Pierce

From Path of Exile Wiki
(Redirected from Piercing)
Jump to navigation Jump to search
This page is about the projectile behavior. For the support gem, see Pierce Support.

Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory.

Mechanics

Only one projectile behaviour can be applied each time a projectile hits a target. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward other monsters, then pierce to its maximum number of pierces, then fork, and only then would it be able to chain to its maximum number of chains before finally returning.

The number of times a projectile can pierce is equal to the sum of all Projectiles Pierce x additional Targets modifiers. If a projectile is an arrow, Arrows Pierce x additional Targets modifiers are included in the sum. The Projectiles Pierce all Targets modifier built in to Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.60 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
allow projectiles to pierce an unlimited number of times. The Arrows Pierce all Targets modifier found on InfractemInfractem
Decimation Bow
Bow
Physical Damage: (117.3-142.2) to (258.4-289.8)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Mark us with mercy, then press on with care,
Execute us steadily, notch away at our despair.
functions the same way for arrow projectiles.

It is possible to disable "Projectiles Pierce all Targets" behaviour on skills via SnakepitSnakepit
Sapphire Ring
Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
They wrap around you until your blood turns as cold as theirs.
, allowing for modification with Fork/Chain/Return.

Projectiles apply their on-hit effects to each target they pierce or otherwise hit. For example, Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (31.2-1509.4) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life

Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
will apply its debuff to each target a projectile hits. Skills such as Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Chills Enemies as though dealing (100-195)% more Damage

Additional Effects From 1-20% Quality:
(3-60)% increased Area of Effect angle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Kinetic BlastKinetic BlastAttack, Projectile, AoE
Level: (1-20)
Cost: (15-16) Mana
Attack Damage: (140-155)% of base
Effectiveness of Added Damage: (140-155)%
AoE Radius: 14
Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Creates 4 explosions
35% less Area Damage

Additional Effects From 1-20% Quality:
Creates (0.05-1) explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
apply their on-hit area damage effects each time a projectile pierces or otherwise hits a target. The explosion behaviour of some projectiles, such as FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
AoE Radius: 9
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 844
AoE Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
Base duration is 5.00 seconds
Deals (18.4-2225.7) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 1.5 metres
Base secondary radius is 1.8 metres
Can have up to 10 Chilling Areas

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, is not an on-hit effect and occurs only when a projectile ceases to exist.

Skill gems

Related base stats

GemStr.Dex.Int.Required level
Lancing Steel of SprayingLancing Steel of SprayingAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (160-220)% of base
Effectiveness of Added Damage: (160-220)%
Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets
(20-113) to (30-169) Added Attack Physical Damage
Fires (6-10) Projectiles
Hits after the first on each Enemy deal 90% less Damage

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
AoE Radius: 24
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Rain of Arrows of ArtilleryRain of Arrows of ArtilleryAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (36-45)% of base
Effectiveness of Added Damage: (36-45)%
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.Fires (18-22) Arrows

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Rain of Arrows of SaturationRain of Arrows of SaturationAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (25-35)% of base
Effectiveness of Added Damage: (25-35)%
Requires Level 12Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (27-33) Arrows

Additional Effects From 1-20% Quality:
Fires +(0.4-8) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Level: (1-20)
Cost: (4-5) Mana
Attack Speed: 190% of base
Attack Damage: (30-40)% of base
Effectiveness of Added Damage: (30-40)%
Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
150% more Damage with Hits and Ailments per Stage
Maximum 5 Stages
Leaves 1 Spore Pod per Stage
Each Spore Pod fires 9 Thorn Arrows
Thorn Arrows deal 50% less Damage

Additional Effects From 1-20% Quality:
Each Spore Pod fires +(0.1-2) Thorn Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Scourge Arrow of MenaceScourge Arrow of MenaceAttack, Projectile, Chaos, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 80% of base
Attack Damage: (90-125)% of base
Effectiveness of Added Damage: (90-125)%
Requires Level 28Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.Arrows Pierce all Targets
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
Each Arrow leaves 1 Spore Pod
Each Spore Pod fires 5 Thorn Arrows
Thorn Arrows deal 50% less Damage

Additional Effects From 1-20% Quality:
Each Spore Pod fires +(0.05-1) Thorn Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Attack Damage: (100-145)% of base
Effectiveness of Added Damage: (100-145)%
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
+(2-3) to maximum number of Summoned Totems
Totem lasts 8 seconds
Summons a Ballista Totem which uses this Skill

