat2_value = 5 | ||
|level2_level_requirement | |level2 = True | ||
|level2_damage_effectiveness | |level2_level_requirement = 2 | ||
|level2_damage_multiplier | |level2_damage_effectiveness = 71 | ||
|level2_stat_text | |level2_damage_multiplier = 71.3 | ||
|level2_stat1_id | |level2_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | ||
|level2_stat1_value | |level2_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level2_stat2_id | |level2_stat1_value = 3 | ||
|level2_stat2_value | |level2_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level3 | |level2_stat2_value = 5 | ||
|level3_level_requirement | |level3 = True | ||
|level3_damage_effectiveness | |level3_level_requirement = 4 | ||
|level3_damage_multiplier | |level3_damage_effectiveness = 72 | ||
|level3_stat_text | |level3_damage_multiplier = 72.5 | ||
|level3_stat1_id | |level3_stat_text = Adds 4 to 6 Physical Damage against Bleeding Enemies | ||
|level3_stat1_value | |level3_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level3_stat2_id | |level3_stat1_value = 4 | ||
|level3_stat2_value | |level3_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level4 | |level3_stat2_value = 6 | ||
|level4_level_requirement | |level4 = True | ||
|level4_damage_effectiveness | |level4_level_requirement = 7 | ||
|level4_damage_multiplier | |level4_damage_effectiveness = 74 | ||
|level4_stat_text | |level4_damage_multiplier = 73.8 | ||
|level4_stat1_id | |level4_stat_text = Adds 6 to 8 Physical Damage against Bleeding Enemies | ||
|level4_stat1_value | |level4_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level4_stat2_id | |level4_stat1_value = 6 | ||
|level4_stat2_value | |level4_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level5 | |level4_stat2_value = 8 | ||
|level5_level_requirement | |level5 = True | ||
|level5_damage_effectiveness | |level5_level_requirement = 11 | ||
|level5_damage_multiplier | |level5_damage_effectiveness = 75 | ||
|level5_stat_text | |level5_damage_multiplier = 75 | ||
|level5_stat1_id | |level5_stat_text = Adds 8 to 11 Physical Damage against Bleeding Enemies | ||
|level5_stat1_value | |level5_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level5_stat2_id | |level5_stat1_value = 8 | ||
|level5_stat2_value | |level5_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level6 | |level5_stat2_value = 11 | ||
|level6_level_requirement | |level6 = True | ||
|level6_damage_effectiveness | |level6_level_requirement = 16 | ||
|level6_damage_multiplier | |level6_damage_effectiveness = 76 | ||
|level6_stat_text | |level6_damage_multiplier = 76.3 | ||
|level6_stat1_id | |level6_stat_text = Adds 10 to 16 Physical Damage against Bleeding Enemies | ||
|level6_stat1_value | |level6_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level6_stat2_id | |level6_stat1_value = 10 | ||
|level6_stat2_value | |level6_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level6_stat2_value = 16 | |||
|level7 = True | |||
|level7 | |level7_level_requirement = 20 | ||
|level7_level_requirement | |level7_damage_effectiveness = 78 | ||
|level7_damage_effectiveness | |level7_damage_multiplier = 77.6 | ||
|level7_damage_multiplier | |level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level7_stat_text | |level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level7_stat1_id | |level7_stat1_value = 13 | ||
|level7_stat1_value | |level7_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level7_stat2_id | |level7_stat2_value = 20 | ||
|level7_stat2_value | |level7_stat3_id = melee_range_+ | ||
|level7_stat3_id | |level7_stat3_value = 1 | ||
|level7_stat3_value | |level8 = True | ||
|level8 | |level8_level_requirement = 24 | ||
|level8_level_requirement | |level8_damage_effectiveness = 79 | ||
|level8_damage_effectiveness | |level8_damage_multiplier = 78.8 | ||
|level8_damage_multiplier | |level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level8_stat_text | |level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level8_stat1_id | |level8_stat1_value = 17 | ||
|level8_stat1_value | |level8_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level8_stat2_id | |level8_stat2_value = 25 | ||
|level8_stat2_value | |level8_stat3_id = melee_range_+ | ||
|level8_stat3_id | |level8_stat3_value = 1 | ||
