Cleave: Difference between revisions
>OgreMages m (3.6 Patch Notes →Version history) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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Line 13: | Line 13: | ||
|strength_percent = 60 | |strength_percent = 60 | ||
|dexterity_percent = 40 | |dexterity_percent = 40 | ||
|gem_tags = Attack, AoE, Melee | |gem_tags = Attack, AoE, Physical, Melee | ||
|gem_description = The character swings their weapon (or both weapons if dual wielding) in an arc | |gem_description = The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords. | ||
|active_skill_name = Cleave | |active_skill_name = Cleave | ||
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, Two Hand Sword, Two Hand Axe | |item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, Two Hand Sword, Two Hand Axe | ||
Line 27: | Line 27: | ||
|static_stat3_id = skill_double_hits_when_dual_wielding | |static_stat3_id = skill_double_hits_when_dual_wielding | ||
|static_stat3_value = 1 | |static_stat3_value = 1 | ||
|stat_text = Deals ( | |static_stat4_id = console_skill_dont_chase | ||
|static_stat4_value = 1 | |||
|stat_text = Deals (125-170)% of Base Damage<br>When Dual Wielding, Deals 60% Damage from each Weapon combined<br>(2-75) to (3-113) Added Attack Physical Damage<br>+(0-6) to radius | |||
|quality_stat_text = 0.5% increased Attack Speed | |quality_stat_text = 0.5% increased Attack Speed | ||
|static_quality_stat1_id = attack_speed_+% | |static_quality_stat1_id = attack_speed_+% | ||
Line 33: | Line 35: | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
|level1_damage_effectiveness = | |level1_damage_effectiveness = 125 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 125 | ||
|level1_stat_text = 2 to 3 Added Attack Physical Damage | |||
|level1_stat1_id = attack_minimum_added_physical_damage | |||
|level1_stat1_value = 2 | |||
|level1_stat2_id = attack_maximum_added_physical_damage | |||
|level1_stat2_value = 3 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 127 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 127.4 | ||
|level2_stat_text = 2 to 3 Added Attack Physical Damage | |||
|level2_stat1_id = attack_minimum_added_physical_damage | |||
|level2_stat1_value = 2 | |||
|level2_stat2_id = attack_maximum_added_physical_damage | |||
|level2_stat2_value = 3 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 130 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 129.7 | ||
|level3_stat_text = +1 to radius | |level3_stat_text = 3 to 4 Added Attack Physical Damage<br>+1 to radius | ||
|level3_stat1_id = active_skill_base_radius_+ | |level3_stat1_id = attack_minimum_added_physical_damage | ||
| | |level3_stat1_value = 3 | ||
|level3_stat2_id = attack_maximum_added_physical_damage | |||
|level3_stat2_value = 4 | |||
|level3_stat3_id = active_skill_base_radius_+ | |||
|level3_stat3_value = 1 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 132 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 132.1 | ||
|level4_stat_text = +1 to radius | |level4_stat_text = 4 to 6 Added Attack Physical Damage<br>+1 to radius | ||
|level4_stat1_id = active_skill_base_radius_+ | |level4_stat1_id = attack_minimum_added_physical_damage | ||
| | |level4_stat1_value = 4 | ||
|level4_stat2_id = attack_maximum_added_physical_damage | |||
|level4_stat2_value = 6 | |||
|level4_stat3_id = active_skill_base_radius_+ | |||
|level4_stat3_value = 1 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 134 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 134.5 | ||
|level5_stat_text = +1 to radius | |level5_stat_text = 5 to 8 Added Attack Physical Damage<br>+1 to radius | ||
|level5_stat1_id = active_skill_base_radius_+ | |level5_stat1_id = attack_minimum_added_physical_damage | ||
| | |level5_stat1_value = 5 | ||
|level5_stat2_id = attack_maximum_added_physical_damage | |||
|level5_stat2_value = 8 | |||
|level5_stat3_id = active_skill_base_radius_+ | |||
