Infernal Blow

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Infernal BlowInfernal Blow of Immolation
Infernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
AoE Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Deals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike Range

Additional Effects From 1-20% Quality:
0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies
4% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Prices
Normal1x Orb of Transmutation
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemInfernalBlow


Infernal Blow is a melee attack skill that converts 60% of Physical Damage to Fire Damage, applying a special debuff to enemies. When the debuff reaches six charges, expires, or the enemy affected by the debuff dies, it releases an explosion that deals fire damage to nearby enemies. This skill requires a sword, axe, mace, staff or unarmed.

Skill functions and interactions

Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.

Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow. That makes this skill very effective with Melee Splash or Ancestral Cry.

Debuffs: When the attack made with Infernal Blow hits an enemy, it applies two debuffs: the first debuff can stack up to six times and creates an explosion that deals damage based on your weapon damage when it reaches full charges or when it expires. The second debuff causes the enemy to create an explosion that deals damage scaling with its maximum life when it dies.

Explosion: The corpse explosion deals fire secondary damage in an area and cannot be reflected. It is neither an attack nor a spell, so in particular it is not affected by modifiers to melee damage, weapon damage or spell damage, but is affected by Elemental Damage with Attack Skills. While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.[1]

The charged debuff explosion deals the exact same damage types as the melee hit, plus area damage.[2] Ruthless Blows are calculated differently depending on how the charged debuff explosion was caused. If the debuff reaches 6 stacks, then the hit that applied the 6th stack determines whether or not the explosion is Ruthless. If the debuff expires for any other reason (such as the monster dying) then the hit that applied the 1st stack determines whether or not the explosion is Ruthless.[3]

Monster Types: Magic (blue named) and rare (yellow named) monsters, and unique monsters (orange named) can be exploded.

Area of effect modifiers will only apply to the explosion itself, not the melee attack.

Gem level progression

LevelRequired LevelRequired StrengthDamage
Effectiveness
Attack
Damage
Fire DamageRangeExp.Total Exp.
11233104%104%5 to 8N/A00
21539107%107.3%7 to 10N/A1524915249
31948111%110.5%8 to 13N/A4151756766
42356114%113.8%11 to 16N/A81983138749
52764117%117.1%13 to 19N/A147968286717
63173120%120.3%16 to 24N/A250557537274
73581124%123.6%19 to 28N/A405086942360
83888127%126.8%22 to 32N/A4477181390078
94194130%130.1%25 to 37N/A6153182005396
1044100133%133.4%28 to 42N/A8346392840035
1147106137%136.6%32 to 47N/A15707604410795
1250113140%139.9%36 to 54N/A16339876044782
1353119143%143.2%40 to 60N/A21510308195812
1456125146%146.4%45 to 68N/A281218911008001
1559132150%149.7%51 to 76N/A509936016107361
1662138153%152.9%56 to 85N/A940073125508092
1764142156%156.2%61 to 91N/A1527336640781458
1866146159%159.5%65 to 98N/A2628658267068040
1968151163%162.7%70 to 105N/A62890590129958630
2070155166%166%75 to 113N/A212046017342004647
2172159169%169.3%81 to 122N/AN/AN/A
2274N/A173%172.5%87 to 130N/AN/AN/A
2376N/A176%175.8%93 to 140N/AN/AN/A
2478N/A179%179.1%100 to 150N/AN/AN/A
2580N/A182%182.3%107 to 160N/AN/AN/A
2682N/A186%185.6%114 to 172N/AN/AN/A
2784N/A189%188.8%123 to 184N/AN/AN/A
2886N/A192%192.1%131 to 197N/AN/AN/A
2988N/A195%195.4%140 to 210N/AN/AN/A
3090N/A199%198.6%150 to 224N/AN/AN/A
3191N/A200%200.3%155 to 232N/AN/AN/A
3292N/A202%201.9%160 to 240N/AN/AN/A
3393N/A204%203.5%165 to 248N/AN/AN/A
3494N/A205%205.2%171 to 256N/AN/AN/A
3595N/A207%206.8%176 to 265N/AN/AN/A
3696N/A208%208.4%182 to 273N/AN/AN/A
3797N/A210%210.1%188 to 282N/AN/AN/A
3898N/A212%211.7%194 to 292N/AN/AN/A
3999N/A213%213.3%201 to 301N/AN/AN/A
40100N/A215%214.9%207 to 311N/AN/AN/A

Item acquisition

Infernal Blow can drop anywhere.

