Frenzy charge: Difference between revisions
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>Rhydarious m (→Source of maximum Frenzy Charges: Only +2 from items, can't wear two boots) |
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* {{il|Darkray Vectors}} (+1) | * {{il|Darkray Vectors}} (+1) | ||
The theoretical maximum frenzy charges is 10 (+3 base, +3 passives, + | The theoretical maximum frenzy charges is 10 (+3 base, +3 passives, +[[2]] items, +1 as Raider/Trickster). | ||
The unique items {{il|Pacifism}} and {{il|Ahn's Might}} decreases maximum frenzy charges by 1. | The unique items {{il|Pacifism}} and {{il|Ahn's Might}} decreases maximum frenzy charges by 1. |
Revision as of 15:43, 28 August 2017
{{#ask:
-Has subobject::Character Has stat id::~*frenzy_charge* Has stat id::!~*max* |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-}}
Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.
Source of Frenzy Charges
Skill Gems
- Blood Rage applies a buff that grants a chance to generate a frenzy charge on kill.
- Frenzy generates a frenzy charge on hit.
- Module Error: No skills found with q_where = skill.active_skill_name="Ice Bite Support" grants the linked skill a chance to generate a frenzy charge if it kills a frozen enemy.
- Module Error: Too many skills found with q_where = skill.active_skill_name="Poacher's Mark". Please choose only one of the following ids:
PoachersMarkTriggered - -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy and have no Mark (page)
PoachersMarkTriggeredtest - Base duration is (7.4-11.8) seconds, -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy (page) is a curse that causes enemies a chance to grant a frenzy charge when killed.
Passive Skills
- Charge on Kill and Overcharged grants a chance to generate a random type of charge on kill.
- Master Sapper grants a chance to generate a frenzy charge when your trap is triggered by an enemy.
- These ascendancy class skills grant a chance to generate frenzy charges:
- Ascendant's Raider (on kill)
- Gladiator's Outmatch and Outlast (on kill with main hand weapon)
- Raider's Way of the Poacher (on kill or on hit of a rare or unique enemy)
- Trickster's Swift Killer (on kill)
Items
- The following items grant a chance to generate a frenzy charge on kill:
- The Blood DanceThe Blood Dance
Sharkskin BootsEvasion: (145-171)Requires Level 44, 79 Dex+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
(20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints"Sharks thrash and swirl
To the pounding drum of their frenzied hearts
As they dance in the waters red."
-Lavianga, Guardian of the Karui Way - Daresso's PassionDaresso's Passion
EstocOne Handed Sword
Physical Damage: (51-59) to (90-100)
Elemental Damage: (30-38) to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 1.4 metresRequires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy ChargesIt doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground. - Rigwald's CommandRigwald's Command
Midnight BladeOne Handed Sword
Physical Damage: (95-115) to (249-279)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metresRequires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
+(350-400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an AxeFear not death. Turn to him, face him.
And smile as he sinks his teeth
into the throats of our oppressors. - Victario's AcuityVictario's Acuity
Turquoise AmuletRequires Level 16+(16-24) to Dexterity and Intelligence+(30-40)% to Lightning Resistance
+(8-10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge"Grind your words into sharp thoughts.
Grind your thoughts into the sharpest of deeds."
- Victario, the People's Poet - Touch of AnguishTouch of Anguish
Imperial ClawClaw
Physical Damage: (65-75) to (195-215)
Critical Strike Chance: (7.80-8.40)%
Attacks per Second: 1.60
Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.
- The Blood DanceThe Blood Dance
- Oro's SacrificeOro's Sacrifice
Infernal SwordTwo Hand Sword
Elemental Damage: (425-475) to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name
will burn in the minds of men forever. generates a frenzy charge when an enemy is ignited by an attack. - Doedre's ElixirDoedre's Elixir
Greater Mana FlaskRecovers 120 Mana over 4.00 Seconds
Consumes (31-36) of 36 Charges on useRequires Level 12(250-300)% increased Charges per use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1-3) Power Charges on use
Gain (1-3) Frenzy Charges on use
Gain (1-3) Endurance Charges on useDoedre Darktongue knew the Way of the Thaumaturge.
In order to receive, one must give... without hesitation.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. grants a frenzy charge when consumed. - The Red TrailThe Red Trail
Titan GreavesArmour: (385-556)Requires Level 68, 120 Str(60-100)% increased Armour
+(60-100) to maximum Life
30% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore FootprintsWe leave a trail, that we may know
where never we will return. generates a frenzy charge on hit while you are bleeding. - Shackles of the WretchedShackles of the Wretched
Chain GlovesArmour: (14-20)
Energy Shield: (4-6)Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity. grants frenzy charges to nearby allies when the user is killed. - SurgebindersSurgebinders
Dragonscale GauntletsArmour: (229-291)
Evasion: (229-291)Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on HitYour lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises! grants a chance to steal a frenzy charge from an enemy on hit. - Terminus EstTerminus Est
Tiger SwordTwo Hand Sword
Physical Damage: (151.2-172.8) to (249.2-284.8)
Critical Strike Chance: (7.50-8.75)%
Attacks per Second: 1.68
Weapon Range: 1.3 metresRequires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(180-220)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical StrikeHis final sensation was of the executioner's blade.
