List of modifiers for contracts and blueprints
These special modifiers can appear on contract and blueprint. The domain of these mod is 22.
Prefix
Name | Stats | Spawn Weighting | |
---|---|---|---|
Unwavering | 1 | Monsters cannot be Stunned (5-9)% more Monster Life | default 1000 |
Chaining | 1 | Monsters' skills Chain 1 additional times | default 1000 |
Freezing | 1 | Monsters deal (10-29)% extra Physical Damage as Cold | default 1000 |
Savage | 1 | (8-10)% increased Monster Damage | default 1000 |
Fleet | 1 | (5-10)% increased Monster Movement Speed (10-15)% increased Monster Attack Speed (10-15)% increased Monster Cast Speed | default 1000 |
Burning | 1 | Monsters deal (10-29)% extra Physical Damage as Fire | default 1000 |
Indifferent | 1 | Guards deal (13-15)% increased Damage | default 1000 |
Stoic | 1 | Guards take (15-13)% reduced Damage | default 1000 |
Fecund | 1 | (10-14)% more Monster Life | default 1000 |
Shocking | 1 | Monsters deal (10-29)% extra Physical Damage as Lightning | default 1000 |
Splitting | 1 | Monsters fire 2 additional Projectiles | default 1000 |
Elite | 1 | Patrol Packs have (10-12)% increased chance to be replaced by an Elite Patrol Pack | default 800 |
Secure | 1 | Patrolling Monsters deal (13-15)% increased Damage | default 1000 |
Dutiful | 1 | Patrol Packs take (15-13)% reduced damage | default 1000 |
Armoured | 1 | +10% Monster Physical Damage Reduction | default 800 |
Resistant | 1 | +10% Monster Chaos Resistance +15% Monster Elemental Resistances | default 800 |
Tempting | 1 | Reward Room Monsters deal (13-15)% increased Damage | default 1000 |
Inimicable | 1 | Reward Room Monsters take (15-13)% reduced Damage | default 1000 |
Buffered | 1 | Monsters gain (10-14)% of Maximum Life as Extra Maximum Energy Shield | default 1000 |
Antagonist's | 1 | (20-30)% increased number of Rare Monsters | default 1000 |
Impeding | 1 | (15-13)% reduced Job speed | default 800 |
Supplemented | 1 | Reinforcements have (5-10)% increased Movement Speed Reinforcements have (10-15)% increased Attack Speed Reinforcements have (10-15)% increased Cast Speed | default 800 |
Supplemented | 1 | Reinforcements have (10-15)% increased Movement Speed Reinforcements have (15-20)% increased Attack Speed Reinforcements have (15-20)% increased Cast Speed | default 800 |
Supplemented | 1 | Reinforcements have (15-20)% increased Movement Speed Reinforcements have (20-25)% increased Attack Speed Reinforcements have (20-25)% increased Cast Speed | default 800 |
Supplemented | 1 | Reinforcements have (20-25)% increased Movement Speed Reinforcements have (25-35)% increased Attack Speed Reinforcements have (25-35)% increased Cast Speed | default 800 |
Supplemented | 1 | Reinforcements have (25-30)% increased Movement Speed Reinforcements have (35-45)% increased Attack Speed Reinforcements have (35-45)% increased Cast Speed | default 800 |
Deployed | 1 | Reward Rooms have (13-15)% increased Monsters | default 800 |
Deployed | 1 | Reward Rooms have (16-18)% increased Monsters | default 800 |
Deployed | 1 | Reward Rooms have (19-22)% increased Monsters | default 800 |
Deployed | 1 | Reward Rooms have (23-26)% increased Monsters | default 800 |
Deployed | 1 | Reward Rooms have (27-30)% increased Monsters | default 800 |
Hexproof | 46 | Monsters are Hexproof | default 800 |
Unwavering | 46 | Monsters cannot be Stunned (10-14)% more Monster Life | default 1000 |
Freezing | 46 | Monsters deal (30-49)% extra Physical Damage as Cold | default 1000 |
Savage | 46 | (11-13)% increased Monster Damage | default 1000 |
Fleet | 46 | (10-15)% increased Monster Movement Speed (15-20)% increased Monster Attack Speed (15-20)% increased Monster Cast Speed | default 1000 |
Burning | 46 | Monsters deal (30-49)% extra Physical Damage as Fire | default 1000 |
Indifferent | 46 | Guards deal (16-18)% increased Damage | default 1000 |
Stoic | 46 | Guards take (18-16)% reduced Damage | default 1000 |
Fecund | 46 | (15-19)% more Monster Life | default 1000 |
Shocking | 46 | Monsters deal (30-49)% extra Physical Damage as Lightning | default 1000 |
