Unique item variant
Many unique items can have several variants. These variants can be categorized into several categories, which also affect their generation and method of acquisition. It is possible for an item to both have basetype variants and modifier variants.
Basetype variant
Basetype variants share the same name but have a different base item type.
Item | Base Item | Stats | |||
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Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | 1 | (10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage | ||
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Crimson Jewel | 1 | (10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage | ||
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | (10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage | ||
Grand SpectrumGrand Spectrum Cobalt JewelLimited to: 3Minions have +10% to Critical Strike Multiplier per Grand SpectrumA mass of flesh writhing with savage fury.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | 1 | Minions have +10% to Critical Strike Multiplier per Grand Spectrum | ||
Grand SpectrumGrand Spectrum Cobalt JewelLimited to: 3+1 to Minimum Power Charges per Grand SpectrumA mind that never quiets.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | 1 | +1 to Minimum Power Charges per Grand Spectrum | ||
Grand SpectrumGrand Spectrum Viridian JewelLimited to: 312% chance to Avoid Elemental Ailments per Grand SpectrumA mountain fortress safe from the storm.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | 12% chance to Avoid Elemental Ailments per Grand Spectrum | ||
Grand SpectrumGrand Spectrum Viridian JewelLimited to: 3+1 to Minimum Frenzy Charges per Grand SpectrumA spirit that never rests.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | +1 to Minimum Frenzy Charges per Grand Spectrum | ||
Grand SpectrumGrand Spectrum Cobalt JewelLimited to: 325% increased Critical Strike Chance per Grand SpectrumThoughts that shimmer like light across the rain.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | 1 | 25% increased Critical Strike Chance per Grand Spectrum | ||
Grand SpectrumGrand Spectrum Crimson JewelLimited to: 3+1 to Minimum Endurance Charges per Grand SpectrumA body that never falters.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Crimson Jewel | 1 | +1 to Minimum Endurance Charges per Grand Spectrum | ||
Grand SpectrumGrand Spectrum Crimson JewelLimited to: 35% increased Maximum Life per Grand SpectrumA wellspring of vitality bubbling from within.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Crimson Jewel | 1 | 5% increased Maximum Life per Grand Spectrum | ||
Grand SpectrumGrand Spectrum Crimson JewelLimited to: 3+7% to all Elemental Resistances per Grand SpectrumSkin like steel tempered by bright flames.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Crimson Jewel | 1 | +7% to all Elemental Resistances per Grand Spectrum | ||
Grand SpectrumGrand Spectrum Viridian JewelLimited to: 315% increased Elemental Damage per Grand SpectrumFists that strike like a falling tree.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Viridian Jewel | 1 | 15% increased Elemental Damage per Grand Spectrum | ||
The BeachheadThe Beachhead Harbinger MapMap Level: 72 Map Tier: 5 Item Quantity: +(40-60)% Item Rarity: +(40-60)%Area contains 6 additional HarbingersCorrupted Travel to this Map by using it in a personal Map Device. Maps can only be used once. | Harbinger Map | 1 | Area contains 6 additional HarbingersCorrupted | ||
The BeachheadThe Beachhead Harbinger MapMap Level: 77 Map Tier: 10 Item Quantity: +(40-60)% Item Rarity: +(40-60)%Area contains 6 additional HarbingersCorrupted Travel to this Map by using it in a personal Map Device. Maps can only be used once. | Harbinger Map | 1 | Area contains 6 additional HarbingersCorrupted | ||
The BeachheadThe Beachhead Harbinger MapMap Level: 82 Map Tier: 15 Item Quantity: +(40-60)% Item Rarity: +(40-60)%Area contains 6 additional HarbingersCorrupted Travel to this Map by using it in a personal Map Device. Maps can only be used once. | Harbinger Map | 1 | Area contains 6 additional HarbingersCorrupted | ||
Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility. | Two-Stone Ring | 49 | +(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity
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Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence <Two Endurance Charge mods and one Power Charge Mod> or <One Endurance Charge mod and Two Power Charge Mods>History teaches humility. | Two-Stone Ring | 49 | +(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence
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Precursor's EmblemPrecursor's Emblem Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life <Three Endurance Charge mods>History teaches humility. | Ruby Ring | 49 | +(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life
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Precursor's EmblemPrecursor's Emblem Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. | Prismatic Ring | 49 | +(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life
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Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Dexterity and Intelligence <Two Frenzy Charge mods and one Power Charge Mod> or <One Frenzy Charge mod and Two Power Charge Mods>History teaches humility. | Two-Stone Ring | 49 | +(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Dexterity and Intelligence
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Precursor's EmblemPrecursor's Emblem Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life <Three Frenzy Charge mods>History teaches humility. | Sapphire Ring | 49 | +(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life
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Precursor's EmblemPrecursor's Emblem Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life <Three Power Charge mods>History teaches humility. | Topaz Ring | 49 | +(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life
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Doryani's DelusionDoryani's Delusion Sorcerer BootsEnergy Shield: (127-165)Requires Level 67, 123 Int(150-180)% increased Energy Shield +(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist | Sorcerer Boots | 67 | (150-180)% increased Energy Shield +(60-70) to maximum Life 30% increased Movement Speed
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Doryani's DelusionDoryani's Delusion Titan GreavesArmour: (482-611)Requires Level 68, 120 Str(100-120)% increased Armour +(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist | Titan Greaves | 68 | (100-120)% increased Armour +(60-70) to maximum Life 30% increased Movement Speed
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Doryani's DelusionDoryani's Delusion Slink BootsEvasion: (492-622)Requires Level 69, 120 Dex(100-120)% increased Evasion Rating +(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist | Slink Boots | 69 | (100-120)% increased Evasion Rating +(60-70) to maximum Life 30% increased Movement Speed
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Beacon of MadnessBeacon of Madness Two-Toned BootsEvasion: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning ResistancesGrants Level 1 Embrace Madness Skill (20-40)% increased Chaos Damage 30% increased Movement Speed All Damage inflicts Poison while affected by Glorious Madness Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos DamageNothing spreads as quickly as an idea. | Two-Toned Boots | 70 | +(8-12)% to Cold and Lightning ResistancesGrants Level 1 Embrace Madness Skill (20-40)% increased Chaos Damage 30% increased Movement Speed All Damage inflicts Poison while affected by Glorious Madness Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage | ||
Beacon of MadnessBeacon of Madness Two-Toned BootsArmour: (315-580) Evasion: (315-580)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill (150-300)% increased Armour and Evasion 30% increased Movement Speed 20% chance to deal Double Damage while affected by Glorious Madness +15 to maximum Fortification while affected by Glorious MadnessNothing spreads as quickly as an idea. | Two-Toned Boots | 70 | +(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill (150-300)% increased Armour and Evasion 30% increased Movement Speed 20% chance to deal Double Damage while affected by Glorious Madness +15 to maximum Fortification while affected by Glorious Madness | ||
Beacon of MadnessBeacon of Madness Two-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious MadnessNothing spreads as quickly as an idea. | Two-Toned Boots | 70 | +(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness |
Doryani's Delusion, Precursor's Emblem, and Grand Spectrum are both basetype variants and modifier variants.
Synthesised uniques and their fractured or regular (obtained via vendor recipe) versions are also considered basetype variants.