|level5_stat3_value = 1 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 137 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 136.8 | ||
|level6_stat_text = +2 to radius | |level6_stat_text = 7 to 11 Added Attack Physical Damage<br>+2 to radius | ||
|level6_stat1_id = active_skill_base_radius_+ | |level6_stat1_id = attack_minimum_added_physical_damage | ||
| | |level6_stat1_value = 7 | ||
|level6_stat2_id = attack_maximum_added_physical_damage | |||
|level6_stat2_value = 11 | |||
|level6_stat3_id = active_skill_base_radius_+ | |||
|level6_stat3_value = 2 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 139 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 139.2 | ||
|level7_stat_text = +2 to radius | |level7_stat_text = 9 to 13 Added Attack Physical Damage<br>+2 to radius | ||
|level7_stat1_id = active_skill_base_radius_+ | |level7_stat1_id = attack_minimum_added_physical_damage | ||
| | |level7_stat1_value = 9 | ||
|level7_stat2_id = attack_maximum_added_physical_damage | |||
|level7_stat2_value = 13 | |||
|level7_stat3_id = active_skill_base_radius_+ | |||
|level7_stat3_value = 2 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 142 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 141.6 | ||
|level8_stat_text = +2 to radius | |level8_stat_text = 11 to 17 Added Attack Physical Damage<br>+2 to radius | ||
|level8_stat1_id = active_skill_base_radius_+ | |level8_stat1_id = attack_minimum_added_physical_damage | ||
| | |level8_stat1_value = 11 | ||
|level8_stat2_id = attack_maximum_added_physical_damage | |||
|level8_stat2_value = 17 | |||
|level8_stat3_id = active_skill_base_radius_+ | |||
|level8_stat3_value = 2 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 144 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 143.9 | ||
|level9_stat_text = +3 to radius | |level9_stat_text = 14 to 20 Added Attack Physical Damage<br>+3 to radius | ||
|level9_stat1_id = active_skill_base_radius_+ | |level9_stat1_id = attack_minimum_added_physical_damage | ||
| | |level9_stat1_value = 14 | ||
|level9_stat2_id = attack_maximum_added_physical_damage | |||
|level9_stat2_value = 20 | |||
|level9_stat3_id = active_skill_base_radius_+ | |||
|level9_stat3_value = 3 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 146 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 146.3 | ||
|level10_stat_text = +3 to radius | |level10_stat_text = 16 to 25 Added Attack Physical Damage<br>+3 to radius | ||
|level10_stat1_id = active_skill_base_radius_+ | |level10_stat1_id = attack_minimum_added_physical_damage | ||
| | |level10_stat1_value = 16 | ||
|level10_stat2_id = attack_maximum_added_physical_damage | |||
|level10_stat2_value = 25 | |||
|level10_stat3_id = active_skill_base_radius_+ | |||
|level10_stat3_value = 3 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 149 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 148.7 | ||
|level11_stat_text = +3 to radius | |level11_stat_text = 20 to 30 Added Attack Physical Damage<br>+3 to radius | ||
|level11_stat1_id = active_skill_base_radius_+ | |level11_stat1_id = attack_minimum_added_physical_damage | ||
| | |level11_stat1_value = 20 | ||
|level11_stat2_id = attack_maximum_added_physical_damage | |||
|level11_stat2_value = 30 | |||
|level11_stat3_id = active_skill_base_radius_+ | |||
|level11_stat3_value = 3 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 151 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 151.1 | ||
|level12_stat_text = +4 to radius | |level12_stat_text = 24 to 35 Added Attack Physical Damage<br>+4 to radius | ||
|level12_stat1_id = active_skill_base_radius_+ | |level12_stat1_id = attack_minimum_added_physical_damage | ||
| | |level12_stat1_value = 24 | ||
|level12_stat2_id = attack_maximum_added_physical_damage | |||
|level12_stat2_value = 35 | |||
|level12_stat3_id = active_skill_base_radius_+ | |||
|level12_stat3_value = 4 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 153 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 153.4 | ||