|level8_stat3_value | |level9 = True | ||
|level9 | |level9_level_requirement = 28 | ||
|level9_level_requirement | |level9_damage_effectiveness = 80 | ||
|level9_damage_effectiveness | |level9_damage_multiplier = 80.1 | ||
|level9_damage_multiplier | |level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level9_stat_text | |level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level9_stat1_id | |level9_stat1_value = 20 | ||
|level9_stat1_value | |level9_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level9_stat2_id | |level9_stat2_value = 30 | ||
|level9_stat2_value | |level9_stat3_id = melee_range_+ | ||
|level9_stat3_id | |level9_stat3_value = 1 | ||
|level9_stat3_value | |level10 = True | ||
|level10 | |level10_level_requirement = 32 | ||
|level10_level_requirement | |level10_damage_effectiveness = 81 | ||
|level10_damage_effectiveness | |level10_damage_multiplier = 81.3 | ||
|level10_damage_multiplier | |level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level10_stat_text | |level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level10_stat1_id | |level10_stat1_value = 25 | ||
|level10_stat1_value | |level10_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level10_stat2_id | |level10_stat2_value = 37 | ||
|level10_stat2_value | |level10_stat3_id = melee_range_+ | ||
|level10_stat3_id | |level10_stat3_value = 1 | ||
|level10_stat3_value | |level11 = True | ||
|level11 | |level11_level_requirement = 36 | ||
|level11_level_requirement | |level11_damage_effectiveness = 83 | ||
|level11_damage_effectiveness | |level11_damage_multiplier = 82.6 | ||
|level11_damage_multiplier | |level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level11_stat_text | |level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level11_stat1_id | |level11_stat1_value = 30 | ||
|level11_stat1_value | |level11_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level11_stat2_id | |level11_stat2_value = 44 | ||
|level11_stat2_value | |level11_stat3_id = melee_range_+ | ||
|level11_stat3_id | |level11_stat3_value = 1 | ||
|level11_stat3_value | |level12 = True | ||
|level12 | |level12_level_requirement = 40 | ||
|level12_level_requirement | |level12_damage_effectiveness = 84 | ||
|level12_damage_effectiveness | |level12_damage_multiplier = 83.9 | ||
|level12_damage_multiplier | |level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level12_stat_text | |level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level12_stat1_id | |level12_stat1_value = 35 | ||
|level12_stat1_value | |level12_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level12_stat2_id | |level12_stat2_value = 53 | ||
|level12_stat2_value | |level12_stat3_id = melee_range_+ | ||
|level12_stat3_id | |level12_stat3_value = 1 | ||
|level12_stat3_value | |level13 = True | ||
|level13 | |level13_level_requirement = 44 | ||
|level13_level_requirement | |level13_damage_effectiveness = 85 | ||
|level13_damage_effectiveness | |level13_damage_multiplier = 85.1 | ||
|level13_damage_multiplier | |level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level13_stat_text | |level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level13_stat1_id | |level13_stat1_value = 42 | ||
|level13_stat1_value | |level13_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level13_stat2_id | |level13_stat2_value = 63 | ||
|level13_stat2_value | |level13_stat3_id = melee_range_+ | ||
|level13_stat3_id | |level13_stat3_value = 1 | ||
|level13_stat3_value | |level14 = True | ||
|level14 | |level14_level_requirement = 48 | ||
|level14_level_requirement | |level14_damage_effectiveness = 86 | ||
|level14_damage_effectiveness | |level14_damage_multiplier = 86.4 | ||
|level14_damage_multiplier | |level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level14_stat_text | |level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level14_stat1_id | |level14_stat1_value = 49 | ||
|level14_stat1_value | |level14_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level14_stat2_id | |level14_stat2_value = 74 | ||
|level14_stat2_value | |level14_stat3_id = melee_range_+ | ||
|level14_stat3_id | |level14_stat3_value = 2 | ||
|level14_stat3_value | |level15 = True | ||
|level15 | |level15_level_requirement = 52 | ||
