Raise Zombie of Falling: Difference between revisions

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{{Base item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
|name                                    = Raise Zombie of Falling
|name                                    = Raise Zombie of Falling
Line 8: Line 8:
|tags                                    = up_to_level_2_gem, up_to_level_8_gem, gem, default
|tags                                    = up_to_level_2_gem, up_to_level_8_gem, gem, default
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|base_metadata_id                        = Metadata/Items/Gems/SkillGemRaiseZombie
|base_item_id                            = Metadata/Items/Gems/SkillGemRaiseZombie
|intelligence_percent                    = 100
|intelligence_percent                    = 100
|gem_tags                                = Spell, Minion
|gem_tags                                = Spell, Minion
|gem_description                        = Raises necromantic energies into the sky above a targeted location, where they coalese into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.
|gem_description                        = Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.
|active_skill_name                      = Raise Zombie of Falling
|active_skill_name                      = Raise Zombie of Falling
|skill_id                                = RaiseZombieAltY
|skill_id                                = RaiseZombieAltY
Line 17: Line 17:
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Minions have 0.75% chance to deal Double Damage
|quality_type1_stat_text                = Minions have (0.75-15)% chance to deal Double Damage
|quality_type1_stat_breakpoint          = 4
|quality_type1_breakpoints              = 1.3333333333333333
|quality_type1_stat_per_breakpoint      = Minions have 3% chance to deal Double Damage
|quality_type1_stat1_id                  = minion_chance_to_deal_double_damage_%
|quality_type1_stat1_id                  = minion_chance_to_deal_double_damage_%
|quality_type1_stat1_value              = 750
|quality_type1_stat1_value              = 750
Line 32: Line 31:
|static_stat3_id                        = infinite_minion_duration
|static_stat3_id                        = infinite_minion_duration
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = minion_global_always_hit
|static_stat4_id                        = base_number_of_zombies_allowed
|static_stat4_value                      = 1
|static_stat4_value                      = 200
|static_stat5_id                        = base_number_of_zombies_allowed
|static_stat5_id                        = quality_display_raise_zombie_is_gem
|static_stat5_value                      = 200
|static_stat5_value                      = 1
|static_stat6_id                        = quality_display_raise_zombie_is_gem
|static_stat6_id                        = raise_zombie_does_not_use_corpses
|static_stat6_value                      = 1
|static_stat6_value                      = 1
|static_stat7_id                        = raise_zombie_does_not_use_corpses
|static_stat7_id                        = minion_global_always_hit
|static_stat7_value                      = 1
|static_stat7_value                      = 1
|stat_text                              = Minions' Hits can't be Evaded<br>Does not require a corpse
|stat_text                              = Does not require a corpse<br>Minions' Hits can't be Evaded
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 282: Line 281:
|level20_experience                      = 342051651
|level20_experience                      = 342051651
|level21_intelligence_requirement        = 159
|level21_intelligence_requirement        = 159
|inventory_icon                          = Raise Zombie
|inventory_icon                          = Raise Zombie of Falling
|skill_icon                              = Raise Zombie
|drop_text                              = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
|drop_text                              = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
|is_drop_restricted                      = true
|is_drop_restricted                      = true
Line 295: Line 295:


==Changes from default version==
==Changes from default version==
Unlike the original skill, this transfigured version does not require a [[corpse]], and the minion is killed upon hitting the ground after hitting the enemy. Zombies dying this way trigger on-death effects like {{il|Siegebreaker}}.
Unlike the original skill, this transfigured version does not require a [[corpse]], and the minion is killed upon hitting the ground after hitting the enemy.  
 
==Skill functions and interactions==
==Skill functions and interactions==
It cannot trigger {{psl|Minion Instability}}, as the minion does not have a chance to reach [[low life]].


Zombies in mid-air can be targeted but not damaged, allowing it to benefit from full life modifiers like {{il|Damage on Full Life Support}} or {{psl|Renewal}}. Zombies can also consumed in mid-air by {{il|Summon Reaper}} or detonated while wearing {{il|Aukuna's Will}} or {{il|Maw of Mischief}}.{{confirm}}
'''Falling''': Zombies are created mid-air and immediately start falling to the ground. Falling speed is unaffected by minion attack speed or minion movement speed. It ''is'' affected by the minion's [[action speed]]: effects such as [[Tailwind]] and {{stl|The Flow Untethered}} will slightly accelerate the descent, and [[freeze]] can pause zombies mid-air.<ref>https://www.youtube.com/watch?v=mlDQj1R_aY4</ref> While falling, zombies are alive and can be affected by damage and other effects, like consumption by {{il|Summon Reaper}} or {{il|Maw of Mischief}}. Zombies that die or get consumed before hitting the ground will not perform their attack.


When the zombie hits the ground, the zombie instantly uses an [[area]] damage [[attack]] [[hit]] that deals 2.5x the damage of a regular zombie melee attack.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3452002#18|title=Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions|date=December 4, 2023|accessdate=December 4, 2023}}</ref> The impact attack cannot be [[evade]]d, and cannot be [[repeat]]ed with {{il|Multistrike Support}}. This damage is done by the zombie, making it unable to scale with damage modifiers applying only to the player. Zombies are affected by [[buff]]s and [[aura]]s while doing this attack. Zombies die immediately ''after'' completing the attack.  
'''Attack''': Zombies attack as soon as they impact the ground, using an instant [[area]] [[melee]] [[attack]] that [[hit]]s for 2.5x the damage of a regular zombie melee attack.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3452002#18|title=Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions|date=December 4, 2023|accessdate=December 4, 2023}}</ref> Damage is dealt by the zombie, with the zombie's stats, including from [[buff]]s and [[aura]]s. The attack cannot be [[evade]]d, and cannot be [[repeat]]ed with {{il|Multistrike Support}}.  


'''Minion limit''': The maximum zombie limit is ignored unless the zombie limit is set to zero (e.g. via dual-wielding {{il|Mon'tregul's Grasp}}s) will prevent the player from being able to summon zombies at all.
'''Death''': Zombies die as they attack, and despawn shortly after. They do not count as [[corpse]]s while dead for the purpose of consumption or nearby corpse stats like {{il|Corpsewalker}}. Dying this way does not cause a {{psl|Minion Instability}} explosion, as the zombie dies instantly. It does trigger unconditional on-death effects such as {{il|Siegebreaker}}.  


A single {{il|Mon'tregul's Grasp}} provides a significant modifier to the zombie's physical damage and can cause explosions from the impact attack.
'''Minion limit''': The maximum number of zombies for this spell is 200<ref>{{cite web|url=https://youtu.be/zrrmVMVhAyw|title=YouTube: Death by Zombie Limit}}</ref> and is separate from other Raise Zombie variants. Because the zombies fall to the ground and die in less than a second, this limit will only affect extremely high cast speed situations. Note that this limit is affected by {{il|Mon'tregul's Grasp}}'s zombie limit penalty.
 
===Interactions===
* {{il|Aukuna's Will}}: {{c|mod|Your Raised Zombies count as corpses}} allows zombies to count as corpses while alive, allowing mid-air consumption by skills like {{il|Detonate Dead}} or {{il|Cremation}}. Zombies stop counting as corpses as soon as they impact the ground and die.
 
* {{il|Mon'tregul's Grasp}}: Provides a significant modifier to the zombie's physical damage, and can cause explosions from the impact attack. However, dual-wielding them will completely prevent summoning zombies, as the zombie maximum will be reduced to zero.


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
Line 322: Line 324:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.24.0|
* Zombies created are no longer usable by Detonate Dead.
}}
{{Version history table row|3.23.0|
{{Version history table row|3.23.0|
* Added to the game.
* Added to the game.

Latest revision as of 12:58, 15 June 2024

Raise ZombieRaise Zombie of SlammingRaise Zombie of Falling
Raise Zombie of FallingSpell, Minion
Level: (1-20)
Cost: (6-24) Mana
Cast Time: 0.75 sec
Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.Does not require a corpse
Minions' Hits can't be Evaded

Additional Effects From 1-20% Quality:
Minions have (0.75-15)% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 5
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem

Raise Zombie of Falling is a minion spell that causes a zombie to fall from the sky, dealing minion attack damage in an area and killing the zombie.

It is a transfigured version of Raise ZombieRaise ZombieSpell, Minion
Level: (1-20)
Cost: (9-28) Mana
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies
Minions have (0-38)% more Maximum Life

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Raised Zombies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Changes from default version

Unlike the original skill, this transfigured version does not require a corpse, and the minion is killed upon hitting the ground after hitting the enemy.

Skill functions and interactions

Falling: Zombies are created mid-air and immediately start falling to the ground. Falling speed is unaffected by minion attack speed or minion movement speed. It is affected by the minion's action speed: effects such as Tailwind and The Flow Untethered will slightly accelerate the descent, and freeze can pause zombies mid-air.[1] While falling, zombies are alive and can be affected by damage and other effects, like consumption by Summon ReaperSummon ReaperPhysical, Minion, Spell
Level: (1-20)
Cost: (15-28) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Requires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.Maximum 1 Summoned Reaper
Minion's Attacks have 50% chance to inflict Bleeding
Minion deals (30-87)% more Damage with Bleeding
Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

Additional Effects From 1-20% Quality:
Minion's Attacks have (1-20)% chance to inflict Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Maw of MischiefMaw of Mischief
Bone Helmet
Armour: (197-227)
Energy Shield: (40-46)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased DamageGrants Level 20 Death Wish Skill
+(45-65) to maximum Life
(30-20)% reduced Mana Cost of Minion Skills
Minions are Aggressive
The line that divides hope and fear,
life and death, crowd and mob,
is as thin as a whisper.
. Zombies that die or get consumed before hitting the ground will not perform their attack.

Attack: Zombies attack as soon as they impact the ground, using an instant area melee attack that hits for 2.5x the damage of a regular zombie melee attack.[2] Damage is dealt by the zombie, with the zombie's stats, including from buffs and auras. The attack cannot be evaded, and cannot be repeated with Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
.

Death: Zombies die as they attack, and despawn shortly after. They do not count as corpses while dead for the purpose of consumption or nearby corpse stats like CorpsewalkerCorpsewalker
Carnal Boots
Evasion: (178-257)
Energy Shield: (36-52)
Requires Level 55, 52 Dex, 52 IntTriggers Level 20 Corpse Walk when Equipped
(80-120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, 1% increased Movement Speed
For each nearby corpse, Regenerate 8.00 Life per second
Every glorious conquest
stands astride innocent bones.
. Dying this way does not cause a Minion Instability explosion, as the zombie dies instantly. It does trigger unconditional on-death effects such as SiegebreakerSiegebreaker
Heavy Belt
Requires Level 44+(25-35) to Strength(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
+(17-23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
Poison the land and they'll have nothing to defend.
.

Minion limit: The maximum number of zombies for this spell is 200[3] and is separate from other Raise Zombie variants. Because the zombies fall to the ground and die in less than a second, this limit will only affect extremely high cast speed situations. Note that this limit is affected by Mon'tregul's GraspMon'tregul's Grasp
Void Sceptre
Sceptre
Physical Damage: 50-76
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage
With death as my ally, all the world is within my grasp.
's zombie limit penalty.

Interactions

  • Aukuna's WillAukuna's Will
    Clasped Mitts
    Evasion: (114-162)
    Energy Shield: (24-35)
    Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity
    (5-7)% increased Cast Speed
    (100-150)% increased Evasion and Energy Shield
    Raised Zombies have (80-100)% increased maximum Life
    Raise Zombie does not require a corpse
    Your Raised Zombies count as corpses
    The Black Sekhema's trial had only just begun.
    : Your Raised Zombies count as corpses allows zombies to count as corpses while alive, allowing mid-air consumption by skills like Detonate DeadDetonate DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    AoE Radius: 22
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    Base radius is (2.2-2.6) metres

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance to detonate an additional corpse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or CremationCremationSpell, AoE, Fire, Duration, Projectile, Orb
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
    Base duration is 8.00 seconds
    Deals (49-434) to (74-651) Fire Damage
    Fires 4 Projectiles
    Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
    Maximum of 3 Geysers at a time
    +(0-0.3) metres to radius

    Additional Effects From 1-20% Quality:
    Fires Projectiles (0.5-10)% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . Zombies stop counting as corpses as soon as they impact the ground and die.
  • Mon'tregul's GraspMon'tregul's Grasp
    Void Sceptre
    Sceptre
    Physical Damage: 50-76
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
    Raised Zombies have +5000 to maximum Life
    Raised Zombies have +(25-30)% to all Resistances
    25% increased Raised Zombie Size
    Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
    Raised Zombies deal (100-125)% more Physical Damage
    With death as my ally, all the world is within my grasp.
    : Provides a significant modifier to the zombie's physical damage, and can cause explosions from the impact attack. However, dual-wielding them will completely prevent summoning zombies, as the zombie maximum will be reduced to zero.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Exp.Total Exp.
110600
22077070
34168308378
4722915541932
511311066678599
61641112604734646
72050124972584371
824581395714180085
9286714169595349680
10327515283759633439
113683154539961087435
124092167031281790563
13441001710612232851786
14481091820658704917656
15521171925071107424766
165612520579893613223702
1760134211508391928307621
1864142222779273556100356
1967148234386973999970095
207015524242081556342051651
217215925N/AN/A
2274N/A26N/AN/A
2376N/A27N/AN/A
2478N/A28N/AN/A
2580N/A29N/AN/A
2682N/A30N/AN/A
2784N/A31N/AN/A
2886N/A32N/AN/A
2988N/A33N/AN/A
3090N/A33N/AN/A
3191N/A34N/AN/A
3292N/A34N/AN/A
3393N/A35N/AN/A
3494N/A35N/AN/A
3595N/A36N/AN/A
3696N/A36N/AN/A
3797N/A37N/AN/A
3898N/A37N/AN/A
3999N/A38N/AN/A
40100N/A38N/AN/A

Item acquisition

Raise Zombie of Falling has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.

Recipes

Raise Zombie of Falling can be created from the following recipes:

AmountPartDescriptionMeta
4The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem
Corrupted
While the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corrupted level 21 transfigured gemA
8The HookThe Hook8Level 21 Transfigured Gem
Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 transfigured gem with 23% qualityA
3Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem
Quality: +20%
Corrupted
"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corrupted level 21 transfigured gem with 20% qualityA
8Dying AnguishDying Anguish8Level 19 Transfigured Gem
Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Related helmet enchantments

The following helmet enchantments affect Raise Zombie.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

No results found

Alternate skill effects

Raise Zombie of Falling has the following alternate skill effects:

ItemEffect(s)
Celestial Raise Zombie SkinCelestial Raise Zombie SkinSkill Gem EffectYour Raised Zombies become Celestial.Your Raised Zombies become Celestial.
Demonic Raise Zombie SkinDemonic Raise Zombie SkinSkill Gem EffectYour Raised Zombies become Demonic.Your Raised Zombies become Demonic.
Oblivion Raise Zombie SkinOblivion Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by an Oblivion skin.The standard skin on your Raised Zombies are replaced by an Oblivion skin.
Onyx Oblivion Raise Zombie SkinOnyx Oblivion Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.The standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.
Project Raise Zombie SkinProject Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by a Project skin.The standard skin on your Raised Zombies are replaced by a Project skin.

Version history

Version Changes
3.24.0
  • Zombies created are no longer usable by Detonate Dead.
3.23.0
  • Added to the game.

References