Ice Shot: Difference between revisions

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({{Skill microtransaction list}})
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 20: Line 20:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_stat_text                = 1% increased Cold Damage
|quality_type1_stat1_id                  = active_skill_chill_as_though_damage_+%_final
|quality_type1_stat1_value              = 1000
|quality_type2_weight                    = 100
|quality_type2_stat_text                = 0.5% increased Area of Effect
|quality_type2_stat1_id                  = active_skill_chill_as_though_damage_+%_final
|quality_type2_stat1_value              = 500
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 1% of Physical Damage Converted to Cold Damage
|quality_type3_stat1_id                  = active_skill_chill_as_though_damage_+%_final
|quality_type3_stat1_value              = 1000
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = skill_physical_damage_%_to_convert_to_cold
|static_stat1_id                        = skill_physical_damage_%_to_convert_to_cold
Line 25: Line 37:
|static_stat2_id                        = skill_can_fire_arrows
|static_stat2_id                        = skill_can_fire_arrows
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|stat_text                              = Deals (130-174)% of Base Attack Damage<br>60% of Physical Damage Converted to Cold Damage<br>(2-75) to (3-113) Added Cold Damage<br>Chills Enemies as though dealing (100-195)% more Damage<br>(0-19)% increased Effect of Chill
|stat_text                              = Deals (130-174)% of Base Attack Damage<br>60% of Physical Damage Converted to Cold Damage<br>(2-75) to (3-113) Added Cold Damage<br>Chills Enemies as though dealing (100-195)% more Damage<br>(0-19)% increased Effect of Cold Ailments
|quality_stat_text                      = 1% increased Cold Damage
|static_quality_stat1_id                = cold_damage_+%
|static_quality_stat1_value              = 1
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 46: Line 55:
|level2_damage_effectiveness            = 132
|level2_damage_effectiveness            = 132
|level2_damage_multiplier                = 132.3
|level2_damage_multiplier                = 132.3
|level2_stat_text                        = 2 to 3 Added Cold Damage<br>Chills Enemies as though dealing 105% more Damage<br>1% increased Effect of Chill
|level2_stat_text                        = 2 to 3 Added Cold Damage<br>Chills Enemies as though dealing 105% more Damage<br>1% increased Effect of Cold Ailments
|level2_stat1_id                        = attack_minimum_added_cold_damage
|level2_stat1_id                        = attack_minimum_added_cold_damage
|level2_stat1_value                      = 2
|level2_stat1_value                      = 2
Line 53: Line 62:
|level2_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level2_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level2_stat3_value                      = 105
|level2_stat3_value                      = 105
|level2_stat4_id                        = chill_effect_+%
|level2_stat4_id                        = cold_ailment_effect_+%
|level2_stat4_value                      = 1
|level2_stat4_value                      = 1
|level3                                  = True
|level3                                  = True
Line 60: Line 69:
|level3_damage_effectiveness            = 135
|level3_damage_effectiveness            = 135
|level3_damage_multiplier                = 134.6
|level3_damage_multiplier                = 134.6
|level3_stat_text                        = 3 to 4 Added Cold Damage<br>Chills Enemies as though dealing 110% more Damage<br>2% increased Effect of Chill
|level3_stat_text                        = 3 to 4 Added Cold Damage<br>Chills Enemies as though dealing 110% more Damage<br>2% increased Effect of Cold Ailments
|level3_stat1_id                        = attack_minimum_added_cold_damage
|level3_stat1_id                        = attack_minimum_added_cold_damage
|level3_stat1_value                      = 3
|level3_stat1_value                      = 3
Line 67: Line 76:
|level3_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level3_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level3_stat3_value                      = 110
|level3_stat3_value                      = 110
|level3_stat4_id                        = chill_effect_+%
|level3_stat4_id                        = cold_ailment_effect_+%
|level3_stat4_value                      = 2
|level3_stat4_value                      = 2
|level4                                  = True
|level4                                  = True
Line 74: Line 83:
|level4_damage_effectiveness            = 137
|level4_damage_effectiveness            = 137
|level4_damage_multiplier                = 136.9
|level4_damage_multiplier                = 136.9
|level4_stat_text                        = 4 to 6 Added Cold Damage<br>Chills Enemies as though dealing 115% more Damage<br>3% increased Effect of Chill
|level4_stat_text                        = 4 to 6 Added Cold Damage<br>Chills Enemies as though dealing 115% more Damage<br>3% increased Effect of Cold Ailments
|level4_stat1_id                        = attack_minimum_added_cold_damage
|level4_stat1_id                        = attack_minimum_added_cold_damage
|level4_stat1_value                      = 4
|level4_stat1_value                      = 4
Line 81: Line 90:
|level4_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level4_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level4_stat3_value                      = 115
|level4_stat3_value                      = 115
|level4_stat4_id                        = chill_effect_+%
|level4_stat4_id                        = cold_ailment_effect_+%
|level4_stat4_value                      = 3
|level4_stat4_value                      = 3
|level5                                  = True
|level5                                  = True
Line 88: Line 97:
|level5_damage_effectiveness            = 139
|level5_damage_effectiveness            = 139
|level5_damage_multiplier                = 139.3
|level5_damage_multiplier                = 139.3
|level5_stat_text                        = 5 to 8 Added Cold Damage<br>Chills Enemies as though dealing 120% more Damage<br>4% increased Effect of Chill
|level5_stat_text                        = 5 to 8 Added Cold Damage<br>Chills Enemies as though dealing 120% more Damage<br>4% increased Effect of Cold Ailments
|level5_stat1_id                        = attack_minimum_added_cold_damage
|level5_stat1_id                        = attack_minimum_added_cold_damage
|level5_stat1_value                      = 5
|level5_stat1_value                      = 5
Line 95: Line 104:
|level5_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level5_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level5_stat3_value                      = 120
|level5_stat3_value                      = 120
|level5_stat4_id                        = chill_effect_+%
|level5_stat4_id                        = cold_ailment_effect_+%
|level5_stat4_value                      = 4
|level5_stat4_value                      = 4
|level6                                  = True
|level6                                  = True
Line 102: Line 111:
|level6_damage_effectiveness            = 142
|level6_damage_effectiveness            = 142
|level6_damage_multiplier                = 141.6
|level6_damage_multiplier                = 141.6
|level6_stat_text                        = 7 to 11 Added Cold Damage<br>Chills Enemies as though dealing 125% more Damage<br>5% increased Effect of Chill