|level15_level_requirement | |level15_damage_effectiveness = 88 | ||
|level15_damage_effectiveness | |level15_damage_multiplier = 87.6 | ||
|level15_damage_multiplier | |level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level15_stat_text | |level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level15_stat1_id | |level15_stat1_value = 58 | ||
|level15_stat1_value | |level15_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level15_stat2_id | |level15_stat2_value = 86 | ||
|level15_stat2_value | |level15_stat3_id = melee_range_+ | ||
|level15_stat3_id | |level15_stat3_value = 2 | ||
|level15_stat3_value | |level16 = True | ||
|level16 | |level16_level_requirement = 56 | ||
|level16_level_requirement | |level16_damage_effectiveness = 89 | ||
|level16_damage_effectiveness | |level16_damage_multiplier = 88.9 | ||
|level16_damage_multiplier | |level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level16_stat_text | |level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level16_stat1_id | |level16_stat1_value = 67 | ||
|level16_stat1_value | |level16_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level16_stat2_id | |level16_stat2_value = 101 | ||
|level16_stat2_value | |level16_stat3_id = melee_range_+ | ||
|level16_stat3_id | |level16_stat3_value = 2 | ||
|level16_stat3_value | |level17 = True | ||
|level17 | |level17_level_requirement = 60 | ||
|level17_level_requirement | |level17_damage_effectiveness = 90 | ||
|level17_damage_effectiveness | |level17_damage_multiplier = 90.2 | ||
|level17_damage_multiplier | |level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level17_stat_text | |level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level17_stat1_id | |level17_stat1_value = 78 | ||
|level17_stat1_value | |level17_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level17_stat2_id | |level17_stat2_value = 117 | ||
|level17_stat2_value | |level17_stat3_id = melee_range_+ | ||
|level17_stat3_id | |level17_stat3_value = 2 | ||
|level17_stat3_value | |level18 = True | ||
|level18 | |level18_level_requirement = 64 | ||
|level18_level_requirement | |level18_damage_effectiveness = 91 | ||
|level18_damage_effectiveness | |level18_damage_multiplier = 91.4 | ||
|level18_damage_multiplier | |level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level18_stat_text | |level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level18_stat1_id | |level18_stat1_value = 91 | ||
|level18_stat1_value | |level18_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level18_stat2_id | |level18_stat2_value = 136 | ||
|level18_stat2_value | |level18_stat3_id = melee_range_+ | ||
|level18_stat3_id | |level18_stat3_value = 2 | ||
|level18_stat3_value | |level19 = True | ||
|level19 | |level19_level_requirement = 67 | ||
|level19_level_requirement | |level19_damage_effectiveness = 93 | ||
|level19_damage_effectiveness | |level19_damage_multiplier = 92.7 | ||
|level19_damage_multiplier | |level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level19_stat_text | |level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level19_stat1_id | |level19_stat1_value = 101 | ||
|level19_stat1_value | |level19_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level19_stat2_id | |level19_stat2_value = 152 | ||
|level19_stat2_value | |level19_stat3_id = melee_range_+ | ||
|level19_stat3_id | |level19_stat3_value = 2 | ||
|level19_stat3_value | |level20 = True | ||
|level20 | |level20_level_requirement = 70 | ||
|level20_level_requirement | |level20_damage_effectiveness = 94 | ||
|level20_damage_effectiveness | |level20_damage_multiplier = 93.9 | ||
|level20_damage_multiplier | |level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level20_stat_text | |level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level20_stat1_id | |level20_stat1_value = 113 | ||
|level20_stat1_value | |level20_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level20_stat2_id | |level20_stat2_value = 169 | ||
|level20_stat2_value | |level20_stat3_id = melee_range_+ | ||
|level20_stat3_id | |level20_stat3_value = 2 | ||
|level20_stat3_value | |level21 = True | ||
|level21 | |level21_level_requirement = 72 | ||
|level21_level_requirement | |level21_damage_effectiveness = 95 | ||
|level21_damage_effectiveness | |level21_damage_multiplier = 95.2 | ||
