Flesh and Stone: Difference between revisions
DrMonkiFace (talk | contribs) m (update vendor reward quest for act2) |
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Flesh and Stone | |name = Flesh and Stone | ||
Line 17: | Line 17: | ||
|cast_time = 0.0 | |cast_time = 0.0 | ||
|required_level = 16 | |required_level = 16 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 0.5% increased Cooldown Recovery Rate | |quality_type1_stat_text = (0.5-10)% increased Cooldown Recovery Rate | ||
|quality_type1_breakpoints = 2.0 | |||
|quality_type1_stat1_id = base_cooldown_speed_+% | |quality_type1_stat1_id = base_cooldown_speed_+% | ||
|quality_type1_stat1_value = 500 | |quality_type1_stat1_value = 500 | ||
|static_stored_uses = 1 | |static_stored_uses = 1 | ||
|static_cooldown = 2 | |static_cooldown = 2 | ||
Line 35: | Line 28: | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_mana_reservation_percent = 25 | |static_mana_reservation_percent = 25 | ||
|static_stat1_id = | |static_stat1_id = base_deal_no_damage | ||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = blind_art_variation | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take ( | |stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>(0-50)% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take (8-11)% increased Physical Damage | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 16 | |level1_level_requirement = 16 | ||
|level1_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level1_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 11% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>Enemies Maimed by this Skill take 8% increased Physical Damage | ||
|level1_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level1_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level1_stat1_value = - | |level1_stat1_value = -11 | ||
|level1_stat2_id = support_maimed_enemies_physical_damage_taken_+% | |level1_stat2_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level1_stat2_value = 8 | |level1_stat2_value = 8 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 20 | |level2_level_requirement = 20 | ||
|level2_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level2_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 11% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>2% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 8% increased Physical Damage | ||
|level2_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level2_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level2_stat1_value = - | |level2_stat1_value = -11 | ||
|level2_stat2_id = | |level2_stat2_id = base_cooldown_speed_+% | ||
|level2_stat2_value = | |level2_stat2_value = 2 | ||
|level2_stat3_id = | |level2_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level2_stat3_value = | |level2_stat3_value = 8 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 24 | |level3_level_requirement = 24 | ||
|level3_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level3_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 11% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>5% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 8% increased Physical Damage | ||
|level3_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level3_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level3_stat1_value = - | |level3_stat1_value = -11 | ||
|level3_stat2_id = | |level3_stat2_id = base_cooldown_speed_+% | ||
|level3_stat2_value = | |level3_stat2_value = 5 | ||
|level3_stat3_id = | |level3_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level3_stat3_value = | |level3_stat3_value = 8 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 28 | |level4_level_requirement = 28 | ||
|level4_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level4_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 11% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>7% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 8% increased Physical Damage | ||
|level4_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level4_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level4_stat1_value = - | |level4_stat1_value = -11 | ||
|level4_stat2_id = | |level4_stat2_id = base_cooldown_speed_+% | ||
|level4_stat2_value = | |level4_stat2_value = 7 | ||
|level4_stat3_id = | |level4_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level4_stat3_value = | |level4_stat3_value = 8 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 31 | |level5_level_requirement = 31 | ||
|level5_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level5_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 12% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>10% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 8% increased Physical Damage | ||
|level5_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level5_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level5_stat1_value = - | |level5_stat1_value = -12 | ||
|level5_stat2_id = | |level5_stat2_id = base_cooldown_speed_+% | ||
|level5_stat2_value = | |level5_stat2_value = 10 | ||
|level5_stat3_id = | |level5_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level5_stat3_value = | |level5_stat3_value = 8 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 34 | |level6_level_requirement = 34 | ||
|level6_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level6_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 12% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>13% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 9% increased Physical Damage | ||
|level6_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level6_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level6_stat1_value = - | |level6_stat1_value = -12 | ||
|level6_stat2_id = | |level6_stat2_id = base_cooldown_speed_+% | ||
|level6_stat2_value = | |level6_stat2_value = 13 | ||
|level6_stat3_id = | |level6_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level6_stat3_value = | |level6_stat3_value = 9 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 37 | |level7_level_requirement = 37 | ||
|level7_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level7_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 12% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>15% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 9% increased Physical Damage | ||
|level7_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level7_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level7_stat1_value = - | |level7_stat1_value = -12 | ||
|level7_stat2_id = | |level7_stat2_id = base_cooldown_speed_+% | ||
|level7_stat2_value = | |level7_stat2_value = 15 | ||
