Unique item variant: Difference between revisions

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items.name="The Balance of Terror" OR
items.name="The Balance of Terror" OR
items.name="That Which Was Taken" OR
items.name="That Which Was Taken" OR
items.name="Sublime Vision" OR
items.name="Thread of Hope"
items.name="Thread of Hope"
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|large=1

Revision as of 23:25, 4 January 2024

Many unique items can have several variants. These variants can be categorized into several categories, which also affect their generation and method of acquisition. Variants are distinctly different items from each other, so rerolling their modifier values with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. will never transform them into another variant. It is possible for an item to both have basetype variants and modifier variants.

Basetype variant

Basetype variants share the same name but have a different base item type.

ItemBase ItemRequired levelStats
Combat FocusCombat Focus
Viridian Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
Standing behind iron bars,
Daresso thought of his adoring fans cheering his name,
his wife's warm embrace waiting for him,
and of the celebrations that would soon be thrown in his name.
But when the arena gate lifted, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1(10-15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
Combat FocusCombat Focus
Crimson Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
Kaom watched the torches patrol the top of the Watch.
He observed the lay of the beach, its barricades and rocks,
and his men in their canoes, ready to lay their lives down for him.
But when his foot hit the sand, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson Jewel1(10-15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
Combat FocusCombat Focus
Cobalt Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
Voll stood at the gates of Sarn, and a nation stood behind him.
He thought of the righteousness of his cause,
and of the glory he would bring to the empire he would soon lead.
But as Chitus and his gemlings advanced, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cobalt Jewel1(10-15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
Grand SpectrumGrand Spectrum
Crimson Jewel
Limited to: 35% increased Maximum Life per Grand SpectrumA wellspring of vitality bubbling from within.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson Jewel15% increased Maximum Life per Grand Spectrum
Grand SpectrumGrand Spectrum
Crimson Jewel
Limited to: 3+1 to Minimum Endurance Charges per Grand SpectrumA body that never falters.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson Jewel1+1 to Minimum Endurance Charges per Grand Spectrum
Grand SpectrumGrand Spectrum
Cobalt Jewel
Limited to: 3+1 to Minimum Power Charges per Grand SpectrumA mind that never quiets.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cobalt Jewel1+1 to Minimum Power Charges per Grand Spectrum
Grand SpectrumGrand Spectrum
Viridian Jewel
Limited to: 3+1 to Minimum Frenzy Charges per Grand SpectrumA spirit that never rests.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1+1 to Minimum Frenzy Charges per Grand Spectrum
Grand SpectrumGrand Spectrum
Cobalt Jewel
Limited to: 325% increased Critical Strike Chance per Grand SpectrumThoughts that shimmer like light across the rain.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cobalt Jewel125% increased Critical Strike Chance per Grand Spectrum
Grand SpectrumGrand Spectrum
Crimson Jewel
Limited to: 3+7% to all Elemental Resistances per Grand SpectrumSkin like steel tempered by bright flames.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson Jewel1+7% to all Elemental Resistances per Grand Spectrum
Grand SpectrumGrand Spectrum
Viridian Jewel
Limited to: 315% increased Elemental Damage per Grand SpectrumFists that strike like a falling tree.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel115% increased Elemental Damage per Grand Spectrum
Grand SpectrumGrand Spectrum
Cobalt Jewel
Limited to: 3Minions have +10% to Critical Strike Multiplier per Grand SpectrumA mass of flesh writhing with savage fury.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cobalt Jewel1Minions have +10% to Critical Strike Multiplier per Grand Spectrum
Grand SpectrumGrand Spectrum
Viridian Jewel
Limited to: 312% chance to Avoid Elemental Ailments per Grand SpectrumA mountain fortress safe from the storm.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel112% chance to Avoid Elemental Ailments per Grand Spectrum
The BeachheadThe Beachhead
Harbinger Map
Map Level: 82
Map Tier: 15
Item Quantity: +(40-60)%
Item Rarity: +(40-60)%
Area contains 6 additional HarbingersCorrupted
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Harbinger Map1Area contains 6 additional HarbingersCorrupted
The BeachheadThe Beachhead