|level21_damage_multiplier | |level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level21_stat_text | |level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level21_stat1_id | |level21_stat1_value = 121 | ||
|level21_stat1_value | |level21_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level21_stat2_id | |level21_stat2_value = 181 | ||
|level21_stat2_value | |level21_stat3_id = melee_range_+ | ||
|level21_stat3_id | |level21_stat3_value = 3 | ||
|level21_stat3_value | |level22 = True | ||
|level22 | |level22_level_requirement = 74 | ||
|level22_level_requirement | |level22_damage_effectiveness = 96 | ||
|level22_damage_effectiveness | |level22_damage_multiplier = 96.5 | ||
|level22_damage_multiplier | |level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level22_stat_text | |level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level22_stat1_id | |level22_stat1_value = 130 | ||
|level22_stat1_value | |level22_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level22_stat2_id | |level22_stat2_value = 195 | ||
|level22_stat2_value | |level22_stat3_id = melee_range_+ | ||
|level22_stat3_id | |level22_stat3_value = 3 | ||
|level22_stat3_value | |level23 = True | ||
|level23 | |level23_level_requirement = 76 | ||
|level23_level_requirement | |level23_damage_effectiveness = 98 | ||
|level23_damage_effectiveness | |level23_damage_multiplier = 97.7 | ||
|level23_damage_multiplier | |level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level23_stat_text | |level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level23_stat1_id | |level23_stat1_value = 139 | ||
|level23_stat1_value | |level23_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level23_stat2_id | |level23_stat2_value = 209 | ||
|level23_stat2_value | |level23_stat3_id = melee_range_+ | ||
|level23_stat3_id | |level23_stat3_value = 3 | ||
|level23_stat3_value | |level24 = True | ||
|level24 | |level24_level_requirement = 78 | ||
|level24_level_requirement | |level24_damage_effectiveness = 99 | ||
|level24_damage_effectiveness | |level24_damage_multiplier = 99 | ||
|level24_damage_multiplier | |level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level24_stat_text | |level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level24_stat1_id | |level24_stat1_value = 149 | ||
|level24_stat1_value | |level24_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level24_stat2_id | |level24_stat2_value = 224 | ||
|level24_stat2_value | |level24_stat3_id = melee_range_+ | ||
|level24_stat3_id | |level24_stat3_value = 3 | ||
|level24_stat3_value | |level25 = True | ||
|level25 | |level25_level_requirement = 80 | ||
|level25_level_requirement | |level25_damage_effectiveness = 100 | ||
|level25_damage_effectiveness | |level25_damage_multiplier = 100.2 | ||
|level25_damage_multiplier | |level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level25_stat_text | |level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level25_stat1_id | |level25_stat1_value = 160 | ||
|level25_stat1_value | |level25_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level25_stat2_id | |level25_stat2_value = 239 | ||
|level25_stat2_value | |level25_stat3_id = melee_range_+ | ||
|level25_stat3_id | |level25_stat3_value = 3 | ||
|level25_stat3_value | |level26 = True | ||
|level26 | |level26_level_requirement = 82 | ||
|level26_level_requirement | |level26_damage_effectiveness = 102 | ||
|level26_damage_effectiveness | |level26_damage_multiplier = 101.5 | ||
|level26_damage_multiplier | |level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level26_stat_text | |level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level26_stat1_id | |level26_stat1_value = 171 | ||
|level26_stat1_value | |level26_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level26_stat2_id | |level26_stat2_value = 256 | ||
|level26_stat2_value | |level26_stat3_id = melee_range_+ | ||
|level26_stat3_id | |level26_stat3_value = 3 | ||
|level26_stat3_value | |level27 = True | ||
|level27 | |level27_level_requirement = 84 | ||
|level27_level_requirement | |level27_damage_effectiveness = 103 | ||
|level27_damage_effectiveness | |level27_damage_multiplier = 102.8 | ||