|level7_stat3_id = | |level7_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level7_stat3_value = | |level7_stat3_value = 9 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 40 | |level8_level_requirement = 40 | ||
|level8_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level8_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 12% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>18% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 9% increased Physical Damage | ||
|level8_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level8_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level8_stat1_value = - | |level8_stat1_value = -12 | ||
|level8_stat2_id = | |level8_stat2_id = base_cooldown_speed_+% | ||
|level8_stat2_value = | |level8_stat2_value = 18 | ||
|level8_stat3_id = | |level8_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level8_stat3_value = | |level8_stat3_value = 9 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 43 | |level9_level_requirement = 43 | ||
|level9_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level9_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 13% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>21% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 9% increased Physical Damage | ||
|level9_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level9_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level9_stat1_value = - | |level9_stat1_value = -13 | ||
|level9_stat2_id = | |level9_stat2_id = base_cooldown_speed_+% | ||
|level9_stat2_value = | |level9_stat2_value = 21 | ||
|level9_stat3_id = | |level9_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level9_stat3_value = | |level9_stat3_value = 9 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 46 | |level10_level_requirement = 46 | ||
|level10_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level10_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 13% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>23% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 9% increased Physical Damage | ||
|level10_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level10_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level10_stat1_value = - | |level10_stat1_value = -13 | ||
|level10_stat2_id = | |level10_stat2_id = base_cooldown_speed_+% | ||
|level10_stat2_value = | |level10_stat2_value = 23 | ||
|level10_stat3_id = | |level10_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level10_stat3_value = | |level10_stat3_value = 9 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 49 | |level11_level_requirement = 49 | ||
|level11_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level11_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 13% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>26% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 10% increased Physical Damage | ||
|level11_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level11_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level11_stat1_value = - | |level11_stat1_value = -13 | ||
|level11_stat2_id = | |level11_stat2_id = base_cooldown_speed_+% | ||
|level11_stat2_value = | |level11_stat2_value = 26 | ||
|level11_stat3_id = | |level11_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level11_stat3_value = | |level11_stat3_value = 10 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 52 | |level12_level_requirement = 52 | ||
|level12_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level12_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 13% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>29% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 10% increased Physical Damage | ||
|level12_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level12_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level12_stat1_value = - | |level12_stat1_value = -13 | ||
|level12_stat2_id = | |level12_stat2_id = base_cooldown_speed_+% | ||
|level12_stat2_value = | |level12_stat2_value = 29 | ||
|level12_stat3_id = | |level12_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level12_stat3_value = | |level12_stat3_value = 10 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 55 | |level13_level_requirement = 55 | ||
|level13_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level13_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 14% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>31% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 10% increased Physical Damage | ||
|level13_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level13_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level13_stat1_value = - | |level13_stat1_value = -14 | ||
|level13_stat2_id = | |level13_stat2_id = base_cooldown_speed_+% | ||
|level13_stat2_value = | |level13_stat2_value = 31 | ||
|level13_stat3_id = | |level13_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level13_stat3_value = | |level13_stat3_value = 10 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level14_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 14% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>34% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 10% increased Physical Damage | ||
|level14_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level14_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level14_stat1_value = - | |level14_stat1_value = -14 | ||
|level14_stat2_id = | |level14_stat2_id = base_cooldown_speed_+% | ||
|level14_stat2_value = | |level14_stat2_value = 34 | ||
|level14_stat3_id = | |level14_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level14_stat3_value = | |level14_stat3_value = 10 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 60 | |level15_level_requirement = 60 | ||
|level15_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level15_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 14% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>37% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 10% increased Physical Damage | ||
|level15_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level15_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level15_stat1_value = - | |level15_stat1_value = -14 | ||
|level15_stat2_id = | |level15_stat2_id = base_cooldown_speed_+% | ||
|level15_stat2_value = | |level15_stat2_value = 37 | ||
|level15_stat3_id = | |level15_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level15_stat3_value = | |level15_stat3_value = 10 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level16_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 14% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>39% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 11% increased Physical Damage | ||
