Fireball: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Tag: Reverted
(Undo revision 1098873 by Vinibot (talk) Just a test)
Tags: Undo Reverted
Line 19: Line 19:
|cast_time                              = 0.75
|cast_time                              = 0.75
|required_level                          = 1
|required_level                          = 1
|skill_cost1_type                        = mana
|quality_type1_weight                    = 50
|quality_type1_weight                    = 50
|quality_type1_stat_text                = 1% increased Projectile Speed
|quality_type1_stat_text                = 1% increased Projectile Speed
Line 39: Line 40:
|quality_type4_stat1_id                  = debilitate_enemies_for_1_second_on_hit_%_chance
|quality_type4_stat1_id                  = debilitate_enemies_for_1_second_on_hit_%_chance
|quality_type4_stat1_value              = 250
|quality_type4_stat1_value              = 250
|static_cost_types                      = Mana
|static_critical_strike_chance          = 6
|static_critical_strike_chance          = 6
|static_damage_effectiveness            = 240
|static_damage_effectiveness            = 240
Line 49: Line 49:
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_cost_amounts                     = 6
 
|level1_cost1_amount                     = 6
|level1_stat_text                        = Deals 9 to 14 Fire Damage<br>20% chance to Ignite enemies<br>50% more Damage with Ignite
|level1_stat_text                        = Deals 9 to 14 Fire Damage<br>20% chance to Ignite enemies<br>50% more Damage with Ignite
|level1_stat1_id                        = spell_minimum_base_fire_damage
|level1_stat1_id                        = spell_minimum_base_fire_damage
Line 63: Line 64:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
|level2_cost_amounts                     = 6
 
|level2_cost1_amount                     = 6
|level2_stat_text                        = Deals 10 to 16 Fire Damage<br>21% chance to Ignite enemies<br>52% more Damage with Ignite
|level2_stat_text                        = Deals 10 to 16 Fire Damage<br>21% chance to Ignite enemies<br>52% more Damage with Ignite
|level2_stat1_id                        = spell_minimum_base_fire_damage
|level2_stat1_id                        = spell_minimum_base_fire_damage
Line 77: Line 79:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_cost_amounts                     = 7
 
|level3_cost1_amount                     = 7
|level3_stat_text                        = Deals 13 to 20 Fire Damage<br>22% chance to Ignite enemies<br>54% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +1 Radius
|level3_stat_text                        = Deals 13 to 20 Fire Damage<br>22% chance to Ignite enemies<br>54% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +1 Radius
|level3_stat1_id                        = spell_minimum_base_fire_damage
|level3_stat1_id                        = spell_minimum_base_fire_damage
Line 93: Line 96:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_cost_amounts                     = 8
 
|level4_cost1_amount                     = 8
|level4_stat_text                        = Deals 18 to 27 Fire Damage<br>23% chance to Ignite enemies<br>56% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +1 Radius
|level4_stat_text                        = Deals 18 to 27 Fire Damage<br>23% chance to Ignite enemies<br>56% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +1 Radius
|level4_stat1_id                        = spell_minimum_base_fire_damage
|level4_stat1_id                        = spell_minimum_base_fire_damage
Line 109: Line 113:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_cost_amounts                     = 9
 
|level5_cost1_amount                     = 9
|level5_stat_text                        = Deals 26 to 40 Fire Damage<br>24% chance to Ignite enemies<br>58% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +2 Radius
|level5_stat_text                        = Deals 26 to 40 Fire Damage<br>24% chance to Ignite enemies<br>58% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +2 Radius
|level5_stat1_id                        = spell_minimum_base_fire_damage
|level5_stat1_id                        = spell_minimum_base_fire_damage
Line 125: Line 130:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_cost_amounts                     = 10
 
|level6_cost1_amount                     = 10
|level6_stat_text                        = Deals 40 to 60 Fire Damage<br>25% chance to Ignite enemies<br>60% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +2 Radius
|level6_stat_text                        = Deals 40 to 60 Fire Damage<br>25% chance to Ignite enemies<br>60% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +2 Radius
|level6_stat1_id                        = spell_minimum_base_fire_damage
|level6_stat1_id                        = spell_minimum_base_fire_damage
Line 141: Line 147:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_cost_amounts                     = 11
 
