Viper Strike: Difference between revisions
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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Line 13: | Line 13: | ||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Duration, Melee, Strike, Chaos | |gem_tags = Attack, Duration, Melee, Strike, Chaos | ||
|gem_description = Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. Requires a claw, dagger or sword. | |gem_description = Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword. | ||
|active_skill_name = Viper Strike | |active_skill_name = Viper Strike | ||
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, Two Hand Sword | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, Rune Dagger | ||
|skill_id = ViperStrike | |skill_id = ViperStrike | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
Line 27: | Line 27: | ||
|static_stat3_id = base_skill_effect_duration | |static_stat3_id = base_skill_effect_duration | ||
|static_stat3_value = 4000 | |static_stat3_value = 4000 | ||
|static_stat4_id = poison_duration_is_skill_duration | |static_stat4_id = viper_strike_dual_wield_damage_+%_final | ||
| | |static_stat4_value = -20 | ||
|stat_text = Deals ( | |static_stat5_id = viper_strike_dual_wield_attack_speed_+%_final | ||
|static_stat5_value = -30 | |||
|static_stat6_id = poison_duration_is_skill_duration | |||
|static_stat6_value = 1 | |||
|static_stat7_id = skill_double_hits_when_dual_wielding | |||
|static_stat7_value = 1 | |||
|stat_text = Deals (90-135)% of Base Damage<br>50% of Physical Damage Converted to Chaos Damage<br>60% chance to Poison on Hit<br>Base duration is 4 seconds<br>(5-169) to (7-254) Added Attack Chaos Damage<br>Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage<br>30% Less Attack Speed if Dual Wielding<br>+(0-2) to Melee range | |||
|quality_stat_text = 0.5% increased Attack Speed<br>0.5% increased Poison Duration | |quality_stat_text = 0.5% increased Attack Speed<br>0.5% increased Poison Duration | ||
|static_quality_stat1_id = attack_speed_+% | |static_quality_stat1_id = attack_speed_+% | ||
Line 37: | Line 43: | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
|level1_damage_effectiveness = | |level1_damage_effectiveness = 90 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 90 | ||
|level1_stat_text = 5 to 7 Added Attack Chaos Damage | |level1_stat_text = 5 to 7 Added Attack Chaos Damage | ||
|level1_stat1_id = attack_minimum_added_chaos_damage | |level1_stat1_id = attack_minimum_added_chaos_damage | ||
Line 46: | Line 52: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 92 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 92.4 | ||
|level2_stat_text = 5 to 8 Added Attack Chaos Damage | |level2_stat_text = 5 to 8 Added Attack Chaos Damage | ||
|level2_stat1_id = attack_minimum_added_chaos_damage | |level2_stat1_id = attack_minimum_added_chaos_damage | ||
Line 55: | Line 61: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 95 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 94.7 | ||
|level3_stat_text = 6 to 10 Added Attack Chaos Damage | |level3_stat_text = 6 to 10 Added Attack Chaos Damage | ||
|level3_stat1_id = attack_minimum_added_chaos_damage | |level3_stat1_id = attack_minimum_added_chaos_damage | ||
Line 64: | Line 70: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 97 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 97.1 | ||
|level4_stat_text = 8 to 12 Added Attack Chaos Damage | |level4_stat_text = 8 to 12 Added Attack Chaos Damage | ||
|level4_stat1_id = attack_minimum_added_chaos_damage | |level4_stat1_id = attack_minimum_added_chaos_damage | ||
Line 73: | Line 79: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 99 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 99.5 | ||
|level5_stat_text = 11 to 17 Added Attack Chaos Damage | |level5_stat_text = 11 to 17 Added Attack Chaos Damage | ||
|level5_stat1_id = attack_minimum_added_chaos_damage | |level5_stat1_id = attack_minimum_added_chaos_damage | ||
Line 82: | Line 88: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 102 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 101.9 | ||
|level6_stat_text = 16 to 24 Added Attack Chaos Damage | |level6_stat_text = 16 to 24 Added Attack Chaos Damage | ||
|level6_stat1_id = attack_minimum_added_chaos_damage | |level6_stat1_id = attack_minimum_added_chaos_damage | ||
Line 91: | Line 97: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 104 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 104.2 | ||
|level7_stat_text = 20 to 30 Added Attack Chaos Damage<br>+1 to Melee range | |level7_stat_text = 20 to 30 Added Attack Chaos Damage<br>+1 to Melee range | ||
|level7_stat1_id = attack_minimum_added_chaos_damage | |level7_stat1_id = attack_minimum_added_chaos_damage | ||
Line 102: | Line 108: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 107 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 106.6 | ||
|level8_stat_text = 25 to 37 Added Attack Chaos Damage<br>+1 to Melee range | |level8_stat_text = 25 to 37 Added Attack Chaos Damage<br>+1 to Melee range | ||
|level8_stat1_id = attack_minimum_added_chaos_damage | |level8_stat1_id = attack_minimum_added_chaos_damage | ||
Line 113: | Line 119: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 109 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 109 | ||
|level9_stat_text = 30 to 46 Added Attack Chaos Damage<br>+1 to Melee range | |level9_stat_text = 30 to 46 Added Attack Chaos Damage<br>+1 to Melee range | ||
|level9_stat1_id = attack_minimum_added_chaos_damage | |level9_stat1_id = attack_minimum_added_chaos_damage | ||
Line 124: | Line 130: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 111 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 111.3 | ||
|level10_stat_text = 37 to 55 Added Attack Chaos Damage<br>+1 to Melee range | |level10_stat_text = 37 to 55 Added Attack Chaos Damage<br>+1 to Melee range | ||
|level10_stat1_id = attack_minimum_added_chaos_damage | |level10_stat1_id = attack_minimum_added_chaos_damage | ||
Line 135: | Line 141: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 114 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 113.7 | ||
|level11_stat_text = 44 to 66 Added Attack Chaos Damage<br>+1 to Melee range | |level11_stat_text = 44 to 66 Added Attack Chaos Damage<br>+1 to Melee range | ||
|level11_stat1_id = attack_minimum_added_chaos_damage | |level11_stat1_id = attack_minimum_added_chaos_damage | ||
Line 146: | Line 152: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 116 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 116.1 | ||
|level12_stat_text = 53 to 79 Added Attack Chaos Damage<br>+1 to Melee range | |level12_stat_text = 53 to 79 Added Attack Chaos Damage<br>+1 to Melee range | ||
|level12_stat1_id = attack_minimum_added_chaos_damage | |level12_stat1_id = attack_minimum_added_chaos_damage | ||
Line 157: | Line 163: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 118 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 118.4 | ||
|level13_stat_text = 63 to 94 Added Attack Chaos Damage<br>+1 to Melee range | |level13_stat_text = 63 to 94 Added Attack Chaos Damage<br>+1 to Melee range | ||
|level13_stat1_id = attack_minimum_added_chaos_damage | |level13_stat1_id = attack_minimum_added_chaos_damage | ||
Line 168: | Line 174: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 121 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 120.8 | ||
|level14_stat_text = 74 to 111 Added Attack Chaos Damage<br>+2 to Melee range | |level14_stat_text = 74 to 111 Added Attack Chaos Damage<br>+2 to Melee range | ||
|level14_stat1_id = attack_minimum_added_chaos_damage | |level14_stat1_id = attack_minimum_added_chaos_damage | ||
Line 179: | Line 185: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 123 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 123.2 | ||
|level15_stat_text = 86 to 130 Added Attack Chaos Damage<br>+2 to Melee range | |level15_stat_text = 86 to 130 Added Attack Chaos Damage<br>+2 to Melee range | ||
|level15_stat1_id = attack_minimum_added_chaos_damage | |level15_stat1_id = attack_minimum_added_chaos_damage | ||
Line 190: | Line 196: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 126 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 125.6 | ||
|level16_stat_text = 101 to 151 Added Attack Chaos Damage<br>+2 to Melee range | |level16_stat_text = 101 to 151 Added Attack Chaos Damage<br>+2 to Melee range | ||
|level16_stat1_id = attack_minimum_added_chaos_damage | |level16_stat1_id = attack_minimum_added_chaos_damage | ||
Line 201: | Line 207: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 128 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 127.9 | ||
|level17_stat_text = 117 to 176 Added Attack Chaos Damage<br>+2 to Melee range | |level17_stat_text = 117 to 176 Added Attack Chaos Damage<br>+2 to Melee range | ||
|level17_stat1_id = attack_minimum_added_chaos_damage | |level17_stat1_id = attack_minimum_added_chaos_damage | ||
Line 212: | Line 218: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 130 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 130.3 | ||
|level18_stat_text = 136 to 204 Added Attack Chaos Damage<br>+2 to Melee range | |level18_stat_text = 136 to 204 Added Attack Chaos Damage<br>+2 to Melee range | ||
|level18_stat1_id = attack_minimum_added_chaos_damage | |level18_stat1_id = attack_minimum_added_chaos_damage | ||
Line 223: | Line 229: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 133 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 132.7 | ||
|level19_stat_text = 152 to 228 Added Attack Chaos Damage<br>+2 to Melee range | |level19_stat_text = 152 to 228 Added Attack Chaos Damage<br>+2 to Melee range | ||
|level19_stat1_id = attack_minimum_added_chaos_damage | |level19_stat1_id = attack_minimum_added_chaos_damage | ||
Line 234: | Line 240: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 135 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 135 | ||
|level20_stat_text = 169 to 254 Added Attack Chaos Damage<br>+2 to Melee range | |level20_stat_text = 169 to 254 Added Attack Chaos Damage<br>+2 to Melee range | ||
|level20_stat1_id = attack_minimum_added_chaos_damage | |level20_stat1_id = attack_minimum_added_chaos_damage | ||
Line 245: | Line 251: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 137 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 137.4 | ||
|level21_stat_text = 181 to 272 Added Attack Chaos Damage<br>+3 to Melee range | |level21_stat_text = 181 to 272 Added Attack Chaos Damage<br>+3 to Melee range | ||
|level21_stat1_id = attack_minimum_added_chaos_damage | |level21_stat1_id = attack_minimum_added_chaos_damage | ||
Line 256: | Line 262: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 140 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 139.8 | ||
|level22_stat_text = 195 to 292 Added Attack Chaos Damage<br>+3 to Melee range | |level22_stat_text = 195 to 292 Added Attack Chaos Damage<br>+3 to Melee range | ||
|level22_stat1_id = attack_minimum_added_chaos_damage | |level22_stat1_id = attack_minimum_added_chaos_damage | ||
Line 267: | Line 273: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 142 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 142.2 | ||
|level23_stat_text = 209 to 313 Added Attack Chaos Damage<br>+3 to Melee range | |level23_stat_text = 209 to 313 Added Attack Chaos Damage<br>+3 to Melee range | ||
|level23_stat1_id = attack_minimum_added_chaos_damage | |level23_stat1_id = attack_minimum_added_chaos_damage | ||
Line 278: | Line 284: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 145 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 144.5 | ||
|level24_stat_text = 224 to 335 Added Attack Chaos Damage<br>+3 to Melee range | |level24_stat_text = 224 to 335 Added Attack Chaos Damage<br>+3 to Melee range | ||
|level24_stat1_id = attack_minimum_added_chaos_damage | |level24_stat1_id = attack_minimum_added_chaos_damage | ||
Line 289: | Line 295: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 147 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 146.9 | ||
|level25_stat_text = 239 to 359 Added Attack Chaos Damage<br>+3 to Melee range | |level25_stat_text = 239 to 359 Added Attack Chaos Damage<br>+3 to Melee range | ||
|level25_stat1_id = attack_minimum_added_chaos_damage | |level25_stat1_id = attack_minimum_added_chaos_damage | ||
Line 300: | Line 306: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 149 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 149.3 | ||
|level26_stat_text = 256 to 384 Added Attack Chaos Damage<br>+3 to Melee range | |level26_stat_text = 256 to 384 Added Attack Chaos Damage<br>+3 to Melee range | ||
|level26_stat1_id = attack_minimum_added_chaos_damage | |level26_stat1_id = attack_minimum_added_chaos_damage | ||
Line 311: | Line 317: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 152 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 151.6 | ||
|level27_stat_text = 274 to 411 Added Attack Chaos Damage<br>+3 to Melee range | |level27_stat_text = 274 to 411 Added Attack Chaos Damage<br>+3 to Melee range | ||
|level27_stat1_id = attack_minimum_added_chaos_damage | |level27_stat1_id = attack_minimum_added_chaos_damage | ||
Line 322: | Line 328: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 154 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 154 | ||
|level28_stat_text = 293 to 440 Added Attack Chaos Damage<br>+4 to Melee range | |level28_stat_text = 293 to 440 Added Attack Chaos Damage<br>+4 to Melee range | ||
|level28_stat1_id = attack_minimum_added_chaos_damage | |level28_stat1_id = attack_minimum_added_chaos_damage | ||
Line 333: | Line 339: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 156 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 156.4 | ||
|level29_stat_text = 314 to 470 Added Attack Chaos Damage<br>+4 to Melee range | |level29_stat_text = 314 to 470 Added Attack Chaos Damage<br>+4 to Melee range | ||
|level29_stat1_id = attack_minimum_added_chaos_damage | |level29_stat1_id = attack_minimum_added_chaos_damage | ||
Line 344: | Line 350: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 159 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 158.7 | ||
|level30_stat_text = 335 to 503 Added Attack Chaos Damage<br>+4 to Melee range | |level30_stat_text = 335 to 503 Added Attack Chaos Damage<br>+4 to Melee range | ||
|level30_stat1_id = attack_minimum_added_chaos_damage | |level30_stat1_id = attack_minimum_added_chaos_damage | ||
Line 355: | Line 361: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 159 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 158.7 | ||
|level31_stat_text = 346 to 519 Added Attack Chaos Damage<br>+4 to Melee range | |level31_stat_text = 346 to 519 Added Attack Chaos Damage<br>+4 to Melee range | ||
|level31_stat1_id = attack_minimum_added_chaos_damage | |level31_stat1_id = attack_minimum_added_chaos_damage | ||
Line 366: | Line 372: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 161 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 161.1 | ||
|level32_stat_text = 358 to 537 Added Attack Chaos Damage<br>+4 to Melee range | |level32_stat_text = 358 to 537 Added Attack Chaos Damage<br>+4 to Melee range | ||
|level32_stat1_id = attack_minimum_added_chaos_damage | |level32_stat1_id = attack_minimum_added_chaos_damage | ||
Line 377: | Line 383: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 164 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 163.5 | ||
|level33_stat_text = 370 to 555 Added Attack Chaos Damage<br>+4 to Melee range | |level33_stat_text = 370 to 555 Added Attack Chaos Damage<br>+4 to Melee range | ||
|level33_stat1_id = attack_minimum_added_chaos_damage | |level33_stat1_id = attack_minimum_added_chaos_damage | ||
Line 388: | Line 394: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 166 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 165.9 | ||
|level34_stat_text = 382 to 573 Added Attack Chaos Damage<br>+4 to Melee range | |level34_stat_text = 382 to 573 Added Attack Chaos Damage<br>+4 to Melee range | ||
|level34_stat1_id = attack_minimum_added_chaos_damage | |level34_stat1_id = attack_minimum_added_chaos_damage | ||
Line 399: | Line 405: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 168 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 168.2 | ||
|level35_stat_text = 395 to 592 Added Attack Chaos Damage<br>+5 to Melee range | |level35_stat_text = 395 to 592 Added Attack Chaos Damage<br>+5 to Melee range | ||
|level35_stat1_id = attack_minimum_added_chaos_damage | |level35_stat1_id = attack_minimum_added_chaos_damage | ||
Line 410: | Line 416: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 171 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 170.6 | ||
|level36_stat_text = 408 to 612 Added Attack Chaos Damage<br>+5 to Melee range | |level36_stat_text = 408 to 612 Added Attack Chaos Damage<br>+5 to Melee range | ||
|level36_stat1_id = attack_minimum_added_chaos_damage | |level36_stat1_id = attack_minimum_added_chaos_damage | ||
Line 421: | Line 427: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 173 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 173 | ||
|level37_stat_text = 421 to 632 Added Attack Chaos Damage<br>+5 to Melee range | |level37_stat_text = 421 to 632 Added Attack Chaos Damage<br>+5 to Melee range | ||
|level37_stat1_id = attack_minimum_added_chaos_damage | |level37_stat1_id = attack_minimum_added_chaos_damage | ||
Line 432: | Line 438: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 175 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 175.3 | ||
|level38_stat_text = 435 to 653 Added Attack Chaos Damage<br>+5 to Melee range | |level38_stat_text = 435 to 653 Added Attack Chaos Damage<br>+5 to Melee range | ||
|level38_stat1_id = attack_minimum_added_chaos_damage | |level38_stat1_id = attack_minimum_added_chaos_damage | ||
Line 443: | Line 449: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 178 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 177.7 | ||
|level39_stat_text = 449 to 674 Added Attack Chaos Damage<br>+5 to Melee range | |level39_stat_text = 449 to 674 Added Attack Chaos Damage<br>+5 to Melee range | ||
|level39_stat1_id = attack_minimum_added_chaos_damage | |level39_stat1_id = attack_minimum_added_chaos_damage | ||
Line 454: | Line 460: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 180 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 180.1 | ||
|level40_stat_text = 464 to 696 Added Attack Chaos Damage<br>+5 to Melee range | |level40_stat_text = 464 to 696 Added Attack Chaos Damage<br>+5 to Melee range | ||
|level40_stat1_id = attack_minimum_added_chaos_damage | |level40_stat1_id = attack_minimum_added_chaos_damage |
Revision as of 22:37, 6 September 2019
Level: (1-20)
Attack Damage: (90-135)% of base
Effectiveness of Added Damage: (90-135)%Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Deals (90-135)% of Base Damage
50% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Attack Chaos Damage
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
30% Less Attack Speed if Dual Wielding
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemViperStrike
Viper Strike is a melee attack that hits the enemy, converting physical damage to chaos damage, and applies poison, dealing chaos damage over time based on the combined physical and chaos damage dealt.
Skill functions and interactions
Viper Strike applies Poison with an 4-second duration on hit. Viper Strike specifically overrides the base poison duration with its own base skill duration.
Some beneficial curses for Viper Strike include DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(15-30)% to Chaos Resistance
Additional Effects From 1-20% Quality:
(0.5-10)% increased Effect of CursePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. allows Viper Strike to automatically target nearby enemies for the two additional strikes and applies poison for each hit.- Note that even though each hit's damage is reduced, Poison does not scale on Attack Damage, so each hit's applied poison still has the same damage, but is applied twice as often for an overall doubled DoT dps.
- Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. causes Viper Strike to hit enemies near the target, poisoning each.
- Increased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill with a duration.Supported Skills have (45-64)% increased Skill Effect Duration
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Less Duration SupportLess Duration SupportSupport, Duration
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage
Supported Skills have (40-49)% less Skill Effect Duration
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% less Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., and Swift Affliction SupportSwift Affliction SupportSupport, Duration
Icon: r
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 31Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (25-39)% more Damage over Time
25% less Duration of Supported Skills and Damaging Ailments they inflict
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. all affect the duration of the poison.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Melee range | Chaos Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 90% | 90% | N/A | N/A | 0 | 0 |
2 | 2 | 0 | 93% | 93.4% | N/A | N/A | 70 | 70 |
3 | 4 | 16 | 97% | 96.7% | N/A | N/A | 308 | 378 |
4 | 7 | 22 | 100% | 100.1% | N/A | N/A | 1554 | 1932 |
5 | 11 | 31 | 103% | 103.5% | N/A | N/A | 6667 | 8599 |
6 | 16 | 41 | 107% | 106.8% | N/A | N/A | 26047 | 34646 |
7 | 20 | 50 | 110% | 110.2% | N/A | N/A | 49725 | 84371 |
8 | 24 | 58 | 114% | 113.6% | N/A | N/A | 95714 | 180085 |
9 | 28 | 67 | 117% | 116.9% | N/A | N/A | 169595 | 349680 |
10 | 32 | 75 | 120% | 120.3% | N/A | N/A | 283759 | 633439 |
11 | 36 | 83 | 124% | 123.7% | N/A | N/A | 453996 | 1087435 |
12 | 40 | 92 | 127% | 127.1% | N/A | N/A | 703128 | 1790563 |
13 | 44 | 100 | 130% | 130.4% | N/A | N/A | 1061223 | 2851786 |
