General's CryWarcry, AoE, Duration Level: (1-20) Use Time: 0.80 secRequires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4-4.9) seconds Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse Maximum 5 Summoned Mirage Warriors Counts total Power of Enemies and Corpses in Range (0-38)% increased Warcry Speed Supported Skills deal (45-30)% less Damage Supported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as Triggered Attacks with Supported Skills count as Exerted Supported Strike Skills cannot target additional Enemies
Additional Effects From 1-20% Quality: 0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedMirrage Warriors have 2% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
"Mirage Warriors" redirects here. For the clone created by The Saviour, see Reflection.
General's Cry is a warcryskill that taunts nearby enemies, and summons a number of mirage warriors from nearby corpses based on the power of nearby enemies and corpses. Mirage warriors deliver an exerted attack once with the linked trigger skill then disappear.
Counts total Power of Enemies and Corpses in Range.
Requires 1 Corpse per Generaleven withRedblade Banner(3 corpses = 3 generals)
Corpses: General's Cry works very well with DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawns corpses up to Level (20-100) Maximum of 10 corpses allowed
Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (self casted or with Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger Icon: W Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills Supported Triggered Spells deal 30% less Damage
Additional Effects From 1-20% Quality: Supported Channelling Skills deal (0.5-10)% increased Damage Supported Triggered Spells deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage 10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed
Additional Effects From 1-20% Quality: (0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) to create corpses. Alternatively Corpsewalker boots which grant Level 20 Corpsewalk can be used allowing for smoother playstyle. It can also be used with the combination of Raise ZombieRaise ZombieSpell, Minion Level: (1-20) Cost: (9-28) Mana Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies Minions have (0-38)% more Maximum Life
Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Raised ZombiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Aukuna's WillAukuna's Will Clasped MittsEvasion: (114-162) Energy Shield: (24-35)Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity (5-7)% increased Cast Speed (100-150)% increased Evasion and Energy Shield Raised Zombies have (80-100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpsesThe Black Sekhema's trial had only just begun. who allows the zombies to be used as corpses. Corpses are not consumed when used by the skill.
Exert: The attacks from the Mirage Warriors count as Exerted. This means that bonuses which directly affect Exerted attacks will apply to their attacks, such as Berserker's War Bringer. Exerts granted to the player via other warcries do not apply to the Mirage Warriors. They are considered separate entities from the player, but use the player's attacks, similar to totems.
Behavior: Mirage Warriors from General's Cry will follow the mouse where clicked if they do not have a target. When they have a target, they will move directly to the target to attack, except in the case of Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-230)% of base Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets
Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. where they teleport to the target. Mirage warriors will target the strongest enemy nearby when multiple targets are available. When using Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-121)% of base Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed
Additional Effects From 1-20% Quality: Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-49)% of base Effectiveness of Added Damage: (32-49)% AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage 20% more Damage with Hits and Ailments for each stage Maximum 6 Stages
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Mirage Warriors immediately begin channeling toward any target in their line of sight which may exceed the damaging area of the skill.
Cooldown Recovery: When it comes to Cooldown Recovery General's Cry is a bit different, while it might seem like a good idea to have the ability on as low of a cooldown as possible it could actually be the opposite. This is entirely skill dependent. For close range skills such as Earthshatter Mirage Warriors still have to path to their target(s) meaning that should you cast General's Cry too quickly then not all of the Mirage Warriors will find a target in time. On the other hand we have Teleporting skills like Flicker Strike that will instantly travel to their target(s) on cast allowing for more Mirage Warriors to reach their target(s) between General's Cry casts.
Mirage Warriors: Mirage Warriors do not grant on hit effects such as Life Gain on Hit, Leech, Rage Support, Corrupting Fever etc...Mirage Warriors also do not grant on kill effects from weapons or spells such as the Frenzy charge on kill modifier on Daresso's Passion or from Blood Rage, However they do cause things such as Herald of Ash / Herald of Ice and The Great Old One's Tentacles on kill effects to activate. Mirage Warriors do apply on hit effects and ailments such as Impale, Bleed, Poison, Ignite, Shock, Chill and Freeze. Mirage Warriors do not appear to gain movement or attack speed though this requires further testing.
Damage Scaling A level 20 generals cry has 30% less damage and can summon up to 5 mirage warriors. (5 x 70) = 350% more damage. With the plus 1 mirage warriors helmet enchantment it can reach 420% more damage.
Gem level progression
Level
Mana Cost
Base duration
Warcry Speed
less Damage
Exp.
Total Exp.