|level27_damage_multiplier | |level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level27_stat_text | |level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level27_stat1_id | |level27_stat1_value = 183 | ||
|level27_stat1_value | |level27_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level27_stat2_id | |level27_stat2_value = 274 | ||
|level27_stat2_value | |level27_stat3_id = melee_range_+ | ||
|level27_stat3_id | |level27_stat3_value = 3 | ||
|level27_stat3_value | |level28 = True | ||
|level28 | |level28_level_requirement = 86 | ||
|level28_level_requirement | |level28_damage_effectiveness = 104 | ||
|level28_damage_effectiveness | |level28_damage_multiplier = 104 | ||
|level28_damage_multiplier | |level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level28_stat_text | |level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level28_stat1_id | |level28_stat1_value = 196 | ||
|level28_stat1_value | |level28_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level28_stat2_id | |level28_stat2_value = 293 | ||
|level28_stat2_value | |level28_stat3_id = melee_range_+ | ||
|level28_stat3_id | |level28_stat3_value = 4 | ||
|level28_stat3_value | |level29 = True | ||
|level29 | |level29_level_requirement = 88 | ||
|level29_level_requirement | |level29_damage_effectiveness = 105 | ||
|level29_damage_effectiveness | |level29_damage_multiplier = 105.3 | ||
|level29_damage_multiplier | |level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level29_stat_text | |level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level29_stat1_id | |level29_stat1_value = 209 | ||
|level29_stat1_value | |level29_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level29_stat2_id | |level29_stat2_value = 314 | ||
|level29_stat2_value | |level29_stat3_id = melee_range_+ | ||
|level29_stat3_id | |level29_stat3_value = 4 | ||
|level29_stat3_value | |level30 = True | ||
|level30 | |level30_level_requirement = 90 | ||
|level30_level_requirement | |level30_damage_effectiveness = 107 | ||
|level30_damage_effectiveness | |level30_damage_multiplier = 106.5 | ||
|level30_damage_multiplier | |level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level30_stat_text | |level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level30_stat1_id | |level30_stat1_value = 223 | ||
|level30_stat1_value | |level30_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level30_stat2_id | |level30_stat2_value = 335 | ||
|level30_stat2_value | |level30_stat3_id = melee_range_+ | ||
|level30_stat3_id | |level30_stat3_value = 4 | ||
|level30_stat3_value | |level31 = True | ||
|level31 | |level31_level_requirement = 91 | ||
|level31_level_requirement | |level31_damage_effectiveness = 107 | ||
|level31_damage_effectiveness | |level31_damage_multiplier = 107.1 | ||
|level31_damage_multiplier | |level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level31_stat_text | |level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level31_stat1_id | |level31_stat1_value = 231 | ||
|level31_stat1_value | |level31_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level31_stat2_id | |level31_stat2_value = 346 | ||
|level31_stat2_value | |level31_stat3_id = melee_range_+ | ||
|level31_stat3_id | |level31_stat3_value = 4 | ||
|level31_stat3_value | |level32 = True | ||
|level32 | |level32_level_requirement = 92 | ||
|level32_level_requirement | |level32_damage_effectiveness = 108 | ||
|level32_damage_effectiveness | |level32_damage_multiplier = 107.7 | ||
|level32_damage_multiplier | |level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level32_stat_text | |level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level32_stat1_id | |level32_stat1_value = 239 | ||
|level32_stat1_value | |level32_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level32_stat2_id | |level32_stat2_value = 358 | ||
|level32_stat2_value | |level32_stat3_id = melee_range_+ | ||
|level32_stat3_id | |level32_stat3_value = 4 | ||
|level32_stat3_value | |level33 = True | ||
|level33 | |level33_level_requirement = 93 | ||
|level33_level_requirement | |level33_damage_effectiveness = 108 | ||
|level33_damage_effectiveness | |level33_damage_multiplier = 108.3 | ||
|level33_damage_multiplier | |level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level33_stat_text | |level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level33_stat1_id | |level33_stat1_value = 247 | ||