Additional Effects From 1-20% Quality:
(0.25-5)% increased Attack Speed per maximum Totem
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Storm RainStorm RainAttack, AoE, Lightning, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (46-58)% of base
Effectiveness of Added Damage: (46-58)%
Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage
Arrows fire Beams every (0.50-0.41) seconds
Maximum 100 Arrows in the ground
Each Arrow can fire 4 Beams

Additional Effects From 1-20% Quality:
Each Arrow can fire +(0.05-1) Beams
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Storm Rain of the ConduitStorm Rain of the ConduitAttack, AoE, Lightning, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (65-90)% of base
Effectiveness of Added Damage: (65-90)%
Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.50% of Physical Damage Converted to Lightning Damage
Arrows fire Beams every (0.50-0.41) seconds
Maximum 10 Arrows in the ground
Each Arrow can fire 4 Beams

Additional Effects From 1-20% Quality:
Each Arrow can fire +(0.05-1) Beams
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Storm Rain of the FenceStorm Rain of the FenceAttack, AoE, Lightning, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (110-170)% of base
Effectiveness of Added Damage: (110-170)%
Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage
50% reduced Enemy Stun Threshold
Modifiers to number of Projectiles do not apply to this Skill
Arrows fire Beams every 0.20 seconds
Maximum 2 Arrows in the ground
Each Arrow can fire 14 Beams

Additional Effects From 1-20% Quality:
Each Arrow can fire +(0.1-2) Beams
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
Base duration is 1.00 seconds
Fires 5 Arrows
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Toxic Rain of SporeburstToxic Rain of SporeburstAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (60-85)% of base
Effectiveness of Added Damage: (60-85)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.Base duration is 1.00 seconds
(8-113) to (12-169) Added Chaos Damage
Fires 5 Arrows
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Toxic Rain of WitheringToxic Rain of WitheringAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
Base duration is 0.40 seconds
Fires 5 Arrows
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod inflicts 1 Withered Debuff on nearby Enemies

Additional Effects From 1-20% Quality:
Base duration is (0.005-0.1) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
Projectiles Pierce all Targets
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed

Additional Effects From 1-20% Quality:
Corpses Spawned have (1.5-30)% increased Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes10
Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Ignite
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Vaal Caustic ArrowVaal Caustic ArrowAttack, Projectile, AoE, Duration, Chaos, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Projectiles Pierce all Targets
Deals (21.1-4622.5) Base Chaos Damage per second
Base duration is 6.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
60% of Physical Damage Converted to Chaos Damage
Can't be Evaded

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Vaal Lightning ArrowVaal Lightning ArrowAttack, AoE, Projectile, Lightning, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (62-78)% of base
Effectiveness of Added Damage: (62-78)%
Requires Level 12Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Projectiles Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 5 Arrows
Fires Projectiles sequentially
Projectiles change direction 9 times
Projectiles can Hit targets each time they change direction
Modifiers which would cause Projectiles to Fork or
Chain instead cause them to change direction additional times
Hits up to 3 additional enemies near the target
Projectiles cannot Split

Additional Effects From 1-20% Quality:
Hits up to +(0.1-2) additional enemies near the target
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Vaal Rain of ArrowsVaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 5 sec
Attack Damage: (80-100)% of base
Effectiveness of Added Damage: (80-100)%
Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows
Fires 4 additional sequences of arrows
Can't be Evaded
Maim on Hit
150% increased Effect of Maim

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana
Attack Damage: (130-240)% of base
Effectiveness of Added Damage: (130-240)%
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Hits treat Enemy Monster Elemental Resistance values as inverted

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Essence Drain of WickednessEssence Drain of WickednessSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 310%
Requires Level 12Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.Deals (20-1409) to (30-2133) Chaos Damage
Projectiles Pierce all Targets
Deals (23.4-1129.3) Base Chaos Damage per second
Base duration is 1.90 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life

Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
FrostboltFrostboltSpell, Projectile, Cold
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 360%
Projectile Speed: 375
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage
Projectiles Pierce all Targets

Additional Effects From 1-20% Quality:
(1-20)% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
Lightning Trap of SparkingLightning Trap of SparkingTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 285%
Requires Level 12Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (19-791) to (56-2374) Lightning Damage
Projectiles can Chain when colliding with terrain
Projectiles Pierce all Targets
Trap lasts 4 seconds
Fires 5 Projectiles
20% chance to Shock enemies
Chains +2 Times
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.60 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
Soulrend of the SpiralSoulrend of the SpiralChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (34-64) Mana
Cast Time: 0.90 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.50 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires 5 Projectiles in a spiral

