Guide:Diablo Player's Guide to Path of Exile: Difference between revisions

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There's no gold in PoE. Items are sold to and bought from NPCs by trading for [[Currency |Currency Items]].
There's no gold in PoE. Items are sold to and bought from NPCs by trading for [[Currency |Currency Items]].


White items ("normal") can be sold for 1 {{il|Scroll Fragment}}. A full stack (5) of {{il|Scroll Fragment}}s automatically combines into a {{il|Scroll of Wisdom}}, used for identifying magic, rare, and unique items. Unidentified blue ("Magic") items are sold for two {{il|Transmutation Shard}}s. A full stack (20) of {{il|Transmutation Shard}}s creates 1 {{il|Orb of Transmutation}}. An identified blue item can be sold for {{il|Alteration Shard}}s, the amount of which depends on the number of affixes. A full stack (20) of {{il|Alteration Shard}}s combines into an {{il|Orb of Alteration}}. An {{il|Orb of Alteration}} can be used to reroll any affixes and/or suffixes on a magic (blue) item, randomly. For more information, check out the [[Vendor Recipe System]].
White items ("normal") can be sold for 1 {{il|Scroll Fragment}}. A full stack (5) of {{il|Scroll Fragment}}s automatically combines into a {{il|Scroll of Wisdom}}, used for identifying magic, rare, and unique items. Unidentified blue ("Magic") items are sold for two {{il|Transmutation Shard}}s. A full stack (20) of {{il|Transmutation Shard}}s creates 1 {{il|Orb of Transmutation}}. An identified blue item can be sold for {{il|Alteration Shard}}s, the amount of which depends on the number of affixes. A full stack (20) of {{il|Alteration Shard}}s combines into an {{il|Orb of Alteration}}. An {{il|Orb of Alteration}} can be used to reroll any affixes and/or suffixes on a magic (blue) item, randomly. For more information, check out the [[vendor recipe system]].


All [[Currency |Currency Items]] can drop as loot.
All [[Currency |Currency Items]] can drop as loot.

Revision as of 11:44, 10 June 2017

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Please help improve this article if you can.

If you've played a lot of Diablo 3 and Diablo 2 (or any other ARPG), here's a quick and dirty guide that will get you playing in no time!

Beginners Guide to Path of Exile

Pay model

Path of Exile is free to play and is supported by microtransactions and supporter packs. Microtransactions do not provide a direct in-game advantage. The items available in the store are almost exclusively cosmetic, the exceptions being purchasable extra character slots (though you start with 24), extra guild space, and additional stash tabs which all count as utility purchases. Supporter packs can be considered to be similar to Kickstarter backer tiers, with various tiers offering different rewards, such as microtransaction points, unique pets, the ability to work with the devs to create a unique item, etc.

Skill Gems

Skills in Path of Exile take the form of gems, which you socket into items. There are two basic types of skill gems in Path of Exile: Active skill gems, and Support gems. Active skill gems represent skills you actively use (Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
, for example). Support gems can be socketed into a linked socket with an active skill gem, to provide a modification of that active skill gem (For example, increasing the damage or the size of your fireball). Active skill gems and support gems are easily visually distinguishable from each other in your inventory. A skill gem must be socketed into an equipped item in order to use that skill.

The skills in PoE aren't class-specific. Any class may use any skill.

Both active skill gems and support gems gain experience (10% of your combat experience) when you fight. Both types can gain levels, thus increasing the gem's potency. The maximum level for any active skill or support gem is normally 20, but this level can be overcome through the use of some items, Vaal Orbs, or the Module Error: No skills found with q_where = skill.active_skill_name="Empower" support gem. Gems must be socketed into an equipped item in order for them to gain experience when you fight.

The leveling up of gems is optional, for three reasons:

  • If you cannot support the new mana cost of the gem or the mana reservation.
  • If you want to pass it on to another character which might be lower level.
  • If you are gear dependent on the stats required to use the skill gem and don't think you're going to be able to keep up with the stat requirements.