Non-unique basetype variant
Item | Stats | |
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Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Cold Damage from Hits taken as Fire DamageCorrupted |
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Cold Damage from Hits taken as Lightning DamageCorrupted |
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Fire Damage from Hits taken as Cold DamageCorrupted |
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Fire Damage from Hits taken as Lightning DamageCorrupted |
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Lightning Damage from Hits taken as Cold DamageCorrupted |
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Lightning Damage from Hits taken as Fire DamageCorrupted |
Monkey Paw TalismanMonkey Paw TalismanTalisman Tier: 310% chance to gain an Endurance Charge on KillCorruptedLook not upon me with fear, my men. Though I seem strange, even monstrous, were you to see with the eyes of your forebears, your hearts would be filled with wonder. - The Wolven King | 1 | 10% chance to gain an Endurance Charge on KillCorrupted |
Monkey Paw TalismanMonkey Paw TalismanTalisman Tier: 310% chance to gain a Frenzy Charge on KillCorruptedLook not upon me with fear, my men. Though I seem strange, even monstrous, were you to see with the eyes of your forebears, your hearts would be filled with wonder. - The Wolven King | 1 | 10% chance to gain a Frenzy Charge on KillCorrupted |
Monkey Paw TalismanMonkey Paw TalismanTalisman Tier: 310% chance to gain a Power Charge on KillCorruptedLook not upon me with fear, my men. Though I seem strange, even monstrous, were you to see with the eyes of your forebears, your hearts would be filled with wonder. - The Wolven King | 1 | 10% chance to gain a Power Charge on KillCorrupted |
Two-Stone RingTwo-Stone RingRequires Level 20+(12-16)% to Fire and Cold Resistances | 20 | +(12-16)% to Fire and Cold Resistances |
Two-Stone RingTwo-Stone RingRequires Level 20+(12-16)% to Fire and Lightning Resistances | 20 | +(12-16)% to Fire and Lightning Resistances |
Two-Stone RingTwo-Stone RingRequires Level 20+(12-16)% to Cold and Lightning Resistances | 20 | +(12-16)% to Cold and Lightning Resistances |
Two-Toned BootsTwo-Toned BootsEvasion: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances | 70 | +(8-12)% to Cold and Lightning Resistances |
Two-Toned BootsTwo-Toned BootsArmour: (126-145) Evasion: (126-145)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances | 70 | +(8-12)% to Fire and Cold Resistances |
Two-Toned BootsTwo-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances | 70 | +(8-12)% to Fire and Lightning Resistances |
Modifier variant
Modifier variants generate with distinct combinations of modifiers and cannot change between or reroll into other variants.
Pseudo-variant
Pseudo-variants are sets of items which are distinct and different in name, but are typically treated as variants of the same item.
Item | Stats | |
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Apex ModeApex Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.50 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds |
Forbidden FlameForbidden Flame Crimson JewelLimited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorruptedThe minds of those studied utterly by the Cleansing Fire continue to think and dream and beg for silence...Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorrupted |
Forbidden FleshForbidden Flesh Cobalt JewelLimited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorruptedThe bodies of those wholly subsumed by the Tangle continue to merge and mutate and cry out for release...Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorrupted |
Nadir ModeNadir Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.50 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds |
Ahkeli's MeadowAhkeli's Meadow Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeWhere once had stood a village, lay naught but splinters. Some had once been her home. Some had once been her creations. Some had once been her family.This item can be combined with a Mountain and Valley ring at a Vendor. | 49 | +(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
Ahkeli's MountainAhkeli's Mountain Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeFleeing the destruction set upon her home, the Clayshaper sought safety in the clouds of ash above.This item can be combined with a Meadow and Valley ring at a Vendor. | 49 | +(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
Ahkeli's ValleyAhkeli's Valley Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeThe river, once fertile and fresh, and flowing briskly to the sea, now stood, stained, at a standstill. Dammed by the coagulating dead.This item can be combined with a Meadow and Mountain ring at a Vendor. | 49 | +(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
Putembo's MeadowPutembo's Meadow Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeThe fields were silent but for the plucking of fruits, the rustling of leaves, and the breaking of stone. No slave dared to speak or look the passing king in the eye. No one... except Aul.This item can be combined with a Mountain and Valley ring at a Vendor. | 49 | +(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
Putembo's MountainPutembo's Mountain Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeHe surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings. But this pilgrimage to the peak was to be his last.This item can be combined with a Meadow and Valley ring at a Vendor. | 49 | +(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
