Frenzy charge: Difference between revisions

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{{ascendancy passive table
{{ascendancy passive table
| Armour and Energy Shield, Charge Duration
| Way of the Poacher
| Avatar of the Slaughter
| Avatar of the Slaughter
| Harmony of Purpose
| Swift Killer
| Outmatch and Outlast
| Outmatch and Outlast
| Raider (Ascendant passive)
| Raider (Ascendant passive)
| Swift Killer
| Armour and Energy Shield, Charge Duration
| Way of the Poacher
| Harmony of Purpose
}}
}}



Revision as of 04:50, 20 August 2017

Frenzy Charge
Charge
Frenzy Charge status icon.png

{{#ask:

-Has subobject::Character
Has stat id::~*frenzy_charge*
Has stat id::!~*max*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 
}}

Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.

Source of Frenzy Charges

Skill Gems

  • Blood Rage applies a buff that grants a chance to generate a frenzy charge on kill.
  • Frenzy generates a frenzy charge on hit.
  • Module Error: No skills found with q_where = skill.active_skill_name="Ice Bite Support" grants the linked skill a chance to generate a frenzy charge if it kills a frozen enemy.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Poacher's Mark". Please choose only one of the following ids:
    PoachersMarkTriggered - -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy and have no Mark (page)
    PoachersMarkTriggeredtest - Base duration is (7.4-11.8) seconds, -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy (page)
    is a curse that causes enemies a chance to grant a frenzy charge when killed.

Passive Skills

Items

Source of maximum Frenzy Charges

These unique items grant increased maximum frenzy charges:

The theoretical maximum frenzy charges is 10 (+3 base, +3 passives, +3 items, +1 as Raider/Trickster).

The unique items PacifismPacifism
Viridian Jewel
-1 to Maximum Frenzy ChargesCorrupted"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
and Ahn's MightAhn's Might
Midnight Blade
One Handed Sword
Physical Damage: (115-150) to (249-304)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
"Impossibly heavy, yet the ancient edge is keen as any modern blade.
A reminder that, in the end, when we lie in the bellies of worms,
it is what we make that makes us."
- Icius Perandus, Antiquities Collection, Item 47
decreases maximum frenzy charges by 1.

Consume Charges

  • Discharge consumes frenzy charges to deal additional cold damage.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
    LegionMarakethFlickerStrike - N/A (page)
    HarvestSpiderFlickerStrike - N/A (page)
    can be used to consume a charge to bypass its cooldown.
  • Phase Run consumes frenzy charges to increase buff duration.
  • RotgutRotgut
    Quicksilver Flask
    Lasts (7.80-9.00) Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4050% chance to gain a Flask Charge when you deal a Critical Strike
    (30-50)% increased Duration
    Consumes Frenzy Charges on use
    Gain Onslaught for 3 seconds per Frenzy Charge Consumed on use
    Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    removes all frenzy charges and grants 2 seconds of Onslaught per frenzy charge consumed.

Unique items

#invoke: Item table

Passive skills

There are passive skill nodes that provide bonuses to frenzy charges.

Template:Passive table

Ascendancy passive skills

There are Ascendancy passive skills that affect frenzy charges.

Template:Ascendancy passive table

Effects on monsters and minions

The effects of frenzy charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have frenzy charges (but will benefit from the player's own frenzy charges). {{#ask:

-Has subobject::Monster
Has stat id::~*frenzy_charge*
|?Has stat text=
|mainlabel=- 
|format=ul
|sort=Has stat text

}}

Version history

Version Changes
2.0.0
  • Frenzy Charges now grant 4% Increased Attack Speed and Cast Speed. They also grant 4% more Damage.

See also