|level16_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level16_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level16_stat1_value = - | |level16_stat1_value = -14 | ||
|level16_stat2_id = | |level16_stat2_id = base_cooldown_speed_+% | ||
|level16_stat2_value = | |level16_stat2_value = 39 | ||
|level16_stat3_id = | |level16_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level16_stat3_value = | |level16_stat3_value = 11 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level17_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 15% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>42% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 11% increased Physical Damage | ||
|level17_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level17_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level17_stat1_value = - | |level17_stat1_value = -15 | ||
|level17_stat2_id = | |level17_stat2_id = base_cooldown_speed_+% | ||
|level17_stat2_value = | |level17_stat2_value = 42 | ||
|level17_stat3_id = | |level17_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level17_stat3_value = | |level17_stat3_value = 11 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level18_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 15% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>45% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 11% increased Physical Damage | ||
|level18_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level18_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level18_stat1_value = - | |level18_stat1_value = -15 | ||
|level18_stat2_id = | |level18_stat2_id = base_cooldown_speed_+% | ||
|level18_stat2_value = | |level18_stat2_value = 45 | ||
|level18_stat3_id = | |level18_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level18_stat3_value = | |level18_stat3_value = 11 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level19_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 15% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>47% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 11% increased Physical Damage | ||
|level19_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level19_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level19_stat1_value = - | |level19_stat1_value = -15 | ||
|level19_stat2_id = | |level19_stat2_id = base_cooldown_speed_+% | ||
|level19_stat2_value = | |level19_stat2_value = 47 | ||
|level19_stat3_id = | |level19_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level19_stat3_value = | |level19_stat3_value = 11 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level20_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 15% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>50% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 11% increased Physical Damage | ||
|level20_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level20_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level20_stat1_value = - | |level20_stat1_value = -15 | ||
|level20_stat2_id = | |level20_stat2_id = base_cooldown_speed_+% | ||
|level20_stat2_value = | |level20_stat2_value = 50 | ||
|level20_stat3_id = | |level20_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level20_stat3_value = | |level20_stat3_value = 11 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level21_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 16% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>53% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 12% increased Physical Damage | ||
|level21_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level21_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level21_stat1_value = - | |level21_stat1_value = -16 | ||
|level21_stat2_id = | |level21_stat2_id = base_cooldown_speed_+% | ||
|level21_stat2_value = | |level21_stat2_value = 53 | ||
|level21_stat3_id = | |level21_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level21_stat3_value = | |level21_stat3_value = 12 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level22_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 16% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>56% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 12% increased Physical Damage | ||
|level22_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level22_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level22_stat1_value = - | |level22_stat1_value = -16 | ||
|level22_stat2_id = | |level22_stat2_id = base_cooldown_speed_+% | ||
|level22_stat2_value = | |level22_stat2_value = 56 | ||
|level22_stat3_id = | |level22_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level22_stat3_value = | |level22_stat3_value = 12 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level23_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 16% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>59% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 12% increased Physical Damage | ||
|level23_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level23_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level23_stat1_value = - | |level23_stat1_value = -16 | ||
|level23_stat2_id = | |level23_stat2_id = base_cooldown_speed_+% | ||
|level23_stat2_value = | |level23_stat2_value = 59 | ||
|level23_stat3_id = | |level23_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level23_stat3_value = | |level23_stat3_value = 12 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level24_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 16% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>62% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 12% increased Physical Damage | ||
|level24_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level24_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level24_stat1_value = - | |level24_stat1_value = -16 | ||
|level24_stat2_id = | |level24_stat2_id = base_cooldown_speed_+% | ||
|level24_stat2_value = | |level24_stat2_value = 62 | ||
|level24_stat3_id = | |level24_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level24_stat3_value = | |level24_stat3_value = 12 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level25_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>65% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 12% increased Physical Damage | ||
|level25_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level25_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level25_stat1_value = - | |level25_stat1_value = -17 | ||
|level25_stat2_id = | |level25_stat2_id = base_cooldown_speed_+% | ||
|level25_stat2_value = | |level25_stat2_value = 65 | ||
|level25_stat3_id = | |level25_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level25_stat3_value = | |level25_stat3_value = 12 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level26_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>68% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 13% increased Physical Damage | ||
