Aura: Difference between revisions

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{{see also|Curse}}
{{see also|Curse}}


With the use of the {{sl|Blasphemy}} gem, any [[curse]] gem may be converted into an aura, thereby reserving mana to maintain a persistent curse effect around the player. Enemies who enter the Blasphemy aura are then cursed with the supported curse skill(s). Blasphemy auras are affected by both Curse and Aura Area of Effect increases. Most {{c|mod|Aura effect}} increases specify that they only apply to non-curse auras, so they will have no effect on curse auras. {{c|mod|Curse effect}} increases will function normally on curse auras.
With the use of the {{sl|Blasphemy Support}} gem, any [[curse]] gem may be converted into an aura, thereby reserving mana to maintain a persistent curse effect around the player. Enemies who enter the Blasphemy aura are then cursed with the supported curse skill(s). Blasphemy auras are affected by both Curse and Aura Area of Effect increases. Most {{c|mod|Aura effect}} increases specify that they only apply to non-curse auras, so they will have no effect on curse auras. {{c|mod|Curse effect}} increases will function normally on curse auras.


{{c|mod|Reduced Mana reserved}} modifiers affect Blasphemy auras in the same way as other auras; likewise, {{c|mod|Reduced mana cost}} has no effect on Blasphemy auras. All Blasphemy auras reserve the same base amount of mana: 35%.
{{c|mod|Reduced Mana reserved}} modifiers affect Blasphemy auras in the same way as other auras; likewise, {{c|mod|Reduced mana cost}} has no effect on Blasphemy auras. All Blasphemy auras reserve the same base amount of mana: 35%.

Revision as of 10:42, 3 January 2018

A Marauder with five auras: Determination, Grace, Haste, Hatred and Purity of Elements.

Auras are persistent area of effect buffs or debuffs that surround a person or creature and grant their effects to allies or enemies within the aura's area. This mechanic is widely used throughout the game.

Mechanics

Being a subset of buff/debuff system, auras inherit all characteristics from them and are affected by buff modifiers. They can be temporary or permanent, positive or negative, and so on.

Sources of auras:

  • skill gems
  • ascendancy passives
  • monster skills and modifiers
  • elemental proliferation
  • items, such as SingularitySingularity
    Platinum Sceptre
    Sceptre
    Physical Damage: 51-76
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    100% increased Damage with Hits and Ailments against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.
    and Death's OathDeath's Oath
    Astral Plate
    Armour: (1990-2502)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.

Mana reservation

Main page: Mana reservation

The vast majority of Auras are cast by reserving mana to maintain their effects. Mana reservation sets aside a portion of mana as unusable for as long as the skill is active. Having mana reserved does not reduce the rate of mana regeneration, so it will reduce the time taken for mana to regenerate to its (temporary) maximum.

Reserved mana values are multiplied by support gem mana cost multipliers as usual. The Blood Magic passive will cause life to be reserved instead of mana. The Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana Support" gem does not reduce the mana reserved by an Aura. Passives and items that reduce mana reserved do so multiplicatively; having a combined 20% Reduced Mana reserved reduces the cost of Vitality from 35% Mana reserved to 28% Mana reserved, not 15%.

Player auras

All allies within the area of a player's aura skill will receive the aura's buff. The magnitude of that buff is determined by the Aura generator's Increased Effect of Auras stat. However, that stat has no effect on the strength of an Aura received from someone. Passive and item modifiers can further enhance the effects received from an aura.

For example, Player A is generating a Level 20 Discipline aura; granting everyone inside the aura 303 Energy Shield. Player A also has +25% Increased Effect of Non-Curse Auras, thereby increasing the amount of Energy Shield to 379. Player A has no increases to Energy Shield, so they will only see an increase of 379 Energy Shield. Player B has +100% Increased Maximum Energy Shield and stands inside Player A's aura, thus Player B sees an increase of 758 Energy Shield. Player B's own "Increased Effect of Auras" stat has no bearing on the effect of the Discipline received from Player A.