Elite | 46 | Patrol Packs have (13-16)% increased chance to be replaced by an Elite Patrol Pack | default 800 |
Secure | 46 | Patrolling Monsters deal (16-18)% increased Damage | default 1000 |
Dutiful | 46 | Patrol Packs take (18-16)% reduced damage | default 1000 |
Armoured | 46 | +15% Monster Physical Damage Reduction | default 800 |
Conflagrating | 46 | All Monster Damage from Hits always Ignites | default 650 |
Oppressive | 46 | Monsters have +20% chance to Suppress Spell Damage | default 800 |
Hexwarded | 46 | 15% less effect of Curses on Monsters | default 800 |
Tempting | 46 | Reward Room Monsters deal (16-18)% increased Damage | default 1000 |
Inimicable | 46 | Reward Room Monsters take (18-16)% reduced Damage | default 1000 |
Buffered | 46 | Monsters gain (15-19)% of Maximum Life as Extra Maximum Energy Shield | default 1000 |
Impeding | 46 | (18-16)% reduced Job speed | default 800 |
Unstoppable | 46 | Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value Monsters cannot be Taunted | default 650 |
Impaling | 46 | Monsters' Attacks have 15% chance to Impale on Hit | default 800 |
Impervious | 46 | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | default 800 |
Instantaneous | 68 | Lockdown occurs immediately when Alert Level is full | default 600 |
Unwavering | 68 | Monsters cannot be Stunned (15-19)% more Monster Life | default 1000 |
Chaining | 68 | Monsters' skills Chain 2 additional times | default 1000 |
Freezing | 68 | Monsters deal (50-69)% extra Physical Damage as Cold | default 1000 |
Savage | 68 | (14-17)% increased Monster Damage | default 1000 |
Mirrored | 68 | Monsters reflect 13% of Elemental Damage | default 600 |
Fleet | 68 | (15-20)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed | default 1000 |
Burning | 68 | Monsters deal (50-69)% extra Physical Damage as Fire | default 1000 |
Indifferent | 68 | Guards deal (19-22)% increased Damage | default 1000 |
Stoic | 68 | Guards take (22-19)% reduced Damage | default 1000 |
Fecund | 68 | (20-29)% more Monster Life | default 1000 |
Shocking | 68 | Monsters deal (50-69)% extra Physical Damage as Lightning | default 1000 |
Elite | 68 | Patrol Packs have (17-20)% increased chance to be replaced by an Elite Patrol Pack | default 800 |
Secure | 68 | Patrolling Monsters deal (19-22)% increased Damage | default 1000 |
Dutiful | 68 | Patrol Packs take (22-19)% reduced damage | default 1000 |
Punishing | 68 | Monsters reflect 13% of Physical Damage | default 600 |
Armoured | 68 | +20% Monster Physical Damage Reduction | default 800 |
Resistant | 68 | +15% Monster Chaos Resistance +20% Monster Elemental Resistances | default 800 |
Oppressive | 68 | Monsters have +30% chance to Suppress Spell Damage | default 800 |
Hexwarded | 68 | 25% less effect of Curses on Monsters | default 800 |
Tempting | 68 | Reward Room Monsters deal (19-22)% increased Damage | default 1000 |
Inimicable | 68 | Reward Room Monsters take (22-19)% reduced Damage | default 1000 |
Buffered | 68 | Monsters gain (20-29)% of Maximum Life as Extra Maximum Energy Shield | default 1000 |
Impeding | 68 | (22-19)% reduced Job speed | default 800 |
Impaling | 68 | Monsters' Attacks have 25% chance to Impale on Hit | default 800 |
Unwavering | 73 | Monsters cannot be Stunned (20-24)% more Monster Life | default 1000 |
Freezing | 73 | Monsters deal (70-89)% extra Physical Damage as Cold | default 1000 |
Savage | 73 | (18-21)% increased Monster Damage | default 1000 |
Mirrored | 73 | Monsters reflect 15% of Elemental Damage | default 600 |
Fleet | 73 | (20-25)% increased Monster Movement Speed (25-35)% increased Monster Attack Speed (25-35)% increased Monster Cast Speed | default 1000 |
Burning | 73 | Monsters deal (70-89)% extra Physical Damage as Fire | default 1000 |
Indifferent | 73 | Guards deal (23-26)% increased Damage | default 1000 |
Stoic | 73 | Guards take (26-23)% reduced Damage | default 1000 |
Fecund | 73 | (30-39)% more Monster Life | default 1000 |
Shocking | 73 | Monsters deal (70-89)% extra Physical Damage as Lightning | default 1000 |
Elite | 73 | Patrol Packs have (21-25)% increased chance to be replaced by an Elite Patrol Pack | default 800 |
Secure | 73 | Patrolling Monsters deal (23-26)% increased Damage | default 1000 |
Dutiful | 73 | Patrol Packs take (26-23)% reduced damage | default 1000 |
Punishing | 73 | Monsters reflect 15% of Physical Damage | default 600 |
Armoured | 73 | +30% Monster Physical Damage Reduction | default 800 |
Resistant | 73 | +20% Monster Chaos Resistance +30% Monster Elemental Resistances | default 800 |
Oppressive | 73 | Monsters have +45% chance to Suppress Spell Damage | default 800 |
Hexwarded | 73 | 40% less effect of Curses on Monsters | default 800 |
Tempting | 73 | Reward Room Monsters deal (23-26)% increased Damage | default 1000 |
Inimicable | 73 | Reward Room Monsters take (26-23)% reduced Damage | default 1000 |
Buffered | 73 | Monsters gain (30-39)% of Maximum Life as Extra Maximum Energy Shield | default 1000 |
Impeding | 73 | (26-23)% reduced Job speed | default 800 |
Impaling | 73 | Monsters' Attacks have 40% chance to Impale on Hit | default 800 |
Profane | 73 | Monsters gain (21-25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | default 500 |
Empowered | 73 | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit | default 800 |
Impervious | 73 | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | default 800 |
Unwavering | 78 | Monsters cannot be Stunned (25-30)% more Monster Life | default 1000 |
Freezing | 78 | Monsters deal (90-110)% extra Physical Damage as Cold | default 1000 |
Savage | 78 | (22-25)% increased Monster Damage | default 1000 |
Mirrored | 78 | Monsters reflect 18% of Elemental Damage | default 600 |
Fleet | 78 | (25-30)% increased Monster Movement Speed (35-45)% increased Monster Attack Speed (35-45)% increased Monster Cast Speed | default 1000 |
Burning | 78 | Monsters deal (90-110)% extra Physical Damage as Fire | default 1000 |
Indifferent | 78 | Guards deal (27-30)% increased Damage | default 1000 |
Stoic | 78 | Guards take (30-27)% reduced Damage | default 1000 |
Fecund | 78 | (40-49)% more Monster Life | default 1000 |
Shocking | 78 | Monsters deal (90-110)% extra Physical Damage as Lightning | default 1000 |
Elite | 78 | Patrol Packs have (26-30)% increased chance to be replaced by an Elite Patrol Pack | default 800 |
Secure | 78 | Patrolling Monsters deal (27-30)% increased Damage | default 1000 |
Dutiful | 78 | Patrol Packs take (30-27)% reduced damage | default 1000 |
Punishing | 78 | Monsters reflect 18% of Physical Damage | default 600 |
Armoured | 78 | +40% Monster Physical Damage Reduction | default 800 |
Resistant | 78 | +25% Monster Chaos Resistance +40% Monster Elemental Resistances | default 800 |
Oppressive | 78 | Monsters have +60% chance to Suppress Spell Damage | default 800 |
Hexwarded | 78 | 60% less effect of Curses on Monsters | default 800 |
Tempting | 78 | Reward Room Monsters deal (27-30)% increased Damage | default 1000 |
Inimicable | 78 | Reward Room Monsters take (30-27)% reduced Damage | default 1000 |
Buffered | 78 | Monsters gain (40-49)% of Maximum Life as Extra Maximum Energy Shield | default 1000 |
Impeding | 78 | (30-27)% reduced Job speed | default 800 |
Impaling | 78 | Monsters' Attacks have 60% chance to Impale on Hit | default 800 |
Profane | 78 | Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | default 500 |
Empowered | 78 | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit | default 800 |
Impervious | 78 | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | default 800 |
Suffix
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Bloodlines | 1 | (20-30)% more Magic Monsters | default 1000 |
of Giants | 1 | Monsters have 20% increased Area of Effect | default 800 |
of Deadliness | 1 | Monsters have (100-125)% increased Critical Strike Chance +(20-24)% to Monster Critical Strike Multiplier | default 800 |
of Endurance | 1 | Monsters have (30-60)% chance to gain an Endurance Charge on Hit | default 800 |
of Frenzy | 1 | Monsters have (30-60)% chance to gain a Frenzy Charge on Hit | default 800 |
of Power | 1 | Monsters have (30-60)% chance to gain a Power Charge on Hit | default 800 |
of Smothering | 1 | Players have 20% less Recovery Rate of Life and Energy Shield | default 750 |
of Impotence | 1 | Players have 10% less Area of Effect | default 800 |
of Venom | 1 | Monsters Poison on Hit | default 1000 |
of Expense | 1 | (13-15)% increased Total Heist Fee | default 1000 |
of Toughness | 1 | Monsters take (15-19)% reduced Extra Damage from Critical Strikes | default 800 |
of Drought | 1 | Players gain 15% reduced Flask Charges | default 800 |
of Dehydration | 1 | Players gain 4% reduced Flask Charges per 25% Alert Level | default 800 |
of Flames | 46 | Area has patches of Burning Ground 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) | default 250 |
of Consecration | 46 | Area has patches of Consecrated Ground 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) | default 250 |
of Desecration | 46 | Area has patches of desecrated ground 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) | default 250 |
of Miring | 46 | Players have -5% to amount of Suppressed Spell Damage Prevented Monsters have 20% increased Accuracy Rating | default 800 |
of Giants | 46 | Monsters have 30% increased Area of Effect | default 800 |
of Deadliness | 46 | Monsters have (126-150)% increased Critical Strike Chance +(25-29)% to Monster Critical Strike Multiplier | default 800 |
of Blinding | 46 | Monsters Blind on Hit | default 650 |
of Impedance | 46 | Monsters Hinder on Hit with Spells | default 600 |
of Carnage | 46 | Monsters Maim on Hit with Attacks | default 600 |
of Insulation | 46 | Monsters have 30% chance to Avoid Elemental Ailments | default 800 |
of Distress | 46 | Players have 5% less Armour per 25% Alert Level | default 800 |
of Wavering Will | 46 | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level | default 750 |
of Apprehension | 46 | Players have 5% less Evasion per 25% Alert Level | default 800 |
of Anxiety | 46 | Players have 6% less Life Recovery Rate per 25% Alert Level | default 750 |
of Clouded Judgement | 46 | Players have 6% less Mana Recovery Rate per 25% Alert Level | default 750 |
of Imprecision | 46 | Players have 10% less Accuracy Rating | default 800 |
of Doubt | 46 | Players have 15% reduced effect of Non-Curse Auras from Skills | default 800 |
of Rust | 46 | Players have 10% reduced Chance to Block Players have 15% less Armour | default 800 |
of Transience | 46 | Buffs on Players expire 20% faster | default 650 |
of Fatigue | 46 | Players have 15% less Cooldown Recovery Rate | default 650 |
of Lightning | 46 | Area has patches of Shocked Ground which increase Damage taken by 20% 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) | default 250 |
of Expense | 46 | (16-18)% increased Total Heist Fee | default 1000 |
of Ice | 46 | Area has patches of Chilled Ground 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) | default 250 |
of Toughness | 46 | Monsters take (20-24)% reduced Extra Damage from Critical Strikes | default 800 |
of Drought | 46 | Players gain 20% reduced Flask Charges | default 800 |
of Dehydration | 46 | Players gain 6% reduced Flask Charges per 25% Alert Level | default 800 |
of Enervation | 46 | Monsters steal Power, Frenzy and Endurance charges on Hit | default 800 |
of Flames | 68 | Area has patches of Burning Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
of Consecration | 68 | Area has patches of Consecrated Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
of Desecration | 68 | Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
of Paranoia | 68 | Alert Level increases by 0.2% per second | default 500 |
of Miring | 68 | Players have -10% to amount of Suppressed Spell Damage Prevented Monsters have 30% increased Accuracy Rating | default 800 |
of Giants | 68 | Monsters have 45% increased Area of Effect | default 800 |
of Deadliness | 68 | Monsters have (160-200)% increased Critical Strike Chance +(30-35)% to Monster Critical Strike Multiplier | default 800 |