|level26_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level26_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level26_stat1_value = - | |level26_stat1_value = -17 | ||
|level26_stat2_id = | |level26_stat2_id = base_cooldown_speed_+% | ||
|level26_stat2_value = | |level26_stat2_value = 68 | ||
|level26_stat3_id = | |level26_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level26_stat3_value = | |level26_stat3_value = 13 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level27_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>71% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 13% increased Physical Damage | ||
|level27_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level27_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level27_stat1_value = - | |level27_stat1_value = -17 | ||
|level27_stat2_id = | |level27_stat2_id = base_cooldown_speed_+% | ||
|level27_stat2_value = | |level27_stat2_value = 71 | ||
|level27_stat3_id = | |level27_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level27_stat3_value = | |level27_stat3_value = 13 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level28_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 17% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>74% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 13% increased Physical Damage | ||
|level28_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level28_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level28_stat1_value = - | |level28_stat1_value = -17 | ||
|level28_stat2_id = | |level28_stat2_id = base_cooldown_speed_+% | ||
|level28_stat2_value = | |level28_stat2_value = 74 | ||
|level28_stat3_id = | |level28_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level28_stat3_value = | |level28_stat3_value = 13 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level29_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>77% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 13% increased Physical Damage | ||
|level29_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level29_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level29_stat1_value = - | |level29_stat1_value = -18 | ||
|level29_stat2_id = | |level29_stat2_id = base_cooldown_speed_+% | ||
|level29_stat2_value = | |level29_stat2_value = 77 | ||
|level29_stat3_id = | |level29_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level29_stat3_value = | |level29_stat3_value = 13 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level30_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>80% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 13% increased Physical Damage | ||
|level30_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level30_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level30_stat1_value = - | |level30_stat1_value = -18 | ||
|level30_stat2_id = | |level30_stat2_id = base_cooldown_speed_+% | ||
|level30_stat2_value = | |level30_stat2_value = 80 | ||
|level30_stat3_id = | |level30_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level30_stat3_value = | |level30_stat3_value = 13 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level31_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>82% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 14% increased Physical Damage | ||
|level31_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level31_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level31_stat1_value = - | |level31_stat1_value = -18 | ||
|level31_stat2_id = | |level31_stat2_id = base_cooldown_speed_+% | ||
|level31_stat2_value = | |level31_stat2_value = 82 | ||
|level31_stat3_id = | |level31_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level31_stat3_value = | |level31_stat3_value = 14 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level32_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>84% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 14% increased Physical Damage | ||
|level32_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level32_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level32_stat1_value = - | |level32_stat1_value = -18 | ||
|level32_stat2_id = | |level32_stat2_id = base_cooldown_speed_+% | ||
|level32_stat2_value = | |level32_stat2_value = 84 | ||
|level32_stat3_id = | |level32_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level32_stat3_value = | |level32_stat3_value = 14 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level33_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>86% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 14% increased Physical Damage | ||
|level33_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level33_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level33_stat1_value = - | |level33_stat1_value = -18 | ||
|level33_stat2_id = | |level33_stat2_id = base_cooldown_speed_+% | ||
|level33_stat2_value = | |level33_stat2_value = 86 | ||
|level33_stat3_id = | |level33_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level33_stat3_value = | |level33_stat3_value = 14 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level34_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>88% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 14% increased Physical Damage | ||
|level34_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level34_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level34_stat1_value = - | |level34_stat1_value = -18 | ||
|level34_stat2_id = | |level34_stat2_id = base_cooldown_speed_+% | ||
|level34_stat2_value = | |level34_stat2_value = 88 | ||
|level34_stat3_id = | |level34_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level34_stat3_value = | |level34_stat3_value = 14 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level35_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 18% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>90% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 14% increased Physical Damage | ||
|level35_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level35_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level35_stat1_value = - | |level35_stat1_value = -18 | ||
|level35_stat2_id = | |level35_stat2_id = base_cooldown_speed_+% | ||
|level35_stat2_value = | |level35_stat2_value = 90 | ||
|level35_stat3_id = | |level35_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level35_stat3_value = | |level35_stat3_value = 14 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level36_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 19% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>92% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 14% increased Physical Damage | ||