The passive tree can provide 69% aura effect which requires heavy point investment though. The Guardian Templar class can have an additional 10% effect and the Champion Duelist class an additional 5%. Conqueror's PotencyConqueror's Potency
Cobalt Jewel
Limited to: 14% increased Effect of your Curses
Flasks applied to you have 8% increased Effect
3% increased effect of Non-Curse Auras from your Skills
What you earn is almost as important as what you take.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
can provide another 3% effect. Through the use of Victario's InfluenceVictario's Influence
Lacquered Garb
Evasion: (629-822)
Energy Shield: (129-170)
Movement Speed: -3%
Requires Level 52, 76 Dex, 76 Int+1 to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 30 Generosity
Socketed Gems have 45% increased Reservation Efficiency
(120-150)% increased Evasion and Energy Shield
(20-40)% increased Area of Effect of Aura Skills
(10-15)% increased effect of Non-Curse Auras from your Skills
"Every life is a story.
If you're not writing your own,
you'd better know who's writing it for you!"
- Victario, the People's Poet
with its lvl 30 Generosity SupportGenerosity SupportSupport, Aura
Icon: G
Level: (1-20)
Requires Level 31Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.Supported Auras do not affect you
Non-Curse Auras from Supported Skills have (20-39)% increased Effect

Additional Effects From 1-20% Quality:
Supported Skills have (2-40)% increased Aura Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
and up to 15% increased effect mod, an additional 64% increased aura effect can be obtained. However, supported auras will not affect you. If the player equips a Dying BreathDying Breath
Iron Staff
Warstaff
Physical Damage: 14-42
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
The whispers of the dead
Carry wisdom for the living,
If you are willing to give your life
To listen.
, an additional 18% effect can be achieved at the cost of a shield (such as Prism GuardianPrism Guardian
Archon Kite Shield
Chance to Block: 22%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%
Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20-30) to Dexterity
+25% to all Elemental Resistances
When blood is paid, the weak think twice.
) and weapon (such as Advancing FortressAdvancing Fortress
Gut Ripper
Claw
Physical Damage: (40-44) to (106-116.6)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers
"A man cowers behind his walls.
A woman carries her fortress with her.
In heart, in mind, in hand."
- Sekhema Deshret
or Ephemeral EdgeEphemeral Edge
Dusk Blade
One Handed Sword
Physical Damage: 19-54
Elemental Damage: 1-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence
50% increased Global Critical Strike Chance
(40-50)% increased maximum Energy Shield
25% reduced maximum Life
Adds 1 to 75 Lightning Damage
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
In the rift between future and past,
life passes quickly.
) All this sums up to a maximum effect of 154% for non Champion/Guardian, 159% for Champion and 164% for Guardian.

There is no limit to the number of Auras a player can cast, so long as they have the resources to maintain them.

Note: Tooltip values only show the base aura effects; they do not show modified aura effects.

Curse auras

See also: Curse

With the use of the Module Error: No skills found with q_where = skill.active_skill_name="Blasphemy Support" gem, any curse gem may be converted into an aura, thereby reserving mana to maintain a persistent curse effect around the player. Enemies who enter the Blasphemy aura are then cursed with the supported curse skill(s). Blasphemy auras are affected by both Curse and Aura Area of Effect increases. Most Aura effect increases specify that they only apply to non-curse auras, so they will have no effect on curse auras. Curse effect increases will function normally on curse auras.

Reduced Mana reserved modifiers affect Blasphemy auras in the same way as other auras; likewise, Reduced mana cost has no effect on Blasphemy auras. All Blasphemy auras reserve the same base amount of mana: 35%.

Curses applied via Blasphemy count towards the active curse limit. Curse auras also take priority over curses applied via casting, and will override those curses if they exceed the curse limit.

Note: Tooltip values only show the base curse effects; they do not show modified curse effects.

Support gem combinations

Auras themselves do not do damage. They provide a buff which can add extra damage, extra defenses, or utility. As with curses, added damage support gems have no effect on linked Aura skills. These support gems will affect auras:

Module Error: No skills found with q_where = skill.active_skill_name="Blood Magic" - This will cause linked auras to reserve health instead of mana, but increase the cost by the mana multiplier. Note that "reduced mana cost" from increases in quality have no effect on mana reservation.
Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem" - Casts a totem which will maintain the aura. The cost to cast the totem is the mana that would be reserved multiplied by the Mana Cost Multiplier of the Totem support and any other linked support gems.
Module Error: No skills found with q_where = skill.active_skill_name="Generosity" - Increases the effect of the non-curse auras on allies (including minions) but prevents them from affecting the player.
Module Error: No skills found with q_where = skill.active_skill_name="Increased Area of Effect" - Further increases the Area of Effect of the Aura, but increases the Mana reservation by the gem's multiplier.
Module Error: No skills found with q_where = skill.active_skill_name="Concentrated Effect" - Lessens area of effect and applies the mana cost mulitplier, but does not provide a bonus to aura damage, as auras cannot directly cause damage. An exception would be the aura from Death's OathDeath's Oath
Astral Plate
Armour: (1990-2502)
Movement Speed: -5%
Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
Tears of blood, aching heart,
My dear Isildria must depart.
.
Module Error: No skills found with q_where = skill.active_skill_name="Enlighten" - Reduces the mana reserved of the aura by the amount of the mana multiplier.
Module Error: No skills found with q_where = skill.active_skill_name="Empower" - Adds levels to supported auras, but increases their cost by the mana multiplier.
Module Error: No skills found with q_where = skill.active_skill_name="Enhance" - Increases the quality of the gem, granting increased area of effect, but at increased mana cost.
Note that Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" does not affect reservation, but does affect auras supported by Spell Totem Support.