|level13_stat_text = +4 to radius | |level13_stat_text = 28 to 42 Added Attack Physical Damage<br>+4 to radius | ||
|level13_stat1_id = active_skill_base_radius_+ | |level13_stat1_id = attack_minimum_added_physical_damage | ||
| | |level13_stat1_value = 28 | ||
|level13_stat2_id = attack_maximum_added_physical_damage | |||
|level13_stat2_value = 42 | |||
|level13_stat3_id = active_skill_base_radius_+ | |||
|level13_stat3_value = 4 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 156 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 155.8 | ||
|level14_stat_text = +4 to radius | |level14_stat_text = 33 to 49 Added Attack Physical Damage<br>+4 to radius | ||
|level14_stat1_id = active_skill_base_radius_+ | |level14_stat1_id = attack_minimum_added_physical_damage | ||
| | |level14_stat1_value = 33 | ||
|level14_stat2_id = attack_maximum_added_physical_damage | |||
|level14_stat2_value = 49 | |||
|level14_stat3_id = active_skill_base_radius_+ | |||
|level14_stat3_value = 4 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 158 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 158.2 | ||
|level15_stat_text = +5 to radius | |level15_stat_text = 39 to 58 Added Attack Physical Damage<br>+5 to radius | ||
|level15_stat1_id = active_skill_base_radius_+ | |level15_stat1_id = attack_minimum_added_physical_damage | ||
| | |level15_stat1_value = 39 | ||
|level15_stat2_id = attack_maximum_added_physical_damage | |||
|level15_stat2_value = 58 | |||
|level15_stat3_id = active_skill_base_radius_+ | |||
|level15_stat3_value = 5 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 161 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 160.5 | ||
|level16_stat_text = +5 to radius | |level16_stat_text = 45 to 68 Added Attack Physical Damage<br>+5 to radius | ||
|level16_stat1_id = active_skill_base_radius_+ | |level16_stat1_id = attack_minimum_added_physical_damage | ||
| | |level16_stat1_value = 45 | ||
|level16_stat2_id = attack_maximum_added_physical_damage | |||
|level16_stat2_value = 68 | |||
|level16_stat3_id = active_skill_base_radius_+ | |||
|level16_stat3_value = 5 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 163 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 162.9 | ||
|level17_stat_text = +5 to radius | |level17_stat_text = 52 to 79 Added Attack Physical Damage<br>+5 to radius | ||
|level17_stat1_id = active_skill_base_radius_+ | |level17_stat1_id = attack_minimum_added_physical_damage | ||
| | |level17_stat1_value = 52 | ||
|level17_stat2_id = attack_maximum_added_physical_damage | |||
|level17_stat2_value = 79 | |||
|level17_stat3_id = active_skill_base_radius_+ | |||
|level17_stat3_value = 5 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 165 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 165.3 | ||
|level18_stat_text = +6 to radius | |level18_stat_text = 61 to 91 Added Attack Physical Damage<br>+6 to radius | ||
|level18_stat1_id = active_skill_base_radius_+ | |level18_stat1_id = attack_minimum_added_physical_damage | ||
| | |level18_stat1_value = 61 | ||
|level18_stat2_id = attack_maximum_added_physical_damage | |||
|level18_stat2_value = 91 | |||
|level18_stat3_id = active_skill_base_radius_+ | |||
|level18_stat3_value = 6 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 168 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 167.6 | ||
|level19_stat_text = +6 to radius | |level19_stat_text = 68 to 102 Added Attack Physical Damage<br>+6 to radius | ||
|level19_stat1_id = active_skill_base_radius_+ | |level19_stat1_id = attack_minimum_added_physical_damage | ||
| | |level19_stat1_value = 68 | ||
|level19_stat2_id = attack_maximum_added_physical_damage | |||
|level19_stat2_value = 102 | |||
|level19_stat3_id = active_skill_base_radius_+ | |||
|level19_stat3_value = 6 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 170 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 170 | ||
|level20_stat_text = +6 to radius | |level20_stat_text = 75 to 113 Added Attack Physical Damage<br>+6 to radius | ||