|level36_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level36_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level36_stat1_value = - | |level36_stat1_value = -19 | ||
|level36_stat2_id = | |level36_stat2_id = base_cooldown_speed_+% | ||
|level36_stat2_value = | |level36_stat2_value = 92 | ||
|level36_stat3_id = | |level36_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level36_stat3_value = | |level36_stat3_value = 14 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level37_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 19% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>94% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 14% increased Physical Damage | ||
|level37_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level37_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level37_stat1_value = - | |level37_stat1_value = -19 | ||
|level37_stat2_id = | |level37_stat2_id = base_cooldown_speed_+% | ||
|level37_stat2_value = | |level37_stat2_value = 94 | ||
|level37_stat3_id = | |level37_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level37_stat3_value = | |level37_stat3_value = 14 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level38_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 19% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>96% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 14% increased Physical Damage | ||
|level38_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level38_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level38_stat1_value = - | |level38_stat1_value = -19 | ||
|level38_stat2_id = | |level38_stat2_id = base_cooldown_speed_+% | ||
|level38_stat2_value = | |level38_stat2_value = 96 | ||
|level38_stat3_id = | |level38_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level38_stat3_value = | |level38_stat3_value = 14 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level39_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 19% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>98% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 14% increased Physical Damage | ||
|level39_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level39_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level39_stat1_value = - | |level39_stat1_value = -19 | ||
|level39_stat2_id = | |level39_stat2_id = base_cooldown_speed_+% | ||
|level39_stat2_value = | |level39_stat2_value = 98 | ||
|level39_stat3_id = | |level39_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level39_stat3_value = | |level39_stat3_value = 14 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take | |level40_stat_text = Nearby Enemies are Blinded while in Sand Stance<br>You take 19% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance<br>Nearby Enemies are Maimed while in Blood Stance<br>100% increased Cooldown Recovery Rate<br>Enemies Maimed by this Skill take 14% increased Physical Damage | ||
|level40_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | |level40_stat1_id = attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour | ||
|level40_stat1_value = - | |level40_stat1_value = -19 | ||
|level40_stat2_id = | |level40_stat2_id = base_cooldown_speed_+% | ||
|level40_stat2_value = | |level40_stat2_value = 100 | ||
|level40_stat3_id = | |level40_stat3_id = support_maimed_enemies_physical_damage_taken_+% | ||
|level40_stat3_value = | |level40_stat3_value = 14 | ||
|level1_strength_requirement = 26 | |level1_strength_requirement = 26 | ||
|level1_dexterity_requirement = 18 | |level1_dexterity_requirement = 18 | ||
Line 483: | Line 476: | ||
|quest_reward4_npc = Lilly Roth | |quest_reward4_npc = Lilly Roth | ||
}} | }} | ||
'''Flesh and Stone''' is an [[aura]] that activates [[Blood and Sand Stance]]. In Blood Stance (Flesh), the aura [[maim]]s nearby enemies while increasing the [[physical damage]] they take. In Sand Stance (Stone), the aura [[blind]]s enemies in radius and grants the user damage reduction against enemies outside the aura. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in. | '''Flesh and Stone''' is an [[aura]] that activates [[Blood and Sand Stance]]. In Blood Stance (Flesh), the aura [[maim]]s nearby enemies while increasing the [[physical damage]] they take. In Sand Stance (Stone), the aura [[blind]]s enemies in radius and grants the user damage reduction against enemies outside the aura. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in. | ||
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Stance setting is shared with {{il|Blood and Sand}} and toggling one will toggle both. | Stance setting is shared with {{il|Blood and Sand}} and toggling one will toggle both. | ||
Flesh and Stone can be linked with {{il|Maim Support}} to increase the effect of {{c|mod|Enemies Maimed by Supported Skills take X% increased Physical Damage}} but will | Flesh and Stone can be linked with {{il|Maim Support}} to increase the effect of {{c|mod|Enemies Maimed by Supported Skills take X% increased Physical Damage}}, or linked with {{il|Increased Area of Effect Support}} to increase the radius of the AOE (or {{il|Concentrated Effect Support}} for smaller blind AOE in exchange for more enemies are "not nearby"), but any linked supporting gems will increase the mana/life [[Reservation]] of the skill based on the support gems' cost & reservation multiplier. | ||
The [[blind]] from the Sand Stance has its own blind visual effect on enemies. | The [[blind]] from the Sand Stance has its own blind visual effect on enemies (appearing as a cloud of sand on their heads). It is also affected by sources of blind effect<ref>https://www.pathofexile.com/forum/view-thread/3328479/page/1#p24836956</ref>, such as from the passive tree, and enemies affected ''will'' be considered blinded as normal for the purposes of effects like bonus damage against blinded enemies. | ||
[[File:Flesh and Stone blind effect.png|thumb|Flesh and Stone's Sand Stance blind effect, comparing to the normal blind visual effect]] | [[File:Flesh and Stone blind effect.png|thumb|Flesh and Stone's Sand Stance blind effect, comparing to the normal blind visual effect]] | ||
While in sand stance, you will take less [[attack]] damage from all enemies not affected by Flesh and Stone's blind effect. [[Supreme Ego]] can prevent the blind effect from applying to any enemies, causing you to take reduced attack damage from all enemies. The value of this mod does not appear to scale with increased [[Aura Effect]], however, and can only be increased with gem levels or [[Buff Effect]].<ref>https://www.youtube.com/watch?v=Ud0SEbYpjY8&lc=UgzhzP13QA0OSBVqcR14AaABAg</ref> | |||