|level7_cost1_amount                     = 11
|level7_stat_text                        = Deals 54 to 81 Fire Damage<br>26% chance to Ignite enemies<br>62% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +3 Radius
|level7_stat_text                        = Deals 54 to 81 Fire Damage<br>26% chance to Ignite enemies<br>62% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +3 Radius
|level7_stat1_id                        = spell_minimum_base_fire_damage
|level7_stat1_id                        = spell_minimum_base_fire_damage
Line 157: Line 164:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_cost_amounts                     = 12
 
|level8_cost1_amount                     = 12
|level8_stat_text                        = Deals 72 to 109 Fire Damage<br>27% chance to Ignite enemies<br>64% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +3 Radius
|level8_stat_text                        = Deals 72 to 109 Fire Damage<br>27% chance to Ignite enemies<br>64% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +3 Radius
|level8_stat1_id                        = spell_minimum_base_fire_damage
|level8_stat1_id                        = spell_minimum_base_fire_damage
Line 173: Line 181:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_cost_amounts                     = 13
 
|level9_cost1_amount                     = 13
|level9_stat_text                        = Deals 95 to 143 Fire Damage<br>28% chance to Ignite enemies<br>66% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +4 Radius
|level9_stat_text                        = Deals 95 to 143 Fire Damage<br>28% chance to Ignite enemies<br>66% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +4 Radius
|level9_stat1_id                        = spell_minimum_base_fire_damage
|level9_stat1_id                        = spell_minimum_base_fire_damage
Line 189: Line 198:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_cost_amounts                   = 14
 
|level10_cost1_amount                   = 14
|level10_stat_text                      = Deals 124 to 186 Fire Damage<br>29% chance to Ignite enemies<br>68% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +4 Radius
|level10_stat_text                      = Deals 124 to 186 Fire Damage<br>29% chance to Ignite enemies<br>68% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +4 Radius
|level10_stat1_id                        = spell_minimum_base_fire_damage
|level10_stat1_id                        = spell_minimum_base_fire_damage
Line 205: Line 215:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_cost_amounts                   = 15
 
|level11_cost1_amount                   = 15
|level11_stat_text                      = Deals 159 to 239 Fire Damage<br>30% chance to Ignite enemies<br>70% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +5 Radius
|level11_stat_text                      = Deals 159 to 239 Fire Damage<br>30% chance to Ignite enemies<br>70% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +5 Radius
|level11_stat1_id                        = spell_minimum_base_fire_damage
|level11_stat1_id                        = spell_minimum_base_fire_damage
Line 221: Line 232:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_cost_amounts                   = 16
 
|level12_cost1_amount                   = 16
|level12_stat_text                      = Deals 204 to 305 Fire Damage<br>31% chance to Ignite enemies<br>72% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +5 Radius
|level12_stat_text                      = Deals 204 to 305 Fire Damage<br>31% chance to Ignite enemies<br>72% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +5 Radius
|level12_stat1_id                        = spell_minimum_base_fire_damage
|level12_stat1_id                        = spell_minimum_base_fire_damage
Line 237: Line 249:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_cost_amounts                   = 18
 
|level13_cost1_amount                   = 18
|level13_stat_text                      = Deals 258 to 388 Fire Damage<br>32% chance to Ignite enemies<br>74% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +6 Radius
|level13_stat_text                      = Deals 258 to 388 Fire Damage<br>32% chance to Ignite enemies<br>74% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +6 Radius
|level13_stat1_id                        = spell_minimum_base_fire_damage
|level13_stat1_id                        = spell_minimum_base_fire_damage
Line 253: Line 266:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_cost_amounts                   = 19
 
|level14_cost1_amount                   = 19
|level14_stat_text                      = Deals 326 to 490 Fire Damage<br>33% chance to Ignite enemies<br>76% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +6 Radius
|level14_stat_text                      = Deals 326 to 490 Fire Damage<br>33% chance to Ignite enemies<br>76% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +6 Radius
|level14_stat1_id                        = spell_minimum_base_fire_damage
|level14_stat1_id                        = spell_minimum_base_fire_damage
Line 269: Line 283:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_cost_amounts                   = 20
 