Recipes

Infernal Blow can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Infernal Blow.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Infernal Blow Damage 166Merciless Labyrinth25% increased Infernal Blow Damagehelmet 75
Enchantment Infernal Blow Damage 275Eternal Labyrinth40% increased Infernal Blow Damagehelmet 75
Enchantment Infernal Blow Increased Damage Per Stack 166Merciless LabyrinthInfernal Blow Debuff deals an additional 3% of Damage per Chargehelmet 75
Enchantment Infernal Blow Increased Damage Per Stack 275Eternal LabyrinthInfernal Blow Debuff deals an additional 5% of Damage per Chargehelmet 75
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 166Merciless Labyrinth10% of Infernal Blow Physical Damage gained as Extra Fire Damagehelmet 75
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 275Eternal Labyrinth15% of Infernal Blow Physical Damage gained as Extra Fire Damagehelmet 75
Enchantment Infernal Blow Area Of Effect 166Merciless Labyrinth16% increased Infernal Blow Area of Effecthelmet 75
Enchantment Infernal Blow Area Of Effect 275Eternal Labyrinth24% increased Infernal Blow Area of Effecthelmet 75

Version history

Version Changes
3.11.0
  • Now converts 60% of Physical Damage to Fire Damage (from 50%).
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 104% at gem level 1 (from 100%), up to 133% at gem level 20 (from 123%).
  • Now adds 5 to 8 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
3.3.0
  • Previously placed a debuff for 0.5 seconds on enemies hit by the skill. If the targed died while the debuff was active, it exploded, dealing fire damage equal to 10% of its maximum life to other nearby enemies.
  • Now places a debuff for 0.8 seconds. Repeated hits refresh the duration of the debuff and add another stack. If the target dies while debuffed, it explodes, dealing 6% of the monster's base maximum life to nearby enemies, plus 66% of base attack damage per debuff. At 6 stacks of the debuff, the target explodes for 66% of base attack damage per debuff and the debuffs are consumed. Monsters slain by this explosion will still explode, dealing damage based on its life.
  • Now requires level 12.
  • Now has an added damage effectiveness and base damage of 100% at gem level 1 (down from 130%), up to 123% at gem level 20 (down from 160%).
  • Now grants additional melee range as it levels, up to +3 at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Radius increased by 22%.
2.0.0
  • Base damage increased by 4% (from 125% to 130% of base damage).
  • Now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • The explosion effect can no longer reflect damage to the player.
  • The explosion damage has been reduced from 25% to 10% of monsters life.
1.3.0
  • The mana costs of Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    AoE Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
    (22-480) to (40-891) Added Fire Damage
    (3-75) to (67-1467) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage per Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (165-269)% of base
    Effectiveness of Added Damage: (165-269)%
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
    100% of Physical Damage Converted to Cold Damage
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    +0.2 metres to Melee Strike Range
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

    Additional Effects From 1-20% Quality:
    Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    (5-75) to (8-113) Added Fire Damage
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have been reduced.
1.0.0
  • The effect for Infernal Blow has been improved.
0.11.4
  • Fixed a bug where Infernal Blow could still apply to targets if the attack missed.
0.10.2
  • Infernal Blow's physical damage now increases by 4% per level rather than 3%.
0.10.0
  • Now has +25% damage effectiveness rather than +12% attack damage.
0.9.12
  • Now works with unarmed attacks.
0.9.11i
  • Fixed Infernal Blow so that it benefits from increased area of effect.
0.9.4c
0.9.3g
  • Changed Infernal Blow to not have the damage scaled by mods that affect Spell Damage.
0.9.3c
  • Fixed a bug that caused damage bonuses to not appear on many weapon skills.
  • Increased damage by raising its flat damage bonus from 10% to 12%.
0.9.3
  • The stats which convert damage from one type to another now calculate the damage in a way
    that takes into account your physical damage bonuses.
  • Fixed a bug where Infernal Blow was able to explode an enemy several times.
0.9.2
  • Infernal Blow does more damage at higher levels than before.
0.8.6
  • Added new skill prototype: "Infernal Blow"

References

  1. Mark_GGG (February 3, 2013 5:35 AM). "Devs and other GD people - Kripps Death a good thing". Path of Exile Forum. Retrieved August 2, 2013.
  2. Mark_GGG (Jun 6, 2018, 6:22:38 PM). "So I still don't understand the new mechanics of Infernal Blow at all... (Page 1)". Path of Exile Forum. Retrieved November 13, 2018.
  3. Mark_GGG (Jun 7, 2018, 5:47:47 PM). "So I still don't understand the new mechanics of Infernal Blow at all... (Page 2)". Path of Exile Forum. Retrieved November 13, 2018.

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