Harbinger Map
Map Level: 72
Map Tier: 5
Item Quantity: +(40-60)%
Item Rarity: +(40-60)%
Area contains 6 additional HarbingersCorrupted
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Harbinger Map1Area contains 6 additional HarbingersCorrupted
The BeachheadThe Beachhead
Harbinger Map
Map Level: 77
Map Tier: 10
Item Quantity: +(40-60)%
Item Rarity: +(40-60)%
Area contains 6 additional HarbingersCorrupted
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Harbinger Map1Area contains 6 additional HarbingersCorrupted
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Two-Stone Ring49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Two-Stone Ring49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Ruby Ring49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Prismatic Ring49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
Two-Stone Ring49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
Precursor's EmblemPrecursor's Emblem
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
History teaches humility.
Sapphire Ring49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
You have Iron Reflexes while at maximum Frenzy Charges
Precursor's EmblemPrecursor's Emblem
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
History teaches humility.
Topaz Ring49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Power Charge Duration
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Mind over Matter while at maximum Power Charges
Doryani's DelusionDoryani's Delusion
Sorcerer Boots
Energy Shield: (127-165)Requires Level 67, 123 Int(150-180)% increased Energy Shield
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth.
I would rather see the end of the Vaal than help it tread water."
- Doryani, Queen's Thaumaturgist
Sorcerer Boots67(150-180)% increased Energy Shield
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
Adds (25-30) to (40-45) Cold Damage to Spells and Attacks
Adds (25-30) to (40-45) Fire Damage to Spells and Attacks
Adds (1-3) to (68-72) Lightning Damage to Spells and Attacks
Grants Level 25 Purity of Fire Skill
Grants Level 25 Purity of Ice Skill
Grants Level 25 Purity of Lightning Skill
Doryani's DelusionDoryani's Delusion
Titan Greaves
Armour: (482-611)Requires Level 68, 120 Str(100-120)% increased Armour
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth.
I would rather see the end of the Vaal than help it tread water."
- Doryani, Queen's Thaumaturgist
Titan Greaves68(100-120)% increased Armour
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
Adds (25-30) to (40-45) Cold Damage to Spells and Attacks
Adds (25-30) to (40-45) Fire Damage to Spells and Attacks
Adds (1-3) to (68-72) Lightning Damage to Spells and Attacks
Grants Level 25 Purity of Fire Skill
Grants Level 25 Purity of Ice Skill
Grants Level 25 Purity of Lightning Skill
Doryani's DelusionDoryani's Delusion
Slink Boots
Evasion: (492-622)Requires Level 69, 120 Dex(100-120)% increased Evasion Rating
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth.
I would rather see the end of the Vaal than help it tread water."
- Doryani, Queen's Thaumaturgist
Slink Boots69(100-120)% increased Evasion Rating
+(60-70) to maximum Life
30% increased Movement Speed
<One Purity of # mod of one element and One Added # damage mod of one element>
Adds (25-30) to (40-45) Cold Damage to Spells and Attacks
Adds (25-30) to (40-45) Fire Damage to Spells and Attacks
Adds (1-3) to (68-72) Lightning Damage to Spells and Attacks
Grants Level 25 Purity of Fire Skill
Grants Level 25 Purity of Ice Skill
Grants Level 25 Purity of Lightning Skill
Beacon of MadnessBeacon of Madness
Two-Toned Boots
Evasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning ResistancesGrants Level 1 Embrace Madness Skill
(20-40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
Nothing spreads as quickly as an idea.
Two-Toned Boots70+(8-12)% to Cold and Lightning ResistancesGrants Level 1 Embrace Madness Skill
(20-40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
Beacon of MadnessBeacon of Madness
Two-Toned Boots
Armour: (315-580)
Evasion: (315-580)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
(150-300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
Nothing spreads as quickly as an idea.
Two-Toned Boots70+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
(150-300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
Beacon of MadnessBeacon of Madness
Two-Toned Boots
Armour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
Nothing spreads as quickly as an idea.
Two-Toned Boots70+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20-40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness

Doryani's Delusion, Precursor's Emblem, and Grand Spectrum are both basetype variants and modifier variants.

Synthesised uniques and their fractured or regular (obtained via vendor recipe) versions are also considered basetype variants.