1
24
58
15
4.00 sec
N/A
45%
0
0
2
27
64
15
4.00 sec
2%
45%
118383
118383
3
30
71
15
4.10 sec
4%
44%
175816
294199
4
33
77
15
4.10 sec
6%
44%
254061
548260
5
36
83
16
4.20 sec
8%
43%
359090
907350
6
39
90
16
4.20 sec
10%
43%
498508
1405858
7
42
96
16
4.30 sec
12%
42%
682057
2087915
8
45
102
16
4.30 sec
14%
42%
921777
3009692
9
48
109
17
4.40 sec
16%
41%
1727879
4737571
10
50
113
17
4.40 sec
18%
41%
1138877
5876448
11
52
117
17
4.50 sec
20%
40%
1368233
7244681
12
54
121
17
4.50 sec
22%
40%
1638338
8883019
13
56
125
18
4.60 sec
24%
39%
1956648
10839667
14
58
130
18
4.60 sec
26%
39%
3655184
14494851
15
60
134
18
4.70 sec
28%
38%
3017327
17512178
16
62
138
18
4.70 sec
30%
38%
7793914
25306092
17
64
142
19
4.80 sec
32%
37%
15206031
40512123
18
66
146
19
4.80 sec
34%
37%
26185582
66697705
19
68
151
19
4.90 sec
36%
36%
62755923
129453628
20
70
155
19
4.90 sec
38%
36%
211877683
341331311
21
72
159
20
5.00 sec
40%
35%
N/A
N/A
22
74
N/A
20
5.00 sec
41%
35%
N/A
N/A
23
76
N/A
20
5.10 sec
42%
34%
N/A
N/A
24
78
N/A
20
5.10 sec
43%
34%
N/A
N/A
25
80
N/A
21
5.20 sec
44%
33%
N/A
N/A
26
82
N/A
21
5.20 sec
45%
33%
N/A
N/A
27
84
N/A
21
5.30 sec
46%
32%
N/A
N/A
28
86
N/A
21
5.30 sec
47%
32%
N/A
N/A
29
88
N/A
22
5.40 sec
48%
31%
N/A
N/A
30
90
N/A
22
5.40 sec
49%
31%
N/A
N/A
31
91
N/A
22
5.40 sec
49%
31%
N/A
N/A
32
92
N/A
22
5.40 sec
50%
30%
N/A
N/A
33
93
N/A
22
5.50 sec
50%
30%
N/A
N/A
34
94
N/A
22
5.50 sec
51%
30%
N/A
N/A
35
95
N/A
23
5.50 sec
51%
30%
N/A
N/A
36
96
N/A
23
5.50 sec
52%
29%
N/A
N/A
37
97
N/A
23
5.60 sec
52%
29%
N/A
N/A
38
98
N/A
23
5.60 sec
53%
29%
N/A
N/A
39
99
N/A
23
5.60 sec
53%
29%
N/A
N/A
40
100
N/A
23
5.60 sec
54%
28%
N/A
N/A
Item acquisition
General's Cry can drop anywhere.
Recipes
General's Cry can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
General's Cry has 30% increased Cooldown Recovery Rate
helmet 100
Alternate skill effects
General's Cry has the following alternate skill effects:
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Mirage Warriors, Mirage Saviours and Mirage Chieftains spawned by General's CryGeneral's CryWarcry, AoE, Duration Level: (1-20) Cost: (15-19) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds (0-38)% increased Warcry Speed Maximum 5 Summoned Mirage Warriors Counts total Power of Enemies and Corpses in Range Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse Supported Strike Skills cannot target additional Enemies Attacks with Supported Skills count as Exerted Supported Skills deal (45-36)% less Damage Supported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as Triggered
Additional Effects From 1-20% Quality: Maximum +(0.05-1) Summoned Mirage WarriorsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., The SaviourThe Saviour Legion SwordOne Handed Sword Physical Damage: (158.7-187.5) to (317.4-357.5) Critical Strike Chance: (5.40-5.60)% Attacks per Second: (1.30-1.34) Weapon Range: 1.1 metresRequires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped (130-150)% increased Physical Damage Adds (16-22) to (40-45) Physical Damage (8-12)% increased Attack Speed (8-12)% increased Critical Strike ChanceOn the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light. But which one am I? unique Legion SwordLegion SwordOne Handed Sword Physical Damage: 53-98 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 62, 122 Str, 104 Dex40% increased Global Accuracy Rating and Tawhoa's Chosen respectively can no longer be stunned.
Fixed a bug where General's Cry removed all existing Mirage Warriors, even if they had not yet completed their attacks. This included persistent duration-based ground effects, such as Spikes from EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (125-200)% of base Effectiveness of Added Damage: (125-200)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds (0-19)% more Area of Effect Shattering Spikes deal 30% less damage Maximum 15 Spikes Creates 5 fissures
Additional Effects From 1-20% Quality: Creates +(0.05-1) fissures +(0.15-3) Maximum SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Fixed a bug where Mirage Warriors (created by General's Cry) that used Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. could not summon Sentinels of Dominance.