|level6_stat_text                        = 7 to 11 Added Cold Damage<br>Chills Enemies as though dealing 125% more Damage<br>5% increased Effect of Cold Ailments
|level6_stat1_id                        = attack_minimum_added_cold_damage
|level6_stat1_id                        = attack_minimum_added_cold_damage
|level6_stat1_value                      = 7
|level6_stat1_value                      = 7
Line 109: Line 118:
|level6_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level6_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level6_stat3_value                      = 125
|level6_stat3_value                      = 125
|level6_stat4_id                        = chill_effect_+%
|level6_stat4_id                        = cold_ailment_effect_+%
|level6_stat4_value                      = 5
|level6_stat4_value                      = 5
|level7                                  = True
|level7                                  = True
Line 116: Line 125:
|level7_damage_effectiveness            = 144
|level7_damage_effectiveness            = 144
|level7_damage_multiplier                = 143.9
|level7_damage_multiplier                = 143.9
|level7_stat_text                        = 9 to 13 Added Cold Damage<br>Chills Enemies as though dealing 130% more Damage<br>6% increased Effect of Chill
|level7_stat_text                        = 9 to 13 Added Cold Damage<br>Chills Enemies as though dealing 130% more Damage<br>6% increased Effect of Cold Ailments
|level7_stat1_id                        = attack_minimum_added_cold_damage
|level7_stat1_id                        = attack_minimum_added_cold_damage
|level7_stat1_value                      = 9
|level7_stat1_value                      = 9
Line 123: Line 132:
|level7_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level7_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level7_stat3_value                      = 130
|level7_stat3_value                      = 130
|level7_stat4_id                        = chill_effect_+%
|level7_stat4_id                        = cold_ailment_effect_+%
|level7_stat4_value                      = 6
|level7_stat4_value                      = 6
|level8                                  = True
|level8                                  = True
Line 130: Line 139:
|level8_damage_effectiveness            = 146
|level8_damage_effectiveness            = 146
|level8_damage_multiplier                = 146.2
|level8_damage_multiplier                = 146.2
|level8_stat_text                        = 11 to 17 Added Cold Damage<br>Chills Enemies as though dealing 135% more Damage<br>7% increased Effect of Chill
|level8_stat_text                        = 11 to 17 Added Cold Damage<br>Chills Enemies as though dealing 135% more Damage<br>7% increased Effect of Cold Ailments
|level8_stat1_id                        = attack_minimum_added_cold_damage
|level8_stat1_id                        = attack_minimum_added_cold_damage
|level8_stat1_value                      = 11
|level8_stat1_value                      = 11
Line 137: Line 146:
|level8_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level8_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level8_stat3_value                      = 135
|level8_stat3_value                      = 135
|level8_stat4_id                        = chill_effect_+%
|level8_stat4_id                        = cold_ailment_effect_+%
|level8_stat4_value                      = 7
|level8_stat4_value                      = 7
|level9                                  = True
|level9                                  = True
Line 144: Line 153:
|level9_damage_effectiveness            = 149
|level9_damage_effectiveness            = 149
|level9_damage_multiplier                = 148.5
|level9_damage_multiplier                = 148.5
|level9_stat_text                        = 14 to 20 Added Cold Damage<br>Chills Enemies as though dealing 140% more Damage<br>8% increased Effect of Chill
|level9_stat_text                        = 14 to 20 Added Cold Damage<br>Chills Enemies as though dealing 140% more Damage<br>8% increased Effect of Cold Ailments
|level9_stat1_id                        = attack_minimum_added_cold_damage
|level9_stat1_id                        = attack_minimum_added_cold_damage
|level9_stat1_value                      = 14
|level9_stat1_value                      = 14
Line 151: Line 160:
|level9_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level9_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level9_stat3_value                      = 140
|level9_stat3_value                      = 140
|level9_stat4_id                        = chill_effect_+%
|level9_stat4_id                        = cold_ailment_effect_+%
|level9_stat4_value                      = 8
|level9_stat4_value                      = 8
|level10                                = True
|level10                                = True
Line 158: Line 167:
|level10_damage_effectiveness            = 151
|level10_damage_effectiveness            = 151
|level10_damage_multiplier              = 150.8
|level10_damage_multiplier              = 150.8
|level10_stat_text                      = 16 to 25 Added Cold Damage<br>Chills Enemies as though dealing 145% more Damage<br>9% increased Effect of Chill
|level10_stat_text                      = 16 to 25 Added Cold Damage<br>Chills Enemies as though dealing 145% more Damage<br>9% increased Effect of Cold Ailments
|level10_stat1_id                        = attack_minimum_added_cold_damage
|level10_stat1_id                        = attack_minimum_added_cold_damage
|level10_stat1_value                    = 16
|level10_stat1_value                    = 16
Line 165: Line 174:
|level10_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level10_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level10_stat3_value                    = 145
|level10_stat3_value                    = 145
|level10_stat4_id                        = chill_effect_+%
|level10_stat4_id                        = cold_ailment_effect_+%
|level10_stat4_value                    = 9
|level10_stat4_value                    = 9
|level11                                = True
|level11                                = True
Line 172: Line 181:
|level11_damage_effectiveness            = 153
|level11_damage_effectiveness            = 153
|level11_damage_multiplier              = 153.2
|level11_damage_multiplier              = 153.2
|level11_stat_text                      = 20 to 30 Added Cold Damage<br>Chills Enemies as though dealing 150% more Damage<br>10% increased Effect of Chill
|level11_stat_text                      = 20 to 30 Added Cold Damage<br>Chills Enemies as though dealing 150% more Damage<br>10% increased Effect of Cold Ailments
|level11_stat1_id                        = attack_minimum_added_cold_damage
|level11_stat1_id                        = attack_minimum_added_cold_damage
|level11_stat1_value                    = 20
|level11_stat1_value                    = 20
Line 179: Line 188:
|level11_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level11_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level11_stat3_value                    = 150
|level11_stat3_value                    = 150
|level11_stat4_id                        = chill_effect_+%
|level11_stat4_id                        = cold_ailment_effect_+%
|level11_stat4_value                    = 10
|level11_stat4_value                    = 10
|level12                                = True
|level12                                = True
Line 186: Line 195:
|level12_damage_effectiveness            = 155
|level12_damage_effectiveness            = 155