Aura Skills

Aura skill gems

Regular auras come from aura skill gems and reserve a percentage of the player's mana pool, with the exception of Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
, which reserves a flat amount. There are currently {{#ask: Has item class::Active Skill Gems Has gem tags::Aura Has gem tags difference::Vaal Has gem tags difference::Totem|format=count}} aura skills that grant a permanent effect: Template:SMW item table/skill gems

Vaal aura skill gems

And there are {{#ask: Has item class::Active Skill Gems Has gem tags::Aura Has gem tags::Vaal |format=count}} vaal auras that grant a temporary effect: Template:SMW item table/skill gems

Totem skills casting auras

There are currently {{#ask: Has item class::Active Skill Gems Has gem tags::Aura Has gem tags difference::Vaal Has gem tags::Totem|format=count}} totem skills with the aura gem tag. Template:SMW item table/skill gems

Curse skill gems

There are currently {{#ask: Has gem tags::Curse Has item class::Active Skill Gems |format=count}} curse skill gems usable by players. Using the Module Error: No skills found with q_where = skill.active_skill_name="Blasphemy" gem linked to Curse gems, or socketing Curse gems into Heretic's VeilHeretic's Veil
Deicide Mask
Evasion: (361-459)
Energy Shield: (165-218)
Requires Level 67, 73 Dex, 88 Int+2 to Level of Socketed Curse Gems
Socketed Gems are Supported by Level 22 Blasphemy
Socketed Curse Gems have 30% increased Reservation Efficiency
(90-110)% increased Evasion and Energy Shield
+(40-50) to maximum Energy Shield
Branded a heretic for your beliefs,
You stand alone against many.
May the truth that fuels their anger,
Carry your blade into their hearts.
will allow those curses to be cast as auras.

Auras granted by items

Ascendancy passive skill points granting or affecting auras

Template:Passive table

Related passive skills

There are passive skills that grant aura bonuses.

Area of effect radius for auras

These passive skills grant increased area of effect radius for auras.

Template:Passive table

Effectiveness of auras

These passive skills grant increased effect magnitude for auras.

Template:Passive table

Template:Ascendancy passive table

Related unique items

The following unique items are related to auras: #invoke: Item table

Version history

Version Changes
3.0.2
  • Your Spectres and Auras are now saved when you log out or are disconnected.
1.1.4
  • Added a new corrupted Skill Gem - Vaal Grace: Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
  • Added a new corrupted Skill Gem - Vaal Clarity: Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
1.1.3
  • Added a new corrupted Skill Gem - Vaal Haste: Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
  • Added a new corrupted Skill Gem - Vaal Discipline: Casts a temporary aura that grants energy shield to you and your allies and prevents energy shield recharge being delayed by damage taken.
1.0.1
  • Added a new Strength skill gem - Purity of Fire: Casts an aura that grants fire resistance to you and your allies. Higher levels increase maximum fire resistance.
  • Added a new Dexterity skill gem - Purity of Ice: Casts an aura that grants cold resistance to you and your allies. Higher levels increase maximum cold resistance.
  • Added a new Intelligence skill gem - Purity of Lightning: Casts an aura that grants lightning resistance to you and your allies. Higher levels increase maximum lightning resistance.
  • Purity renamed to Purity of Elements. This aura no longer grants maximum resistances.
1.0.0
  • For all Auras: Base area of effect has been increased. The area of effect bonus from quality has been doubled.
  • The mana cost for all auras except Clarity has been changed to 60% reservation.
0.9.8
  • Added a new player aura - Clarity: An aura that grants mana regeneration to you and your allies.
0.9.7
  • Added nine player aura skills: Anger (Fire Damage), Hatred (Cold Damage), Wrath (Lightning Damage), Discipline (Energy Shield), Grace (Evasion), Determination (Armour), Purity (Elemental Resistances), Haste (Attack Speed and Cast Speed) and Vitality (Life Regeneration).