Vaal Cleave: Difference between revisions

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Tag: Manual revert
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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 5
|drop_level                              = 1
|tags                                    = vaal_gem, gem, default
|tags                                    = up_to_level_2_gem, up_to_level_8_gem, vaal_gem, gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemVaalCleave
|metadata_id                            = Metadata/Items/Gems/SkillGemVaalCleave
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|is_vaal_skill_gem                      = true
|strength_percent                        = 60
|strength_percent                        = 60
|dexterity_percent                      = 40
|dexterity_percent                      = 40
|gem_tags                                = Attack, AoE, Physical, Vaal, Duration, Melee
|gem_tags                                = Attack, AoE, Physical, Vaal, Duration, Melee
|secondary_skill_id                      = Cleave
|gem_description                        = The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
|gem_description                        = The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
|active_skill_name                      = Vaal Cleave
|active_skill_name                      = Vaal Cleave
Line 18: Line 20:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Attack Speed
|quality_type1_stat_text                = +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
|quality_type1_stat1_id                  = attack_speed_+%
|quality_type1_stat1_id                  = cleave_+1_base_radius_per_nearby_enemy_up_to_10
|quality_type1_stat1_value              = 500
|quality_type1_stat1_value              = 1000
|static_vaal_souls_requirement          = 25
|static_vaal_souls_requirement          = 25
|static_vaal_stored_uses                = 3
|static_vaal_stored_uses                = 3
|static_vaal_soul_gain_prevention_time  = 4
|static_vaal_soul_gain_prevention_time  = 4
|static_attack_speed_multiplier          = 80
|static_attack_speed_multiplier          = 80
|stat_text                              =  
|static_duration                        = 20
When Dual Wielding, Deals 60% Damage from each Weapon combined<br>
|static_stat1_id                        = cannot_cancel_skill_before_contact_point
Base duration is 20 seconds<br>
|static_stat1_value                      = 1
Base secondary duration is 20 seconds<br>
|static_stat2_id                        = console_skill_dont_chase
+0.8 seconds to Attack Time<br>
|static_stat2_value                      = 1
(2–75) to (3–113) Added Attack Physical Damage<br>
|static_stat3_id                        = is_area_damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>
|static_stat3_value                      = 1
+(15–24) to radius<br>
|static_stat4_id                        = skill_double_hits_when_dual_wielding
Culling Strike<br>
|static_stat4_value                      = 1
Can't be Evaded<br>
|static_stat5_id                        = vaal_cleave_steal_mods_on_kill
Buff grants Culling Strike with Cleave<br>
|static_stat5_value                      = 1
Buff grants 60% more Cleave Area of Effect<br>
|static_stat6_id                        = active_skill_merged_damage_+%_final_while_dual_wielding
Buff grants 60% more Cleave Damage to Enemies that are on Low Life
|static_stat6_value                      = -40
|static_stat7_id                        = base_skill_effect_duration
|static_stat7_value                      = 20000
|static_stat8_id                        = base_secondary_skill_effect_duration
|static_stat8_value                      = 20000
|static_stat9_id                        = additional_weapon_base_attack_time_ms
|static_stat9_value                      = 800
|static_stat10_id                        = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration
|static_stat10_value                    = 1
|static_stat11_id                        = kill_enemy_on_hit_if_under_10%_life
|static_stat11_value                    = 1
|static_stat12_id                        = global_always_hit
|static_stat12_value                    = 1
|static_stat13_id                        = vaal_cleave_executioner_area_of_effect_+%
|static_stat13_value                    = 60
|static_stat14_id                        = vaal_cleave_executioner_damage_against_enemies_on_low_life_+%
|static_stat14_value                    = 60
|stat_text                              = When Dual Wielding, Deals 60% Damage from each Weapon combined<br>Base duration is 20.00 seconds<br>Base secondary duration is 20.00 seconds<br>+0.8 seconds to Attack Time<br>(2-75) to (3-113) Added Attack Physical Damage<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>+(1.5-2.4) metres to radius<br>Culling Strike<br>Can't be Evaded<br>Buff grants Culling Strike with Cleave<br>Buff grants 60% more Cleave Area of Effect<br>Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_damage_effectiveness            = 200
|level1_damage_effectiveness            = 200
|level1_damage_multiplier                = 200
|level1_damage_multiplier                = 200
|level1_strength_requirement             = 6
|level1_stat_text                        = 2 to 3 Added Attack Physical Damage<br>+1.5 metres to radius
|level1_dexterity_requirement             = 4
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_value                      = 2
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_value                      = 3
|level1_stat3_id                        = active_skill_base_radius_+
|level1_stat3_value                      = 15
|level2                                  = True
|level2_level_requirement                = 2
|level2_damage_effectiveness            = 210.5
|level2_damage_multiplier                = 210.5
|level2_stat_text                        = 2 to 3 Added Attack Physical Damage<br>+1.5 metres to radius
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 2
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_value                      = 3
|level2_stat3_id                        = active_skill_base_radius_+
|level2_stat3_value                      = 15
|level3                                  = True
|level3_level_requirement                = 4
|level3_damage_effectiveness            = 221.1
|level3_damage_multiplier                = 221.1
|level3_stat_text                        = 3 to 4 Added Attack Physical Damage<br>+1.6 metres to radius
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 3
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_value                      = 4
|level3_stat3_id                        = active_skill_base_radius_+
|level3_stat3_value                      = 16
|level4                                  = True
|level4_level_requirement                = 7
|level4_damage_effectiveness            = 231.6
|level4_damage_multiplier                = 231.6
|level4_stat_text                        = 4 to 6 Added Attack Physical Damage<br>+1.6 metres to radius
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 4
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_value                      = 6
|level4_stat3_id                        = active_skill_base_radius_+
|level4_stat3_value                      = 16
|level5                                  = True
|level5_level_requirement                = 11
|level5_damage_effectiveness            = 242.1
|level5_damage_multiplier                = 242.1
|level5_stat_text                        = 5 to 8 Added Attack Physical Damage<br>+1.7 metres to radius
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 5
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 8
|level5_stat3_id                        = active_skill_base_radius_+
|level5_stat3_value                      = 17
|level6                                  = True
|level6_level_requirement                = 16
|level6_damage_effectiveness             = 252.6
|level6_damage_multiplier                = 252.6
|level6_stat_text                        = 7 to 11 Added Attack Physical Damage<br>+1.7 metres to radius
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 7
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 11
|level6_stat3_id                        = active_skill_base_radius_+
|level6_stat3_value                      = 17
|level7                                  = True
|level7_level_requirement                = 20
|level7_damage_effectiveness            = 263.2
|level7_damage_multiplier                = 263.2
|level7_stat_text                        = 9 to 13 Added Attack Physical Damage<br>+1.8 metres to radius
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 9
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 13
|level7_stat3_id                        = active_skill_base_radius_+
|level7_stat3_value                      = 18
|level8                                  = True
|level8_level_requirement                = 24
|level8_damage_effectiveness            = 273.7
|level8_damage_multiplier                = 273.7
|level8_stat_text                        = 11 to 17 Added Attack Physical Damage<br>+1.8 metres to radius
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 11
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 17
|level8_stat3_id                        = active_skill_base_radius_+
|level8_stat3_value                      = 18
|level9                                  = True
|level9_level_requirement                = 28
|level9_damage_effectiveness             = 284.2
|level9_damage_multiplier                = 284.2
|level9_stat_text                        = 14 to 20 Added Attack Physical Damage<br>+1.9 metres to radius
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 14
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 20
|level9_stat3_id                        = active_skill_base_radius_+
|level9_stat3_value                      = 19
|level10                                = True
|level10_level_requirement              = 32
|level10_damage_effectiveness            = 294.7
|level10_damage_multiplier              = 294.7
|level10_stat_text                      = 16 to 25 Added Attack Physical Damage<br>+1.9 metres to radius
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 16
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 25
|level10_stat3_id                        = active_skill_base_radius_+
|level10_stat3_value                    = 19
|level11                                = True
|level11_level_requirement              = 36
|level11_damage_effectiveness            = 305.3
|level11_damage_multiplier              = 305.3
|level11_stat_text                      = 20 to 30 Added Attack Physical Damage<br>+2 metres to radius
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 20
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 30
|level11_stat3_id                        = active_skill_base_radius_+
|level11_stat3_value                    = 20
|level12                                = True
|level12_level_requirement              = 40
|level12_damage_effectiveness            = 315.8
|level12_damage_multiplier              = 315.8
|level12_stat_text                      = 24 to 35 Added Attack Physical Damage<br>+2 metres to radius
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 24
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 35
|level12_stat3_id                        = active_skill_base_radius_+
|level12_stat3_value                    = 20
|level13                                = True
|level13_level_requirement              = 44
|level13_damage_effectiveness            = 326.3
|level13_damage_multiplier              = 326.3
|level13_stat_text                      = 28 to 42 Added Attack Physical Damage<br>+2.1 metres to radius
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 28
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 42
|level13_stat3_id                        = active_skill_base_radius_+
|level13_stat3_value                    = 21
|level14                                = True
|level14_level_requirement              = 48
|level14_damage_effectiveness            = 336.8
|level14_damage_multiplier              = 336.8
|level14_stat_text                      = 33 to 49 Added Attack Physical Damage<br>+2.1 metres to radius
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 33
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 49
|level14_stat3_id                        = active_skill_base_radius_+
|level14_stat3_value                    = 21
|level15                                = True
|level15_level_requirement              = 52
|level15_damage_effectiveness            = 347.4
|level15_damage_multiplier              = 347.4
|level15_stat_text                      = 39 to 58 Added Attack Physical Damage<br>+2.2 metres to radius
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 39
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 58
|level15_stat3_id                        = active_skill_base_radius_+
|level15_stat3_value                    = 22
|level16                                = True
|level16_level_requirement              = 56
|level16_damage_effectiveness            = 357.9
|level16_damage_multiplier              = 357.9
|level16_stat_text                      = 45 to 68 Added Attack Physical Damage<br>+2.2 metres to radius
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 45
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 68
|level16_stat3_id                        = active_skill_base_radius_+
|level16_stat3_value                    = 22
|level17                                = True
|level17_level_requirement              = 60
|level17_damage_effectiveness            = 368.4
|level17_damage_multiplier              = 368.4
|level17_stat_text                      = 52 to 79 Added Attack Physical Damage<br>+2.3 metres to radius
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 52
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 79
|level17_stat3_id                        = active_skill_base_radius_+
|level17_stat3_value                    = 23
|level18                                = True
|level18_level_requirement              = 64
|level18_damage_effectiveness            = 378.9
|level18_damage_multiplier              = 378.9
|level18_stat_text                      = 61 to 91 Added Attack Physical Damage<br>+2.3 metres to radius
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 61
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 91
|level18_stat3_id                        = active_skill_base_radius_+
|level18_stat3_value                    = 23
|level19                                = True
|level19_level_requirement              = 67
|level19_damage_effectiveness            = 389.5
|level19_damage_multiplier              = 389.5
|level19_stat_text                      = 68 to 102 Added Attack Physical Damage<br>+2.4 metres to radius
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 68
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 102
|level19_stat3_id                        = active_skill_base_radius_+
|level19_stat3_value                    = 24
|level20                                = True
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 400
|level20_damage_multiplier              = 400
|level20_stat_text                      = 75 to 113 Added Attack Physical Damage<br>+2.4 metres to radius
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 75
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_value                    = 113
|level20_stat3_id                        = active_skill_base_radius_+
|level20_stat3_value                    = 24
|level21                                = True
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 410.5
|level21_damage_multiplier              = 410.5
|level21_stat_text                      = 81 to 122 Added Attack Physical Damage<br>+2.5 metres to radius
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 81
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_value                    = 122
|level21_stat3_id                        = active_skill_base_radius_+
|level21_stat3_value                    = 25
|level22                                = True
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 421.1
|level22_damage_multiplier              = 421.1
|level22_stat_text                      = 87 to 130 Added Attack Physical Damage<br>+2.5 metres to radius
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 87
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_value                    = 130
|level22_stat3_id                        = active_skill_base_radius_+
|level22_stat3_value                    = 25
|level23                                = True
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 431.6
|level23_damage_multiplier              = 431.6
|level23_stat_text                      = 93 to 140 Added Attack Physical Damage<br>+2.6 metres to radius
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 93
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_value                    = 140
|level23_stat3_id                        = active_skill_base_radius_+
|level23_stat3_value                    = 26
|level24                                = True
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 442.1
|level24_damage_multiplier              = 442.1
|level24_stat_text                      = 100 to 150 Added Attack Physical Damage<br>+2.6 metres to radius
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 100
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_value                    = 150
|level24_stat3_id                        = active_skill_base_radius_+
|level24_stat3_value                    = 26
|level25                                = True
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 452.6
|level25_damage_multiplier              = 452.6
|level25_stat_text                      = 107 to 160 Added Attack Physical Damage<br>+2.7 metres to radius
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 107
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_value                    = 160
|level25_stat3_id                        = active_skill_base_radius_+
|level25_stat3_value                    = 27
|level26                                = True
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 463.2
|level26_damage_multiplier              = 463.2
|level26_stat_text                      = 114 to 172 Added Attack Physical Damage<br>+2.7 metres to radius
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 114
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_value                    = 172
|level26_stat3_id                        = active_skill_base_radius_+
|level26_stat3_value                    = 27
|level27                                = True
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 473.7
|level27_damage_multiplier              = 473.7
|level27_stat_text                      = 123 to 184 Added Attack Physical Damage<br>+2.8 metres to radius
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 123
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_value                    = 184
|level27_stat3_id                        = active_skill_base_radius_+
|level27_stat3_value                    = 28
|level28                                = True
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 484.2
|level28_damage_multiplier              = 484.2
|level28_stat_text                      = 131 to 197 Added Attack Physical Damage<br>+2.8 metres to radius
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 131
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_value                    = 197
|level28_stat3_id                        = active_skill_base_radius_+
|level28_stat3_value                    = 28
|level29                                = True
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 494.7
|level29_damage_multiplier              = 494.7
|level29_stat_text                      = 140 to 210 Added Attack Physical Damage<br>+2.9 metres to radius
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 140
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_value                    = 210
|level29_stat3_id                        = active_skill_base_radius_+
|level29_stat3_value                    = 29
|level30                                = True
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 505.3
|level30_damage_multiplier              = 505.3
|level30_stat_text                      = 150 to 224 Added Attack Physical Damage<br>+2.9 metres to radius
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 150
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_value                    = 224
|level30_stat3_id                        = active_skill_base_radius_+
|level30_stat3_value                    = 29
|level31                                = True
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 510.5
|level31_damage_multiplier              = 510.5
|level31_stat_text                      = 155 to 232 Added Attack Physical Damage<br>+2.9 metres to radius
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 155
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_value                    = 232
|level31_stat3_id                        = active_skill_base_radius_+
|level31_stat3_value                    = 29
|level32                                = True
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 515.8
|level32_damage_multiplier              = 515.8
|level32_stat_text                      = 160 to 240 Added Attack Physical Damage<br>+3 metres to radius
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 160
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_value                    = 240
|level32_stat3_id                        = active_skill_base_radius_+
|level32_stat3_value                    = 30
|level33                                = True
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 521.1
|level33_damage_multiplier              = 521.1
|level33_stat_text                      = 165 to 248 Added Attack Physical Damage<br>+3 metres to radius
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 165
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_value                    = 248
|level33_stat3_id                        = active_skill_base_radius_+
|level33_stat3_value                    = 30
|level34                                = True
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 526.3
|level34_damage_multiplier              = 526.3
|level34_stat_text                      = 171 to 256 Added Attack Physical Damage<br>+3 metres to radius
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 171
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_value                    = 256
|level34_stat3_id                        = active_skill_base_radius_+
|level34_stat3_value                    = 30
|level35                                = True
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 531.6
|level35_damage_multiplier              = 531.6
|level35_stat_text                      = 176 to 265 Added Attack Physical Damage<br>+3 metres to radius
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 176
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_value                    = 265
|level35_stat3_id                        = active_skill_base_radius_+
|level35_stat3_value                    = 30
|level36                                = True
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 536.8
|level36_damage_multiplier              = 536.8
|level36_stat_text                      = 182 to 273 Added Attack Physical Damage<br>+3.1 metres to radius
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 182
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_value                    = 273
|level36_stat3_id                        = active_skill_base_radius_+
|level36_stat3_value                    = 31
|level37                                = True
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 542.1
|level37_damage_multiplier              = 542.1
|level37_stat_text                      = 188 to 282 Added Attack Physical Damage<br>+3.1 metres to radius
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 188
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_value                    = 282
|level37_stat3_id                        = active_skill_base_radius_+
|level37_stat3_value                    = 31
|level38                                = True
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 547.4
|level38_damage_multiplier              = 547.4
|level38_stat_text                      = 194 to 292 Added Attack Physical Damage<br>+3.1 metres to radius
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 194
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_value                    = 292
|level38_stat3_id                        = active_skill_base_radius_+
|level38_stat3_value                    = 31
|level39                                = True
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 552.6
|level39_damage_multiplier              = 552.6
|level39_stat_text                      = 201 to 301 Added Attack Physical Damage<br>+3.1 metres to radius
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 201
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_value                    = 301
|level39_stat3_id                        = active_skill_base_radius_+
|level39_stat3_value                    = 31
|level40                                = True
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 557.9
|level40_damage_multiplier              = 557.9
|level40_stat_text                      = 207 to 311 Added Attack Physical Damage<br>+3.2 metres to radius
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 207
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_value                    = 311
|level40_stat3_id                        = active_skill_base_radius_+
|level40_stat3_value                    = 32
|level1_strength_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_experience                      = 0
|level1_experience                      = 0
|level2_strength_requirement            = 0
|level2_dexterity_requirement            = 0
|level2_experience                      = 70
|level3_strength_requirement            = 0
|level3_dexterity_requirement            = 0
|level3_experience                      = 378
|level4_strength_requirement            = 14
|level4_dexterity_requirement            = 0
|level4_experience                      = 1932
|level5_strength_requirement            = 19
|level5_dexterity_requirement            = 0
|level5_experience                      = 8599
|level6_strength_requirement            = 26
|level6_dexterity_requirement            = 18
|level6_experience                      = 34646
|level7_strength_requirement            = 31
|level7_dexterity_requirement            = 22
|level7_experience                      = 84371
|level8_strength_requirement            = 37
|level8_dexterity_requirement            = 25
|level8_experience                      = 180085
|level9_strength_requirement            = 42
|level9_dexterity_requirement            = 29
|level9_experience                      = 349680
|level10_strength_requirement            = 47
|level10_dexterity_requirement          = 33
|level10_experience                      = 633439
|level11_strength_requirement            = 52
|level11_dexterity_requirement          = 36
|level11_experience                      = 1087435
|level12_strength_requirement            = 58
|level12_dexterity_requirement          = 40
|level12_experience                      = 1790563
|level13_strength_requirement            = 63
|level13_dexterity_requirement          = 44
|level13_experience                      = 2851786
|level14_strength_requirement            = 68
|level14_dexterity_requirement          = 48
|level14_experience                      = 4917656
|level15_strength_requirement            = 74
|level15_dexterity_requirement          = 51
|level15_experience                      = 7424766
|level16_strength_requirement            = 79
|level16_dexterity_requirement          = 55
|level16_experience                      = 13223702
|level17_strength_requirement            = 84
|level17_dexterity_requirement          = 59
|level17_experience                      = 28307621
|level18_strength_requirement            = 90
|level18_dexterity_requirement          = 62
|level18_experience                      = 56100356
|level19_strength_requirement            = 94
|level19_dexterity_requirement          = 65
|level19_experience                      = 99970095
|level20_strength_requirement            = 98
|level20_dexterity_requirement          = 68
|level20_experience                      = 342051651
|level21_strength_requirement            = 100
|level21_dexterity_requirement          = 70
|drop_text                              = Vaal Cleave can drop from the Vaal Vessels found in [[Vaal side area]]s, or by [[corrupt]]ing {{il|Cleave}}.
|drop_text                              = Vaal Cleave can drop from the Vaal Vessels found in [[Vaal side area]]s, or by [[corrupt]]ing {{il|Cleave}}.
|is_drop_restricted                      = true
|is_drop_restricted                      = true
Line 51: Line 565:
|release_version                        = 3.20.0
|release_version                        = 3.20.0
}}
}}
{{for|the non-Vaal counterpart|Cleave}}
 
'''Vaal Cleave''' is a [[vaal skill|Vaal]] [[melee]] [[attack]] that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]].
'''Vaal Cleave''' is a [[vaal skill|Vaal]] [[melee]] [[attack]] that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]].
The skill cleaves the area in front of the user after a small delay. If a rare or unique enemy is killed, this skill grants a temporary buff to {{il|Cleave}} that gives it [[culling strike]], more [[area of effect]], and more damage against enemies on [[low life]]. In addition, killing a rare enemy with Vaal Cleave will also steal its [[monster modifiers]] for a duration, similar to {{il|Headhunter}}. Unique monster modifiers (such as those on some bosses) and magic monsters' modifiers are not stolen by Vaal Cleave.


==Skill functions and interactions==
==Skill functions and interactions==
* [[Attack Speed]]: When dual wielding attack speed is averaged between the two weapons.
* [[Dual Wielding]]: Vaal Cleave attacks with both weapons simultaneously, averaging the attack speed of both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their [[accuracy]] and [[critical strike]] checks separately, then combine the expected damage of both weapons. It is possible to miss or crit with one weapon, but not the other.
* [[Dual Wielding]]:
** On-hit effects will only check the result of the final hit.
** If the player's weapons have different critical strike chance values, it is possible for one weapon to get a critical strike when the other doesn't. It is also possible to miss with only one of the weapons swung. The decrease in damage while dual wielding is multiplicative and applies to all damage bonuses.  
** Any [[ailment]]s applied by the skill will scale off the final hit.
** Two hits are calculated separately (one from each weapon) and then combined into one unique hit/stack (damaging [[ailments]]).
** The final hit is considered a critical strike as long as one of the weapons rolled a crit.
 
* Both the Cleave buff and the monster modifiers steal duration can be scaled with modifiers to [[duration]], at the cost of increasing [[Soul Gain Prevention]].
This skill has a [[culling strike]] effect. Killing a Rare or Unique Enemy with a hit will grant a buff that causes regular [[Cleave]] to have 60% more AOE, deal 60% more Cleave Damage to enemies on Low Life, and grants Culling Strike with Cleave.
* In order to grant the buff and steal modifiers, the killing blow must be directly dealt by a hit of Vaal Cleave - monsters dying to other effects/ailments such as [[ignite]], [[poison]], or [[bleed]], even if applied by Vaal Cleave, will ''not'' grant the buff. However, culling strike kills applied by Vaal Cleave ''will count'', even if the culling strike threshold exceeds Vaal Cleave's (such as from [[slayer]]'s 20% culling strike). This prevents culling strike from interfering with getting the killing blow.
 
* Unlike some other forms of temporary monster mod stealing (such as {{il|Behead support}}), multiple sets of modifiers can be stolen from multiple rares if killed by Vaal Cleave, even if they're killed with the same use of Vaal Cleave - this naturally makes Vaal Cleave (and by extension, the player) more powerful the more Vaal Cleave is used to kill rares, and the more rare-dense the map is.
Killing a Rare Enemy will also steal its [[monster modifiers]] for a duration (similar to {{il|Headhunter}}). Both the Cleave buff and the monster modifiers can be scaled with modifiers to [[duration]], at the cost of increasing [[Soul Gain Prevention]].