You'll mainly get active skill gems as quest rewards early on, but you'll also find them dropped by monsters, chests and breakable environment objects such as barrels, crates, pots, etc.

After completing a quest you can buy Skill and Support gems from the accessories vendor on its Sell Page 2. You can check which gems your class can buy on the second half of the quest reward page

There are 3 overarching categories, represented by colors, of active skill and support gems: Red colored gems, which require mostly Strength to use; Green colored gems, which require mostly Dexterity to use; and Blue colored gems, which require mostly Intelligence to use. As the gems level up, their respective attribute requirement amounts will increase as well.

Each individual gem has a set of keywords associated with it. These keywords are listed at the top of each gem's description, when you mouse over it. You can use these to determine which support gems are able to affect which active skill gems - just match the key words! For example, Fireball has the keywords "Fire", "Projectile", "Spell" and "AoE" listed at the top of its description. The Fire Penetration support gem also has the keyword "Fire" listed at the top of its description. This means that the Fire Penetration support gem will affect the active skill Fireball, because both have the keyword "Fire". Support gems do not directly affect other support gems.

Attack skills take weapon damage into consideration. Spell, Trap, spell-casting Totem, and Mine skills do not (like D2).

There are many Skill Gems, and Support Gems and more are added periodically!

Examples:

  • Put the Module Error: No skills found with q_where = skill.active_skill_name="Life Gain on Hit" support gem next to a linked Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
    BreachBossCleavePhysical - N/A (page)
    ArakaaliCleave - N/A (page)
    gem you'll regain life for every enemy hit by Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
    BreachBossCleavePhysical - N/A (page)
    ArakaaliCleave - N/A (page)
    .
  • Combine Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
    DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
    DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page)
    (active) with Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem" (support) to have a totem which casts the spell for you so you can focus on other things.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
    MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
    IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
    (active) with Module Error: No skills found with q_where = skill.active_skill_name="Greater Multiple Projectiles" (support) with Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation" (support) to fire multiple ice projectiles which freeze enemies and have the freeze effect jump over to nearby foes.

The maximum number of possible linked sockets is 6 and it's hard to come by such an item. Most support gems raise the mana cost of the active skill(s) they are linked with.

For future reference: some Keystone Passives are also available as support gems if you want their effect for only some of your skills, for example, Module Error: No skills found with q_where = skill.active_skill_name="Blood Magic".

Classes

There are currently seven base classes to choose from.

The biggest difference between classes are their Ascendancy class choices. In later acts, completing The Labyrinth will allow you to choose one of three Ascendancy class (or just one for the Scion). Each of these classes grant access to a powerful passive to specialize your characters in. While the given choices are still versatile enough for any build to take advantage of, it's advisable to take a look a them first if you have a certain type of build in mind.

Besides Ascendancy classes, the only differences are: how your hero looks, what their starting attributes are and their position in the passive skill tree (more on that next up).

For now:

Type Name STR DEX INT
INT Witch 14 14 32
STR Marauder 32 14 14
DEX Ranger 14 32 14
STR/INT Templar 23 14 23
DEX/INT Shadow 14 23 23
STR/DEX Duelist 23 23 14
STR/DEX/INT Scion 20 20 20

That said, there's little guidance on the "best" way to play a class (many people have posted their builds on the Path of Exile forums, however, and it's a good place to start). However, it is recommended to first try a "pure" class (Witch, Ranger, Marauder). Starting a "hybrid" (one of the other four) can be a bit daunting for new players. The Scion must be unlocked in Act 3 in order to select her during character creation.

Starting (HP, Mana, Evasion Rating) = (50, 40, 53) for all classes. Each level up gives a passive skill point but also {{#ask:

-Has subobject::Character
Has stat id::~*per_level*
[[Has stat value::>>0]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}} The level cap is 100, but a maximum of 123 Passive skill points can be obtained. However, most builds are made using between 90 and 100 skill points, and making a build hinging on using all 123 points is not a good idea. Leveling past the Act content is arduous, and your character will need to be more or less complete to navigate the endgame.

