Animate Weapon can be used on identified weapons lying on the ground, but not on any ranged weapons unless Spirit GuardsSpirit Guards Viridian JewelLimited to: 1 Radius: MediumMinions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsLong after the Karui passed through, the whispers of those who stood their ground at Lioneye's Watch could be heard amongst the rubble.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. is used. The weapon is permanently consumed. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key must be held down in order to cast Animate Weapon. Attempting to animate a weapon with an item level higher than the level of the gem allows will cost mana and perform the cast animation but have no effect.
Animated Weapons are flying monsters, meaning they can fly over small obstacles. Flyers also can't be damaged by ground effects (e.g. burning ground). Flyers can travel over non-flying monsters without blocking their movement.[1]
Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as Elemental Damage with Attacks SupportElemental Damage with Attacks SupportAttack, Support Icon: W Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Elemental Damage with Attack SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., but not affected by any of the player's damage or weapon modifiers.
Gem level progression
Level
Mana Cost
max. Item Level
% Base Damage
increased Attack Speed
additional Physical Damage
Exp.
Total Exp.
1
4
0
0
4
9
N/A
N/A
5 to 8
0
0
2
6
0
0
5
11
N/A
N/A
6 to 11
841
841
3
9
17
0
5
14
N/A
N/A
10 to 15
3099
3940
4
12
21
14
6
18
N/A
N/A
13 to 18
7433
11373
5
16
26
18
7
22
N/A
N/A
17 to 25
22895
34268
6
20
31
22
7
26
N/A
N/A
21 to 32
49725
83993
7
24
37
25
8
31
N/A
N/A
26 to 38
95714
179707
8
28
42
29
8
35
N/A
N/A
32 to 47
169595
349302
9
32
47
33
9
40
N/A
N/A
39 to 57
283759
633061
10
36
52
36
10
44
N/A
N/A
48 to 72
453996
1087057
11
40
58
40
10
49
N/A
N/A
53 to 81
703128
1790185
12
44
63
44
11
53
N/A
N/A
61 to 91
1061223
2851408
13
48
68
48
12
58
N/A
N/A
68 to 99
2065870
4917278
14
52
74
51
12
62
N/A
N/A
73 to 112
2507110
7424388
15
55
78
54
13
66
N/A
N/A
83 to 124
2573731
9998119
16
58
82
57
13
70
N/A
N/A
89 to 136
7611351
17609470
17
61
86
60
14
74
N/A
N/A
99 to 148
13437908
31047378
18
64
90
62
15
78
N/A
N/A
108 to 159
25052147
56099525
19
67
94
65
15
82
N/A
N/A
115 to 173
43869436
99968961
20
70
98
68
16
100
N/A
N/A
126 to 184
242081178
342050139
21
72
100
70
17
100
N/A
N/A
130 to 190
N/A
N/A
22
74
N/A
N/A
17
100
N/A
N/A
134 to 196
N/A
N/A
23
76
N/A
N/A
18
100
N/A
N/A
138 to 202
N/A
N/A
24
78
N/A
N/A
19
100
N/A
N/A
142 to 208
N/A
N/A
25
80
N/A
N/A
19
100
N/A
N/A
146 to 214
N/A
N/A
26
82
N/A
N/A
20
100
N/A
N/A
150 to 220
N/A
N/A
27
84
N/A
N/A
20
100
N/A
N/A
155 to 227
N/A
N/A
28
86
N/A
N/A
21
100
N/A
N/A
160 to 234
N/A
N/A
29
88
N/A
N/A
22
100
N/A
N/A
165 to 241
N/A
N/A
30
90
N/A
N/A
22
100
N/A
N/A
170 to 248
N/A
N/A
31
91
N/A
N/A
23
100
N/A
N/A
175 to 255
N/A
N/A
32
92
N/A
N/A
23
100
N/A
N/A
180 to 263
N/A
N/A
33
93
N/A
N/A
23
100
N/A
N/A
185 to 271
N/A
N/A
34
94
N/A
N/A
24
100
N/A
N/A
191 to 279
N/A
N/A
35
95
N/A
N/A
24
100
N/A
N/A
197 to 287
N/A
N/A
36
96
N/A
N/A
24
100
N/A
N/A
203 to 296
N/A
N/A
37
97
N/A
N/A
25
100
N/A
N/A
209 to 305
N/A
N/A
38
98
N/A
N/A
25
100
N/A
N/A
215 to 314
N/A
N/A
39
99
N/A
N/A
25
100
N/A
N/A
221 to 323
N/A
N/A
40
100
N/A
N/A
25
100
N/A
N/A
228 to 333
N/A
N/A
Item acquisition
Animate Weapon can drop anywhere.
Recipes
Animate Weapon can be created from the following recipes:
Amount
Part
Description
Meta
6
The SummonerThe Summoner6Minion Gem Quality:+20%To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% quality
A
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Jorrhast's BlacksteelJorrhast's Blacksteel SteelheadTwo Hand Mace Physical Damage: (135-162) to (202.5-243) Critical Strike Chance: 5.00% Attacks per Second: (1.40-1.46) Weapon Range: 1.3 metresRequires Level 44, 143 Str45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill (150-200)% increased Physical Damage (8-12)% increased Attack Speed (8-12)% increased Cast Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copyHis flesh had long turned to dust, but his vengeance lived on in every scrap of iron he touched.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Animate Weapon and Animate GuardianAnimate GuardianSpell, Minion Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life Can use Items requiring up to Level (33-100) Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
Immortal CallImmortal CallSpell, Duration, Guard Level: (1-20) Cost: (21-36) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed
Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Conversion TrapConversion TrapTrap, Spell, Duration Level: (1-20) Cost: (6-23) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 secRequires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is (5.30-10.00) seconds
Additional Effects From 1-20% Quality: Base duration is (0.2-4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Frost WallFrost WallSpell, Duration, Cold Level: (1-20) Cost: (9-33) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage Base duration is (3.00-4.90) seconds 0.15 seconds between appearance of Wall sections Wall will be (2.8-5.6) meters long
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have had their base duration increased by 25%.