14 | 48 | 109 | 134% | 133.8% | N/A | N/A | 2065870 | 4917656 |
15 | 52 | 117 | 137% | 137.2% | N/A | N/A | 2507110 | 7424766 |
16 | 56 | 125 | 141% | 140.5% | N/A | N/A | 5798936 | 13223702 |
17 | 60 | 134 | 144% | 143.9% | N/A | N/A | 15083919 | 28307621 |
18 | 64 | 142 | 147% | 147.3% | N/A | N/A | 27792735 | 56100356 |
19 | 67 | 148 | 151% | 150.6% | N/A | N/A | 43869739 | 99970095 |
20 | 70 | 155 | 154% | 154% | N/A | N/A | 242081556 | 342051651 |
21 | 72 | 159 | 157% | 157.4% | N/A | N/A | N/A | N/A |
22 | 74 | N/A | 161% | 160.7% | N/A | N/A | N/A | N/A |
23 | 76 | N/A | 164% | 164.1% | N/A | N/A | N/A | N/A |
24 | 78 | N/A | 167% | 167.5% | N/A | N/A | N/A | N/A |
25 | 80 | N/A | 171% | 170.8% | N/A | N/A | N/A | N/A |
26 | 82 | N/A | 174% | 174.2% | N/A | N/A | N/A | N/A |
27 | 84 | N/A | 178% | 177.6% | N/A | N/A | N/A | N/A |
28 | 86 | N/A | 181% | 180.9% | N/A | N/A | N/A | N/A |
29 | 88 | N/A | 184% | 184.3% | N/A | N/A | N/A | N/A |
30 | 90 | N/A | 188% | 187.7% | N/A | N/A | N/A | N/A |
31 | 91 | N/A | 189% | 189.4% | N/A | N/A | N/A | N/A |
32 | 92 | N/A | 191% | 191.1% | N/A | N/A | N/A | N/A |
33 | 93 | N/A | 193% | 192.7% | N/A | N/A | N/A | N/A |
34 | 94 | N/A | 194% | 194.4% | N/A | N/A | N/A | N/A |
35 | 95 | N/A | 196% | 196.1% | N/A | N/A | N/A | N/A |
36 | 96 | N/A | 198% | 197.8% | N/A | N/A | N/A | N/A |
37 | 97 | N/A | 199% | 199.5% | N/A | N/A | N/A | N/A |
38 | 98 | N/A | 201% | 201.2% | N/A | N/A | N/A | N/A |
39 | 99 | N/A | 203% | 202.8% | N/A | N/A | N/A | N/A |
40 | 100 | N/A | 205% | 204.5% | N/A | N/A | N/A | N/A |
Item acquisition
Viper Strike can drop anywhere.
Recipes
Viper Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
3 | The Bitter BlossomThe Bitter Blossom3Level 21 Chaos Gem Quality: +23% CorruptedThe pain you feel is of no consequence, it is evolution, to be made whole within something greater. | Random corrupted level 21 Chaos gem with 23% quality | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Viper Strike:
Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Growing AgonyGrowing Agony Viridian JewelLimited to: 1 Radius: Medium(8-12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on HitMaligaro understood that devotion to science, Means devotion to trial and error. For Maligaro's errors, death was slow, And very painful.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Medium | (8-12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit | 0 |
Related helmet enchantments
The following helmet enchantments affect Viper Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Viper Strike Critical Strike Chance 1 | 66 | Merciless Labyrinth | 60% increased Viper Strike Critical Strike Chance | helmet 100 |
Enchantment Viper Strike Critical Strike Chance 2 | 75 | Eternal Labyrinth | 90% increased Viper Strike Critical Strike Chance | helmet 100 |
Enchantment Viper Strike Damage 1 | 66 | Merciless Labyrinth | 25% increased Viper Strike Damage | helmet 100 |
Enchantment Viper Strike Damage 2 | 75 | Eternal Labyrinth | 40% increased Viper Strike Damage | helmet 100 |
Enchantment Viper Strike Poison Duration 1 | 66 | Merciless Labyrinth | 20% increased Viper Strike Duration | helmet 100 |
Enchantment Viper Strike Poison Duration 2 | 75 | Eternal Labyrinth | 30% increased Viper Strike Duration | helmet 100 |
Version history
Version | Changes |
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3.7.0 |
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3.4.0 |
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2.4.0 |
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2.1.0 |
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1.2.0 |
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1.0.3 |
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1.0.2b |
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1.0.2 |
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0.9.13 |
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0.9.12qq |
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0.9.12d |
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0.9.5 |
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0.9.4 |
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0.9.2 |
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0.9.1 |
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0.8.7 |
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