|level12_damage_multiplier              = 155.5
|level12_damage_multiplier              = 155.5
|level12_stat_text                      = 24 to 35 Added Cold Damage<br>Chills Enemies as though dealing 155% more Damage<br>11% increased Effect of Chill
|level12_stat_text                      = 24 to 35 Added Cold Damage<br>Chills Enemies as though dealing 155% more Damage<br>11% increased Effect of Cold Ailments
|level12_stat1_id                        = attack_minimum_added_cold_damage
|level12_stat1_id                        = attack_minimum_added_cold_damage
|level12_stat1_value                    = 24
|level12_stat1_value                    = 24
Line 193: Line 202:
|level12_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level12_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level12_stat3_value                    = 155
|level12_stat3_value                    = 155
|level12_stat4_id                        = chill_effect_+%
|level12_stat4_id                        = cold_ailment_effect_+%
|level12_stat4_value                    = 11
|level12_stat4_value                    = 11
|level13                                = True
|level13                                = True
Line 200: Line 209:
|level13_damage_effectiveness            = 158
|level13_damage_effectiveness            = 158
|level13_damage_multiplier              = 157.8
|level13_damage_multiplier              = 157.8
|level13_stat_text                      = 28 to 42 Added Cold Damage<br>Chills Enemies as though dealing 160% more Damage<br>12% increased Effect of Chill
|level13_stat_text                      = 28 to 42 Added Cold Damage<br>Chills Enemies as though dealing 160% more Damage<br>12% increased Effect of Cold Ailments
|level13_stat1_id                        = attack_minimum_added_cold_damage
|level13_stat1_id                        = attack_minimum_added_cold_damage
|level13_stat1_value                    = 28
|level13_stat1_value                    = 28
Line 207: Line 216:
|level13_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level13_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level13_stat3_value                    = 160
|level13_stat3_value                    = 160
|level13_stat4_id                        = chill_effect_+%
|level13_stat4_id                        = cold_ailment_effect_+%
|level13_stat4_value                    = 12
|level13_stat4_value                    = 12
|level14                                = True
|level14                                = True
Line 214: Line 223:
|level14_damage_effectiveness            = 160
|level14_damage_effectiveness            = 160
|level14_damage_multiplier              = 160.1
|level14_damage_multiplier              = 160.1
|level14_stat_text                      = 33 to 49 Added Cold Damage<br>Chills Enemies as though dealing 165% more Damage<br>13% increased Effect of Chill
|level14_stat_text                      = 33 to 49 Added Cold Damage<br>Chills Enemies as though dealing 165% more Damage<br>13% increased Effect of Cold Ailments
|level14_stat1_id                        = attack_minimum_added_cold_damage
|level14_stat1_id                        = attack_minimum_added_cold_damage
|level14_stat1_value                    = 33
|level14_stat1_value                    = 33
Line 221: Line 230:
|level14_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level14_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level14_stat3_value                    = 165
|level14_stat3_value                    = 165
|level14_stat4_id                        = chill_effect_+%
|level14_stat4_id                        = cold_ailment_effect_+%
|level14_stat4_value                    = 13
|level14_stat4_value                    = 13
|level15                                = True
|level15                                = True
Line 228: Line 237:
|level15_damage_effectiveness            = 162
|level15_damage_effectiveness            = 162
|level15_damage_multiplier              = 162.4
|level15_damage_multiplier              = 162.4
|level15_stat_text                      = 39 to 58 Added Cold Damage<br>Chills Enemies as though dealing 170% more Damage<br>14% increased Effect of Chill
|level15_stat_text                      = 39 to 58 Added Cold Damage<br>Chills Enemies as though dealing 170% more Damage<br>14% increased Effect of Cold Ailments
|level15_stat1_id                        = attack_minimum_added_cold_damage
|level15_stat1_id                        = attack_minimum_added_cold_damage
|level15_stat1_value                    = 39
|level15_stat1_value                    = 39
Line 235: Line 244:
|level15_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level15_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level15_stat3_value                    = 170
|level15_stat3_value                    = 170
|level15_stat4_id                        = chill_effect_+%
|level15_stat4_id                        = cold_ailment_effect_+%
|level15_stat4_value                    = 14
|level15_stat4_value                    = 14
|level16                                = True
|level16                                = True
Line 242: Line 251:
|level16_damage_effectiveness            = 165
|level16_damage_effectiveness            = 165
|level16_damage_multiplier              = 164.7
|level16_damage_multiplier              = 164.7
|level16_stat_text                      = 45 to 68 Added Cold Damage<br>Chills Enemies as though dealing 175% more Damage<br>15% increased Effect of Chill
|level16_stat_text                      = 45 to 68 Added Cold Damage<br>Chills Enemies as though dealing 175% more Damage<br>15% increased Effect of Cold Ailments
|level16_stat1_id                        = attack_minimum_added_cold_damage
|level16_stat1_id                        = attack_minimum_added_cold_damage
|level16_stat1_value                    = 45
|level16_stat1_value                    = 45
Line 249: Line 258:
|level16_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level16_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level16_stat3_value                    = 175
|level16_stat3_value                    = 175
|level16_stat4_id                        = chill_effect_+%
|level16_stat4_id                        = cold_ailment_effect_+%
|level16_stat4_value                    = 15
|level16_stat4_value                    = 15
|level17                                = True
|level17                                = True
Line 256: Line 265:
|level17_damage_effectiveness            = 167
|level17_damage_effectiveness            = 167
|level17_damage_multiplier              = 167.1
|level17_damage_multiplier              = 167.1
|level17_stat_text                      = 52 to 79 Added Cold Damage<br>Chills Enemies as though dealing 180% more Damage<br>16% increased Effect of Chill
|level17_stat_text                      = 52 to 79 Added Cold Damage<br>Chills Enemies as though dealing 180% more Damage<br>16% increased Effect of Cold Ailments
|level17_stat1_id                        = attack_minimum_added_cold_damage
|level17_stat1_id                        = attack_minimum_added_cold_damage
|level17_stat1_value                    = 52
|level17_stat1_value                    = 52
Line 263: Line 272:
|level17_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level17_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level17_stat3_value                    = 180
|level17_stat3_value                    = 180
|level17_stat4_id                        = chill_effect_+%
|level17_stat4_id                        = cold_ailment_effect_+%
|level17_stat4_value                    = 16