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Base duration is 4.00 seconds
Fires 9 Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Shocked Ground causes 15% increased Damage taken

Additional Effects From 1-20% Quality:
Shocked Ground causes (0.25-5)% increased Damage taken
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Projectile Speed: 750
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Fires 3 Projectiles
Summons a Totem which uses this Skill
50% of Physical Damage Converted to Fire Damage
Consecrated Ground grants Immunity to Curses to you and Allies

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes4
Holy Flame Totem of IreHoly Flame Totem of IreTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Summons a Totem which uses this Skill
Modifiers to number of Projectiles do not apply to this Skill
50% of Physical Damage Converted to Fire Damage
(50-88)% more Projectile Speed
Consecrated Ground grants Immunity to Curses to you and Allies

Additional Effects From 1-20% Quality:
(2-40)% more Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes4

Related quality stats

GemStr.Dex.Int.Required level
Spectral HelixSpectral HelixAttack, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 110% of base
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Spirals through 4.25 rotations

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A12
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1
Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (160-240)% of base
Effectiveness of Added Damage: (160-240)%
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1
Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 110% of base
Attack Damage: (70-110)% of base
Effectiveness of Added Damage: (70-110)%
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals
Can't be Evaded

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1

Support gems

Related base stats

GemStr.Dex.Int.Required level
Pierce SupportPierce SupportSupport, Projectile
Icon: p
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 4Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional Targets
Supported Skills deal (0-19)% more Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A4
Returning Projectiles SupportReturning Projectiles SupportSupport, Projectile
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports projectile skills.Projectiles from Supported Skills Return to you
Projectiles from Supported Skills deal (70-61)% less Damage with Hits and Ailments while Returning
Projectiles from Supported Skills Pierce all Targets while Returning

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Projectile Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38

Related quality stats

There are currently no support gems that have quality stats related to pierce.

Base items

The following base items are related to pierce:

ItemRequired levelStats
Horned TalismanHorned TalismanTalisman Tier: 2Projectiles Pierce 2 additional TargetsCorruptedThe Empire hides lies and falsehoods
Behind a mask of politeness and civility.
The First Ones teach us to look through the lies,
And that no beast can truly cover their tracks.
- The Wolven King
1Projectiles Pierce 2 additional TargetsCorrupted
Penetrating Arrow QuiverPenetrating Arrow QuiverRequires Level 25Arrows Pierce an additional Target25Arrows Pierce an additional Target

Unique items

The following unique items are related to pierce:

Extra targets pierced

ItemBase ItemRequired levelStats
GiantsbaneGiantsbane
Bronze Gauntlets
Armour: (138-192)Requires Level 23, 36 Str+(30-40) to Strength
Adds (5-8) to (12-16) Physical Damage to Attacks
(80-100)% increased Armour
Iron Grip
10% reduced Attack Speed
Arrows Pierce 2 additional Targets
The monstrous men of yore used bows, they were just bigger.
Bronze Gauntlets23+(30-40) to Strength
Adds (5-8) to (12-16) Physical Damage to Attacks
(80-100)% increased Armour
Iron Grip
10% reduced Attack Speed
Arrows Pierce 2 additional Targets
DrillneckDrillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
Penetrating Arrow Quiver36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
InfractemInfractem
Decimation Bow
Bow
Physical Damage: (117.3-142.2) to (258.4-289.8)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Mark us with mercy, then press on with care,
Execute us steadily, notch away at our despair.
Decimation Bow53(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
VoidwalkerVoidwalker
Murder Boots
Evasion: (444-596)
Energy Shield: (43-58)
Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
Step into the void
and experience true freedom.
Murder Boots69+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints

Other interactions

ItemBase ItemRequired levelStats
DrillneckDrillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
Penetrating Arrow Quiver36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
Greatwolf Talisman52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorrupted
Xoph's InceptionXoph's Inception
Citadel Bow
Bow
Physical Damage: (93.6-104.4) to (374.4-417.6)
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Requires Level 58, 185 Dex(160-190)% increased Physical Damage
Gain (200-300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
Upon the red pyre we are born.

This item can be transformed with a Blessing of Xoph
Citadel Bow58(160-190)% increased Physical Damage
Gain (200-300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
Lioneye's VisionLioneye's Vision
Crusader Plate
Armour: (1803-2418)
Movement Speed: -5%
Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce
(200-250)% increased Armour
+(60-100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
+160 Dexterity Requirement
Enemy Projectiles Pierce you
"The Virtue Gems are a gift from the land,
our land, and we will not let our gifts
be destroyed by savages."
- Marceus Lioneye
Crusader Plate59Socketed Gems are Supported by Level 15 Pierce
(200-250)% increased Armour
+(60-100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
+160 Dexterity Requirement
Enemy Projectiles Pierce you
Reach of the CouncilReach of the Council
Spine Bow
Bow
Physical Damage: (72-94.5) to (240-306.25)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.57)
Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
(50-75)% increased Physical Damage
Adds (10-16) to (45-60) Physical Damage
(8-12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
We stand together. We strike together.
Spine Bow64Socketed Gems are Supported by Level 20 Greater Volley
(50-75)% increased Physical Damage
Adds (10-16) to (45-60) Physical Damage
(8-12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
SlivertongueSlivertongue
Harbinger Bow
Bow
Physical Damage: (130-145) to (353-373)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage
(150-200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
A hundred blind heads, each seeking the taste of prey on the air.
Harbinger Bow68(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage
(150-200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
SnakepitSnakepit
Sapphire Ring
Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
They wrap around you until your blood turns as cold as theirs.
Sapphire Ring68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
Vorana's MarchVorana's March
Runic Sabatons
Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
In their hour of desperate need, the Knights of the Sun
called out for aid... and the Black Scythe answered.
Runic Sabatons69Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
Summoned Arbalists have (30-40)% increased Attack Speed
Summoned Arbalists' Projectiles Chain +2 times
Summoned Arbalists' Attacks have (40-60)% chance to inflict Bleeding
Summoned Arbalists have (10-20)% chance to Crush on Hit
Summoned Arbalists have (25-35)% chance to deal Double Damage
Summoned Arbalists have (15-25)% chance to Freeze, Shock, and Ignite
Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit
Summoned Arbalists have (20-30)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists have (20-30)% chance to Maim for 4 seconds on Hit
Summoned Arbalists have (40-60)% chance to Poison
Summoned Arbalists have (20-30)% chance to Unnerve for 4 seconds on Hit
Summoned Arbalists fire (2-4) additional Projectiles
+1 to number of Summoned Arbalists
Summoned Arbalists' Projectiles Split into 3
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit
Summoned Arbalists Convert 100% of Physical Damage to Cold Damage
Summoned Arbalists have (10-20)% chance to Freeze
Summoned Arbalists Convert 100% of Physical Damage to Fire Damage
Summoned Arbalists have (10-20)% chance to Ignite
Summoned Arbalists Convert 100% of Physical Damage to Lightning Damage
Summoned Arbalists have (10-20)% chance to Shock
Summoned Arbalists' Projectiles Fork
Summoned Arbalists' Projectiles Pierce (2-4) additional Targets
The Hungry LoopThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
Unset Ring70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Behead
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrogance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodthirst
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Blaze
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Corrupting Cry
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cursed Ground
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Devour
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Divine Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Earthbreaker
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Eternal Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Flamewood
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Focused Ballista
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cruelty
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fresh Meat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Frigid Bond
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Guardian's Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hex Bloom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance to Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lifetap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Locus Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Manaforged Arrows
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mark On Hit
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Momentum
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Overcharge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pinpoint
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Critical Strike Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Prismatic Burst
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Returning Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Sacrifice
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Sadism
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spellblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swiftbrand
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trauma
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trinity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent Orders
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volatility
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks

Passive skills

Small passive skills

The following passive skills are related to pierce:

NameStats
Pierce
Projectiles Pierce an additional Target [1]
Piercing Shots
Projectiles Pierce 2 additional Targets [1]

Cluster Jewel passive skills

The following Cluster Jewel passive skills are related to pierce:

NameStats
Aerodynamics
10% increased Projectile Damage
10% increased Projectile Speed
Projectiles Pierce an additional Target [1]

Cluster Jewel keystone passive skills

The following Cluster Jewel keystone passive skills are related to pierce:

NameStats
Kineticism
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to pierce: No results found for the given query.

Version history

Version Changes
3.0.0
  • Pierce has been reworked. Items and skills that used to use or provide pierce chance now instead use or provide a number of pierces. Once a projectile has reached its pierce limit, it will not pierce further.

ru:Пронзание (механика)