It was not cold, instead warm and reassuring,
murmuring a promise of better times ahead.
Smiling, he returned death's embrace. generates a frenzy charge on critical strike. - Victario's CharityVictario's Charity
Laminated Kite ShieldChance to Block: 24%
Armour: (113-133)
Energy Shield: (23-27)
Movement Speed: -3%Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life
+(20-30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on HitA man's life is the greatest gift he can give. grants a chance to give nearby allies a frenzy charge when you hit an enemy. - The Warden's BrandThe Warden's Brand
Iron RingRequires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy"I don't always have a flame handy
when a fresh delinquent walks through our gates."
- Brutus, Warden of Axiom grants a chance to generate a frenzy charge when you stun an enemy. - TulfallTulfall
Opal WandWand
Physical Damage: 35-65
Critical Strike Chance: 7.00%
Attacks per Second: 1.30Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power ChargesWe fracture and splinter.
We pierce our sides.
But in the great freeze we are forged anew. grants a frenzy charge upon reaching maximum power charges. All power charges are then lost. - The Green DreamThe Green Dream
Viridian JewelLimited to: 1
Radius: LargeGain (6-10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on KillWe climb like vines up Chayula's arms,
reaching into the world that should be ours.
This item can be transformed with a Blessing of ChayulaPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants a chance to gain a frenzy charge on kill, provided cold or elemental resistance passives have been allocated within its radius. - The Green NightmareThe Green Nightmare
Viridian JewelLimited to: 1Gain (6-10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its valueWe take root in the dirt
and strangle those who tread upon it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants a chance to gain a frenzy charge on kill, provided cold or elemental resistance passives have been allocated within its radius. - Weapon with Essence of HorrorEssence of HorrorStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 8 to 12 Added Cold Damage per Frenzy Charge
Amulet: (15-25)% chance to Crush on Hit
Ring: 4 to 7 Added Cold Damage per Frenzy Charge
Belt: Gain Alchemist's Genius when you use a FlaskRight click this item then left click a normal or rare item to apply it. mod has 16% chance to generate a frenzy charge, as well as a power charge and endurance charge, on kill.
Source of maximum Frenzy Charges
- Frenetic, Fervour, Savagery are passive skills that each grant +1 maximum frenzy charge.
- The Raider's notable skill Avatar of the Slaughter grants +1 maximum frenzy charge.
- The Trickster's notable skill Swift Killer grants +1 maximum frenzy charge.
- Corrupting an amulet or boots with a Vaal Orb can give the item a +1 Maximum Frenzy Charge as an implicit.
These unique items grant increased maximum frenzy charges:
- Darkray VectorsDarkray Vectors
Dragonscale BootsArmour: (169-236)
Evasion: (169-236)Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend (+1)
The theoretical maximum frenzy charges is 10 (+3 base, +3 passives, +2 items, +1 as Raider/Trickster).
The unique items PacifismPacifism
Viridian Jewel-1 to Maximum Frenzy ChargesCorrupted"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Ahn's MightAhn's Might
Midnight BladeOne Handed Sword
Physical Damage: (115-150) to (249-304)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metresRequires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges"Impossibly heavy, yet the ancient edge is keen as any modern blade.
A reminder that, in the end, when we lie in the bellies of worms,
it is what we make that makes us."
- Icius Perandus, Antiquities Collection, Item 47 decreases maximum frenzy charges by 1.
Consume Charges
- Discharge consumes frenzy charges to deal additional cold damage.
- Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
BreachFlickerStrike - N/A (page)
BreachFlickerStrikeChayula - N/A (page) can be used to consume a charge to bypass its cooldown. - Phase Run consumes frenzy charges to increase buff duration.
- RotgutRotgut
Quicksilver FlaskLasts (7.80-9.00) Seconds
Consumes 30 of 60 Charges on use
40% increased Movement SpeedRequires Level 4050% chance to gain a Flask Charge when you deal a Critical Strike
(30-50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge consumed on useRancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. removes all frenzy charges and grants 2 seconds of Onslaught per frenzy charge consumed.
Unique items
Passive skills
There are passive skill nodes that provide bonuses to frenzy charges.
Ascendancy passive skills
There are Ascendancy passive skills that affect frenzy charges.
Template:Ascendancy passive table
Effects on monsters and minions
The effects of frenzy charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have frenzy charges (but will benefit from the player's own frenzy charges). {{#ask:
-Has subobject::Monster Has stat id::~*frenzy_charge* |?Has stat text= |mainlabel=- |format=ul |sort=Has stat text
}}
Version history
Version | Changes |
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2.0.0 |
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