Temple Guardian: Difference between revisions

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{{MonsterBox
{{MonsterBox
| name = Temple Guardian
| name = Temple Guardian
| rarity =
| rarity = Normal
| type = Guardian
| type = Guardian
| location = [[Oriath Square]]<br>[[The Templar Courts]]
| location = [[Oriath Square]]<br>[[The Templar Courts]]
| resistance = Elemental Damage
| resistance = Elemental Damage
| damage = 125%
| damage = 125% of base
| modifier = 188% HP
| modifier = 188% of base monster HP
}}
}}
'''Temple Guardians''' are Innocence devotees that can be found in [[Oriath]] before defeating [[High Templar Avarius]] in [[Act 5]]. Their stats are identical to [[Heretical Guardian|Heretical Guardians]], but their appearance is the same. There is no way to reliably encounter them after Avarius is defeated, but they may spawn in Maps where other Templar-themed enemies are spawning.
'''Temple Guardians''' are Innocence devotees that can be found in [[Oriath]] before defeating [[High Templar Avarius]] in [[Act 5]]. Their stats are identical to [[Heretical Guardian|Heretical Guardians]], but their appearance is the same. There is no way to reliably encounter them after Avarius is defeated, but they may spawn in Maps where other Templar-themed enemies are spawning.
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==Abilities==
==Abilities==
*Default Attack
*Default Attack
*[[Spectral Throw]], deals 57% damage - equivalent to level -23 skill. Has 20% increased projectile speed
*[[Skill:ReligiousTemplarWeaponThrow|Spectral Throw]], deals 57% damage - equivalent to level -23 skill. Has 20% increased projectile speed
*[[Proximity Shield]]
*[[Proximity Shield]]
*Resists Elemental Damage
*Resists Elemental Damage
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*[[The Templar Courts]]
*[[The Templar Courts]]


==Uniques==
==Unique==
*None
* None. However, [[Guraq, Daylight's Blade]] is a related monster


== Notes ==
== Notes ==
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* [[Spectral Throw]] is only used when there is a single target that is not in melee range.
* [[Spectral Throw]] is only used when there is a single target that is not in melee range.


==Version history==
{{Version history table header}}
{{Version history table row|3.0.0|
* Introduced to the game.
}}
{{Version history table end}}
==See also==
* [[Temple Ward]]
{{Navbox Bestiary}}
[[Category:Act 5 monsters]]
[[Category:Act 5 monsters]]
{{Navbox Bestiary}}
[[Category:Humanoids]]

Latest revision as of 11:01, 10 February 2024

Temple Guardian
Location(s) Oriath Square
The Templar Courts
Damage 125% of base
Resistance(s) Elemental Damage
Modifier(s) 188% of base monster HP

Temple Guardians are Innocence devotees that can be found in Oriath before defeating High Templar Avarius in Act 5. Their stats are identical to Heretical Guardians, but their appearance is the same. There is no way to reliably encounter them after Avarius is defeated, but they may spawn in Maps where other Templar-themed enemies are spawning.

Abilities

  • Default Attack
  • Spectral Throw, deals 57% damage - equivalent to level -23 skill. Has 20% increased projectile speed
  • Proximity Shield
  • Resists Elemental Damage

Areas

Unique

Notes

  • Extremely useful as a Spectre, as Proximity Shield blocks all damage from enemy hits so long as the enemy is not within the Shield. This can completely negate a large amount of damage and even nullify the danger of certain encounters or traps.
  • Proximity Shield is only used when no enemies are in melee range, or very close by. Convocation will generally cause the Guardian to use Proximity Shield.
  • Spectral Throw is only used when there is a single target that is not in melee range.

Version history

Version Changes
3.0.0
  • Introduced to the game.

See also