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  • Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased...
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  • Endurance Charge Charge +4% to all Elemental Resistances per Endurance Charge 4% additional Physical Damage Reduction per Endurance Charge Endurance charges...
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  • Stun (section Stun duration)
    reduced Enemy Stun Threshold "Stun Duration" redirects here. For the passive skill, see Stun Duration (passive skill). The default length of stuns is 350ms...
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  • ignore being stunned. This bonus is not additive with other stun avoidance modifiers from passive skills and equipment; the chance to ignore stun granted by...
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  • mitigated with sources of #% additional Physical Damage Reduction, such as endurance charges or the suffix of Numbingof Numbing Suffix (3-4)% additional Physical...
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  • all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion. The chance to evade an attack...
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  • spells and attacks is often necessary. The base movement speed is 38 units per second (non-official source). A few debuff from the monsters and maps are...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to...
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  • from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used...
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  • Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage...
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  • Two Hand Maces maces require strength to equip, and provide increased stun duration on enemies as an implicit modifier. Main page: List of maces Main page:...
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  • Flask (redirect from Flask charge) (section Flask Charge Drain)
    quality. Modifiers to Flask effect duration increase the duration of the flask without decreasing the amount recovered per second, effectively acting as a...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • skills, equipping items or dexterity, which gives 2 additional base accuracy per point. Characters also gain 2 base accuracy rating when leveling up. This...
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  • Power charge (category Charges) (section Charge on stun)
    Power Charge Charge Players gain increased Critical Strike Chance for each Power Charge they have 50% increased Critical Strike Chance per Power Charge...
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  • gain Onslaught for 1 second per Charge consumed 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20%...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • Enemy Stun Threshold +0.2 metres to Melee Strike Range (20-39)% chance to double Stun Duration Pulse has 15% increased Area of Effect per 0.1s of Stun Duration...
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  • 00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Resistance (section Charges)
    from quality related to resistance: +4% to all Elemental Resistances per Endurance Charge Each resistance has the following cap: See List of resistance related...
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  • Power Charge (20-40)% increased Endurance Charge Duration (20-40)% increased Power Charge Duration (7-9) to (13-14) Fire Damage per Endurance Charge +1 to...
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  • increased Stun and Block Recovery 16 (15-25)% increased Stun and Block Recovery Studded BeltStudded BeltRequires Level 16(20-30)% increased Stun Duration on Enemies...
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  • Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead...
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  • Power Charge (20-40)% increased Endurance Charge Duration (20-40)% increased Power Charge Duration (7-9) to (13-14) Fire Damage per Endurance Charge +1 to...
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  • increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60%...
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  • Frenzy charge (category Charges) (section Scaling per frenzy charge)
    Damage per Frenzy Charge 15% increased Attack Speed per Frenzy Charge 15% increased Cast Speed per Frenzy Charge 5% increased Movement Speed per Frenzy...
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  • Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased...
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  • physical damage and moderate attack speed, resulting in overall higher damage per second than swords or maces. A list of benefits that only affect axes: Karui...
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  • one-handed melee weapons that require strength and have a x% reduced Enemy Stun Threshold implicit modifier. Maraketh weapons with this item class have a...
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  • Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Cold Damage per 10 Intelligence 0.1 second base skill effect duration per 100 Intelligence The following item modifiers are related to stat per x intelligence:...
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  • 10% more Attack Speed while Dual Wielding 4% increased Attack Speed per Frenzy Charge Main page: List of attack speed related skill gems The following skill...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • two-handed melee weapons that require strength and have a x% increased Stun Duration on Enemies implicit modifier. Maraketh weapons with this item class have...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • guaranteed timed buff over the flask duration. The length of the buff can be improved by x% increased Flask effect duration and by increasing the quality of...
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  • Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers...
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  • Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge [1] Raider Evasion...
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  • to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds...
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  • Hits to closer targets 10% more Area of Effect per Endurance Charge 10% more Attack Damage per Endurance Charge Additional Effects From 1-20% Quality: Deals...
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  • Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • 1% increased Stun Duration on enemies and 0.5% increased area of effect per 1% gem quality (from 1.5% increased Stun Duration on enemies per 1% gem quality)...
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  • gain Onslaught for 1 second per Charge consumed 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20%...
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  • Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased...
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  • Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge Duration...
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  • have existed in this instance.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawns corpses up to Level (20-100)...
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  • Added Attack Physical Damage Fires 4 Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first...
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  • skills with high damage variance. The damage number rolled is rolled per hit, and not per skill use, unlike crits. Some sources of damage are characterized...
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  • skills.4% more Damage per Endurance Charge Supported Skills have (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge when you Stun an Enemy with a...
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  • have a Spirit Charge +(10-15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain...
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  • Spell Damage per Power Charge (3-5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target...
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  • maximum Life +3% to all Elemental Resistances per Endurance Charge 50% chance to gain an Endurance Charge when you Block +3% Chance to Block Reflects 4...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased...
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  • Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • 62 Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery (50-80)% increased Cooldown Recovery Rate of Travel Skills...
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  • have +10% to Critical Strike Multiplier per Enemy Power 5% of Leech from Hits with this Weapon is Instant per Enemy PowerIt need not know your True Name...
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  • more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional...
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  • Endurance Charge, 5% increased Area of Effect per Endurance Charge, 25% chance to gain an Endurance charge when you Stun an Enemy, and 10% increased Stun Duration...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead...
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  • Life per Enemy Hit or x% of Physical Attack Damage Leeched as Life implicit modifier. Maraketh weapons with this item class have a Grants X Mana per Enemy...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with...
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  • of Life per second per Endurance Charge", "15% more Damage if you've lost an Endurance Charge in the past 8 seconds", "Gain 1 Endurance Charge every second...
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  • (5-28) to (8-42) Added Attack Physical Damage 10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed Additional...
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  • Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects From 1-20%...
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  • frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional...
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  • a 100% chance to grant an Endurance Charge when slain Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage...
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  • Minion (section Duration)
    minion duration (+12%, +12%, +20%) and one source of skill effect duration (+20%). This totals to +44% minion duration and +20% skill effect duration. The...
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  • Damage 25% chance to gain an Endurance Charge each second while Channelling [1] Enduring Ward 20% chance to gain an Endurance Charge when you Block +6% Chance...
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  • removed by activating one of three Charge Disruptors. Each Charge Disruptor can only be used once. When Izaro has 10 charges he will say "Behold the machinery...
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  • Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge Additional...
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  • Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir...
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  • (5-6)% increased Damage per Endurance Charge (5-6)% increased Damage per Frenzy Charge (5-6)% increased Damage per Power Charge (6-7)% chance to deal Double...
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  • (New) Stun Masteries 100% increased Enemy Stun Threshold, 200% increased Stun Duration on Enemies 20% chance to gain an Endurance Charge when you Stun an...
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  • minimal freeze duration of 0.3 seconds. Freeze duration can be increased (and therefore, minimum hit damage decreased) by freeze and ailment duration modifiers...
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  • Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal...
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  • respectively. Unflinching will keep your Endurance Charges topped up, and depending on if you want your Endurance Charges to grant you more offence vs defence...
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  • on losing Endurance Charges, with a 0.25 second Cooldown +(60-80) to maximum Life +(17-23)% to Chaos Resistance You lose all Endurance Charges on reaching...
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  • of Life per second per Endurance Charge Gain (2-4) Life per Enemy Hit with Attacks +1 to Maximum Endurance Charges 2% increased Area of Effect per Endurance...
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  • moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have implicit modifiers. There are...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead...
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  • Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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  • Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge...
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