|level15_cost1_amount                   = 20
|level15_stat_text                      = Deals 410 to 615 Fire Damage<br>34% chance to Ignite enemies<br>78% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +7 Radius
|level15_stat_text                      = Deals 410 to 615 Fire Damage<br>34% chance to Ignite enemies<br>78% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +7 Radius
|level15_stat1_id                        = spell_minimum_base_fire_damage
|level15_stat1_id                        = spell_minimum_base_fire_damage
Line 285: Line 300:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_cost_amounts                   = 21
 
|level16_cost1_amount                   = 21
|level16_stat_text                      = Deals 513 to 770 Fire Damage<br>35% chance to Ignite enemies<br>80% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +7 Radius
|level16_stat_text                      = Deals 513 to 770 Fire Damage<br>35% chance to Ignite enemies<br>80% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +7 Radius
|level16_stat1_id                        = spell_minimum_base_fire_damage
|level16_stat1_id                        = spell_minimum_base_fire_damage
Line 301: Line 317:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_cost_amounts                   = 22
 
|level17_cost1_amount                   = 22
|level17_stat_text                      = Deals 640 to 960 Fire Damage<br>36% chance to Ignite enemies<br>82% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +8 Radius
|level17_stat_text                      = Deals 640 to 960 Fire Damage<br>36% chance to Ignite enemies<br>82% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +8 Radius
|level17_stat1_id                        = spell_minimum_base_fire_damage
|level17_stat1_id                        = spell_minimum_base_fire_damage
Line 317: Line 334:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_cost_amounts                   = 23
 
|level18_cost1_amount                   = 23
|level18_stat_text                      = Deals 795 to 1193 Fire Damage<br>37% chance to Ignite enemies<br>84% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +8 Radius
|level18_stat_text                      = Deals 795 to 1193 Fire Damage<br>37% chance to Ignite enemies<br>84% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +8 Radius
|level18_stat1_id                        = spell_minimum_base_fire_damage
|level18_stat1_id                        = spell_minimum_base_fire_damage
Line 333: Line 351:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_cost_amounts                   = 24
 
|level19_cost1_amount                   = 24
|level19_stat_text                      = Deals 934 to 1401 Fire Damage<br>38% chance to Ignite enemies<br>86% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +9 Radius
|level19_stat_text                      = Deals 934 to 1401 Fire Damage<br>38% chance to Ignite enemies<br>86% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +9 Radius
|level19_stat1_id                        = spell_minimum_base_fire_damage
|level19_stat1_id                        = spell_minimum_base_fire_damage
Line 349: Line 368:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_cost_amounts                   = 25
 
|level20_cost1_amount                   = 25
|level20_stat_text                      = Deals 1095 to 1643 Fire Damage<br>39% chance to Ignite enemies<br>88% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +9 Radius
|level20_stat_text                      = Deals 1095 to 1643 Fire Damage<br>39% chance to Ignite enemies<br>88% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +9 Radius
|level20_stat1_id                        = spell_minimum_base_fire_damage
|level20_stat1_id                        = spell_minimum_base_fire_damage
Line 365: Line 385:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_cost_amounts                   = 25
 
|level21_cost1_amount                   = 25
|level21_stat_text                      = Deals 1217 to 1826 Fire Damage<br>40% chance to Ignite enemies<br>90% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level21_stat_text                      = Deals 1217 to 1826 Fire Damage<br>40% chance to Ignite enemies<br>90% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level21_stat1_id                        = spell_minimum_base_fire_damage
|level21_stat1_id                        = spell_minimum_base_fire_damage
Line 381: Line 402:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_cost_amounts                   = 26
 
|level22_cost1_amount                   = 26
|level22_stat_text                      = Deals 1352 to 2028 Fire Damage<br>41% chance to Ignite enemies<br>92% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level22_stat_text                      = Deals 1352 to 2028 Fire Damage<br>41% chance to Ignite enemies<br>92% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level22_stat1_id                        = spell_minimum_base_fire_damage
|level22_stat1_id                        = spell_minimum_base_fire_damage
Line 397: Line 419:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_cost_amounts                   = 26
 