|level20_stat1_id = active_skill_base_radius_+ | |level20_stat1_id = attack_minimum_added_physical_damage | ||
| | |level20_stat1_value = 75 | ||
|level20_stat2_id = attack_maximum_added_physical_damage | |||
|level20_stat2_value = 113 | |||
|level20_stat3_id = active_skill_base_radius_+ | |||
|level20_stat3_value = 6 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 172 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 172.4 | ||
|level21_stat_text = +7 to radius | |level21_stat_text = 81 to 122 Added Attack Physical Damage<br>+7 to radius | ||
|level21_stat1_id = active_skill_base_radius_+ | |level21_stat1_id = attack_minimum_added_physical_damage | ||
| | |level21_stat1_value = 81 | ||
|level21_stat2_id = attack_maximum_added_physical_damage | |||
|level21_stat2_value = 122 | |||
|level21_stat3_id = active_skill_base_radius_+ | |||
|level21_stat3_value = 7 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 175 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 174.7 | ||
|level22_stat_text = +7 to radius | |level22_stat_text = 87 to 130 Added Attack Physical Damage<br>+7 to radius | ||
|level22_stat1_id = active_skill_base_radius_+ | |level22_stat1_id = attack_minimum_added_physical_damage | ||
| | |level22_stat1_value = 87 | ||
|level22_stat2_id = attack_maximum_added_physical_damage | |||
|level22_stat2_value = 130 | |||
|level22_stat3_id = active_skill_base_radius_+ | |||
|level22_stat3_value = 7 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 177 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 177.1 | ||
|level23_stat_text = +7 to radius | |level23_stat_text = 93 to 140 Added Attack Physical Damage<br>+7 to radius | ||
|level23_stat1_id = active_skill_base_radius_+ | |level23_stat1_id = attack_minimum_added_physical_damage | ||
| | |level23_stat1_value = 93 | ||
|level23_stat2_id = attack_maximum_added_physical_damage | |||
|level23_stat2_value = 140 | |||
|level23_stat3_id = active_skill_base_radius_+ | |||
|level23_stat3_value = 7 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 179 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 179.5 | ||
|level24_stat_text = +8 to radius | |level24_stat_text = 100 to 150 Added Attack Physical Damage<br>+8 to radius | ||
|level24_stat1_id = active_skill_base_radius_+ | |level24_stat1_id = attack_minimum_added_physical_damage | ||
| | |level24_stat1_value = 100 | ||
|level24_stat2_id = attack_maximum_added_physical_damage | |||
|level24_stat2_value = 150 | |||
|level24_stat3_id = active_skill_base_radius_+ | |||
|level24_stat3_value = 8 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 182 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 181.8 | ||
|level25_stat_text = +8 to radius | |level25_stat_text = 107 to 160 Added Attack Physical Damage<br>+8 to radius | ||
|level25_stat1_id = active_skill_base_radius_+ | |level25_stat1_id = attack_minimum_added_physical_damage | ||
| | |level25_stat1_value = 107 | ||
|level25_stat2_id = attack_maximum_added_physical_damage | |||
|level25_stat2_value = 160 | |||
|level25_stat3_id = active_skill_base_radius_+ | |||
|level25_stat3_value = 8 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 184 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 184.2 | ||
|level26_stat_text = +8 to radius | |level26_stat_text = 114 to 172 Added Attack Physical Damage<br>+8 to radius | ||
|level26_stat1_id = active_skill_base_radius_+ | |level26_stat1_id = attack_minimum_added_physical_damage | ||
| | |level26_stat1_value = 114 | ||
|level26_stat2_id = attack_maximum_added_physical_damage | |||
|level26_stat2_value = 172 | |||
|level26_stat3_id = active_skill_base_radius_+ | |||
|level26_stat3_value = 8 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 187 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 186.6 | ||
|level27_stat_text = +9 to radius | |level27_stat_text = 123 to 184 Added Attack Physical Damage<br>+9 to radius | ||