|level33_stat1_value | |level33_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level33_stat2_id | |level33_stat2_value = 370 | ||
|level33_stat2_value | |level33_stat3_id = melee_range_+ | ||
|level33_stat3_id | |level33_stat3_value = 4 | ||
|level33_stat3_value | |level34 = True | ||
|level34 | |level34_level_requirement = 94 | ||
|level34_level_requirement | |level34_damage_effectiveness = 109 | ||
|level34_damage_effectiveness | |level34_damage_multiplier = 108.9 | ||
|level34_damage_multiplier | |level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level34_stat_text | |level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level34_stat1_id | |level34_stat1_value = 255 | ||
|level34_stat1_value | |level34_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level34_stat2_id | |level34_stat2_value = 382 | ||
|level34_stat2_value | |level34_stat3_id = melee_range_+ | ||
|level34_stat3_id | |level34_stat3_value = 4 | ||
|level34_stat3_value | |level35 = True | ||
|level35 | |level35_level_requirement = 95 | ||
|level35_level_requirement | |level35_damage_effectiveness = 110 | ||
|level35_damage_effectiveness | |level35_damage_multiplier = 109.5 | ||
|level35_damage_multiplier | |level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>+5 to Melee range | ||
|level35_stat_text | |level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level35_stat1_id | |level35_stat1_value = 263 | ||
|level35_stat1_value | |level35_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level35_stat2_id | |level35_stat2_value = 395 | ||
|level35_stat2_value | |level35_stat3_id = melee_range_+ | ||
|level35_stat3_id | |level35_stat3_value = 5 | ||
|level35_stat3_value | |level36 = True | ||
|level36 | |level36_level_requirement = 96 | ||
|level36_level_requirement | |level36_damage_effectiveness = 110 | ||
|level36_damage_effectiveness | |level36_damage_multiplier = 110.1 | ||
|level36_damage_multiplier | |level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>+5 to Melee range | ||
|level36_stat_text | |level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level36_stat1_id | |level36_stat1_value = 272 | ||
|level36_stat1_value | |level36_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level36_stat2_id | |level36_stat2_value = 408 | ||
|level36_stat2_value | |level36_stat3_id = melee_range_+ | ||
|level36_stat3_id | |level36_stat3_value = 5 | ||
|level36_stat3_value | |level37 = True | ||
|level37 | |level37_level_requirement = 97 | ||
|level37_level_requirement | |level37_damage_effectiveness = 111 | ||
|level37_damage_effectiveness | |level37_damage_multiplier = 110.7 | ||
|level37_damage_multiplier | |level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>+5 to Melee range | ||
|level37_stat_text | |level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level37_stat1_id | |level37_stat1_value = 281 | ||
|level37_stat1_value | |level37_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level37_stat2_id | |level37_stat2_value = 421 | ||
|level37_stat2_value | |level37_stat3_id = melee_range_+ | ||
|level37_stat3_id | |level37_stat3_value = 5 | ||
|level37_stat3_value | |level38 = True | ||
|level38 | |level38_level_requirement = 98 | ||
|level38_level_requirement | |level38_damage_effectiveness = 111 | ||
|level38_damage_effectiveness | |level38_damage_multiplier = 111.3 | ||
|level38_damage_multiplier | |level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>+5 to Melee range | ||
|level38_stat_text | |level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level38_stat1_id | |level38_stat1_value = 290 | ||
|level38_stat1_value | |level38_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level38_stat2_id | |level38_stat2_value = 435 | ||
|level38_stat2_value | |level38_stat3_id = melee_range_+ | ||
|level38_stat3_id | |level38_stat3_value = 5 | ||
|level38_stat3_value | |level39 = True | ||
|level39 | |level39_level_requirement = 99 | ||
|level39_level_requirement | |level39_damage_effectiveness = 112 | ||
|level39_damage_effectiveness | |level39_damage_multiplier = 111.9 | ||
|level39_damage_multiplier | |level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>+5 to Melee range | ||
