The Caverns: Difference between revisions
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>Biranasr m (→Divination Card: difficulty) |
>@DeletedUser40581759 m (Added a type of monster) |
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*[[Flame Guardian]] | *[[Flame Guardian]] | ||
*[[Thunder Guardian]] | *[[Thunder Guardian]] | ||
*[[Ancient Construct]] | |||
Native monsters in this area can be resistant to cold, lightning, and fire damage. | Native monsters in this area can be resistant to cold, lightning, and fire damage. |
Revision as of 16:54, 10 June 2016
{{Area}} should only be used on pages in the "Area:" namespace. See {{preload area article}}.
The Caverns is an area in Act 2. This area has a waypoint and is connected to The Northern Forest and The Ancient Pyramid.
There are two sections to this zone. The first is a linear cavern that occasionally branches off into smaller caves. The area then changes as you enter the base of the Ancient Pyramid. The waypoint is located at the mid-way point between these sections.
Monsters
Cavern:
Pyramid:
- Flame Archmage
- Frost Archmage
- Thunder Archmage
- Ash Prophet
- Flame Guardian
- Thunder Guardian
- Ancient Construct
Native monsters in this area can be resistant to cold, lightning, and fire damage.
Corrupted areas
Covered-up Hollow has a chance to spawn.
Divination Card
Treasure Hunter on Merciless difficulty
Version History
Version | Changes |
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2.0.0 |
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