Stationary: Difference between revisions
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*If a character were to use an instant teleportation skill like [[Flame Dash]] or [[Flicker Strike]], no "while moving" bonuses will apply because even though the character has moved, there is no discrete point of time during which the character was moving between use of the skill and arrival at destination. | *If a character were to use an instant teleportation skill like [[Flame Dash]] or [[Flicker Strike]], no "while moving" bonuses will apply because even though the character has moved, there is no discrete point of time during which the character was moving between use of the skill and arrival at destination. | ||
*If a character does any action that causes the character to non-instantly change position from one place to another in a zone, "while moving" bonuses will apply during that period in which the character is changing positions. | *If a character does any action that causes the character to non-instantly change position from one place to another in a zone, "while moving" bonuses will apply during that period in which the character is changing positions. | ||
==Effects related to stationary== | |||
===Gems=== | |||
* {{il|Arctic Armour}} | |||
===Passive skills=== | |||
====Notables==== | |||
{{Query base passive skills | |||
|where= | |||
passive_skills.is_notable = true | |||
AND passive_skills.stat_text LIKE "%stationary%" | |||
}} | |||
====Cluster Jewel Notables==== | |||
{{Passive skill table | |||
|q_where= | |||
passive_skills.id LIKE "affliction%" | |||
AND passive_skills.is_notable = true | |||
AND passive_skills.stat_text LIKE "%stationary%" | |||
|large=1 | |||
|stat_text=1 | |||
}} | |||
====Keystones==== | |||
{{Passive skill table | |||
|q_where= | |||
passive_skills.id LIKE "affliction%" | |||
AND passive_skills.is_keystone = true | |||
AND passive_skills.stat_text LIKE "%stationary%" | |||
|large=1 | |||
|stat_text=1 | |||
}} | |||
====Masteries==== | |||
{{Query masteries|where=stationary}} | |||
====Ascendancy==== | |||
{{Query ascendancy passive skills | |||
|where= | |||
passive_skills.stat_text LIKE "%stationary%" | |||
}} | |||
===Pantheon=== | |||
{{Pantheon | |||
|q_where=pantheon.id="Tukohama" | |||
}} | |||
===Items=== | |||
====Uniques==== | |||
{{Query unique items | |||
|tables=item_stats | |||
|join=items._pageID=item_stats._pageID | |||
|where=item_stats.id like "%stationary%" | |||
|large=1 | |||
|stat=1 | |||
}} | |||
====Affixes==== | |||
* {{il|Essence of Horror}} on boots | |||
{{Modifier table | |||
|q_tables=mod_stats, mod_spawn_weights | |||
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID | |||
|q_where= | |||
mods.stat_text LIKE "%stationary%" | |||
AND mod_spawn_weights.value > 0 | |||
AND domain = 1 | |||
|stat_text=1 | |||
|spawn_weights=1 | |||
}} | |||
==References== | ==References== |
Revision as of 14:07, 26 November 2023
Stationary is a keyword used in the description of various unique items, passive skills, modifiers, and pantheons. It refers to the fact that a character has remained located in the same position within a zone without moving for some non-instant period of time.
Mechanics
Whether a character is stationary solely depends on whether the character has remained located in some position in the map for some period of time without moving.[1] There are no exceptions to this rule.[1] If the character has changed positions within the zone at all, any cumulative bonuses that gain power the longer a character is stationary, such as Soul of Tukohama, are reset because the character's position in the map has changed.[1] However, any effects that give you a non-cumulative flat-rate bonus for being stationary, such as Arctic Armour's less fire and physical damage taken while stationary, will not be deactivated by instant teleportation skills like Flame Dash, Flicker Strike, or Lightning Warp because there is no point in time in which the character was "moving". In other words, because no time elapses between the point at which the character uses the instant teleportation skill and when the character arrives at the destination, there is effectively no time at which the non-cumulative stationary bonus is not applying since it is in effect before leaving the initial position and applies immediately after arriving at the destination. Conversely, any bonus that applies "while moving" requires a character to be changing their position in a zone over some non-instant period of time.[2]
- If a character were to Cyclone in place without changing positions within the zone for some period of time, the character would be considered stationary even though cyclone has the movement tag and the character is currently committing an action.