|level23_cost1_amount                   = 26
|level23_stat_text                      = Deals 1501 to 2251 Fire Damage<br>42% chance to Ignite enemies<br>94% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level23_stat_text                      = Deals 1501 to 2251 Fire Damage<br>42% chance to Ignite enemies<br>94% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level23_stat1_id                        = spell_minimum_base_fire_damage
|level23_stat1_id                        = spell_minimum_base_fire_damage
Line 413: Line 436:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_cost_amounts                   = 27
 
|level24_cost1_amount                   = 27
|level24_stat_text                      = Deals 1665 to 2497 Fire Damage<br>43% chance to Ignite enemies<br>96% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level24_stat_text                      = Deals 1665 to 2497 Fire Damage<br>43% chance to Ignite enemies<br>96% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level24_stat1_id                        = spell_minimum_base_fire_damage
|level24_stat1_id                        = spell_minimum_base_fire_damage
Line 429: Line 453:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_cost_amounts                   = 27
 
|level25_cost1_amount                   = 27
|level25_stat_text                      = Deals 1846 to 2769 Fire Damage<br>44% chance to Ignite enemies<br>98% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level25_stat_text                      = Deals 1846 to 2769 Fire Damage<br>44% chance to Ignite enemies<br>98% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level25_stat1_id                        = spell_minimum_base_fire_damage
|level25_stat1_id                        = spell_minimum_base_fire_damage
Line 445: Line 470:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_cost_amounts                   = 28
 
|level26_cost1_amount                   = 28
|level26_stat_text                      = Deals 2046 to 3069 Fire Damage<br>45% chance to Ignite enemies<br>100% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level26_stat_text                      = Deals 2046 to 3069 Fire Damage<br>45% chance to Ignite enemies<br>100% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level26_stat1_id                        = spell_minimum_base_fire_damage
|level26_stat1_id                        = spell_minimum_base_fire_damage
Line 461: Line 487:
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_cost_amounts                   = 28
 
|level27_cost1_amount                   = 28
|level27_stat_text                      = Deals 2266 to 3399 Fire Damage<br>46% chance to Ignite enemies<br>102% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level27_stat_text                      = Deals 2266 to 3399 Fire Damage<br>46% chance to Ignite enemies<br>102% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level27_stat1_id                        = spell_minimum_base_fire_damage
|level27_stat1_id                        = spell_minimum_base_fire_damage
Line 477: Line 504:
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_cost_amounts                   = 29
 
|level28_cost1_amount                   = 29
|level28_stat_text                      = Deals 2509 to 3763 Fire Damage<br>47% chance to Ignite enemies<br>104% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level28_stat_text                      = Deals 2509 to 3763 Fire Damage<br>47% chance to Ignite enemies<br>104% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level28_stat1_id                        = spell_minimum_base_fire_damage
|level28_stat1_id                        = spell_minimum_base_fire_damage
Line 493: Line 521:
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_cost_amounts                   = 30
 
|level29_cost1_amount                   = 30
|level29_stat_text                      = Deals 2777 to 4165 Fire Damage<br>48% chance to Ignite enemies<br>106% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level29_stat_text                      = Deals 2777 to 4165 Fire Damage<br>48% chance to Ignite enemies<br>106% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level29_stat1_id                        = spell_minimum_base_fire_damage
|level29_stat1_id                        = spell_minimum_base_fire_damage
Line 509: Line 538:
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_cost_amounts                   = 30
 
|level30_cost1_amount                   = 30
|level30_stat_text                      = Deals 3072 to 4608 Fire Damage<br>49% chance to Ignite enemies<br>108% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level30_stat_text                      = Deals 3072 to 4608 Fire Damage<br>49% chance to Ignite enemies<br>108% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level30_stat1_id                        = spell_minimum_base_fire_damage
|level30_stat1_id                        = spell_minimum_base_fire_damage
Line 525: Line 555:
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_cost_amounts                   = 30
 
|level31_cost1_amount                   = 30
|level31_stat_text                      = Deals 3231 to 4846 Fire Damage<br>50% chance to Ignite enemies<br>109% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level31_stat_text                      = Deals 3231 to 4846 Fire Damage<br>50% chance to Ignite enemies<br>109% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level31_stat1_id                        = spell_minimum_base_fire_damage
|level31_stat1_id                        = spell_minimum_base_fire_damage
Line 541: Line 572:
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_cost_amounts                   = 31
 
|level32_cost1_amount                   = 31
|level32_stat_text                      = Deals 3397 to 5095 Fire Damage<br>51% chance to Ignite enemies<br>110% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level32_stat_text                      = Deals 3397 to 5095 Fire Damage<br>51% chance to Ignite enemies<br>110% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level32_stat1_id                        = spell_minimum_base_fire_damage
|level32_stat1_id                        = spell_minimum_base_fire_damage
Line 557: Line 589:
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_cost_amounts                   = 31
 
|level33_cost1_amount                   = 31
|level33_stat_text                      = Deals 3572 to 5358 Fire Damage<br>52% chance to Ignite enemies<br>111% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level33_stat_text                      = Deals 3572 to 5358 Fire Damage<br>52% chance to Ignite enemies<br>111% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level33_stat1_id                        = spell_minimum_base_fire_damage
|level33_stat1_id                        = spell_minimum_base_fire_damage
Line 573: Line 606:
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_cost_amounts                   = 31
 
|level34_cost1_amount                   = 31
|level34_stat_text                      = Deals 3755 to 5633 Fire Damage<br>53% chance to Ignite enemies<br>112% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level34_stat_text                      = Deals 3755 to 5633 Fire Damage<br>53% chance to Ignite enemies<br>112% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level34_stat1_id                        = spell_minimum_base_fire_damage
|level34_stat1_id                        = spell_minimum_base_fire_damage
Line 589: Line 623:
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_cost_amounts                   = 31
 
|level35_cost1_amount                   = 31
|level35_stat_text                      = Deals 3947 to 5921 Fire Damage<br>54% chance to Ignite enemies<br>113% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level35_stat_text                      = Deals 3947 to 5921 Fire Damage<br>54% chance to Ignite enemies<br>113% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level35_stat1_id                        = spell_minimum_base_fire_damage
|level35_stat1_id                        = spell_minimum_base_fire_damage
Line 605: Line 640:
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_cost_amounts                   = 32
 
|level36_cost1_amount                   = 32
|level36_stat_text                      = Deals 4149 to 6224 Fire Damage<br>55% chance to Ignite enemies<br>114% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level36_stat_text                      = Deals 4149 to 6224 Fire Damage<br>55% chance to Ignite enemies<br>114% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level36_stat1_id                        = spell_minimum_base_fire_damage
|level36_stat1_id                        = spell_minimum_base_fire_damage
Line 621: Line 657:
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_cost_amounts                   = 32
 
|level37_cost1_amount                   = 32
|level37_stat_text                      = Deals 4361 to 6542 Fire Damage<br>56% chance to Ignite enemies<br>115% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level37_stat_text                      = Deals 4361 to 6542 Fire Damage<br>56% chance to Ignite enemies<br>115% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level37_stat1_id                        = spell_minimum_base_fire_damage
|level37_stat1_id                        = spell_minimum_base_fire_damage
Line 637: Line 674:
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_cost_amounts                   = 32
 
|level38_cost1_amount                   = 32
|level38_stat_text                      = Deals 4583 to 6875 Fire Damage<br>57% chance to Ignite enemies<br>116% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level38_stat_text                      = Deals 4583 to 6875 Fire Damage<br>57% chance to Ignite enemies<br>116% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level38_stat1_id                        = spell_minimum_base_fire_damage
|level38_stat1_id                        = spell_minimum_base_fire_damage
Line 653: Line 691:
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_cost_amounts                   = 33
 
|level39_cost1_amount                   = 33
|level39_stat_text                      = Deals 4816 to 7224 Fire Damage<br>58% chance to Ignite enemies<br>117% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level39_stat_text                      = Deals 4816 to 7224 Fire Damage<br>58% chance to Ignite enemies<br>117% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level39_stat1_id                        = spell_minimum_base_fire_damage
|level39_stat1_id                        = spell_minimum_base_fire_damage
Line 669: Line 708:
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_cost_amounts                   = 33
 
|level40_cost1_amount                   = 33
|level40_stat_text                      = Deals 5061 to 7591 Fire Damage<br>59% chance to Ignite enemies<br>118% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level40_stat_text                      = Deals 5061 to 7591 Fire Damage<br>59% chance to Ignite enemies<br>118% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level40_stat1_id                        = spell_minimum_base_fire_damage
|level40_stat1_id                        = spell_minimum_base_fire_damage
Line 724: Line 764:
|level20_experience                      = 342051651
|level20_experience                      = 342051651
|level21_intelligence_requirement        = 159
|level21_intelligence_requirement        = 159
|inventory_icon                          = Fireball
|radius                                  = 9
|radius                                  = 9
|quest_reward1_type                      = vendor
|quest_reward1_type                      = vendor

