|gem_description = Performs two fast attacks on target enemy with your main hand melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
|secondary_skill_id = DoubleStrike
|gem_description = Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
|active_skill_name = Vaal Double Strike
|active_skill_name = Vaal Double Strike
|item_class_restriction = Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace
|skill_id = VaalDoubleStrike
|skill_id = VaalDoubleStrike
|cast_time = 1.0
|cast_time = 1.0
|required_level = 1
|required_level = 1
|quality_type1_weight = 1
|quality_type1_stat_text = (1-20)% chance to deal Double Damage to Bleeding Enemies
|stat_text = Deals (33-40.5)% of Base Damage<br>Base duration is 6 seconds<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>Can't be Evaded<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>Doubles have (0-57)% increased Movement Speed<br>+(0-2) to Melee range
|stat_text = Base duration is 6.00 seconds<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>Doubles have (0-57)% increased Movement Speed<br>Can't be Evaded<br>25% chance to cause Bleeding<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>Maximum 8 Summoned Doubles
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 1
|level1_damage_effectiveness = 33
|level1_damage_effectiveness = 28
|level1_damage_multiplier = 33
|level1_damage_multiplier = 28
|level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies
|level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies
|drop_text = Vaal Double Strike can drop from the Vaal Vessels found in [[Vaal side area]]s.
|is_drop_restricted = true
|is_corrupted = True
|release_version = 1.1.0
|release_version = 1.1.0
}}
}}
{{for|the non-Vaal counterpart|Double Strike}}
'''Vaal Double Strike''' is a [[vaal skill|Vaal]] [[melee]] skill that performs two fast [[attack]]s and summons two doubles of the character to attack monsters for a duration.
'''Vaal Double Strike''' is a [[vaal skill|vaal]] [[melee]] skill that performs two fast [[attack]]s and summons two doubles of the character to attack monsters for a duration.
==Skill function and interactions==
==Skill function and interactions==
Using this skill spawns two clones of your character which uses Double Strike to attack. The clone gains all the effects on the character such as [[auras]] and [[flasks]] and is immune to all forms of damage.
Using this skill spawns two clones of your character that use Double Strike to attack. The clones gain all the effects on the character, such as [[auras]] and [[flasks]], and are immune to all forms of damage.
Unlike similar skills that creates clones of your character like {{sl|Mirror Arrow}}, the clones are ''not'' classified as a [[minion]] so they will not benefit from any effects regarding minions.
Unlike similar skills that creates clones of your character, like {{il|Mirror Arrow}}, the clones are ''not'' classified as [[minion|minions]], so they will not benefit from any effects regarding minions.
The clones create a visual snapshot of the character upon usage of the skill, which includes visual effects like charges or monster auras stolen by {{il|Headhunter}} or {{il|Inspired Learning}}. They will not have any effect on the clones however.
The clones create a visual snapshot of the character upon usage of the skill, which includes visual effects like the charges or monster auras stolen by {{il|Headhunter}} or {{il|Inspired Learning}}. These effects will not have any effect on the clones however.
The clones will teleport to your location if you move too far away from them.
The clones will teleport to your location if you move too far away from them.
* Quality now provides 0-20% chance to deal Double Damage to Bleeding Enemies, instead of 0-10% increased Attack Speed.
}}
{{Version history table row|3.16.0|
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, [[Vaal Double Strike]], {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}.
}}
{{Version history table row|3.15.0|
* Now has a maximum of 8 Summoned Doubles at once.
* Now deals 41% of Base Damage, and has 41% Effectiveness of Added Damage at gem level 20 (previously 33%).
}}
{{Version history table row|3.14.0|
* Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 28% at gem level 1 (from 33%), up to 33% at gem level 20 (from 40%).
* Now has 25% chance to cause bleeding.
}}
{{Version history table row|3.3.0|
* Previously generated a double of your character which would attack enemies for a duration of 3.6 seconds at gem level 1, up to 5.5 seconds at gem level 20.
* Previously required 16 souls to use, with the capacity to store 3 uses.
* Now has an added damage effectiveness and base damage of 33% at gem level 1 (down from 70%), up to 40% at gem level 20 (down from 85%).
* Now creates two doubles of your character for a duration of 8 seconds at all levels.
* Now adds melee range as it levels up, up to +3 at gem level 20.
* Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20.
* Now requires 30 souls to use, with the capacity to store 2 uses.
* Now prevents you from gaining Vaal souls for 6 seconds after use.
}}
{{Version history table row|1.1.0d|
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
{{VersionHistoryRow|1.1.0}}
}}
{{Version history table row|1.1.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
{{Navbox Vaal Skill Gems}}
{{Navbox Vaal Skill Gems}}
[[ru:Двойной удар ваал]]
Latest revision as of 20:46, 29 May 2024
Vaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition Drop restricted Drop level: 1 Vaal Double Strike can drop from the Vaal Vessels found in Vaal side areas.Vendor Offer 1x Scroll FragmentMetadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemVaalDoubleStrike
Vaal Double Strike is a Vaalmelee skill that performs two fast attacks and summons two doubles of the character to attack monsters for a duration.