- If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike while stationary to some other position and remain stationary at the destination, any cumulative stationary bonus will be reset because the character's position within the map has changed, i.e. the character has moved.
- If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike while stationary to some other position and remain stationary at the destination, any non-cumulative stationary, i.e. a flat-rate stationary bonus, will effectively remain active because there is no point in time between use of the skill and arrival at destination for the character to be considered non-stationary even though you have changed positions within the zone.
- If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike, no "while moving" bonuses will apply because even though the character has moved, there is no discrete point of time during which the character was moving between use of the skill and arrival at destination.
- If a character does any action that causes the character to non-instantly change position from one place to another in a zone, "while moving" bonuses will apply during that period in which the character is changing positions.
Gems
- Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
Buff grants (11-21)% less Physical Damage taken from Hits while stationary
Buff grants (11-20)% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants Immunity to Freeze
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Passive skills
Notables
Name | Stats |
---|---|
Conjured Barrier | 30% chance to Ignore Stuns while Casting 50% increased Stun and Block Recovery 30% increased Mana Regeneration Rate while stationary [1] |
Inexorable | 25% chance to gain an Endurance Charge when you are Hit 50% increased Armour while stationary [1] |
Cluster Jewel Notables
Name | Stats |
---|---|
Expansive Might | Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments 10% increased Area of Effect per second you've been stationary, up to a maximum of 50% [1] |
Mindfulness | 15% increased maximum Mana 80% increased Mana Regeneration Rate while stationary [1] |
Peace Amidst Chaos | 8% increased maximum Life Regenerate 2% of Life per second while stationary 20% increased Armour while stationary [1] |
Savour the Moment | 10% increased maximum Energy Shield Regenerate 3.00% of Energy Shield per second while stationary [1] |
Keystones
Name | Stats |
---|---|
Nature's Patience | Gain 2 Grasping Vines each second while stationary 2% chance to deal Double Damage per Grasping Vine 1% less Damage taken per Grasping Vine [1] |
Masteries
Mastery | Effects |
---|---|
Armour Mastery |
|
Ascendancy
Ascendancy Class | Name | Stats |
---|---|---|
Chieftain | Ramako, Sun's Light | Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary [1] |
Inquisitor | Sanctuary | You have Consecrated Ground around you while stationary Consecrated Ground you create applies 15% increased Damage taken to Enemies [1] |
Pantheon
Icon | Name | Effect(s) | Upgrade | |
---|---|---|---|---|
Soul of Tukohama | 3% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9% |
|
Items
Uniques
Item | Stats |
---|---|
Rational DoctrineRational Doctrine Cobalt Jewel<Three random synthesis implicit modifiers>You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 secondsLogic wanes in shining faith, and in rationalism, ardour dims Thus, the cynic and the zealot are divided But can they not be one and the same?Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | <Three random synthesis implicit modifiers>You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 seconds |
Gorgon's GazeGorgon's Gaze Regicide MaskEvasion: (141-158) Energy Shield: (87-112)Requires Level 52, 58 Dex, 58 IntGrants Level 20 Petrification Statue Skill (200-250)% increased Energy Shield +(60-80) to maximum Life (5-10)% increased Attack and Cast Speed 5% additional Physical Damage Reduction while moving 5% reduced Elemental Damage taken while stationaryMen always fell for her honeyed eyes, and broke when they hit the ground. | Grants Level 20 Petrification Statue Skill (200-250)% increased Energy Shield +(60-80) to maximum Life (5-10)% increased Attack and Cast Speed 5% additional Physical Damage Reduction while moving 5% reduced Elemental Damage taken while stationary |