Revision as of 13:57, 14 October 2021

FireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
AoE Radius: 9
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius

Additional Effects From 1-20% Quality:
1% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect
3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite
0.25% chance to Debilitate Enemies for 1 second on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFireball

For the Vaal-themed counterpart, see Vaal Fireball.

Fireball is a spell that fires a projectile, dealing fire damage with an increased chance to Ignite.

Skill functions and interactions

  • Area of Effect: The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all AoE increases, with a base radius of 9.[1] Full spell damage is done to any enemy in range of the explosion.
  • Pierce, Chain, Fork: Enemies hit by a projectile that pierces, chains, or forks will take full damage from the hit, but the projectile will not explode until it hits an enemy and does not pierce, chain, or fork, or hits a wall.
  • Shotgunning: Each enemy can only be hit directly by one projectile per cast. However, if an enemy is in range of the explosion effect of more than one projectile from the same cast, and those projectiles each exploded on different enemies or a wall, it will take full damage from each explosion.
  • Can be used in left mouse button slot to cast and move.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Fire
Damage
Ignite
Chance
More
Ignite
Damage
RadiusExp.Total Exp.
11069 to 14N/AN/AN/A00
220610 to 16N/AN/AN/A7070
3416713 to 20N/AN/AN/A308378
4722819 to 28N/AN/AN/A15541932
51131928 to 42N/AN/AN/A66678599
616411043 to 65N/AN/AN/A2604734646
720501160 to 91N/AN/AN/A4972584371
824581283 to 124N/AN/AN/A95714180085
9286713111 to 167N/AN/AN/A169595349680
10327514148 to 222N/AN/AN/A283759633439
11368315195 to 292N/AN/AN/A4539961087435
12409216255 to 383N/AN/AN/A7031281790563
134410018332 to 498N/AN/AN/A10612232851786
144810919429 to 643N/AN/AN/A20658704917656
155211720552 to 828N/AN/AN/A25071107424766
165612521707 to 1061N/AN/AN/A579893613223702
176013422903 to 1354N/AN/AN/A1508391928307621
1864142231149 to 1723N/AN/AN/A2779273556100356
1967148241374 to 2061N/AN/AN/A4386973999970095
2070155251640 to 2460N/AN/AN/A242081556342051651
2172159251845 to 2767N/AN/AN/AN/AN/A
2274N/A262073 to 3110N/AN/AN/AN/AN/A
2376N/A262328 to 3493N/AN/AN/AN/AN/A
2478N/A272614 to 3921N/AN/AN/AN/AN/A
2580N/A272933 to 4400N/AN/AN/AN/AN/A
2682N/A283289 to 4934N/AN/AN/AN/AN/A
2784N/A283687 to 5531N/AN/AN/AN/AN/A
2886N/A294131 to 6197N/AN/AN/AN/AN/A
2988N/A304627 to 6940N/AN/AN/AN/AN/A
3090N/A305180 to 7770N/AN/AN/AN/AN/A
3191N/A305480 to 8219N/AN/AN/AN/AN/A
3292N/A315796 to 8694N/AN/AN/AN/AN/A
3393N/A316131 to 9196N/AN/AN/AN/AN/A
3494N/A316484 to 9726N/AN/AN/AN/AN/A
3595N/A316856 to 10285N/AN/AN/AN/AN/A
3696N/A327250 to 10875N/AN/AN/AN/AN/A
3797N/A327665 to 11498N/AN/AN/AN/AN/A
3898N/A328104 to 12156N/AN/AN/AN/AN/A
3999N/A338567 to 12850N/AN/AN/AN/AN/A
40100N/A339055 to 13583N/AN/AN/AN/AN/A

Item acquisition

Fireball can drop anywhere.

Recipes

Fireball can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

In addition, Fireball is the starting skill gem for Witch. It drops after killing the first monster of the game, Hungry Corpse.

