Infernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Attack Damage: (103-133)% of base Effectiveness of Added Damage: (104-133)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Deals (103.9-133)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge (5-75) to (8-113) Added Fire Damage +(0-2) to Melee Strike Range
Additional Effects From 1-20% Quality: 0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage 1% chance to Ignite enemies4% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow is a meleeattack skill that converts 60% of Physical Damage to Fire Damage, applying a special debuff to enemies. When the debuff reaches six charges, expires, or the enemy affected by the debuff dies, it releases an explosion that deals fire damage to nearby enemies. This skill requires a sword, axe, mace, staff or unarmed.
Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.
Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow. That makes this skill very effective with Melee Splash.
Debuffs: When the attack made with Infernal Blow hits an enemy, it applies two debuffs: the first debuff can stack up to six times and creates an explosion that deals damage based on your weapon damage when it reaches full charges or when it expires. The second debuff causes the enemy to create an explosion that deals damage scaling with its maximum life when it dies.
Explosion: The corpse explosion deals firesecondary damage in an area and cannot be reflected. It is neither an attack nor a spell, so in particular it is not affected by modifiers to melee damage, weapon damage or spell damage, but is affected by Elemental Damage with Attack Skills. While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.[1]
The charged debuff explosion deals the exact same damage types as the melee hit, plus area damage.[2]Ruthless Blows are calculated differently depending on how the charged debuff explosion was caused. If the debuff reaches 6 stacks, then the hit that applied the 6th stack determines whether or not the explosion is Ruthless. If the debuff expires for any other reason (such as the monster dying) then the hit that applied the 1st stack determines whether or not the explosion is Ruthless.[3]
Monster Types: Magic (blue named) and rare (yellow named) monsters, and unique monsters (orange named) can be exploded.
Area of effect modifiers will only apply to the explosion itself, not the melee attack.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Fire Damage
Range
Exp.
Total Exp.
1
12
33
104%
104%
5 to 8
N/A
0
0
2
15
39
107%
107.3%
7 to 10
N/A
15249
15249
3
19
48
111%
110.5%
8 to 13
N/A
41517
56766
4
23
56
114%
113.8%
11 to 16
N/A
81983
138749
5
27
64
117%
117.1%
13 to 19
N/A
147968
286717
6
31
73
120%
120.3%
16 to 24
N/A
250557
537274
7
35
81
124%
123.6%
19 to 28
N/A
405086
942360
8
38
88
127%
126.8%
22 to 32
N/A
447718
1390078
9
41
94
130%
130.1%
25 to 37
N/A
615318
2005396
10
44
100
133%
133.4%
28 to 42
N/A
834639
2840035
11
47
106
137%
136.6%
32 to 47
N/A
1570760
4410795
12
50
113
140%
139.9%
36 to 54
N/A
1633987
6044782
13
53
119
143%
143.2%
40 to 60
N/A
2151030
8195812
14
56
125
146%
146.4%
45 to 68
N/A
2812189
11008001
15
59
132
150%
149.7%
51 to 76
N/A
5099360
16107361
16
62
138
153%
152.9%
56 to 85
N/A
9400731
25508092
17
64
142
156%
156.2%
61 to 91
N/A
15273366
40781458
18
66
146
159%
159.5%
65 to 98
N/A
26286582
67068040
19
68
151
163%
162.7%
70 to 105
N/A
62890590
129958630
20
70
155
166%
166%
75 to 113
N/A
212046017
342004647
21
72
159
169%
169.3%
81 to 122
N/A
N/A
N/A
22
74
N/A
173%
172.5%
87 to 130
N/A
N/A
N/A
23
76
N/A
176%
175.8%
93 to 140
N/A
N/A
N/A
24
78
N/A
179%
179.1%
100 to 150
N/A
N/A
N/A
25
80
N/A
182%
182.3%
107 to 160
N/A
N/A
N/A
26
82
N/A
186%
185.6%
114 to 172
N/A
N/A
N/A
27
84
N/A
189%
188.8%
123 to 184
N/A
N/A
N/A
28
86
N/A
192%
192.1%
131 to 197
N/A
N/A
N/A
29
88
N/A
195%
195.4%
140 to 210
N/A
N/A
N/A
30
90
N/A
199%
198.6%
150 to 224
N/A
N/A
N/A
31
91
N/A
200%
200.3%
155 to 232
N/A
N/A
N/A
32
92
N/A
202%
201.9%
160 to 240
N/A
N/A
N/A
33
93
N/A
204%
203.5%
165 to 248
N/A
N/A
N/A
34
94
N/A
205%
205.2%
171 to 256
N/A
N/A
N/A
35
95
N/A
207%
206.8%
176 to 265
N/A
N/A
N/A
36
96
N/A
208%
208.4%
182 to 273
N/A
N/A
N/A
37
97
N/A
210%
210.1%
188 to 282
N/A
N/A
N/A
38
98
N/A
212%
211.7%
194 to 292
N/A
N/A
N/A
39
99
N/A
213%
213.3%
201 to 301
N/A
N/A
N/A
40
100
N/A
215%
214.9%
207 to 311
N/A
N/A
N/A
Item acquisition
Infernal Blow can drop anywhere.
Recipes
Infernal Blow can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Previously placed a debuff for 0.5 seconds on enemies hit by the skill. If the targed died while the debuff was active, it exploded, dealing fire damage equal to 10% of its maximum life to other nearby enemies.
Now places a debuff for 0.8 seconds. Repeated hits refresh the duration of the debuff and add another stack. If the target dies while debuffed, it explodes, dealing 6% of the monster's base maximum life to nearby enemies, plus 66% of base attack damage per debuff. At 6 stacks of the debuff, the target explodes for 66% of base attack damage per debuff and the debuffs are consumed. Monsters slain by this explosion will still explode, dealing damage based on its life.
Now requires level 12.
Now has an added damage effectiveness and base damage of 100% at gem level 1 (down from 130%), up to 123% at gem level 20 (down from 160%).
Now grants additional melee range as it levels, up to +3 at gem level 20.
The mana costs of Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Glacial HammerGlacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage +0.2 metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Additional Effects From 1-20% Quality: Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles
Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have been reduced.