|level27_stat1_id = active_skill_base_radius_+ | |level27_stat1_id = attack_minimum_added_physical_damage | ||
| | |level27_stat1_value = 123 | ||
|level27_stat2_id = attack_maximum_added_physical_damage | |||
|level27_stat2_value = 184 | |||
|level27_stat3_id = active_skill_base_radius_+ | |||
|level27_stat3_value = 9 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 189 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 188.9 | ||
|level28_stat_text = +9 to radius | |level28_stat_text = 131 to 197 Added Attack Physical Damage<br>+9 to radius | ||
|level28_stat1_id = active_skill_base_radius_+ | |level28_stat1_id = attack_minimum_added_physical_damage | ||
| | |level28_stat1_value = 131 | ||
|level28_stat2_id = attack_maximum_added_physical_damage | |||
|level28_stat2_value = 197 | |||
|level28_stat3_id = active_skill_base_radius_+ | |||
|level28_stat3_value = 9 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 191 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 191.3 | ||
|level29_stat_text = +9 to radius | |level29_stat_text = 140 to 210 Added Attack Physical Damage<br>+9 to radius | ||
|level29_stat1_id = active_skill_base_radius_+ | |level29_stat1_id = attack_minimum_added_physical_damage | ||
| | |level29_stat1_value = 140 | ||
|level29_stat2_id = attack_maximum_added_physical_damage | |||
|level29_stat2_value = 210 | |||
|level29_stat3_id = active_skill_base_radius_+ | |||
|level29_stat3_value = 9 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 194 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 193.7 | ||
|level30_stat_text = +10 to radius | |level30_stat_text = 150 to 224 Added Attack Physical Damage<br>+10 to radius | ||
|level30_stat1_id = active_skill_base_radius_+ | |level30_stat1_id = attack_minimum_added_physical_damage | ||
| | |level30_stat1_value = 150 | ||
|level30_stat2_id = attack_maximum_added_physical_damage | |||
|level30_stat2_value = 224 | |||
|level30_stat3_id = active_skill_base_radius_+ | |||
|level30_stat3_value = 10 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 195 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 194.9 | ||
|level31_stat_text = +10 to radius | |level31_stat_text = 155 to 232 Added Attack Physical Damage<br>+10 to radius | ||
|level31_stat1_id = active_skill_base_radius_+ | |level31_stat1_id = attack_minimum_added_physical_damage | ||
| | |level31_stat1_value = 155 | ||
|level31_stat2_id = attack_maximum_added_physical_damage | |||
|level31_stat2_value = 232 | |||
|level31_stat3_id = active_skill_base_radius_+ | |||
|level31_stat3_value = 10 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 196 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 196.1 | ||
|level32_stat_text = +10 to radius | |level32_stat_text = 160 to 240 Added Attack Physical Damage<br>+10 to radius | ||
|level32_stat1_id = active_skill_base_radius_+ | |level32_stat1_id = attack_minimum_added_physical_damage | ||
| | |level32_stat1_value = 160 | ||
|level32_stat2_id = attack_maximum_added_physical_damage | |||
|level32_stat2_value = 240 | |||
|level32_stat3_id = active_skill_base_radius_+ | |||
|level32_stat3_value = 10 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 197 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 197.2 | ||
|level33_stat_text = +10 to radius | |level33_stat_text = 165 to 248 Added Attack Physical Damage<br>+10 to radius | ||
|level33_stat1_id = active_skill_base_radius_+ | |level33_stat1_id = attack_minimum_added_physical_damage | ||
| | |level33_stat1_value = 165 | ||
|level33_stat2_id = attack_maximum_added_physical_damage | |||
|level33_stat2_value = 248 | |||
|level33_stat3_id = active_skill_base_radius_+ | |||
|level33_stat3_value = 10 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 198 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 198.4 | ||
|level34_stat_text = +10 to radius | |level34_stat_text = 171 to 256 Added Attack Physical Damage<br>+10 to radius | ||
|level34_stat1_id = active_skill_base_radius_+ | |level34_stat1_id = attack_minimum_added_physical_damage | ||