The cooldown recovery rate from default gem quality only affects the cooldown for toggling between blood and sand stance. | |||
==Gem level progression== | ==Gem level progression== | ||
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{{Item acquisition}} | {{Item acquisition}} | ||
{{ | ==Ruthless mode== | ||
Flesh and Stone cannot be obtained from [[quest]]s or traded for using an {{il|Uncarved Gemstone}} through [[Siosa]] in [[Ruthless mode]]. | |||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
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==Related unique items== | ==Related unique items== | ||
The following [[unique item]]s are related to Flesh and Stone: | The following [[unique item]]s are related to Flesh and Stone: | ||
{{ | {{Drop enabled unique item table | ||
|where=items.stat_text LIKE "%Flesh%and%Stone%" | |where=items.stat_text LIKE "%Flesh%and%Stone%" | ||
OR items.stat_text LIKE "%Sand_Stance%" | OR items.stat_text LIKE "%Sand_Stance%" | ||
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|q_tables = skill_stats_per_level | |q_tables = skill_stats_per_level | ||
| q_join = skill_gems._pageID=skill_stats_per_level._pageID | | q_join = skill_gems._pageID=skill_stats_per_level._pageID | ||
| q_where = items. | | q_where = items.class_id="Active Skill Gem" AND gem_description like "%blood_stance%" AND items.name NOT LIKE "Blood and Sand" AND items.name NOT LIKE "Flesh and Stone" | ||
| level = yes | | level = yes | ||
| int = yes | | int = yes | ||
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|where=passive_skill_stats.id LIKE "%Sand_Stance%" | |where=passive_skill_stats.id LIKE "%Sand_Stance%" | ||
OR passive_skill_stats.id LIKE "%Blood_Stance%" | OR passive_skill_stats.id LIKE "%Blood_Stance%" | ||
OR passive_skill_stats.id LIKE "Stance_Skill%" | |||
}} | |||
===Cluster jewel passive skills=== | |||
{{Passive skill table | |||
|q_tables=passive_skill_stats | |||
|q_join=passive_skills._pageID=passive_skill_stats._pageID | |||
|q_where= passive_skills.id LIKE "%affliction%" AND ( | |||
passive_skill_stats.id LIKE "%Sand_Stance%" | |||
OR passive_skill_stats.id LIKE "%Blood_Stance%" | |||
OR passive_skill_stats.id LIKE "Stance_Skill%" | |||
) | |||
|large=1 | |||
|stat=1 | |||
}} | }} | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.19.0| | ||
*Now causes {{c|mod|You take '''(11-15)%''' less Damage from Attacks from Enemies that aren't nearby while in Sand Stance}} (previously 9–11%) | |||
}} | |||
{{Version history table row|3.16.0| | |||
* Flesh and Stone has been changed back to a 25% Reservation as a result of the changes made to [[Blind]]. | * Flesh and Stone has been changed back to a 25% Reservation as a result of the changes made to [[Blind]]. | ||
* It also now has {{c|mod|Enemies Maimed by this Skill take 8% increased Physical Damage}} at gem level 1 (previously 13%), up to 11% at gem level 20 (previously 16%). | * It also now has {{c|mod|Enemies Maimed by this Skill take 8% increased Physical Damage}} at gem level 1 (previously 13%), up to 11% at gem level 20 (previously 16%). | ||
{{Version history table row|3.14.0 | }} | ||
{{Version history table row|3.14.0| | |||
* Now requires 35% Mana reservation (previously 25%). | * Now requires 35% Mana reservation (previously 25%). | ||
{{Version history table row|3.11.0 | }} | ||
{{Version history table row|3.11.0| | |||
* Gained the Stance gem tag. | * Gained the Stance gem tag. | ||
{{Version history table row|3.8.0 | }} | ||
{{Version history table row|3.8.0| | |||
* Now has 20 gem levels (from 6). | * Now has 20 gem levels (from 6). | ||
*No longer reduces all Damage from non-Blind enemies, and instead reduces Damage from Attacks from non-Blind enemies. | *No longer reduces all Damage from non-Blind enemies, and instead reduces Damage from Attacks from non-Blind enemies. | ||
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* Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level). | * Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level). | ||
* The radius of '''Flesh and Stone''' now has a base radius of 28 (from 24) to compensate for changes to Aura Radius on the Passive Skill Tree. And all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality). | * The radius of '''Flesh and Stone''' now has a base radius of 28 (from 24) to compensate for changes to Aura Radius on the Passive Skill Tree. And all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality). | ||
{{Version history table row|3.7.4 | }} | ||
{{Version history table row|3.7.4| | |||
* Added Labyrinth Enchantments | * Added Labyrinth Enchantments | ||
{{Version history table row|3.7.0 | }} | ||
{{Version history table row|3.7.0| | |||
* Flesh and Stone has been added to the game. | * Flesh and Stone has been added to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Latest revision as of 12:01, 19 June 2024
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
(0-50)% increased Cooldown Recovery Rate
Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 16Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFleshAndStone
Flesh and Stone is an aura that activates Blood and Sand Stance. In Blood Stance (Flesh), the aura maims nearby enemies while increasing the physical damage they take. In Sand Stance (Stone), the aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.
Skill functions and interactions
Stance setting is shared with Blood and SandBlood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and toggling one will toggle both.
Flesh and Stone can be linked with Maim SupportMaim SupportAttack, Physical, Support
Icon: m
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical Damage
Supported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take 10% increased Physical Damage
Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Effect of MaimThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. to increase the effect of Enemies Maimed by Supported Skills take X% increased Physical Damage, or linked with Increased Area of Effect SupportIncreased Area of Effect SupportSupport, AoE
Icon: E
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill with an area of effect.Supported Skills have (30-49)% increased Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. to increase the radius of the AOE (or Concentrated Effect SupportConcentrated Effect SupportSupport, AoE
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area Damage
Supported Skills have 30% less Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. for smaller blind AOE in exchange for more enemies are "not nearby"), but any linked supporting gems will increase the mana/life Reservation of the skill based on the support gems' cost & reservation multiplier.