of Endurance | 68 | Monsters gain an Endurance Charge on Hit | default 800 |
of Frenzy | 68 | Monsters gain a Frenzy Charge on Hit | default 800 |
of Power | 68 | Monsters gain a Power Charge on Hit | default 800 |
of Selfishness | 68 | The Ring takes no Cut | default 500 |
of Proximity | 68 | No Travel Cost | default 500 |
of Distress | 68 | Players have 6% less Armour per 25% Alert Level | default 800 |
of Spine-Chilling | 68 | -3% Player Cold Resistance per 25% Alert Level | default 600 |
of Balance | 68 | Players cannot inflict Exposure | default 1000 |
of Apprehension | 68 | Players have 6% less Evasion per 25% Alert Level | default 800 |
of Over-Heating | 68 | -3% Player Fire Resistance per 25% Alert Level | default 600 |
of Hair-Raising | 68 | -3% Player Lightning Resistance per 25% Alert Level | default 600 |
of Imprecision | 68 | Players have 15% less Accuracy Rating | default 800 |
of Impotence | 68 | Players have 15% less Area of Effect | default 800 |
of Doubt | 68 | Players have 25% reduced effect of Non-Curse Auras from Skills | default 800 |
of Rust | 68 | Players have 20% reduced Chance to Block Players have 20% less Armour | default 800 |
of Transience | 68 | Buffs on Players expire 30% faster | default 650 |
of Fatigue | 68 | Players have 20% less Cooldown Recovery Rate | default 650 |
of Lightning | 68 | Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
of Expense | 68 | (19-22)% increased Total Heist Fee | default 1000 |
of Ice | 68 | Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
of Toughness | 68 | Monsters take (25-30)% reduced Extra Damage from Critical Strikes | default 800 |
of Drought | 68 | Players gain 30% reduced Flask Charges | default 800 |
of Dehydration | 68 | Players gain 8% reduced Flask Charges per 25% Alert Level | default 800 |
of Flames | 73 | Area has patches of Burning Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
of Consecration | 73 | Area has patches of Consecrated Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
of Desecration | 73 | Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
of Miring | 73 | Players have -15% to amount of Suppressed Spell Damage Prevented Monsters have 40% increased Accuracy Rating | default 800 |
of Giants | 73 | Monsters have 70% increased Area of Effect | default 800 |
of Deadliness | 73 | Monsters have (260-300)% increased Critical Strike Chance +(36-40)% to Monster Critical Strike Multiplier | default 800 |
of Insulation | 73 | Monsters have 50% chance to Avoid Elemental Ailments | default 800 |
of Distress | 73 | Players have 7% less Armour per 25% Alert Level | default 800 |
of Spine-Chilling | 73 | -4% Player Cold Resistance per 25% Alert Level | default 600 |
of Elemental Weakness | 73 | Players are Cursed with Elemental Weakness | default 850 |
of Enfeeblement | 73 | Players are Cursed with Enfeeble | default 850 |
of Temporal Chains | 73 | Players are Cursed with Temporal Chains | default 850 |
of Vulnerability | 73 | Players are Cursed with Vulnerability | default 850 |
of Wavering Will | 73 | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level | default 750 |
of Apprehension | 73 | Players have 7% less Evasion per 25% Alert Level | default 800 |
of Over-Heating | 73 | -4% Player Fire Resistance per 25% Alert Level | default 600 |
of Anxiety | 73 | Players have 12% less Life Recovery Rate per 25% Alert Level | default 750 |
of Hair-Raising | 73 | -4% Player Lightning Resistance per 25% Alert Level | default 600 |
of Clouded Judgement | 73 | Players have 12% less Mana Recovery Rate per 25% Alert Level | default 750 |
of Unravelling | 73 | -3% maximum Player Resistances per 25% Alert Level | default 600 |
of Smothering | 73 | Players have 40% less Recovery Rate of Life and Energy Shield | default 750 |
of Imprecision | 73 | Players have 20% less Accuracy Rating | default 800 |
of Impotence | 73 | Players have 20% less Area of Effect | default 800 |
of Doubt | 73 | Players have 40% reduced effect of Non-Curse Auras from Skills | default 800 |
of Rust | 73 | Players have 30% reduced Chance to Block Players have 25% less Armour | default 800 |
of Transience | 73 | Buffs on Players expire 50% faster | default 650 |
of Fatigue | 73 | Players have 30% less Cooldown Recovery Rate | default 650 |
of Lightning | 73 | Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
of Expense | 73 | (23-26)% increased Total Heist Fee | default 1000 |
of Ice | 73 | Area has patches of Chilled Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
of Exposure | 73 | Players have -(8-5)% to all maximum Resistances | default 600 |
of Toughness | 73 | Monsters take (31-35)% reduced Extra Damage from Critical Strikes | default 800 |
of Drought | 73 | Players gain 40% reduced Flask Charges | default 800 |
of Dehydration | 73 | Players gain 10% reduced Flask Charges per 25% Alert Level | default 800 |
of Stasis | 73 | Players cannot Regenerate Life, Mana or Energy Shield | default 300 |
of Flames | 78 | Area has patches of Burning Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
of Consecration | 78 | Area has patches of Consecrated Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
of Desecration | 78 | Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
of Miring | 78 | Players have -20% to amount of Suppressed Spell Damage Prevented Monsters have 50% increased Accuracy Rating | default 800 |
of Giants | 78 | Monsters have 100% increased Area of Effect | default 800 |
of Deadliness | 78 | Monsters have (360-400)% increased Critical Strike Chance +(41-45)% to Monster Critical Strike Multiplier | default 800 |
of Insulation | 78 | Monsters have 70% chance to Avoid Elemental Ailments | default 800 |
of Distress | 78 | Players have 8% less Armour per 25% Alert Level | default 800 |
of Spine-Chilling | 78 | -5% Player Cold Resistance per 25% Alert Level | default 600 |
of Elemental Weakness | 78 | Players are Cursed with Elemental Weakness | default 1000 |
of Enfeeblement | 78 | Players are Cursed with Enfeeble | default 1000 |
of Temporal Chains | 78 | Players are Cursed with Temporal Chains | default 1000 |
of Vulnerability | 78 | Players are Cursed with Vulnerability | default 1000 |
of Wavering Will | 78 | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level | default 750 |
of Apprehension | 78 | Players have 8% less Evasion per 25% Alert Level | default 800 |
of Over-Heating | 78 | -5% Player Fire Resistance per 25% Alert Level | default 600 |
of Anxiety | 78 | Players have 16% less Life Recovery Rate per 25% Alert Level | default 750 |
of Hair-Raising | 78 | -5% Player Lightning Resistance per 25% Alert Level | default 600 |
of Clouded Judgement | 78 | Players have 16% less Mana Recovery Rate per 25% Alert Level | default 750 |
of Unravelling | 78 | -4% maximum Player Resistances per 25% Alert Level | default 1000 |
of Smothering | 78 | Players have 60% less Recovery Rate of Life and Energy Shield | default 750 |
of Imprecision | 78 | Players have 25% less Accuracy Rating | default 800 |
of Impotence | 78 | Players have 25% less Area of Effect | default 800 |
of Doubt | 78 | Players have 60% reduced effect of Non-Curse Auras from Skills | default 800 |
of Rust | 78 | Players have 40% reduced Chance to Block Players have 30% less Armour | default 800 |
of Transience | 78 | Buffs on Players expire 70% faster | default 650 |
of Fatigue | 78 | Players have 40% less Cooldown Recovery Rate | default 650 |
of Lightning | 78 | Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
of Expense | 78 | (27-30)% increased Total Heist Fee | default 1000 |
of Ice | 78 | Area has patches of Chilled Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
of Congealment | 78 | Monsters cannot be Leeched from | default 300 |
of Exposure | 78 | Players have -(12-9)% to all maximum Resistances | default 1000 |
of Toughness | 78 | Monsters take (36-40)% reduced Extra Damage from Critical Strikes | default 800 |
of Dehydration | 78 | Players gain 12% reduced Flask Charges per 25% Alert Level | default 800 |
of Drought | 78 | Players gain 50% reduced Flask Charges | default 800 |