|level39_stat_text | |level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level39_stat1_id | |level39_stat1_value = 300 | ||
|level39_stat1_value | |level39_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level39_stat2_id | |level39_stat2_value = 449 | ||
|level39_stat2_value | |level39_stat3_id = melee_range_+ | ||
|level39_stat3_id | |level39_stat3_value = 5 | ||
|level39_stat3_value | |level40 = True | ||
|level40 | |level40_level_requirement = 100 | ||
|level40_level_requirement | |level40_damage_effectiveness = 113 | ||
|level40_damage_effectiveness | |level40_damage_multiplier = 112.5 | ||
|level40_damage_multiplier | |level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>+5 to Melee range | ||
|level40_stat_text | |level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level40_stat1_id | |level40_stat1_value = 309 | ||
|level40_stat1_value | |level40_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level40_stat2_id | |level40_stat2_value = 464 | ||
|level40_stat2_value | |level40_stat3_id = melee_range_+ | ||
|level40_stat3_id | |level40_stat3_value = 5 | ||
|level40_stat3_value | |level1_dexterity_requirement = 0 | ||
|level1_dexterity_requirement | |level1_experience = 0 | ||
|level1_experience | |level2_dexterity_requirement = 0 | ||
|level2_dexterity_requirement | |level2_experience = 70 | ||
|level2_experience | |level3_dexterity_requirement = 16 | ||
|level3_dexterity_requirement | |level3_experience = 378 | ||
|level3_experience | |level4_dexterity_requirement = 22 | ||
|level4_dexterity_requirement | |level4_experience = 1932 | ||
|level4_experience | |level5_dexterity_requirement = 31 | ||
|level5_dexterity_requirement | |level5_experience = 8599 | ||
|level5_experience | |level6_dexterity_requirement = 41 | ||
|level6_dexterity_requirement | |level6_experience = 34646 | ||
|level6_experience | |level7_dexterity_requirement = 50 | ||
|level7_dexterity_requirement | |level7_experience = 84371 | ||
|level7_experience | |level8_dexterity_requirement = 58 | ||
|level8_dexterity_requirement | |level8_experience = 180085 | ||
|level8_experience | |level9_dexterity_requirement = 67 | ||
|level9_dexterity_requirement | |level9_experience = 349680 | ||
|level9_experience | |level10_dexterity_requirement = 75 | ||
|level10_dexterity_requirement | |level10_experience = 633439 | ||
|level10_experience | |level11_dexterity_requirement = 83 | ||
|level11_dexterity_requirement | |level11_experience = 1087435 | ||
|level11_experience | |level12_dexterity_requirement = 92 | ||
|level12_dexterity_requirement | |level12_experience = 1790563 | ||
|level12_experience | |level13_dexterity_requirement = 100 | ||
|level13_dexterity_requirement | |level13_experience = 2851786 | ||
|level13_experience | |level14_dexterity_requirement = 109 | ||
|level14_dexterity_requirement | |level14_experience = 4917656 | ||
|level14_experience | |level15_dexterity_requirement = 117 | ||
|level15_dexterity_requirement | |level15_experience = 7424766 | ||
|level15_experience | |level16_dexterity_requirement = 125 | ||
|level16_dexterity_requirement | |level16_experience = 13223702 | ||
|level16_experience | |level17_dexterity_requirement = 134 | ||
|level17_dexterity_requirement | |level17_experience = 28307621 | ||
|level17_experience | |level18_dexterity_requirement = 142 | ||
|level18_dexterity_requirement | |level18_experience = 56100356 | ||
|level18_experience | |level19_dexterity_requirement = 148 | ||
|level19_dexterity_requirement | |level19_experience = 99970095 | ||
|level19_experience | |level20_dexterity_requirement = 155 | ||
|level20_dexterity_requirement | |level20_experience = 342051651 | ||
|level20_experience | |level21_dexterity_requirement = 159 | ||
|level21_dexterity_requirement | |release_version = 0.8.0 | ||
|release_version | |||
}} | }} | ||
Revision as of 16:34, 7 October 2018
Lua error in Module:Item2/core at line 546: attempt to index field '?' (a nil value).
For the Vaal-themed counterpart, see Vaal Double Strike.
Double Strike is a melee attack that performs two fast attacks on a target enemy with the player's main hand melee weapon.
Skill functions and interactions
- Dual Wielding: This skill will only attack with the main hand weapon while dual wielding.