Non-unique basetype variant

ItemRequired levelStats
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
150% of Cold Damage from Hits taken as Fire DamageCorrupted
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
150% of Cold Damage from Hits taken as Lightning DamageCorrupted
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
150% of Fire Damage from Hits taken as Cold DamageCorrupted
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
150% of Fire Damage from Hits taken as Lightning DamageCorrupted
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
150% of Lightning Damage from Hits taken as Cold DamageCorrupted
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought.
Waxing and waning, breaking and mending,
living with time and happenstance, as must we.
- The Wolven King
150% of Lightning Damage from Hits taken as Fire DamageCorrupted
Monkey Paw TalismanMonkey Paw TalismanTalisman Tier: 310% chance to gain an Endurance Charge on KillCorruptedLook not upon me with fear, my men.
Though I seem strange, even monstrous,
were you to see with the eyes of your forebears,
your hearts would be filled with wonder.
- The Wolven King
110% chance to gain an Endurance Charge on KillCorrupted
Monkey Paw TalismanMonkey Paw TalismanTalisman Tier: 310% chance to gain a Frenzy Charge on KillCorruptedLook not upon me with fear, my men.
Though I seem strange, even monstrous,
were you to see with the eyes of your forebears,
your hearts would be filled with wonder.
- The Wolven King
110% chance to gain a Frenzy Charge on KillCorrupted
Monkey Paw TalismanMonkey Paw TalismanTalisman Tier: 310% chance to gain a Power Charge on KillCorruptedLook not upon me with fear, my men.
Though I seem strange, even monstrous,
were you to see with the eyes of your forebears,
your hearts would be filled with wonder.
- The Wolven King
110% chance to gain a Power Charge on KillCorrupted
Two-Stone RingTwo-Stone RingRequires Level 20+(12-16)% to Fire and Cold Resistances20+(12-16)% to Fire and Cold Resistances
Two-Stone RingTwo-Stone RingRequires Level 20+(12-16)% to Fire and Lightning Resistances20+(12-16)% to Fire and Lightning Resistances
Two-Stone RingTwo-Stone RingRequires Level 20+(12-16)% to Cold and Lightning Resistances20+(12-16)% to Cold and Lightning Resistances
Two-Toned BootsTwo-Toned BootsEvasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70+(8-12)% to Cold and Lightning Resistances
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Evasion: (126-145)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70+(8-12)% to Fire and Cold Resistances
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70+(8-12)% to Fire and Lightning Resistances

Modifier variant

Modifier variants generate with distinct combinations of modifiers and cannot change between or reroll into other variants.

Lord of Steel and Impresence are distinct in having different art for each variant despite having the same basetype and name. They also have individual slots for each unique item art variant in the Unique Collection Tab; the regular Elder and Uber Uber Elder variants of each damage type variant of Impresence share the same slots, however.

#invoke: Item table

Pseudo-variant

Pseudo-variants are sets of items which are distinct and different in name, but are typically treated as variants of the same item.