|level17_stat4_value                    = 16
|level18                                = True
|level18                                = True
Line 270: Line 279:
|level18_damage_effectiveness            = 169
|level18_damage_effectiveness            = 169
|level18_damage_multiplier              = 169.4
|level18_damage_multiplier              = 169.4
|level18_stat_text                      = 61 to 91 Added Cold Damage<br>Chills Enemies as though dealing 185% more Damage<br>17% increased Effect of Chill
|level18_stat_text                      = 61 to 91 Added Cold Damage<br>Chills Enemies as though dealing 185% more Damage<br>17% increased Effect of Cold Ailments
|level18_stat1_id                        = attack_minimum_added_cold_damage
|level18_stat1_id                        = attack_minimum_added_cold_damage
|level18_stat1_value                    = 61
|level18_stat1_value                    = 61
Line 277: Line 286:
|level18_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level18_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level18_stat3_value                    = 185
|level18_stat3_value                    = 185
|level18_stat4_id                        = chill_effect_+%
|level18_stat4_id                        = cold_ailment_effect_+%
|level18_stat4_value                    = 17
|level18_stat4_value                    = 17
|level19                                = True
|level19                                = True
Line 284: Line 293:
|level19_damage_effectiveness            = 172
|level19_damage_effectiveness            = 172
|level19_damage_multiplier              = 171.7
|level19_damage_multiplier              = 171.7
|level19_stat_text                      = 68 to 102 Added Cold Damage<br>Chills Enemies as though dealing 190% more Damage<br>18% increased Effect of Chill
|level19_stat_text                      = 68 to 102 Added Cold Damage<br>Chills Enemies as though dealing 190% more Damage<br>18% increased Effect of Cold Ailments
|level19_stat1_id                        = attack_minimum_added_cold_damage
|level19_stat1_id                        = attack_minimum_added_cold_damage
|level19_stat1_value                    = 68
|level19_stat1_value                    = 68
Line 291: Line 300:
|level19_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level19_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level19_stat3_value                    = 190
|level19_stat3_value                    = 190
|level19_stat4_id                        = chill_effect_+%
|level19_stat4_id                        = cold_ailment_effect_+%
|level19_stat4_value                    = 18
|level19_stat4_value                    = 18
|level20                                = True
|level20                                = True
Line 298: Line 307:
|level20_damage_effectiveness            = 174
|level20_damage_effectiveness            = 174
|level20_damage_multiplier              = 174
|level20_damage_multiplier              = 174
|level20_stat_text                      = 75 to 113 Added Cold Damage<br>Chills Enemies as though dealing 195% more Damage<br>19% increased Effect of Chill
|level20_stat_text                      = 75 to 113 Added Cold Damage<br>Chills Enemies as though dealing 195% more Damage<br>19% increased Effect of Cold Ailments
|level20_stat1_id                        = attack_minimum_added_cold_damage
|level20_stat1_id                        = attack_minimum_added_cold_damage
|level20_stat1_value                    = 75
|level20_stat1_value                    = 75
Line 305: Line 314:
|level20_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level20_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level20_stat3_value                    = 195
|level20_stat3_value                    = 195
|level20_stat4_id                        = chill_effect_+%
|level20_stat4_id                        = cold_ailment_effect_+%
|level20_stat4_value                    = 19
|level20_stat4_value                    = 19
|level21                                = True
|level21                                = True
Line 312: Line 321:
|level21_damage_effectiveness            = 176
|level21_damage_effectiveness            = 176
|level21_damage_multiplier              = 176.3
|level21_damage_multiplier              = 176.3
|level21_stat_text                      = 81 to 122 Added Cold Damage<br>Chills Enemies as though dealing 200% more Damage<br>20% increased Effect of Chill
|level21_stat_text                      = 81 to 122 Added Cold Damage<br>Chills Enemies as though dealing 200% more Damage<br>20% increased Effect of Cold Ailments
|level21_stat1_id                        = attack_minimum_added_cold_damage
|level21_stat1_id                        = attack_minimum_added_cold_damage
|level21_stat1_value                    = 81
|level21_stat1_value                    = 81
Line 319: Line 328:
|level21_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level21_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level21_stat3_value                    = 200
|level21_stat3_value                    = 200
|level21_stat4_id                        = chill_effect_+%
|level21_stat4_id                        = cold_ailment_effect_+%
|level21_stat4_value                    = 20
|level21_stat4_value                    = 20
|level22                                = True
|level22                                = True
Line 326: Line 335:
|level22_damage_effectiveness            = 179
|level22_damage_effectiveness            = 179
|level22_damage_multiplier              = 178.6
|level22_damage_multiplier              = 178.6
|level22_stat_text                      = 87 to 130 Added Cold Damage<br>Chills Enemies as though dealing 205% more Damage<br>21% increased Effect of Chill
|level22_stat_text                      = 87 to 130 Added Cold Damage<br>Chills Enemies as though dealing 205% more Damage<br>21% increased Effect of Cold Ailments
|level22_stat1_id                        = attack_minimum_added_cold_damage
|level22_stat1_id                        = attack_minimum_added_cold_damage
|level22_stat1_value                    = 87
|level22_stat1_value                    = 87
Line 333: Line 342:
|level22_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level22_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level22_stat3_value                    = 205
|level22_stat3_value                    = 205
|level22_stat4_id                        = chill_effect_+%
|level22_stat4_id                        = cold_ailment_effect_+%
|level22_stat4_value                    = 21
|level22_stat4_value                    = 21
|level23                                = True
|level23                                = True
Line 340: Line 349:
|level23_damage_effectiveness            = 181
|level23_damage_effectiveness            = 181
|level23_damage_multiplier              = 180.9
|level23_damage_multiplier              = 180.9
|level23_stat_text                      = 93 to 140 Added Cold Damage<br>Chills Enemies as though dealing 210% more Damage<br>22% increased Effect of Chill
|level23_stat_text                      = 93 to 140 Added Cold Damage<br>Chills Enemies as though dealing 210% more Damage<br>22% increased Effect of Cold Ailments
|level23_stat1_id                        = attack_minimum_added_cold_damage
|level23_stat1_id                        = attack_minimum_added_cold_damage
|level23_stat1_value                    = 93
|level23_stat1_value                    = 93
Line 347: Line 356:
|level23_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level23_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level23_stat3_value                    = 210
|level23_stat3_value                    = 210
|level23_stat4_id                        = chill_effect_+%
|level23_stat4_id                        = cold_ailment_effect_+%
|level23_stat4_value                    = 22
|level23_stat4_value                    = 22
|level24                                = True
|level24                                = True
Line 354: Line 363:
|level24_damage_effectiveness            = 183
|level24_damage_effectiveness            = 183
|level24_damage_multiplier              = 183.3
|level24_damage_multiplier              = 183.3
|level24_stat_text                      = 100 to 150 Added Cold Damage<br>Chills Enemies as though dealing 215% more Damage<br>23% increased Effect of Chill
|level24_stat_text                      = 100 to 150 Added Cold Damage<br>Chills Enemies as though dealing 215% more Damage<br>23% increased Effect of Cold Ailments
|level24_stat1_id                        = attack_minimum_added_cold_damage
|level24_stat1_id                        = attack_minimum_added_cold_damage
|level24_stat1_value                    = 100
|level24_stat1_value                    = 100
Line 361: Line 370:
|level24_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level24_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level24_stat3_value                    = 215
|level24_stat3_value                    = 215
|level24_stat4_id                        = chill_effect_+%
|level24_stat4_id                        = cold_ailment_effect_+%
|level24_stat4_value                    = 23
|level24_stat4_value                    = 23
|level25                                = True
|level25                                = True
Line 368: Line 377:
|level25_damage_effectiveness            = 186
|level25_damage_effectiveness            = 186
|level25_damage_multiplier              = 185.6
|level25_damage_multiplier              = 185.6
|level25_stat_text                      = 107 to 160 Added Cold Damage<br>Chills Enemies as though dealing 220% more Damage<br>24% increased Effect of Chill
|level25_stat_text                      = 107 to 160 Added Cold Damage<br>Chills Enemies as though dealing 220% more Damage<br>24% increased Effect of Cold Ailments
|level25_stat1_id                        = attack_minimum_added_cold_damage
|level25_stat1_id                        = attack_minimum_added_cold_damage
|level25_stat1_value                    = 107
|level25_stat1_value                    = 107
Line 375: Line 384:
|level25_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level25_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level25_stat3_value                    = 220
|level25_stat3_value                    = 220
|level25_stat4_id                        = chill_effect_+%
|level25_stat4_id                        = cold_ailment_effect_+%
|level25_stat4_value                    = 24
|level25_stat4_value                    = 24
|level26                                = True
|level26                                = True
Line 382: Line 391:
|level26_damage_effectiveness            = 188
|level26_damage_effectiveness            = 188
|level26_damage_multiplier              = 187.9
|level26_damage_multiplier              = 187.9
|level26_stat_text                      = 114 to 172 Added Cold Damage<br>Chills Enemies as though dealing 225% more Damage<br>25% increased Effect of Chill
|level26_stat_text                      = 114 to 172 Added Cold Damage<br>Chills Enemies as though dealing 225% more Damage<br>25% increased Effect of Cold Ailments
|level26_stat1_id                        = attack_minimum_added_cold_damage
|level26_stat1_id                        = attack_minimum_added_cold_damage
|level26_stat1_value                    = 114
|level26_stat1_value                    = 114
Line 389: Line 398:
|level26_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level26_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level26_stat3_value                    = 225
|level26_stat3_value                    = 225
|level26_stat4_id                        = chill_effect_+%
|level26_stat4_id                        = cold_ailment_effect_+%
|level26_stat4_value                    = 25
|level26_stat4_value                    = 25
|level27                                = True
|level27                                = True
Line 396: Line 405:
|level27_damage_effectiveness            = 190
|level27_damage_effectiveness            = 190
|level27_damage_multiplier              = 190.2
|level27_damage_multiplier              = 190.2
|level27_stat_text                      = 123 to 184 Added Cold Damage<br>Chills Enemies as though dealing 230% more Damage<br>26% increased Effect of Chill
|level27_stat_text                      = 123 to 184 Added Cold Damage<br>Chills Enemies as though dealing 230% more Damage<br>26% increased Effect of Cold Ailments
|level27_stat1_id                        = attack_minimum_added_cold_damage
|level27_stat1_id                        = attack_minimum_added_cold_damage
|level27_stat1_value                    = 123
|level27_stat1_value                    = 123
Line 403: Line 412:
|level27_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level27_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level27_stat3_value                    = 230
|level27_stat3_value                    = 230
|level27_stat4_id                        = chill_effect_+%
|level27_stat4_id                        = cold_ailment_effect_+%
|level27_stat4_value                    = 26
|level27_stat4_value                    = 26
|level28                                = True
|level28                                = True
Line 410: Line 419:
|level28_damage_effectiveness            = 193
|level28_damage_effectiveness            = 193
|level28_damage_multiplier              = 192.5
|level28_damage_multiplier              = 192.5
|level28_stat_text                      = 131 to 197 Added Cold Damage<br>Chills Enemies as though dealing 235% more Damage<br>27% increased Effect of Chill
|level28_stat_text                      = 131 to 197 Added Cold Damage<br>Chills Enemies as though dealing 235% more Damage<br>27% increased Effect of Cold Ailments
|level28_stat1_id                        = attack_minimum_added_cold_damage
|level28_stat1_id                        = attack_minimum_added_cold_damage
|level28_stat1_value                    = 131
|level28_stat1_value                    = 131
Line 417: Line 426:
|level28_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level28_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level28_stat3_value                    = 235
|level28_stat3_value                    = 235
|level28_stat4_id                        = chill_effect_+%
|level28_stat4_id                        = cold_ailment_effect_+%
|level28_stat4_value                    = 27
|level28_stat4_value                    = 27
|level29                                = True
|level29                                = True
Line 424: Line 433:
|level29_damage_effectiveness            = 195
|level29_damage_effectiveness            = 195
|level29_damage_multiplier              = 194.8
|level29_damage_multiplier              = 194.8
|level29_stat_text                      = 140 to 210 Added Cold Damage<br>Chills Enemies as though dealing 240% more Damage<br>28% increased Effect of Chill
|level29_stat_text                      = 140 to 210 Added Cold Damage<br>Chills Enemies as though dealing 240% more Damage<br>28% increased Effect of Cold Ailments
|level29_stat1_id                        = attack_minimum_added_cold_damage
|level29_stat1_id                        = attack_minimum_added_cold_damage
|level29_stat1_value                    = 140
|level29_stat1_value                    = 140
Line 431: Line 440:
|level29_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level29_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level29_stat3_value                    = 240
|level29_stat3_value                    = 240
|level29_stat4_id                        = chill_effect_+%
|level29_stat4_id                        = cold_ailment_effect_+%
|level29_stat4_value                    = 28
|level29_stat4_value                    = 28
|level30                                = True
|level30                                = True
Line 438: Line 447:
|level30_damage_effectiveness            = 197
|level30_damage_effectiveness            = 197
|level30_damage_multiplier              = 197.2
|level30_damage_multiplier              = 197.2
|level30_stat_text                      = 150 to 224 Added Cold Damage<br>Chills Enemies as though dealing 245% more Damage<br>29% increased Effect of Chill
|level30_stat_text                      = 150 to 224 Added Cold Damage<br>Chills Enemies as though dealing 245% more Damage<br>29% increased Effect of Cold Ailments
|level30_stat1_id                        = attack_minimum_added_cold_damage
|level30_stat1_id                        = attack_minimum_added_cold_damage
|level30_stat1_value                    = 150
|level30_stat1_value                    = 150
Line 445: Line 454:
|level30_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level30_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level30_stat3_value                    = 245
|level30_stat3_value                    = 245
|level30_stat4_id                        = chill_effect_+%
|level30_stat4_id                        = cold_ailment_effect_+%
|level30_stat4_value                    = 29
|level30_stat4_value                    = 29
|level31                                = True
|level31                                = True
Line 452: Line 461:
|level31_damage_effectiveness            = 198
|level31_damage_effectiveness            = 198
|level31_damage_multiplier              = 198.3
|level31_damage_multiplier              = 198.3
|level31_stat_text                      = 155 to 232 Added Cold Damage<br>Chills Enemies as though dealing 247% more Damage<br>29% increased Effect of Chill
|level31_stat_text                      = 155 to 232 Added Cold Damage<br>Chills Enemies as though dealing 247% more Damage<br>29% increased Effect of Cold Ailments
|level31_stat1_id                        = attack_minimum_added_cold_damage
|level31_stat1_id                        = attack_minimum_added_cold_damage
|level31_stat1_value                    = 155
|level31_stat1_value                    = 155
Line 459: Line 468:
|level31_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level31_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level31_stat3_value                    = 247
|level31_stat3_value                    = 247
|level31_stat4_id                        = chill_effect_+%
|level31_stat4_id                        = cold_ailment_effect_+%
|level31_stat4_value                    = 29
|level31_stat4_value                    = 29
|level32                                = True
|level32                                = True
Line 466: Line 475:
|level32_damage_effectiveness            = 199
|level32_damage_effectiveness            = 199
|level32_damage_multiplier              = 199.5
|level32_damage_multiplier              = 199.5
|level32_stat_text                      = 160 to 240 Added Cold Damage<br>Chills Enemies as though dealing 250% more Damage<br>30% increased Effect of Chill
|level32_stat_text                      = 160 to 240 Added Cold Damage<br>Chills Enemies as though dealing 250% more Damage<br>30% increased Effect of Cold Ailments
|level32_stat1_id                        = attack_minimum_added_cold_damage
|level32_stat1_id                        = attack_minimum_added_cold_damage
|level32_stat1_value                    = 160
|level32_stat1_value                    = 160
Line 473: Line 482:
|level32_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level32_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level32_stat3_value                    = 250
|level32_stat3_value                    = 250
|level32_stat4_id                        = chill_effect_+%
|level32_stat4_id                        = cold_ailment_effect_+%
|level32_stat4_value                    = 30
|level32_stat4_value                    = 30
|level33                                = True
|level33                                = True
Line 480: Line 489:
|level33_damage_effectiveness            = 201
|level33_damage_effectiveness            = 201
|level33_damage_multiplier              = 200.6
|level33_damage_multiplier              = 200.6
|level33_stat_text                      = 165 to 248 Added Cold Damage<br>Chills Enemies as though dealing 252% more Damage<br>30% increased Effect of Chill
|level33_stat_text                      = 165 to 248 Added Cold Damage<br>Chills Enemies as though dealing 252% more Damage<br>30% increased Effect of Cold Ailments
|level33_stat1_id                        = attack_minimum_added_cold_damage
|level33_stat1_id                        = attack_minimum_added_cold_damage
|level33_stat1_value                    = 165
|level33_stat1_value                    = 165
Line 487: Line 496:
|level33_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level33_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level33_stat3_value                    = 252
|level33_stat3_value                    = 252
|level33_stat4_id                        = chill_effect_+%
|level33_stat4_id                        = cold_ailment_effect_+%
|level33_stat4_value                    = 30
|level33_stat4_value                    = 30
|level34                                = True
|level34                                = True
Line 494: Line 503:
|level34_damage_effectiveness            = 202
|level34_damage_effectiveness            = 202
|level34_damage_multiplier              = 201.8
|level34_damage_multiplier              = 201.8
|level34_stat_text                      = 171 to 256 Added Cold Damage<br>Chills Enemies as though dealing 255% more Damage<br>31% increased Effect of Chill
|level34_stat_text                      = 171 to 256 Added Cold Damage<br>Chills Enemies as though dealing 255% more Damage<br>31% increased Effect of Cold Ailments
|level34_stat1_id                        = attack_minimum_added_cold_damage
|level34_stat1_id                        = attack_minimum_added_cold_damage
|level34_stat1_value                    = 171
|level34_stat1_value                    = 171
Line 501: Line 510:
|level34_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level34_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level34_stat3_value                    = 255
|level34_stat3_value                    = 255
|level34_stat4_id                        = chill_effect_+%
|level34_stat4_id                        = cold_ailment_effect_+%
|level34_stat4_value                    = 31
|level34_stat4_value                    = 31
|level35                                = True
|level35                                = True
Line 508: Line 517:
|level35_damage_effectiveness            = 203
|level35_damage_effectiveness            = 203
|level35_damage_multiplier              = 202.9
|level35_damage_multiplier              = 202.9
|level35_stat_text                      = 176 to 265 Added Cold Damage<br>Chills Enemies as though dealing 257% more Damage<br>31% increased Effect of Chill
|level35_stat_text                      = 176 to 265 Added Cold Damage<br>Chills Enemies as though dealing 257% more Damage<br>31% increased Effect of Cold Ailments
|level35_stat1_id                        = attack_minimum_added_cold_damage
|level35_stat1_id                        = attack_minimum_added_cold_damage
|level35_stat1_value                    = 176
|level35_stat1_value                    = 176
Line 515: Line 524:
|level35_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level35_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level35_stat3_value                    = 257
|level35_stat3_value                    = 257
|level35_stat4_id                        = chill_effect_+%
|level35_stat4_id                        = cold_ailment_effect_+%
|level35_stat4_value                    = 31
|level35_stat4_value                    = 31
|level36                                = True
|level36                                = True
Line 522: Line 531:
|level36_damage_effectiveness            = 204
|level36_damage_effectiveness            = 204
|level36_damage_multiplier              = 204.1
|level36_damage_multiplier              = 204.1
|level36_stat_text                      = 182 to 273 Added Cold Damage<br>Chills Enemies as though dealing 260% more Damage<br>32% increased Effect of Chill
|level36_stat_text                      = 182 to 273 Added Cold Damage<br>Chills Enemies as though dealing 260% more Damage<br>32% increased Effect of Cold Ailments
|level36_stat1_id                        = attack_minimum_added_cold_damage
|level36_stat1_id                        = attack_minimum_added_cold_damage
|level36_stat1_value                    = 182
|level36_stat1_value                    = 182
Line 529: Line 538:
|level36_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level36_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level36_stat3_value                    = 260
|level36_stat3_value                    = 260
|level36_stat4_id                        = chill_effect_+%
|level36_stat4_id                        = cold_ailment_effect_+%
|level36_stat4_value                    = 32
|level36_stat4_value                    = 32
|level37                                = True
|level37                                = True
Line 536: Line 545:
|level37_damage_effectiveness            = 205
|level37_damage_effectiveness            = 205
|level37_damage_multiplier              = 205.3
|level37_damage_multiplier              = 205.3
|level37_stat_text                      = 188 to 282 Added Cold Damage<br>Chills Enemies as though dealing 262% more Damage<br>32% increased Effect of Chill
|level37_stat_text                      = 188 to 282 Added Cold Damage<br>Chills Enemies as though dealing 262% more Damage<br>32% increased Effect of Cold Ailments
|level37_stat1_id                        = attack_minimum_added_cold_damage
|level37_stat1_id                        = attack_minimum_added_cold_damage
|level37_stat1_value                    = 188
|level37_stat1_value                    = 188
Line 543: Line 552:
|level37_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level37_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level37_stat3_value                    = 262
|level37_stat3_value                    = 262
|level37_stat4_id                        = chill_effect_+%
|level37_stat4_id                        = cold_ailment_effect_+%
|level37_stat4_value                    = 32
|level37_stat4_value                    = 32
|level38                                = True
|level38                                = True
Line 550: Line 559:
|level38_damage_effectiveness            = 206
|level38_damage_effectiveness            = 206
|level38_damage_multiplier              = 206.4
|level38_damage_multiplier              = 206.4
|level38_stat_text                      = 194 to 292 Added Cold Damage<br>Chills Enemies as though dealing 265% more Damage<br>33% increased Effect of Chill
|level38_stat_text                      = 194 to 292 Added Cold Damage<br>Chills Enemies as though dealing 265% more Damage<br>33% increased Effect of Cold Ailments
|level38_stat1_id                        = attack_minimum_added_cold_damage
|level38_stat1_id                        = attack_minimum_added_cold_damage
|level38_stat1_value                    = 194
|level38_stat1_value                    = 194
Line 557: Line 566:
|level38_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level38_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level38_stat3_value                    = 265
|level38_stat3_value                    = 265
|level38_stat4_id                        = chill_effect_+%
|level38_stat4_id                        = cold_ailment_effect_+%
|level38_stat4_value                    = 33
|level38_stat4_value                    = 33
|level39                                = True
|level39                                = True
Line 564: Line 573:
|level39_damage_effectiveness            = 208
|level39_damage_effectiveness            = 208
|level39_damage_multiplier              = 207.6
|level39_damage_multiplier              = 207.6
|level39_stat_text                      = 201 to 301 Added Cold Damage<br>Chills Enemies as though dealing 267% more Damage<br>33% increased Effect of Chill
|level39_stat_text                      = 201 to 301 Added Cold Damage<br>Chills Enemies as though dealing 267% more Damage<br>33% increased Effect of Cold Ailments
|level39_stat1_id                        = attack_minimum_added_cold_damage
|level39_stat1_id                        = attack_minimum_added_cold_damage
|level39_stat1_value                    = 201
|level39_stat1_value                    = 201
Line 571: Line 580:
|level39_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level39_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level39_stat3_value                    = 267
|level39_stat3_value                    = 267
|level39_stat4_id                        = chill_effect_+%
|level39_stat4_id                        = cold_ailment_effect_+%
|level39_stat4_value                    = 33
|level39_stat4_value                    = 33
|level40                                = True
|level40                                = True
Line 578: Line 587:
|level40_damage_effectiveness            = 209
|level40_damage_effectiveness            = 209
|level40_damage_multiplier              = 208.7
|level40_damage_multiplier              = 208.7
|level40_stat_text                      = 207 to 311 Added Cold Damage<br>Chills Enemies as though dealing 270% more Damage<br>34% increased Effect of Chill
|level40_stat_text                      = 207 to 311 Added Cold Damage<br>Chills Enemies as though dealing 270% more Damage<br>34% increased Effect of Cold Ailments
|level40_stat1_id                        = attack_minimum_added_cold_damage
|level40_stat1_id                        = attack_minimum_added_cold_damage
|level40_stat1_value                    = 207
|level40_stat1_value                    = 207
Line 585: Line 594:
|level40_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level40_stat3_id                        = active_skill_chill_as_though_damage_+%_final
|level40_stat3_value                    = 270
|level40_stat3_value                    = 270
|level40_stat4_id                        = chill_effect_+%
|level40_stat4_id                        = cold_ailment_effect_+%
|level40_stat4_value                    = 34
|level40_stat4_value                    = 34
|level1_dexterity_requirement            = 0
|level1_dexterity_requirement            = 0

Revision as of 14:05, 29 September 2020

Ice ShotIce Shot of Penetration
Ice ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Deals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold Ailments

Additional Effects From 1-20% Quality:
1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemIceShot

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Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. The skill has increased chill effect and has a stronger threshold to apply the chill.

Skill Functions and Interactions

Explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the primary target. Targets that create a cone-shaped explosion will not be damaged by their own cone, but can be damaged by other cones created by additional projectiles. This triggers on every hit, so with pierce, fork, chain, or return, multiple explosions can occur with one use of Ice Shot. The explosions can overlap.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Damage
Effectiveness
Attack
Damage
Cold
Damage
Chill
Amplifier
Chill
Effect
Exp.Total Exp.
1106130%130%2 to 3100%N/A00
2206132%132.3%2 to 3105%N/A7070
34166135%134.6%3 to 4110%N/A308378
47227137%136.9%4 to 6115%N/A15541932
511317139%139.3%5 to 8120%N/A66678599
616417142%141.6%7 to 11125%N/A2604734646
720507144%143.9%9 to 13130%N/A4972584371
824588146%146.2%11 to 17135%N/A95714180085
928678149%148.5%14 to 20140%N/A169595349680
1032758151%150.8%16 to 25145%N/A283759633439
1136838153%153.2%20 to 30150%N/A4539961087435
1240928155%155.5%24 to 35155%N/A7031281790563
13441009158%157.8%28 to 42160%N/A10612232851786
14481099160%160.1%33 to 49165%N/A20658704917656
15521179162%162.4%39 to 58170%N/A25071107424766
16561259165%164.7%45 to 68175%N/A579893613223702
17601349167%167.1%52 to 79180%N/A1508391928307621
186414210169%169.4%61 to 91185%N/A2779273556100356
196714810172%171.7%68 to 102190%N/A4386973999970095
207015510174%174%75 to 113195%N/A242081556342051651
217215910176%176.3%81 to 122200%N/AN/AN/A
2274N/A10179%178.6%87 to 130205%N/AN/AN/A
2376N/A11181%180.9%93 to 140210%N/AN/AN/A
2478N/A11183%183.3%100 to 150215%N/AN/AN/A
2580N/A11186%185.6%107 to 160220%N/AN/AN/A
2682N/A11188%187.9%114 to 172225%N/AN/AN/A
2784N/A11190%190.2%123 to 184230%N/AN/AN/A
2886N/A12193%192.5%131 to 197235%N/AN/AN/A
2988N/A12195%194.8%140 to 210240%N/AN/AN/A
3090N/A12197%197.2%150 to 224245%N/AN/AN/A
3191N/A12198%198.3%155 to 232247%N/AN/AN/A
3292N/A13199%199.5%160 to 240250%N/AN/AN/A
3393N/A13201%200.6%165 to 248252%N/AN/AN/A
3494N/A13202%201.8%171 to 256255%N/AN/AN/A
3595N/A13203%202.9%176 to 265257%N/AN/AN/A
3696N/A13204%204.1%182 to 273260%N/AN/AN/A
3797N/A14205%205.3%188 to 282262%N/AN/AN/A
3898N/A14206%206.4%194 to 292265%N/AN/AN/A
3999N/A14208%207.6%201 to 301267%N/AN/AN/A
40100N/A14209%208.7%207 to 311270%N/AN/AN/A

Item acquisition

Ice Shot can drop anywhere.

Recipes

Ice Shot can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Ice Shot:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Omen on the WindsOmen on the Winds
Viridian Jewel
Limited to: 2
Radius: Medium
(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
As Malachai stepped into the Highgate mines,
cold winds billowed from the mountain above.
One final, feeble attempt to save what was meant to be eternal.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2Medium(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
0

Related helmet enchantments

The following helmet enchantments affect Ice Shot.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Ice Shot Cone Angle 166Merciless LabyrinthIce Shot has 30% increased Area of Effect anglehelmet 100
Enchantment Ice Shot Cone Angle 275Eternal LabyrinthIce Shot has 60% increased Area of Effect anglehelmet 100
Enchantment Ice Shot Damage 166Merciless Labyrinth25% increased Ice Shot Damagehelmet 100
Enchantment Ice Shot Damage 275Eternal Labyrinth40% increased Ice Shot Damagehelmet 100
Enchantment Ice Shot Damage 166Merciless Labyrinth24% increased Ice Shot Damagehelmet 0
Enchantment Ice Shot Damage 275Eternal Labyrinth36% increased Ice Shot Damagehelmet 0
Enchantment Ice Shot Area Of Effect 166Merciless Labyrinth16% increased Ice Shot Area of Effecthelmet 100
Enchantment Ice Shot Area Of Effect 275Eternal Labyrinth24% increased Ice Shot Area of Effecthelmet 100

Alternate skill effects

Ice Shot has the following alternate skill effects:

ItemEffect(s)
Skadi Ice Shot EffectSkadi Ice Shot EffectSkill Gem EffectYour Ice Shot becomes a Skadi Effect.Your Ice Shot becomes a Skadi Effect.
Vaal Orb Ice Shot EffectVaal Orb Ice Shot EffectSkill Gem EffectYour Ice Shot becomes a Vaal Orb Effect.Your Ice Shot becomes a Vaal Orb Effect.

Version history

Version Changes
3.9.0
  • No longer leaves Chilled Ground on impact.
  • Now deals 130% of base damage at gem level 1 (from 120%), up to 174% at gem level 20 (from 147%).
  • Now Chills enemies as though dealing 100% more Damage at gem level 1, up to 195% at gem level 20.
  • Now gains increased effect of Chill as the gem levels, up to 19% at gem level 20.
  • Labyrinth Enchantments which previously granted increased duration for Ice Shot's Chilled Ground instead now grant increased Damage with Ice Shot. This affects existing items.
3.8.0
  • Now has 2 to 3 added Attack Cold Damage at gem level 1, up to 75 to 113 at gem level 20 (previously none).
2.6.0
  • Physical to Cold conversion increase to 60% (up from 40%).
2.1.0
  • Ice Shot's chilled ground duration is now 1.5 seconds at all levels.
  • Ice Shot's radius has been increased by 9%.
2.0.0
  • Now increases cold damage by 1% per 1% quality.
1.2.0
  • The area and arc size has been increased. Additionally we have added damage effectiveness of 120%.
  • Its mana progression has been changed (it starts at 9 and progresses to 13 mana).
1.0.6
  • Base duration increased by 10%.
1.0.0b
  • Fixed a performance problem with Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (130-174)% of base
    Effectiveness of Added Damage: (130-174)%
    Projectile Speed: 3260
    AoE Radius: 23 / 10
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
    60% of Physical Damage Converted to Cold Damage
    Base radius is 2.4 metres
    Chills Enemies as though dealing (100-195)% more Damage

    Additional Effects From 1-20% Quality:
    (4-80)% increased Area of Effect angle
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Projectile Speed: 844
    AoE Radius: 12
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
    Base duration is 5.00 seconds
    Deals (18.4-2225.7) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.5 metres
    Base secondary radius is 1.8 metres
    Can have up to 10 Chilling Areas

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
0.10.0g
0.10.0
  • Is now level 4 (was level 31).
  • Its mana progression has been changed (it starts at 10 and progresses to 16 mana).
  • The duration of chilled ground that it causes has been reduced by 20%.
0.9.12h
  • Fixed Ice Shot so that its damage is now correctly treated as Area of Effect damage.
0.9.12b
  • Fixed a crash with Ice Shot.
0.9.12
  • Ice Shot has been added to the game.

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