The blind from the Sand Stance has its own blind visual effect on enemies (appearing as a cloud of sand on their heads). It is also affected by sources of blind effect[1], such as from the passive tree, and enemies affected will be considered blinded as normal for the purposes of effects like bonus damage against blinded enemies.
While in sand stance, you will take less attack damage from all enemies not affected by Flesh and Stone's blind effect. Supreme Ego can prevent the blind effect from applying to any enemies, causing you to take reduced attack damage from all enemies. The value of this mod does not appear to scale with increased Aura Effect, however, and can only be increased with gem levels or Buff Effect.[2]
The cooldown recovery rate from default gem quality only affects the cooldown for toggling between blood and sand stance.
Gem level progression
Level | Less Damage Taken | Physical Damage | Cooldown Recovery Rate | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 16 | 18 | 26 | 11% | 8% | N/A | 0 | 0 |
2 | 20 | 22 | 31 | 11% | 8% | 2% | 49725 | 49725 |
3 | 24 | 25 | 37 | 11% | 8% | 5% | 95714 | 145439 |
4 | 28 | 29 | 42 | 11% | 8% | 7% | 169595 | 315034 |
5 | 31 | 32 | 46 | 12% | 8% | 10% | 199345 | 514379 |
6 | 34 | 35 | 50 | 12% | 9% | 13% | 285815 | 800194 |
7 | 37 | 37 | 54 | 12% | 9% | 15% | 401344 | 1201538 |
8 | 40 | 40 | 58 | 12% | 9% | 18% | 554379 | 1755917 |
9 | 43 | 43 | 62 | 13% | 9% | 21% | 755049 | 2510966 |
10 | 46 | 46 | 66 | 13% | 9% | 23% | 1016533 | 3527499 |
11 | 49 | 48 | 70 | 13% | 10% | 26% | 1898602 | 5426101 |
12 | 52 | 51 | 74 | 13% | 10% | 29% | 1964019 | 7390120 |
13 | 55 | 54 | 78 | 14% | 10% | 31% | 2573731 | 9963851 |
14 | 58 | 57 | 82 | 14% | 10% | 34% | 4676439 | 14640290 |
15 | 60 | 59 | 84 | 14% | 10% | 37% | 3017327 | 17657617 |
16 | 62 | 60 | 87 | 14% | 11% | 39% | 7823001 | 25480618 |
17 | 64 | 62 | 90 | 15% | 11% | 42% | 15264208 | 40744826 |
18 | 66 | 64 | 92 | 15% | 11% | 45% | 26272845 | 67017671 |
19 | 68 | 66 | 95 | 15% | 11% | 47% | 62872274 | 129889945 |
20 | 70 | 68 | 98 | 15% | 11% | 50% | 212023122 | 341913067 |
21 | 72 | 70 | 100 | 16% | 12% | 53% | N/A | N/A |
22 | 74 | N/A | N/A | 16% | 12% | 56% | N/A | N/A |
23 | 76 | N/A | N/A | 16% | 12% | 59% | N/A | N/A |
24 | 78 | N/A | N/A | 16% | 12% | 62% | N/A | N/A |
25 | 80 | N/A | N/A | 17% | 12% | 65% | N/A | N/A |
26 | 82 | N/A | N/A | 17% | 13% | 68% | N/A | N/A |
27 | 84 | N/A | N/A | 17% | 13% | 71% | N/A | N/A |
28 | 86 | N/A | N/A | 17% | 13% | 74% | N/A | N/A |
29 | 88 | N/A | N/A | 18% | 13% | 77% | N/A | N/A |
30 | 90 | N/A | N/A | 18% | 13% | 80% | N/A | N/A |
31 | 91 | N/A | N/A | 18% | 14% | 82% | N/A | N/A |
32 | 92 | N/A | N/A | 18% | 14% | 84% | N/A | N/A |
33 | 93 | N/A | N/A | 18% | 14% | 86% | N/A | N/A |
34 | 94 | N/A | N/A | 18% | 14% | 88% | N/A | N/A |
35 | 95 | N/A | N/A | 18% | 14% | 90% | N/A | N/A |
36 | 96 | N/A | N/A | 19% | 14% | 92% | N/A | N/A |
37 | 97 | N/A | N/A | 19% | 14% | 94% | N/A | N/A |
38 | 98 | N/A | N/A | 19% | 14% | 96% | N/A | N/A |
39 | 99 | N/A | N/A | 19% | 14% | 98% | N/A | N/A |
40 | 100 | N/A | N/A | 19% | 14% | 100% | N/A | N/A |
Item acquisition
Flesh and Stone can drop anywhere.