Putembo's ValleyPutembo's Valley Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeWith no stone for rebuilding, each storm took its toll on the village. Huts eventually collapsed, their occupants injured or dead. Bodies were left by the river, to appease the gods. But the dead would not remain there.This item can be combined with a Meadow and Mountain ring at a Vendor. | 49 | +(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
Uzaza's MeadowUzaza's Meadow Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeCold winds blasted what little grew on the icy surface. The gifts of the land lay hidden deeper, and only patience and persistence would free them.This item can be combined with a Mountain and Valley ring at a Vendor. | 49 | +(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
Uzaza's MountainUzaza's Mountain Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeThe narrow path turned to rough rocks that led towards the sky. One last obstacle in a life-long journey to find a land they could call home.This item can be combined with a Meadow and Valley ring at a Vendor. | 49 | +(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
Uzaza's ValleyUzaza's Valley Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeSheltered beneath thick ice, the river ferried fat fish towards the sea. But the First King knew the river's secret, and the fish were not the only ones who grew fat.This item can be combined with a Meadow and Mountain ring at a Vendor. | 49 | +(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
Cowl of the CeraunophileCowl of the Ceraunophile Solaris CircletEnergy Shield: (96-122)Requires Level 59, 122 IntCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Energy Shield (55-50)% reduced Fire Resistance (55-50)% reduced Cold Resistance Lightning Resistance is 75%The villagers seared the blight with lightning, but it only forked into countless tendrils.This item can be anointed by Cassia | 59 | Can have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Energy Shield (55-50)% reduced Fire Resistance (55-50)% reduced Cold Resistance Lightning Resistance is 75% |
FlamesightFlamesight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Fire Resistance (30-40)% increased Elemental Damage (25-50)% chance to Scorch Enemies Cannot inflict IgniteSee creation as it was, aflame and frantic. | 59 | (240-280)% increased Energy Shield +(30-40)% to Fire Resistance (30-40)% increased Elemental Damage (25-50)% chance to Scorch Enemies Cannot inflict Ignite |
GalesightGalesight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Cold Resistance (30-40)% increased Elemental Damage (25-50)% chance to inflict Brittle Cannot inflict Freeze or ChillSee creation as it will be, frozen and silent. | 59 | (240-280)% increased Energy Shield +(30-40)% to Cold Resistance (30-40)% increased Elemental Damage (25-50)% chance to inflict Brittle Cannot inflict Freeze or Chill |
ThundersightThundersight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Lightning Resistance (30-40)% increased Elemental Damage (25-50)% chance to Sap Enemies Cannot inflict ShockSee creation as it is, energetic and storming. | 59 | (240-280)% increased Energy Shield +(30-40)% to Lightning Resistance (30-40)% increased Elemental Damage (25-50)% chance to Sap Enemies Cannot inflict Shock |
Cowl of the CryophileCowl of the Cryophile Silken HoodEvasion: (553-685)Requires Level 60, 138 DexCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Evasion Rating (55-50)% reduced Fire Resistance Cold Resistance is 75% (55-50)% reduced Lightning ResistanceThe villagers seared the blight with cold, but it only bloomed countless spears.This item can be anointed by Cassia | 60 | Can have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Evasion Rating (55-50)% reduced Fire Resistance Cold Resistance is 75% (55-50)% reduced Lightning Resistance |
Cowl of the ThermophileCowl of the Thermophile Ezomyte BurgonetArmour: (553-685)Requires Level 60, 138 StrCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Armour Fire Resistance is 75% (55-50)% reduced Cold Resistance (55-50)% reduced Lightning ResistanceThe villagers seared the blight with fire, but it only spread like dancing flames.This item can be anointed by Cassia | 60 | Can have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Armour Fire Resistance is 75% (55-50)% reduced Cold Resistance (55-50)% reduced Lightning Resistance |
Agnerod EastAgnerod East Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning AilmentsOne for each corner of the great Vinktar Square. | 66 | +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments |
Agnerod NorthAgnerod North Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square. | 66 | +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning Resistance |
Agnerod SouthAgnerod South Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems +5% to maximum Lightning Resistance Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square. | 66 | +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems +5% to maximum Lightning Resistance Damage Penetrates 20% Lightning Resistance |
Agnerod WestAgnerod West Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage Adds (5-15) to (100-140) Lightning Damage to Spells +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square. | 66 | +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage Adds (5-15) to (100-140) Lightning Damage to Spells +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance |