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'''Wild Brambleback''' is a T3 harvest monster.
{{MonsterBox
| name = Wild Brambleback
| rarity = Rare
| location = [[The Sacred Grove]]<br/>{{Nowrap|{{il|Einhar's Memory}} {{ml|MemoryLineBestiary1}}}}
| resistance =
| damage =
| modifier =
| skill =
| metadata_id = Metadata/Monsters/LeagueHarvest/Red/HarvestBrambleHulkT3 <!--Metadata/Monsters/LeagueHarvest/Red/HarvestBrambleHulkT3MemoryLine -->
}}
'''Wild Brambleback''' is a monster introduced in [[harvest league]] as T3 harvest monster, available at random in [[The Sacred Grove]]. The Sacred Grove variant only drops {{il|Wild Crystallised Lifeforce}}. Another variant is capturable in {{il|Einhar's Memory}} (must have {{ml|MemoryLineBestiary1}} mod) and can be used as "red beast" in [[beastcrafting]].


==Recipe (Einhar variant)==
*Increase level of non-Corrupted Awakened Gem by 1


==Recipe (ver 3.20)==
==Recipes (pre-3.19)==
Added two new Atlas Memories themed around Domination and Bestiary, which include nine new Beastcrafting recipes. <ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3323944|title= Content Update 3.20.0 -- Path of Exile: The Forbidden Sanctum |date=Dec 2, 2022|accessdate=February 9,2023|publisher=Path of Exile Forums|author=Community_Team}}</ref>
''This section describes historical game content.''


*Increase level of non-Corrupted Awakened Gem by 1


When harvested, it reveals one of the following one-time use crafting options<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2874544|title=Path of Exile: Harvest - Cultivating Your Garden & Crafting Outcomes |author=Bex_GGG|date=June 19, 2020|accessdate=July 7, 2020|publisher=Official Path of Exile forums}}</ref>:
* Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested
** Enchant a Weapon. Quality does not increase its Physical Damage, has increased 1% increased Critical Strike Chance per 4% Quality
**Enchant a Weapon. Quality does not increase its Physical Damage, grants increased 1% increased Accuracy per 2% Quality
**Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
**Enchant a Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality
**Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
**Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality
==Classification==
[[Bestiary]] classification of '''Wild Brambleback''':
* Genus: [[Ape Chieftain]]s
* Group: Unnaturals
* Family: The Wilds
==See also==
* [[Wild Chieftain]] another ape chieftain  (T2 harvest monster)
* [[Primal Cystcaller]] another T3 harvest monster, used to grant body armour enchmentment
* {{il|Wild Brambleback Bulb}}
* {{il|Primal Cystcaller Bulb}}
==Version history==
{{Version history table header}}
{{Version history table row|3.20.0|
* Added two new Atlas Memories themed around Domination and Bestiary, which include nine new Beastcrafting recipes.
}}
{{Version history table row|3.19.0|
* Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
}}
{{Version history table row|3.13.0|
* Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
}}
{{Version history table row|3.11.2b|
* Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
}}
{{Version history table row|3.11.0|
* Introduced to the game as league mechanic.
}}
{{Version history table end}}
==References==
==References==
{{reflist}}
{{reflist}}


{{Navbox Bestiary}}
{{Navbox Bestiary}}
[[Category:Ape chieftains]]

Revision as of 06:37, 15 February 2023

Wild Brambleback
Wild Brambleback
Wild Brambleback
Location(s) The Sacred Grove
Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. of Harvest Beastsof Harvest Beasts
Suffix
Areas contain Einhar
Areas can contain capturable Harvest Beasts

Wild Brambleback is a monster introduced in harvest league as T3 harvest monster, available at random in The Sacred Grove. The Sacred Grove variant only drops Wild Crystallised LifeforceWild Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout.. Another variant is capturable in Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. (must have of Harvest Beastsof Harvest Beasts
Suffix
Areas contain Einhar
Areas can contain capturable Harvest Beasts
mod) and can be used as "red beast" in beastcrafting.

Recipe (Einhar variant)

  • Increase level of non-Corrupted Awakened Gem by 1

Recipes (pre-3.19)

This section describes historical game content.


When harvested, it reveals one of the following one-time use crafting options[1]:

  • Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested
    • Enchant a Weapon. Quality does not increase its Physical Damage, has increased 1% increased Critical Strike Chance per 4% Quality
    • Enchant a Weapon. Quality does not increase its Physical Damage, grants increased 1% increased Accuracy per 2% Quality
    • Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
    • Enchant a Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality
    • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
    • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality

Classification

Bestiary classification of Wild Brambleback:

See also

  • Wild Chieftain another ape chieftain (T2 harvest monster)
  • Primal Cystcaller another T3 harvest monster, used to grant body armour enchmentment
  • Wild Brambleback BulbWild Brambleback BulbStack Size: 100
    Seed Tier: 3
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 11 Growth Cycles
    Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle
    Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 2 to Grow
    Reveals a random Weapon Enchantment that replaces Quality's effect when HarvestedShift click to unstack.
  • Primal Cystcaller BulbPrimal Cystcaller BulbStack Size: 100
    Seed Tier: 3
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 11 Growth Cycles
    Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
    Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 2 to Grow
    Reveals a random Body Armour Enchantment that replaces Quality's effect when HarvestedShift click to unstack.

Version history

Version Changes
3.20.0
  • Added two new Atlas Memories themed around Domination and Bestiary, which include nine new Beastcrafting recipes.
3.19.0
  • Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
3.13.0
  • Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
3.11.2b
  • Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
3.11.0
  • Introduced to the game as league mechanic.

References

  1. Bex_GGG (June 19, 2020). "Path of Exile: Harvest - Cultivating Your Garden & Crafting Outcomes". Official Path of Exile forums. Retrieved July 7, 2020.