Using this skill spawns two clones of your character that use Double Strike to attack. The clones gain all the effects on the character, such as auras and flasks, and are immune to all forms of damage.
Unlike similar skills that creates clones of your character, like Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds (0-47)% increased Cooldown Recovery Rate Minions deal (0-57)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., the clones are not classified as minions, so they will not benefit from any effects regarding minions.
The clones create a visual snapshot of the character upon usage of the skill, which includes visual effects like the charges or monster auras stolen by HeadhunterHeadhunter Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and judges through flesh-born windows. The heart is meat. The head is where the Man is." - Lavianga, Advisor to Kaom or Inspired LearningInspired Learning Crimson JewelRadius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle then you have already lost the war.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. These effects will not have any effect on the clones however.
The clones will teleport to your location if you move too far away from them.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Physical Damage
Movement Speed
Exp.
Total Exp.
1
1
0
28%
28%
3 to 5
N/A
0
0
2
2
0
29%
28.7%
3 to 5
3%
70
70
3
4
16
29%
29.4%
4 to 6
6%
308
378
4
7
22
30%
30.1%
6 to 8
9%
1554
1932
5
11
31
31%
30.7%
8 to 11
12%
6667
8599
6
16
41
31%
31.4%
10 to 16
15%
26047
34646
7
20
50
32%
32.1%
13 to 20
18%
49725
84371
8
24
58
33%
32.8%
17 to 25
21%
95714
180085
9
28
67
33%
33.5%
20 to 30
24%
169595
349680
10
32
75
34%
34.2%
25 to 37
27%
283759
633439
11
36
83
35%
34.8%
30 to 44
30%
453996
1087435
12
40
92
36%
35.5%
35 to 53
33%
703128
1790563
13
44
100
36%
36.2%
42 to 63
36%
1061223
2851786
14
48
109
37%
36.9%
49 to 74
39%
2065870
4917656
15
52
117
38%
37.6%
58 to 86
42%
2507110
7424766
16
56
125
38%
38.3%
67 to 101
45%
5798936
13223702
17
60
134
39%
38.9%
78 to 117
48%
15083919
28307621
18
64
142
40%
39.6%
91 to 136
51%
27792735
56100356
19
67
148
40%
40.3%
101 to 152
54%
43869739
99970095
20
70
155
41%
41%
113 to 169
57%
242081556
342051651
21
72
159
42%
41.7%
121 to 181
60%
N/A
N/A
22
74
N/A
42%
42.4%
130 to 195
63%
N/A
N/A
23
76
N/A
43%
43.1%
139 to 209
66%
N/A
N/A
24
78
N/A
44%
43.7%
149 to 224
69%
N/A
N/A
25
80
N/A
44%
44.4%
160 to 239
72%
N/A
N/A
26
82
N/A
45%
45.1%
171 to 256
75%
N/A
N/A
27
84
N/A
46%
45.8%
183 to 274
78%
N/A
N/A
28
86
N/A
46%
46.5%
196 to 293
81%
N/A
N/A
29
88
N/A
47%
47.2%
209 to 314
84%
N/A
N/A
30
90
N/A
48%
47.8%
223 to 335
87%
N/A
N/A
31
91
N/A
48%
48.2%
231 to 346
89%
N/A
N/A
32
92
N/A
49%
48.5%
239 to 358
90%
N/A
N/A
33
93
N/A
49%
48.9%
247 to 370
92%
N/A
N/A
34
94
N/A
49%
49.2%
255 to 382
93%
N/A
N/A
35
95
N/A
50%
49.6%
263 to 395
95%
N/A
N/A
36
96
N/A
50%
49.9%
272 to 408
96%
N/A
N/A
37
97
N/A
50%
50.2%
281 to 421
98%
N/A
N/A
38
98
N/A
51%
50.6%
290 to 435
99%
N/A
N/A
39
99
N/A
51%
50.9%
300 to 449
101%
N/A
N/A
40
100
N/A
51%
51.3%
309 to 464
102%
N/A
N/A
Item acquisition
Vaal Double Strike has restrictions on where or how it can drop.
Vaal Double Strike can drop from the Vaal Vessels found in Vaal side areas.
Recipes
Vaal Double Strike can be created from the following recipes:
Amount
Part
Description
Meta
9
Volatile PowerVolatile Power9Vaal Gem Quality:+20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it.
Random corruptedVaal gem with 20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Double Strike, Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life
Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds Base secondary duration is 1.00 seconds (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
Additional Effects From 1-20% Quality: (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding
Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets
Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
Previously generated a double of your character which would attack enemies for a duration of 3.6 seconds at gem level 1, up to 5.5 seconds at gem level 20.
Previously required 16 souls to use, with the capacity to store 3 uses.
Now has an added damage effectiveness and base damage of 33% at gem level 1 (down from 70%), up to 40% at gem level 20 (down from 85%).
Now creates two doubles of your character for a duration of 8 seconds at all levels.
Now adds melee range as it levels up, up to +3 at gem level 20.
Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20.
Now requires 30 souls to use, with the capacity to store 2 uses.
Now prevents you from gaining Vaal souls for 6 seconds after use.
Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).