Plumed Chimeral: Difference between revisions
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>EveryZig314 m (Added note of pierce mechanic on attack) |
>Neokowloon |
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* [[Paradisae Venenum]] in [[The Upper Sceptre of God]] | * [[Paradisae Venenum]] in [[The Upper Sceptre of God]] | ||
* [[Sallazzang]] in [[Terrace Map]] | * [[Sallazzang]] in [[Terrace Map]] | ||
* [[Alpha Paradisae]] - [[Invasion Boss]] | * [[Alpha Paradisae]] - [[Invasion Boss]] | ||
* [[Twisted Chimeral]] in [[Tora, Master of the Hunt|Tora]]'s missions (now removed from the game) | |||
{{Navbox Bestiary}} | {{Navbox Bestiary}} | ||
[[Category:Chimerals]] | [[Category:Chimerals]] | ||
[[Category:Act 3 monsters]] | [[Category:Act 3 monsters]] |
Revision as of 04:09, 24 February 2020
Plumed Chimeral | |||
Resistance(s) | Cold Fire | ||
Skill(s) | Barrage with Suppressing Fire on hit |
Plumed Chimerals are a type of Chimeral. They are mostly found towards the end of Act 3.
They are support artillery monsters with a debuff-causing ranged attack that has innate Pierce.
Abilities
- BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
Fires Projectiles sequentially
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with Suppressing Fire debuff on hit. - Resist Cold and Fire
- Energy Shield
Areas
- The Chamber of Sins Level 2
- The Chamber of Sins Level 3
- The Solaris Temple Level 2
- The Imperial Gardens
- The Sceptre of God
- The Upper Sceptre of God
Other Areas
- Sacred Chambers - Corrupted area
Uniques
- Paradisae Venenum in The Upper Sceptre of God
- Sallazzang in Terrace Map
- Alpha Paradisae - Invasion Boss
- Twisted Chimeral in Tora's missions (now removed from the game)