ItemRequired levelStats
Apex ModeApex Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds
Maximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds
Forbidden FlameForbidden Flame
Crimson Jewel
Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorruptedThe minds of those studied utterly by the Cleansing Fire
continue to think and dream and beg for silence...
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorrupted
Forbidden FleshForbidden Flesh
Cobalt Jewel
Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorruptedThe bodies of those wholly subsumed by the Tangle
continue to merge and mutate and cry out for release...
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorrupted
Nadir ModeNadir Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds
Indiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds
Ahkeli's MeadowAhkeli's Meadow
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Where once had stood a village, lay naught but splinters.
Some had once been her home.
Some had once been her creations.
Some had once been her family.
This item can be combined with a Mountain and Valley ring at a Vendor.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's MountainAhkeli's Mountain
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Fleeing the destruction set upon her home,
the Clayshaper sought safety in the clouds of ash above.
This item can be combined with a Meadow and Valley ring at a Vendor.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's ValleyAhkeli's Valley
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
The river, once fertile and fresh,
and flowing briskly to the sea,
now stood, stained, at a standstill.
Dammed by the coagulating dead.
This item can be combined with a Meadow and Mountain ring at a Vendor.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's MeadowPutembo's Meadow
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
The fields were silent but for the plucking of fruits,
the rustling of leaves, and the breaking of stone.
No slave dared to speak or look the passing king in the eye.
No one... except Aul.
This item can be combined with a Mountain and Valley ring at a Vendor.
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's MountainPutembo's Mountain
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
He surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings.
But this pilgrimage to the peak was to be his last.
This item can be combined with a Meadow and Valley ring at a Vendor.
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's ValleyPutembo's Valley
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
With no stone for rebuilding, each storm took its toll on the village.
Huts eventually collapsed, their occupants injured or dead.
Bodies were left by the river, to appease the gods.
But the dead would not remain there.
This item can be combined with a Meadow and Mountain ring at a Vendor.
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's MeadowUzaza's Meadow
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Cold winds blasted what little grew on the icy surface.
The gifts of the land lay hidden deeper,
and only patience and persistence would free them.
This item can be combined with a Mountain and Valley ring at a Vendor.
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's MountainUzaza's Mountain
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
The narrow path turned to rough rocks that led towards the sky.
One last obstacle in a life-long journey
to find a land they could call home.
This item can be combined with a Meadow and Valley ring at a Vendor.
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's ValleyUzaza's Valley
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Sheltered beneath thick ice, the river ferried fat fish towards the sea.
But the First King knew the river's secret, and the fish were not the only ones who grew fat.
This item can be combined with a Meadow and Mountain ring at a Vendor.
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Cowl of the CeraunophileCowl of the Ceraunophile
Solaris Circlet
Energy Shield: (96-122)Requires Level 59, 122 IntCan have a second Enchantment Modifier
+(20-30) to all Attributes
(60-80)% increased Energy Shield
(55-50)% reduced Fire Resistance
(55-50)% reduced Cold Resistance
Lightning Resistance is 75%
The villagers seared the blight with lightning, but it only forked into countless tendrils.This item can be anointed by Cassia
59Can have a second Enchantment Modifier
+(20-30) to all Attributes
(60-80)% increased Energy Shield
(55-50)% reduced Fire Resistance
(55-50)% reduced Cold Resistance
Lightning Resistance is 75%
FlamesightFlamesight
Solaris Circlet
Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Fire Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Scorch Enemies
Cannot inflict Ignite
See creation as it was, aflame and frantic.
59(240-280)% increased Energy Shield
+(30-40)% to Fire Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Scorch Enemies
Cannot inflict Ignite
GalesightGalesight
Solaris Circlet
Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
See creation as it will be, frozen and silent.
59(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
ThundersightThundersight
Solaris Circlet
Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Sap Enemies
Cannot inflict Shock
See creation as it is, energetic and storming.
59(240-280)% increased Energy Shield
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Sap Enemies
Cannot inflict Shock
Cowl of the CryophileCowl of the Cryophile
Silken Hood
Evasion: (553-685)Requires Level 60, 138 DexCan have a second Enchantment Modifier
+(20-30) to all Attributes
(60-80)% increased Evasion Rating
(55-50)% reduced Fire Resistance
Cold Resistance is 75%
(55-50)% reduced Lightning Resistance
The villagers seared the blight with cold, but it only bloomed countless spears.This item can be anointed by Cassia
60Can have a second Enchantment Modifier
+(20-30) to all Attributes
(60-80)% increased Evasion Rating
(55-50)% reduced Fire Resistance
Cold Resistance is 75%
(55-50)% reduced Lightning Resistance
Cowl of the ThermophileCowl of the Thermophile
Ezomyte Burgonet
Armour: (553-685)Requires Level 60, 138 StrCan have a second Enchantment Modifier
+(20-30) to all Attributes
(60-80)% increased Armour
Fire Resistance is 75%
(55-50)% reduced Cold Resistance
(55-50)% reduced Lightning Resistance
The villagers seared the blight with fire, but it only spread like dancing flames.This item can be anointed by Cassia
60Can have a second Enchantment Modifier
+(20-30) to all Attributes
(60-80)% increased Armour
Fire Resistance is 75%
(55-50)% reduced Cold Resistance
(55-50)% reduced Lightning Resistance
Agnerod EastAgnerod East
Imperial Staff
Staff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
One for each corner of the great Vinktar Square.
66+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
Agnerod NorthAgnerod North
Imperial Staff
Staff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
One for each corner of the great Vinktar Square.
66+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
Agnerod SouthAgnerod South
Imperial Staff
Staff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning Resistance
One for each corner of the great Vinktar Square.
66+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning Resistance
Agnerod WestAgnerod West
Imperial Staff
Staff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
Adds (5-15) to (100-140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
One for each corner of the great Vinktar Square.
66+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
Adds (5-15) to (100-140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance