Strength

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Revision as of 00:02, 4 March 2017 by >Bouquetofroses (Updated unique values to 2.6)
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This page is about the strength attribute. For the passive skill, see Strength (passive skill).

The strength attribute is a measure of a character's physical power. Strength is required to use strength-based equipment and skills.

Strength also provides certain inherent bonuses:

  • Every 10 strength grants an additional 5 maximum life.
  • Every 10 strength grants 2% increased melee physical damage.

Additional Strength Scaling

Certain unique items can impart additional scaling to strength:

Strength Threshold Unique Jewels provide additional benefits to specific skills when 50 Strength is allocated within the jewel's medium radius on the passive tree.

  • Rapid ExpansionRapid Expansion
    Crimson Jewel
    Limited to: 2
    Radius: Medium
    (8-12)% increased Global Physical Damage
    With at least 40 Strength in Radius, Ground Slam has a 35% chance
    to grant an Endurance Charge when you Stun an Enemy
    With at least 40 Strength in Radius, Ground Slam
    has a 50% increased angle
    Chitus began to aggressively expand his empire
    into neighbouring nations at great human cost.
    But for absolute power, there is no price
    that a Perandus won't pay.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants 20% increased Angle to Ground SlamGround SlamAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 90% of base
    Attack Damage: (115-188)% of base
    Effectiveness of Added Damage: (115-188)%
    AoE Radius: 35
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
    +(0-1) metre to radius
    Deals up to (40-49)% more Damage with Hits to closer targets

    Additional Effects From 1-20% Quality:
    Deals up to +(1-20)% more Damage with Hits to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Shattered ChainsShattered Chains
    Crimson Jewel
    Radius: Medium(10-15)% increased Cold Damage
    With at least 40 Strength in Radius, 20% increased
    Rarity of Items dropped by Enemies Shattered by Glacial Hammer
    The prisoners of the empire raised their shackled hands.
    Begging to be delivered from Corruption.
    The rebellion smote their chains,
    And gave them the freedom to choose corruption for themselves.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants 20% increased Rarity of Items dropped by Enemies Shattered by Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (165-269)% of base
    Effectiveness of Added Damage: (165-269)%
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
    100% of Physical Damage Converted to Cold Damage
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    +0.2 metres to Melee Strike Range
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

    Additional Effects From 1-20% Quality:
    Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • The VigilThe Vigil
    Crimson Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Armour
    With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
    When Voll took the throne,
    He swore to care for the empire with eyes open.
    And so he looked to the salvation of his people,
    Blind to the damnation in his hands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants Fortify to Nearby Allies for 3 seconds if Vigilant StrikeVigilant StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: 6 Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Attack Speed: 85% of base
    Attack Damage: (230-350)% of base
    Effectiveness of Added Damage: (230-350)%
    Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
    Melee Hits Fortify for 8 seconds

    Additional Effects From 1-20% Quality:
    (0.2-4)% more Attack Damage per Endurance Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Hits an Enemy
  • Weight of the EmpireWeight of the Empire
    Crimson Jewel
    Limited to: 2
    Radius: Medium
    (8-12)% increased Global Physical Damage
    With at least 40 Strength in Radius, Heavy Strike has a
    20% chance to deal Double Damage
    Ondar not only betrayed his emperor,
    He betrayed his friend.
    And in his dying moments, Chitus ensured,
    That Ondar felt the full weight of his guilt.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants a 10% chance for Heavy StrikeHeavy StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 85% of base
    Attack Damage: (195-313)% of base
    Effectiveness of Added Damage: (195-313)%
    Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit
    25% reduced Enemy Stun Threshold
    +0.2 metres to Melee Strike Range
    (20-39)% chance to deal Double Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to deal Double Damage

One unique jewel provides additional scaling based off of nearby allocated Strength on the passive tree:

  • Spire of StoneSpire of Stone
    Crimson Jewel
    Limited to: 1
    Radius: Large
    3% increased Totem Life per 10 Strength Allocated in Radius
    Totems cannot be Stunned
    The strongest Karui tribes left the longest impressions on the land.
    Their symbols served as guidance many generations
    after their creators had been buried deep beneath the earth.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants 3% increased Totem Life per 10 Strength in a Large Radius

Some skill gems, keystones, or items provide other scaling for the innate increased Melee Physical Damage bonus from strength.

Base Strength

The Marauder starts with 32 base Strength, the highest of any class.

The Duelist and Templar start with 23 Strength, the Scion with 20, and the Ranger, Witch, and Shadow with 14.

Modifying Strength

Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength and/or Attributes modifiers.

Implicit Strength on Items

Many implicit modifiers provide base strength on items:

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Strength on Equipment

Strength affixes can appear on the following base item categories. Weapons and armour must have strength as an attribute requirement in order for strength to appear as an affix.

The strength affixes range from +8 to 55 and are bracketed by item level. Strength as an affix is always a suffix. The highest strength suffix is of the Gods. The item level required for this affix is 82.

Jewels have their own suffixes which grant strength. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.

  • of Strength +12 to 16
  • of Spirit +8 to 10 (Strength and Intelligence)
  • of Athletics +8 to 10 (Strength and Dexterity)
  • of Adaption +6 to 8 (all Attributes)

In addition, Essences of Rage guarantee strength of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibilities of strength on non-strength armours.

Attributes on Equipment

All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.

Haku has a special All Attributes crafting suffix mod that can be crafted onto the following items:

Unique Items with Additional Strength

Certain unique items provide bonuses to base strength or all attributes.

Template:Query unique items

Increasing or Reducing Strength

A number of unique items provide percent (%) increases to strength. All strength from equipment and passives will be scaled by these modifiers.

Template:SMW item table

In addition, one Ascendancy passive for the Marauder's Chieftain ascendancy scales strength.

Other Ways to Modify Strength

Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.

Attribute-transforming jewels
From/To Strength Dexterity Intelligence
Strength N/A Fluid MotionFluid Motion
Viridian Jewel
Radius: Large+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
CorruptedEven the strongest of steel can be made to bend.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Brute Force SolutionBrute Force Solution
Cobalt Jewel
Radius: Large+(16-24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
CorruptedPicking a lock takes an immense amount of skill and practice.
Breaking it with a hammer takes about three seconds.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Dexterity InertiaInertia
Crimson Jewel
Radius: Large+(16-24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
CorruptedThere is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A Fertile MindFertile Mind
Cobalt Jewel
Radius: Large+(16-24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
Corrupted"The swallow flew fast and took many turns,
spilling a seed where no plant had grown before.
This seed grew and grew until the desert became fertile and abundant.
Your mind is like this seed."
- Maraketh Proverb
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Intelligence Efficient TrainingEfficient Training
Crimson Jewel
Radius: Large+(16-24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
CorruptedWorking smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Careful PlanningCareful Planning
Viridian Jewel
Radius: Large+(16-24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
Corrupted"Greatly outnumbered, Deshret dressed her personal guard in identical garb. When the Empire rode north, Deshret and her guard took turns revealing themselves, creating the illusion of speed beyond the capabilities of even the Virtue Gems."
- History of the Maraketh
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A

Passives

There are passive skill nodes that grant additional strength or a combination of bonuses including strength.

Template:Passive table

Ascendancy Passives

There are a few Ascendancy passive skills that grant strength or additional strength scaling.

Template:Passive table