Passive Skill Tree

Check out the passive skill tree

Every class has a specific starting area on the skill tree. Starting at the top and working clockwise, we have the Witch, the Shadow, the Ranger, the Duelist, the Marauder, the Templar, and finally, dead center, the Scion.

The tree may seem a little intimidating at first, but it may make things easier to realize that you can group the nodes into four categories.

Starting Areas: These areas are where you'll be starting your character, but there's absolutely nothing keeping you from heading toward another class's nodes! The nodes where you begin are often very powerful, and it's not a bad idea to scan your neighbors' starting points to see if they've got anything you could... borrow.

Paths: Approximately 30% of the skill tree is composed of nodes that grant +10 to one of the three base stats. These nodes are generally used to move around the tree and get to Clusters and Keystones.

Clusters: Groups of nodes with a common theme, frequently represented by a small icon in the center. As an example, the cluster focusing on lightning spell damage has an image of a lightning bolt in the center. Clusters can range in size from three nodes (Acrobatics Improvement, located behind the Acrobatics keystone) to as many as twelve (wand physical damage). Many clusters also have a notable passive, a special node rimmed in gold that is more powerful than other nodes and can have as many as four modifiers while normal nodes have a maximum of two.

Keystones: Special and very powerful nodes that change a basic game mechanic for your character. Resolute Technique will prevent you from ever missing again, but it'll cost you every critical strike you will ever land. Elemental Equilibrium will reward you for alternating elemental damage, but punish you for using the same element consistently. Each keystone gives a buff and a nerf, with the exception of Phase Acrobatics, which grants +30% spell dodge, but requires taking Acrobatics, which cuts armor and energy shield in half, and reduces block chance.

Plan ahead, for there are no full respecs in Path of Exile (except when a major patch changes the skill tree). Respec points are available through completing quests and spending Orb of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it. currency items, but these are pricey and if you find yourself built in a corner, it's often best to reroll (start over).

Jewels

There are some nodes in the passive tree that can be allocated but appear to do nothing. These are jewel sockets, which can have jewels socketed within them. These jewels impart passives like every other node on the tree, but are arguably more powerful and can be all rarities (though the normal rarity of these items does nothing). Some unique jewels, like Overwhelming OddsOverwhelming Odds
Crimson Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
Even as the tide turned, and victory swiftly became impossible,
The legionnaires of Lioneye's Watch stood their ground and fought on,
Every last man dying a brutal but honourable death.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
, are threshold jewels which impart a special modifier to skills specified (For the example provided, it's Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
BreachBossCleavePhysical - N/A (page)
ArakaaliCleave - N/A (page)
that's affected)

Resource management

Flasks are refillable potions which can be "sipped" from a few times (depending on the charge count). They come in a variety of types and sizes, and have their own special affixes (e.g. double armor during the base effect). They refill on killing non-summoned enemies, or when a town or hideout is visited.

There's also regular Mana and Life regeneration, life on hit, life on kill, life leech, mana leech, etc.

The character starts with {{#ask: -Has subobject::Character Has stat id::mana_regeneration_rate_per_minute_% |?Has stat text= |mainlabel=- }} and no life regeneration. Life and mana leech has a maximum rate cap, which prevents healing more than Expression error: Unrecognized punctuation character "[".% of your maximum life/mana per second without upgrades.

There are also Energy shields that act as a health buffer that regenerates after not taking damage for a short time. Energy shields are the preferred method of defense for Intelligence-based characters. Chaos damage will bypass energy shields, however.

Currency Items

There's no gold in PoE. Items are sold to and bought from NPCs by trading for Currency Items.

White items ("normal") can be sold for 1 Scroll FragmentScroll FragmentStack Size: 5A stack of 5 fragments becomes a Scroll of Wisdom.. A full stack (5) of Scroll FragmentScroll FragmentStack Size: 5A stack of 5 fragments becomes a Scroll of Wisdom.s automatically combines into a Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it., used for identifying magic, rare, and unique items. Unidentified blue ("Magic") items are sold for two Transmutation ShardTransmutation ShardStack Size: 20A stack of 20 shards becomes an Orb of Transmutation.s. A full stack (20) of Transmutation ShardTransmutation ShardStack Size: 20A stack of 20 shards becomes an Orb of Transmutation.s creates 1 Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.. An identified blue item can be sold for Alteration ShardAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.s, the amount of which depends on the number of affixes. A full stack (20) of Alteration ShardAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.s combines into an Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.. An Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. can be used to reroll any affixes and/or suffixes on a magic (blue) item, randomly. For more information, check out the vendor recipe system.

All Currency Items can drop as loot.

There is also:

Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers., which adds another affix to Magic Items with only one prefix/suffix
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it., which changes a normal white item to a random rarity (magic, rare, unique)
Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it., which changes the color of sockets randomly
Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets., which changes the number of sockets randomly
Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links., which changes the number of links between the current sockets randomly
Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it., which changes the roll of the implicit

- and many more Currency Items. Currency Items can reroll almost any mod on an item.

The best weapons are often crafted with the use of Currency Items. Example: Find a high base-quality type white weapon, increase the quality to the max of +20% with Blacksmith's WhetstoneBlacksmith's WhetstoneStack Size: 20Improves the quality of a weaponRight click this item then left click a weapon to apply it. Has greater effect on lower-rarity weapons. The maximum quality is 20%.s, then apply an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. which will upgrade it to a rare weapon, adding a random number (between 4 and 6) of different mods to it, which can increase its power significantly.

The most valuable/rare piece of currency in the game is a Mirror of KalandraMirror of KalandraStack Size: 10Creates a mirrored copy of an itemRight click this item then left click an equipable non-unique item to apply it. Mirrored copies cannot be modified.. Their drop rate is approximately 1/5,000th of the drop rate for Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.s, which are already rare drops and are used as high tier currency for trading with other players.

The least valuable/most common piece of currency in the game is a Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.. Expect to obtain several hundred of these eventually.

Attributes and Stats

Attributes (STR, INT, DEX) are gained only from item affixes and passive nodes. Leveling up gives no stat bonuses.

Each additional 10 attribute points give:

10 Strength = +5 HP, +2% Melee Physical Dmg
10 Intelligence = +5 Mana, +2% Energy Shield
10 Dexterity = +20 Accuracy, +2% Evasion

The defensive stats are:

Evasion, which is a chance to avoid a damaging hit from attacks, it is entropy-based to avoid streaky results. It is also affected by accuracy.
Energy Shield, which grants extra hit points that rapidly regenerate after not taking any damage for a short time.
Dodge, which is a chance to avoid a damaging hit, it is not entropy-based like evasion.
Block, which is a chance to block a damaging hit.
Armour, which mitigates incoming physical damage from a damaging hit, proportional to how much Armour you have compared to damage taken.
Resistances, which mitigates incoming elemental and chaos damage.

The offensive stats are:

Accuracy, which is a measure of your chance-to-hit your target(s) with attacks.
Damage, which indicates how much damage you will inflict with each attack/spell, on your target(s), if your attack/spell is successful.
Attack Speed, which is how quickly you can repeat each attack.
Cast Speed, which is how quickly you can repeat each spell cast.


Body Armour and Shields can have movement penalties (typically the heavier ones).

Dual Wielding grants: {{#ask:

-Has subobject::Character
Has stat id::~*dual_wield*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Maximum Block chance is normally capped at 75%, but this cap can be overcome to a certain extent, with certain items. If you would've been Stunned, there's a blocking animation, otherwise the block is "free". Only Attacks can be blocked or evaded, unless you have Spell Block from passives or an item - for example, Saffell's FrameSaffell's Frame
Branded Kite Shield
Chance to Block: 24%
Armour: (186-208)
Energy Shield: (38-43)
Movement Speed: -3%
Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(20-30)% Chance to Block Spell Damage
(20-30)% increased Spell Damage
+(20-30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack Damage
A swift mind solves problems before they occur.
.

