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  • Growth and Decay Notable Passive Skill Regenerate 1% of Life per second +12% to Damage over Time Multiplier [1] Growth and Decay is a notable passive skill...
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  • restored in the following ways: Life and Hybrid Flasks Life Regeneration Life Leech Life Gain on Hit Life Gain on Kill Life Gained on Block Returning to Town...
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  • Regeneration is a form of recovery that automatically restores life, mana or energy shield over time. All classes have the following base regeneration...
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  • triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to...
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  • Lightning Damage is taken from Mana before Life when Hit, a unique spin on Mind Over Matter. This stacks with Mind Over Matter for Lightning Damage only. Kitava's...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time...
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  • Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier (70-90)% increased Fire Damage 10% increased Cast Speed...
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  • sources of Damage over Time Multiplier stats. Allocating Perfect Agony allows critical strike multiplier to scale the Damage over Time Multiplier value. An...
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  • grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as...
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  • 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield -(40-30) Chaos Damage takenGive me neither...
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  • Flask (redirect from Life Flask) (section Life flasks)
    recover life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached. Hybrid flasks, which affect both life and mana...
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  • a hit in order to be blocked, therefore block does not work against damage over time. The chance to block is a random roll made per attack/cast; it is not...
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  • AmuletRequires Level 16Regenerate (1-2)% of Life per second+100 to maximum Life (20-25)% increased Life Regeneration rate Items and Gems have 25% reduced...
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  • 1 Socket and Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us upon this lifelong hunt, and cast their...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • Chill and Tailwind. Triggered attacks are instant, though they still have an attack time for the purpose of stats like #% chance to deal Double Damage with...
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  • long-standing bug causes kills from damage over time to always grant kill credit to the player's character even if the damage over time was from a non-player entity...
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  • Totem (section Damage)
    Monster Life (30-40)% increased Monster Damage Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over, They crawled, and swam, and slithered...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • against Damage over Time (previously 25%), and 20% increased Recovery rate of Life and Energy Shield if you’ve stopped taking Damage Over Time Recently...
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  • highest of any class. The Shadow and Templar start with 23 Intelligence, the Scion with 20, and the Marauder, Duelist, and Ranger with 14. Intelligence can...
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  • increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3...
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  • Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale...
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  • your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have...
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  • tar. Kills from damage over time will not shatter enemies. Only hits can cause shatter. Culling strike is recommended for damage over time builds that are...
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  • of the some of the passive skills are not overlapped in terms of release and retired date, there may be some combo that is not possible to obtain. Other...
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  • the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • (36-40)% chance to deal Double Damage while Focused +(24-28)% to Chaos Damage over Time Multiplier +(54-60)% Critical Strike Multiplier while a Rare or Unique...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
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  • Evasion and Energy Shield (30-40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30-40)% increased Mana Regeneration Rate...
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  • reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • Reservation (redirect from Life reservation) (section Life Reservation)
    think twice. reserve Life instead of Mana. By default, all gems reserve mana instead of life. No skill gems reserve life, however life can be reserved using...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance)...
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  • maximum Life +(20-30)% to Fire Resistance (0.3-0.5)% of Physical Attack Damage Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage...
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  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • physical damage over time that is based on the initial physical damage of an attack or spell; armour will reduce the initial hit but not the damage over time...
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  • Fire Damage from Hits taken as Cold Damage 24 Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage Right ring slot: 25% of Fire Damage from...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • "Non-Ailment Damage over Time Multiplier" of all damage types have been replaced by Damage over Time Multipliers that also affect damage from Ailments...
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  • to Cold and Lightning Resistances(25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks +(30-40) to maximum Life 1% of Damage...
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  • Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)%...
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  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
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  • immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit. Existing Vulnerability...
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  • Cold Damage over Time, and have Damage Taken increased by Chill Effect. Enemies Chilled by Supported Skills take increased Cold Damage over Time and have...
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  • builds early in the game. Minions and Totems have had their life and damage readjusted in line with monster life and damage. Monster skills have had a full...
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  • gems, and equipment. Modifiers affecting life leech are damage Leeched as Life, Maximum Recovery per Life Leech, total Recovery per second from Life Leech...
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  • 6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as...
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  • function similar to regular jewels. They can be obtained from Abyssal Troves and as an Abyss reward item from various other league mechanics. Abyss Jewels...
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  • increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per...
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  • 6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold Damage Gain (10-30)% of Physical...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies...
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  • immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is one...
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  • 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base secondary...
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  • Strike Multiplier+(10-20) to Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies...
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  • landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.Deals (256.8-3995.2) Base Fire Damage per second Burning...
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  • a gem tag. This tag applies to skills which have a periodic effect over an area and persist for a duration but are not targetable by enemies. There are...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery...
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  • (140-155) to (210-235) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while...
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  • Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped. Most quivers do not come with gem sockets...
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  • (6-16) Mana Cast Time: 0.70 secRequires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them...
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  • Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)%...
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  • two-handed melee weapons that require strength and intelligence and usually have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier...
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  • Scion with 20, and the Ranger, Witch, and Shadow with 14. Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength...
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  • Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)%...
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  • Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies...
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  • Trap (redirect from Traps and Mines) (section Trap damage)
    which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect...
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  • escape Oriath, and if not for my incomparable skill as a sea captain, we’d have met the same fate. But now the drowned dead are washing ashore, and they ain’t...
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  • (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire Damage (10-20)% of Physical Damage taken as Fire Damage Scorch Enemies...
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  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
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  • Cold Damage per second Damage and Chill Linger for a Base Duration of 2 seconds Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect...
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  • Trap And Mine Damage (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana"Cut down the tallest tree, and another...
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  • 1-4622.5) Base Chaos Damage per second Base duration is 6.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect Modifiers...
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  • steps in each attack: If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 100 server ticks...
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