Recipes
Flesh and Stone can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
7 | The Wilted RoseThe Wilted Rose7Level 21 Aura Gem CorruptedThough the path to divinity is fraught with peril, hope may bloom from within. | Random corrupted level 21 Aura gem | A |
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Intruders in Black Act 2 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Intruders in Black Act 2 Yeena | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Ruthless mode
Flesh and Stone cannot be obtained from quests or traded for using an Uncarved GemstoneUncarved GemstoneTrade this in to Siosa inside the Library for a Skill Gem through Siosa in Ruthless mode.
Related helmet enchantments
The following helmet enchantments affect Flesh and Stone.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Flesh and Stone Mana Reservation 1 | 66 | Merciless Labyrinth | Flesh and Stone has 40% increased Mana Reservation Efficiency | helmet 0 |
Enchantment Flesh and Stone Mana Reservation 2 | 75 | Eternal Labyrinth | Flesh and Stone has 60% increased Mana Reservation Efficiency | helmet 0 |
Enchantment Flesh and Stone Mana Reservation 1 | 66 | Merciless Labyrinth | Flesh and Stone has 50% increased Mana Reservation Efficiency | helmet 100 |
Enchantment Flesh and Stone Mana Reservation 2 | 75 | Eternal Labyrinth | Flesh and Stone has 75% increased Mana Reservation Efficiency | helmet 100 |
Related unique items
The following unique items are related to Flesh and Stone:
Item | Base Item | Stats | |
---|---|---|---|
Scorpion's CallScorpion's Call Heavy Arrow QuiverRequires Level 61Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity Regenerate (150-200) Life per Second while in Blood Stance (40-60)% increased Projectile Damage while in Blood Stance +(700-1000) to Evasion Rating while in Sand Stance (20-30)% increased Area of Effect while in Sand Stance (25-30)% increased Attack Speed if you've changed Stance RecentlyClaws open, brace for a bite. Stinger raised, dodge or die. | Heavy Arrow Quiver | 61 | Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity Regenerate (150-200) Life per Second while in Blood Stance (40-60)% increased Projectile Damage while in Blood Stance +(700-1000) to Evasion Rating while in Sand Stance (20-30)% increased Area of Effect while in Sand Stance (25-30)% increased Attack Speed if you've changed Stance Recently |
Related skills
Gem | ||||
---|---|---|---|---|
BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: +(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage +(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance Additional Effects From 1-20% Quality: (1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
PerforatePerforatePhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (155-265)% of base Effectiveness of Added Damage: (155-265)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 7 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance Additional Effects From 1-20% Quality: Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Perforate of DualityPerforate of DualityPhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (155-265)% of base Effectiveness of Added Damage: (155-265)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 10 additional Spikes if you've changed Stance Recently Creates 3 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance Additional Effects From 1-20% Quality: Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A |
Related passives skills
Passive skills
The following passive skills are related to Blood Stance and Sand Stance:
Name | Stats |
---|---|
Attack Damage in Blood Stance | 20% increased Attack Damage while in Blood Stance [1] |
Attack Speed in Sand Stance | 6% increased Attack Speed while in Sand Stance [1] |
Stance Reservation Efficiency | 10% increased Mana Reservation Efficiency of Stance Skills [1] |
Stance Skill Cooldown Recovery | 10% increased Cooldown Recovery Rate for Stance Skills [1] [2] [3] |
Seasoned Swordplay | 50% increased Mana Reservation Efficiency of Stance Skills [1] |
Ascendancy passive skills
The following Ascendancy passive skills are related to Blood Stance and Sand Stance:
Ascendancy Class | Name | Stats |
---|---|---|
Gladiator | Arena Challenger | +10 to Maximum Challenger Charges 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1] |
Cluster jewel passive skills
No results found for the given query.
Alternate skill effects
Flesh and Stone has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Blood and Sand Stance EffectCelestial Blood and Sand Stance EffectSkill Gem EffectYour Blood and Sand or Flesh and Stone becomes a Celestial Effect. | Your Blood and Sand or Flesh and Stone becomes a Celestial Effect. |
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem. | Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem. |
Polaris Blood and Sand EffectPolaris Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Black and White Effect. | Your Blood and Sand and Flesh and Stone becomes a Black and White Effect. |
Sunrise Blood and Sand EffectSunrise Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Sunrise Effect. | Your Blood and Sand and Flesh and Stone becomes a Sunrise Effect. |
See also
- Blood and SandBlood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.14.0 |
|
3.11.0 |
|
3.8.0 |
|
3.7.4 |
|
3.7.0 |
|