Buffs & Debuffs

There are various types of status effects in Path of Exile:

Charges

Charges grant stackable bonuses. By default, a character can have 3 of each Charge, but the maximum number of charges can be increased. There are also certain skills that consume charges and skills that gain additional bonuses to charges.

-Has subobject::Character
Has stat id::~*endurance_charge*
Has stat id::!~*max*
|?Has stat text=
|format=list
|sort=Has stat text
|mainlabel=- 

}}.

-Has subobject::Character
Has stat id::~*frenzy_charge*
Has stat id::!~*max*
|?Has stat text=
|format=list
|sort=Has stat text
|mainlabel=- 

}}.

-Has subobject::Character
Has stat id::~*power_charge*
Has stat id::!~*max*
|?Has stat text=
|format=list
|sort=Has stat text
|mainlabel=- 

}}.

Elemental Status Ailments

Fire, Cold, and Lightning damage each have a status ailment associated with their element. The length of these statuses depend on the amount of damage the element dealt proportional to the target's maximum life. There are passives and items that grant a chance to apply these effects, and will always be applied on a Critical Strike.

  • Ignite - Deals a damage over time that deals 80% of Fire damage dealt from the hit that applied it over 4 seconds. Comes from Fire damage.
  • Chill - Slows by 30%. All Cold damage can apply Chill, but it won't apply it if the duration of the Chill would be too low.
  • Frozen - Effectively a stun. Frozen enemies shatter when they die, leaving no corpse behind. Comes from Cold damage.
  • Shock - Target takes 50% increased damage. Comes from Lightning damage.

Non-elemental debuffs

Unlike elemental statuses, only certain skills and item bonuses will apply these.

  • Bleed - Deals a damage over time equal to 10% of the Physical damage dealt from the hit that applied it per second while standing still. If you move while bleeding, it deals 60% of damage per second.
  • Poison - Deals 16% of the damage dealt from Physical and Chaos damage that applied it over 2 seconds in Chaos Damage. Poison can stack multiple times, each stack has a separate 2 second timer.
  • Blind - Halves the chance to hit with attacks.

Curses

Curses are powerful debuffs with varying effects, such as reduced elemental resistances, granting the attacker life and mana leech, and so on. However, only one Curse can be applied at a time, but this can be increased through a notable passive and some unique items.

Stuns

Stuns are handled differently from other ARPGs. Instead of applying it for a set time, its length depends on the Stun Duration modifier.

When you play you’ll notice that your attacks interrupt enemies (or vice versa), which is actually considered a stun; the default duration is 350 ms.

Check out the Stun page for more information.

Instances

All areas in Path of Exile are instanced. When you enter an area, a new instance is created. Once you leave the area, the instance will remain in its current state for 15 minutes for main areas - if 15 minutes passes with no players entering the instance, it will be closed. Entering the same area again will create a new instance with a new randomly generated map. Areas without side areas attached (any area with two or fewer exits) has a shorter timer and will only last 8 minutes while empty.

Instances you create are private and cannot be entered by other players unless they join your party. However, once a player has entered an instance, that instance remains associated with the player even if they leave the party. So it is possible to share an instance with non-party members in some circumstances. The exception to this is towns, which are always public, and cut-throat leagues, where all instances are public - meaning anyone can enter your instances at any time.

Those 15m/8m timers are subject to technical limitations. Those times may be lower on open weekends when the servers are rushed by more players than usual.

You can force the creation of a new instance by Ctrl+clicking on the entrance, or map waypoint, while interacting with a waypoint.

Game modes

There are currently 4 acts with 3 difficulty types in the game. This will change after The Fall of Oriath expansion is released to 10 acts with increasing difficulty.

Whenever you create a new character, you specify what league you want them to join, which is essentially the game type.

Currently there are four permanent leagues: Standard and Hardcore plus the Solo Self Found variants.