- Multiple Hits: This attack hits twice, activating gain on hit twice, and giving two opportunities to activate chance-based effects such as blind, knockback, stun, and elemental status ailments. It does not, however, have two chances to crit. If one hit is a crit, the other will also be a crit.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Range | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 1 | 0 | 91% | 91% | N/A | 0 | 0 |
2 | 2 | 0 | 94% | 93.6% | N/A | 70 | 70 |
3 | 4 | 16 | 96% | 96.2% | N/A | 308 | 378 |
4 | 7 | 22 | 99% | 98.7% | N/A | 1554 | 1932 |
5 | 11 | 31 | 101% | 101.3% | N/A | 6667 | 8599 |
6 | 16 | 41 | 104% | 103.9% | N/A | 26047 | 34646 |
7 | 20 | 50 | 106% | 106.5% | N/A | 49725 | 84371 |
8 | 24 | 58 | 109% | 109.1% | N/A | 95714 | 180085 |
9 | 28 | 67 | 112% | 111.6% | N/A | 169595 | 349680 |
10 | 32 | 75 | 114% | 114.2% | N/A | 283759 | 633439 |
11 | 36 | 83 | 117% | 116.8% | N/A | 453996 | 1087435 |
12 | 40 | 92 | 119% | 119.4% | N/A | 703128 | 1790563 |
13 | 44 | 100 | 122% | 121.9% | N/A | 1061223 | 2851786 |
14 | 48 | 109 | 125% | 124.5% | N/A | 2065870 | 4917656 |
15 | 52 | 117 | 127% | 127.1% | N/A | 2507110 | 7424766 |
16 | 56 | 125 | 130% | 129.7% | N/A | 5798936 | 13223702 |
17 | 60 | 134 | 132% | 132.3% | N/A | 15083919 | 28307621 |
18 | 64 | 142 | 135% | 134.8% | N/A | 27792735 | 56100356 |
19 | 67 | 148 | 137% | 137.4% | N/A | 43869739 | 99970095 |
20 | 70 | 155 | 140% | 140% | N/A | 242081556 | 342051651 |
21 | 72 | 159 | 143% | 142.6% | N/A | N/A | N/A |
22 | 74 | N/A | 145% | 145.2% | N/A | N/A | N/A |
23 | 76 | N/A | 148% | 147.7% | N/A | N/A | N/A |
24 | 78 | N/A | 150% | 150.3% | N/A | N/A | N/A |
25 | 80 | N/A | 153% | 152.9% | N/A | N/A | N/A |
26 | 82 | N/A | 155% | 155.5% | N/A | N/A | N/A |
27 | 84 | N/A | 158% | 158.1% | N/A | N/A | N/A |
28 | 86 | N/A | 161% | 160.6% | N/A | N/A | N/A |
29 | 88 | N/A | 163% | 163.2% | N/A | N/A | N/A |
30 | 90 | N/A | 166% | 165.8% | N/A | N/A | N/A |
31 | 91 | N/A | 167% | 167.1% | N/A | N/A | N/A |
32 | 92 | N/A | 168% | 168.4% | N/A | N/A | N/A |
33 | 93 | N/A | 170% | 169.7% | N/A | N/A | N/A |
34 | 94 | N/A | 171% | 170.9% | N/A | N/A | N/A |
35 | 95 | N/A | 172% | 172.2% | N/A | N/A | N/A |
36 | 96 | N/A | 174% | 173.5% | N/A | N/A | N/A |
37 | 97 | N/A | 175% | 174.8% | N/A | N/A | N/A |
38 | 98 | N/A | 176% | 176.1% | N/A | N/A | N/A |
39 | 99 | N/A | 177% | 177.4% | N/A | N/A | N/A |
40 | 100 | N/A | 179% | 178.7% | N/A | N/A | N/A |
Item acquisition
Double Strike can drop anywhere.
Recipes
Double Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Double Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Version history
Version | Changes |
---|---|
2.4.0 |
|
2.1.0 |
|
1.0.2b |
|
0.10.2 |
|
0.9.12qq |
|
0.9.9d |
|
0.9.9c |
|
0.9.3 | |
0.8.0 |
|