Threshold jewels

The following threshold jewels augment Fireball:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Rolling FlamesRolling Flames
Cobalt Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
From north to south the sea of fire swept,
Rolling waves of gorging flame,
Growing taller and hungrier,
With every land they consumed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Medium(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
0

Related helmet enchantments

The following helmet enchantments affect Fireball.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Fireball Cast Speed 166Merciless Labyrinth8% increased Fireball Cast Speedhelmet 100
Enchantment Fireball Cast Speed 275Eternal Labyrinth12% increased Fireball Cast Speedhelmet 100
Enchantment Fireball Damage 166Merciless Labyrinth25% increased Fireball Damagehelmet 100
Enchantment Fireball Damage 275Eternal Labyrinth40% increased Fireball Damagehelmet 100
Enchantment Fireball Ignite Chance 166Merciless LabyrinthFireball has +20% chance to Ignitehelmet 100
Enchantment Fireball Ignite Chance 275Eternal LabyrinthFireball has +30% chance to Ignitehelmet 100

Alternate skill effects

Fireball has the following alternate skill effects:

ItemEffect(s)
Direblade Fireball EffectDireblade Fireball EffectSkill Gem EffectYour Fireball becomes a Direblade Effect.Your Fireball becomes a Direblade Effect.
Dragon Fireball EffectDragon Fireball EffectSkill Gem EffectYour Fireball becomes a flaming dragon whelp skeleton that explodes on impactYour Fireball becomes a flaming dragon whelp skeleton that explodes on impact
Oblivion Fireball EffectOblivion Fireball EffectSkill Gem EffectYour Fireball becomes an Oblivion Effect.Your Fireball becomes an Oblivion Effect.
Stygian Fireball EffectStygian Fireball EffectSkill Gem EffectYour Fireball becomes a Stygian Effect.Your Fireball becomes a Stygian Effect.

Monsters

Monsters using this skill:

  • Goatman Fire-raiser
  • Flame Sentinel + Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
    Icon: l
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage
    Supported Skills fire 2 additional Projectiles

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Solar Guard

Version history

Version Changes
3.11.0
  • Now has an added Damage effectiveness of 240% (from 180%).
  • No longer gains additional explosion radius as the gem levels up.
  • Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
  • Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).
3.6.0
  • Mana Cost at gem level 20 is now 25 (was 26).
  • Now deals 9 to 14 Fire damage at gem level 1 (from 7 to 10) and 1095 to 1643 Fire damage at level 20 (from 890 to 1335).
  • Now has an added damage effectiveness of 180% (from 160%).
3.3.0
  • Now deals 7-10 fire damage at gem level 1 (same as previously), up to 890 to 1335 fire damage at gem level 20 (up from 739-1109).
  • Now has a cast time of 0.75 seconds (down from 0.85 seconds).
  • Now gains up to +4 to the explosion's radius at gem level 20 (up from +3).
  • Now has an added damage effectiveness of 160% (up from 100%).
  • Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.
2.6.0
  • Fireball gains 1 additional unit of radius every 6 levels.
  • No longer gain increased area of effect radius.
2.4.0
  • 50% more damage at gem level 20.
2.0.0
  • Damage increased by 15%. It now has a base chance to ignite. Its projectile speed has been increased by 30%.
1.1.0
  • Increased the damage of Fireball at low and high levels.
1.0.4
  • The area of effect has been increased by 12%. Damage has been increased at all levels (by around 20% at level one and around 23% at level 15).
0.10.0
  • Damage progression increased - now 14% increased by level 15.
0.9.12s
  • Damage progression increased. By skill level 15, it's doing 16% more damage than before.
0.9.7b
  • Increased the damage at higher levels.
0.9.7
  • The damage has been increased.
0.9.6
  • Increased the damage.
0.9.5g
0.9.3c
  • Reduced damage by 5%.
0.9.2
  • Fireball splash damage is now centered on the monster itself,
    rather than the point of impact (which was in front of the monster).
  • Increased Fireball's splash Area of Effect.
  • Increased its damage by 23%.
0.7.1
  • Slightly increased Fireball mana cost and reduced its damage
0.6.13
  • Major fix to projectile/fireball code (fixed crashes and strange behaviour)

References

ru:Огненный шар