A new 'challenge' league split into 4 leagues will be created every three months or so. One challenge league always follows standard death rules, the other always follows hardcore death rules and the last two are the same as the two before but with no partying and trading (Called Solo Self Found, or SSF). These challenge leagues always have their own unique rule sets on top of the standard or hardcore death rules. When these challenge leagues end (usually after three months), the characters in these challenge leagues always return to their respective 'base' league type (standard, hardcore or the SSF variants) - along with all their inventory and stash items. Characters in the hardcore challenge league are moved to the basic standard league when they die (just like in normal hardcore). Characters in the standard challenge league remain in that challenge league after they die (they are not moved to the regular standard league until the current standard challenge league ends).

Solo Self Found characters can be transferred to their base league by a click of a button.

Characters can be moved between leagues (usually towards the Standard league) when certain events happen. Usually at the end of a ladder race/reset, characters are moved back to Standard so they can keep being played after the event. There are prizes for events, usually in-game currency or items with alternate art/model and higher item levels.

Endgame content

Around the second half of Merciless difficulty, you may find Maps. Maps are used in Map Devices in the Eternal Laboratory in Act 3 to open randomly generated high-level areas. Maps can also be modded like you can any other item in PoE, making it more difficult and more rewarding.

Afterwards, players will encounter Zana, Master Cartographer, who will introduce you the Atlas of Worlds. The Atlas visualizes the player's progress through the map content, with the ultimate goal of reaching the highest tier maps. Players are encouraged exploring the Atlas as each map you complete adds a permanent bonus to map drops. You can also modify the Atlas, adding temporary mods to maps in a radius or upgrade lower tier maps into higher leveled ones.

There are a few endgame challenges to face as well. Exploring corrupted zones or maps could let you find map pieces that open a realm to Queen Atziri, an optional, challenging boss. Defeating Atziri opens up a chance to face an even tougher version of Atziri. There are a few unique items that exclusively drop from Atziri, with the Uber version dropping some of the most powerful unique items in the game.

There is also a fourth difficulty of the Lord's Labyrinth. Unlike the first three Labyrinths, the trials for the endgame version are found in maps. Completing a trial once grants you one chance to challenge the Labyrinth, with a tougher and deadlier layout and an even stronger Izaro. Completing this version of the Labyrinth grants two additional Ascendancy skill points, as well as valuable treasure and the most powerful enchantments.

The Shaper lies in the heart of the Atlas. He serves as the final encounter of the Atlas, and to gain access to his realm, you must obtain the four key fragments, guarded by the bosses of the highest tiered maps.

Hotkeys and GUI tips

Ctrl+click to move an item into the selling window or stash. (does not work with guild stash)
Ctrl+Alt+click to post an item into chat. (Open chat window by pressing enter to mouse over linked items)
Shift+click on a stack of items to open the split stack interface.
Get a minimap in the options menu. (map transparency adjustable)
Shift+enter or a “#” for global chat.
Ctrl+enter for a whisper reply.
Ctrl+Shift+enter or a “%” for party chat.
“@” followed by a character name for whisper.
"$" for trade chat.
"&" for guild chat.
You can hide global, trade or guild chat by unchecking the corresponding option box at the top of the chat window.
/help displays a complete list of commands and a short description of each one.
/itemlevel will show the item level of the item you’re holding in your mouse pointer.
/oos will make the client try to resyncronise with the server (use when you are desynced).
/remaining displays a message on how many monsters remain in the current instance.
/hideout will take you to your hideout, provided that you are in a city instance and you already gained a hideout.
/passives will display all skill points acquired on the current character and where/how they were acquired.
Holding Control and clicking on an instance will give you the option to reset the zone. Use this sparingly as it increases the server load.
Holding Alt while mousing over an item in chat will display its corresponding item level.
Hold shift to attack in place.
Press X to switch between two weapon presets.
Press Z to show/hide item labels.
/afk [message] Autoreply to whispers that you are AFK with the text [message]. Performing any action, including chatting, will cancel AFK mode.
/dnd [message] Autoreply to whispers that you are DND with the text [message] and ignore all incoming messages.

See also