==Gem level progression==
==Gem level progression==
Line 82: Line 597:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now causes Cleave to have +0-0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre, instead of 0-10% increased Attack Speed.
}}
{{Version history table row|3.20.1|
* Updated various descriptions of conditional modifiers, such as the {{c|mod|increased Damage against Ignited Enemies}} modifier on {{il|Gang's Momentum}}, to clarify the kinds of damage they can apply to.
* Updated {{c|mod|Buff grants 60% more Cleave Damage to Enemies that are on Low Life}} to {{c|mod|Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life}}. <sup>Note: this is just a visual change.</sup><ref>https://www.reddit.com/r/pathofexile/comments/zfjwci/comment/izccrpo/</ref>
}}
{{Version history table row|3.20.0|
{{Version history table row|3.20.0|
* Introduced to the game.
* Introduced to the game.
Line 90: Line 612:
{{Reflist}}
{{Reflist}}


{{Navbox Skills}}
{{Navbox Vaal Skill Gems}}

Latest revision as of 04:58, 31 March 2024

CleaveCleave of RageVaal Cleave
Vaal CleaveAttack, AoE, Physical, Vaal, Duration, Melee
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 80% of base
Attack Damage: (200-400)% of base
Effectiveness of Added Damage: (200-400)%
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
Base duration is 20.00 seconds
Base secondary duration is 20.00 seconds
+0.8 seconds to Attack Time
(2-75) to (3-113) Added Attack Physical Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.5-2.4) metres to radius
Culling Strike
Can't be Evaded
Buff grants Culling Strike with Cleave
Buff grants 60% more Cleave Area of Effect
Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 1
Vaal Cleave can drop from the Vaal Vessels found in Vaal side areas, or by corrupting CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalCleave

Vaal Cleave is a Vaal melee attack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.

The skill cleaves the area in front of the user after a small delay. If a rare or unique enemy is killed, this skill grants a temporary buff to CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
that gives it culling strike, more area of effect, and more damage against enemies on low life. In addition, killing a rare enemy with Vaal Cleave will also steal its monster modifiers for a duration, similar to HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
. Unique monster modifiers (such as those on some bosses) and magic monsters' modifiers are not stolen by Vaal Cleave.

Skill functions and interactions

  • Dual Wielding: Vaal Cleave attacks with both weapons simultaneously, averaging the attack speed of both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is possible to miss or crit with one weapon, but not the other.
    • On-hit effects will only check the result of the final hit.
    • Any ailments applied by the skill will scale off the final hit.
    • The final hit is considered a critical strike as long as one of the weapons rolled a crit.
  • Both the Cleave buff and the monster modifiers steal duration can be scaled with modifiers to duration, at the cost of increasing Soul Gain Prevention.
  • In order to grant the buff and steal modifiers, the killing blow must be directly dealt by a hit of Vaal Cleave - monsters dying to other effects/ailments such as ignite, poison, or bleed, even if applied by Vaal Cleave, will not grant the buff. However, culling strike kills applied by Vaal Cleave will count, even if the culling strike threshold exceeds Vaal Cleave's (such as from slayer's 20% culling strike). This prevents culling strike from interfering with getting the killing blow.
  • Unlike some other forms of temporary monster mod stealing (such as Behead SupportBehead SupportSupport, Melee, Attack, Strike
    Icon: H
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Supports strike skills.Supported Skills have +(0.2-0.3) metres to Melee Strike Range
    Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life
    Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds
    20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills

    Additional Effects From 1-20% Quality:
    Supported Skills deal (1-20)% increased Damage with Hits against Enemies that are on Low Life
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    ), multiple sets of modifiers can be stolen from multiple rares if killed by Vaal Cleave, even if they're killed with the same use of Vaal Cleave - this naturally makes Vaal Cleave (and by extension, the player) more powerful the more Vaal Cleave is used to kill rares, and the more rare-dense the map is.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
1100200%200%00
2200210.5%210.5%7070
3400221.1%221.1%308378
47014231.6%231.6%15541932
511019242.1%242.1%66678599
6161826252.6%252.6%2604734646
7202231263.2%263.2%4972584371
8242537273.7%273.7%95714180085
9282942284.2%284.2%169595349680
10323347294.7%294.7%283759633439
11363652305.3%305.3%4539961087435
12404058315.8%315.8%7031281790563
13444463326.3%326.3%10612232851786
14484868336.8%336.8%20658704917656
15525174347.4%347.4%25071107424766
16565579357.9%357.9%579893613223702
17605984368.4%368.4%1508391928307621
18646290378.9%378.9%2779273556100356
19676594389.5%389.5%4386973999970095
20706898400%400%242081556342051651
217270100410.5%410.5%N/AN/A
2274N/AN/A421.1%421.1%N/AN/A
2376N/AN/A431.6%431.6%N/AN/A
2478N/AN/A442.1%442.1%N/AN/A
2580N/AN/A452.6%452.6%N/AN/A
2682N/AN/A463.2%463.2%N/AN/A
2784N/AN/A473.7%473.7%N/AN/A
2886N/AN/A484.2%484.2%N/AN/A
2988N/AN/A494.7%494.7%N/AN/A
3090N/AN/A505.3%505.3%N/AN/A
3191N/AN/A510.5%510.5%N/AN/A
3292N/AN/A515.8%515.8%N/AN/A
3393N/AN/A521.1%521.1%N/AN/A
3494N/AN/A526.3%526.3%N/AN/A
3595N/AN/A531.6%531.6%N/AN/A
3696N/AN/A536.8%536.8%N/AN/A
3797N/AN/A542.1%542.1%N/AN/A
3898N/AN/A547.4%547.4%N/AN/A
3999N/AN/A552.6%552.6%N/AN/A
40100N/AN/A557.9%557.9%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre1

Item acquisition

Vaal Cleave has restrictions on where or how it can drop. Vaal Cleave can drop from the Vaal Vessels found in Vaal side areas, or by corrupting CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Recipes

Vaal Cleave can be created from the following recipes:

AmountPartDescriptionMeta
9Volatile PowerVolatile Power9Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
Random corrupted Vaal gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Threshold jewels

The following threshold jewels augment Vaal Cleave:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Overwhelming OddsOverwhelming Odds
Crimson Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
Even as the tide turned, and victory swiftly became impossible,
The legionnaires of Lioneye's Watch stood their ground and fought on,
Every last man dying a brutal but honourable death.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Medium(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
0


Related helmet enchantments

The following helmet enchantments affect Vaal Cleave.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Cleave Attack Speed 166Merciless Labyrinth10% increased Cleave Attack Speedhelmet 100
Enchantment Cleave Attack Speed 275Eternal Labyrinth15% increased Cleave Attack Speedhelmet 100
Enchantment Cleave Damage 166Merciless Labyrinth25% increased Cleave Damagehelmet 100
Enchantment Cleave Damage 275Eternal Labyrinth40% increased Cleave Damagehelmet 100
Enchantment Cleave Area Of Effect 166Merciless Labyrinth16% increased Cleave Area of Effecthelmet 100
Enchantment Cleave Area Of Effect 275Eternal Labyrinth24% increased Cleave Area of Effecthelmet 100

Alternate skill effects

Vaal Cleave has the following alternate skill effects:

ItemEffect(s)
Demon Hand Cleave EffectDemon Hand Cleave EffectSkill Gem EffectYour Cleave becomes a swiping, demonic claw.Your Cleave becomes a swiping, demonic claw.

Version history

Version Changes
3.23.0
  • Quality now causes Cleave to have +0-0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre, instead of 0-10% increased Attack Speed.
3.20.1
  • Updated various descriptions of conditional modifiers, such as the increased Damage against Ignited Enemies modifier on Gang's MomentumGang's Momentum
    Legion Boots
    Armour: (270-336)
    Energy Shield: (54-70)
    Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
    +(50-60)% to Fire Resistance
    25% increased Movement Speed
    (10-15)% chance to Ignite
    (25-40)% increased Damage with Hits and Ailments against Ignited Enemies
    Become one with the unstoppable flame.
    , to clarify the kinds of damage they can apply to.
  • Updated Buff grants 60% more Cleave Damage to Enemies that are on Low Life to Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life. Note: this is just a visual change.[1]
3.20.0
  • Introduced to the game.

References