The Brine CrownThe Brine Crown Prophet CrownArmour: (761-1032) Energy Shield: (108-148)Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield +(80-100) to maximum Life +3% to maximum Cold Resistance Cannot be Frozen +1500 Armour while stationary 15% chance to create Chilled Ground when Hit with an AttackGreatest is the Brine King's domain, and every day it grows a little greater, not through force, but patience. | (240-300)% increased Armour and Energy Shield +(80-100) to maximum Life +3% to maximum Cold Resistance Cannot be Frozen +1500 Armour while stationary 15% chance to create Chilled Ground when Hit with an Attack |
Grelwood ShankGrelwood Shank Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationaryThrough countless seasons they stand, stoic, Each season leaving its mark; a memory written in fibrous flesh. | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary |
SporeguardSporeguard Saint's HauberkArmour: (1329-1736) Energy Shield: (228-297) Movement Speed: -5%Requires Level 67, 109 Str, 94 IntTrigger Level 10 Contaminate when you Kill an Enemy (200-250)% increased Armour and Energy Shield (7-10)% increased maximum Life +(17-23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationaryShrouded in seed, a conduit of contagion, yet the source of septicity remains unknown.This item can be anointed by Cassia | Trigger Level 10 Contaminate when you Kill an Enemy (200-250)% increased Armour and Energy Shield (7-10)% increased maximum Life +(17-23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationary |
Replica Red TrailReplica Red Trail Titan GreavesArmour: (385-556)Requires Level 68, 120 Str(60-100)% increased Armour +(60-100) to maximum Life 30% increased Movement Speed Gain a Power Charge on Hit while Poisoned +30% to Chaos Resistance while stationary Necrotic Footprints 50% chance for Spell Hits against you to inflict Poison"Researchers will please refrain from combining our prototypes with existing relics of power. The temptation is obvious, but the results can be... unpredictable." - Administrator Qotra | (60-100)% increased Armour +(60-100) to maximum Life 30% increased Movement Speed Gain a Power Charge on Hit while Poisoned +30% to Chaos Resistance while stationary Necrotic Footprints 50% chance for Spell Hits against you to inflict Poison |
Inextricable FateInextricable Fate Fugitive BootsEvasion: (112-129) Energy Shield: (32-37)Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance+(80-100) to maximum Life 30% increased Movement Speed You gain 3 Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines You take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned EnemiesA multitude of beings share a wretched existence irrevocably bound together in perpetual torture. | +(13-17)% to Chaos Resistance+(80-100) to maximum Life 30% increased Movement Speed You gain 3 Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines You take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned Enemies |
Affixes
- Essence of HorrorEssence of HorrorStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 8 to 12 Added Cold Damage per Frenzy Charge
Amulet: (15-25)% chance to Crush on Hit
Ring: 4 to 7 Added Cold Damage per Frenzy Charge
Belt: Gain Alchemist's Genius when you use a FlaskRight click this item then left click a normal or rare item to apply it. on boots
Name | Stats | Spawn Weighting |
---|---|---|
Crusader's | You have Consecrated Ground around you while stationary | body_armour_crusader 500 |
of the Elder | Gain an Endurance Charge every 4 seconds while Stationary | 2h_sword_elder 1000 sword_elder 1000 |
V2AddedArmourWhileStationaryCorrupted1 | +(35-60) Armour while stationary | boots 1000 |
V2AddedArmourWhileStationaryCorrupted2 | +(61-138) Armour while stationary | boots 1000 |
V2AddedArmourWhileStationaryCorrupted3 | +(139-322) Armour while stationary | boots 500 |
V2AdditionalPhysicalDamageReductionWhileStationaryCorrupted_ | (3-5)% additional Physical Damage Reduction while stationary | body_armour 1000 |
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Mark_GGG (August 21, 2017). "Do Movement Skills Disrupt "While Stationary"?". Official Path of Exile Forums. Retrieved September 20, 2021.
- ↑ 2.0 2.1 2.2 Mark_GGG (August 13, 2017). "Why does Arctic Armour work with Flicker, but the Soul of Tukohama Pantheon Doesn't?". Path of Exile Subreddit. Retrieved September 20, 2021.