| | |level34_stat1_value = 171 | ||
|level34_stat2_id = attack_maximum_added_physical_damage | |||
|level34_stat2_value = 256 | |||
|level34_stat3_id = active_skill_base_radius_+ | |||
|level34_stat3_value = 10 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 200 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 199.6 | ||
|level35_stat_text = +10 to radius | |level35_stat_text = 176 to 265 Added Attack Physical Damage<br>+10 to radius | ||
|level35_stat1_id = active_skill_base_radius_+ | |level35_stat1_id = attack_minimum_added_physical_damage | ||
| | |level35_stat1_value = 176 | ||
|level35_stat2_id = attack_maximum_added_physical_damage | |||
|level35_stat2_value = 265 | |||
|level35_stat3_id = active_skill_base_radius_+ | |||
|level35_stat3_value = 10 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 201 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 200.8 | ||
|level36_stat_text = +11 to radius | |level36_stat_text = 182 to 273 Added Attack Physical Damage<br>+11 to radius | ||
|level36_stat1_id = active_skill_base_radius_+ | |level36_stat1_id = attack_minimum_added_physical_damage | ||
| | |level36_stat1_value = 182 | ||
|level36_stat2_id = attack_maximum_added_physical_damage | |||
|level36_stat2_value = 273 | |||
|level36_stat3_id = active_skill_base_radius_+ | |||
|level36_stat3_value = 11 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 202 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 202 | ||
|level37_stat_text = +11 to radius | |level37_stat_text = 188 to 282 Added Attack Physical Damage<br>+11 to radius | ||
|level37_stat1_id = active_skill_base_radius_+ | |level37_stat1_id = attack_minimum_added_physical_damage | ||
| | |level37_stat1_value = 188 | ||
|level37_stat2_id = attack_maximum_added_physical_damage | |||
|level37_stat2_value = 282 | |||
|level37_stat3_id = active_skill_base_radius_+ | |||
|level37_stat3_value = 11 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 203 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 203.2 | ||
|level38_stat_text = +11 to radius | |level38_stat_text = 194 to 292 Added Attack Physical Damage<br>+11 to radius | ||
|level38_stat1_id = active_skill_base_radius_+ | |level38_stat1_id = attack_minimum_added_physical_damage | ||
| | |level38_stat1_value = 194 | ||
|level38_stat2_id = attack_maximum_added_physical_damage | |||
|level38_stat2_value = 292 | |||
|level38_stat3_id = active_skill_base_radius_+ | |||
|level38_stat3_value = 11 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = 204 | |level39_damage_effectiveness = 204 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 204.3 | ||
|level39_stat_text = +11 to radius | |level39_stat_text = 201 to 301 Added Attack Physical Damage<br>+11 to radius | ||
|level39_stat1_id = active_skill_base_radius_+ | |level39_stat1_id = attack_minimum_added_physical_damage | ||
| | |level39_stat1_value = 201 | ||
|level39_stat2_id = attack_maximum_added_physical_damage | |||
|level39_stat2_value = 301 | |||
|level39_stat3_id = active_skill_base_radius_+ | |||
|level39_stat3_value = 11 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 206 | ||
|level40_damage_multiplier = 205. | |level40_damage_multiplier = 205.5 | ||
|level40_stat_text = +11 to radius | |level40_stat_text = 207 to 311 Added Attack Physical Damage<br>+11 to radius | ||
|level40_stat1_id = active_skill_base_radius_+ | |level40_stat1_id = attack_minimum_added_physical_damage | ||
| | |level40_stat1_value = 207 | ||
|level40_stat2_id = attack_maximum_added_physical_damage | |||
|level40_stat2_value = 311 | |||
|level40_stat3_id = active_skill_base_radius_+ | |||
|level40_stat3_value = 11 | |||
|level1_strength_requirement = 0 | |level1_strength_requirement = 0 | ||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 |
Revision as of 17:37, 7 June 2019
Level: (1-20)
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Deals (125-170)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemCleave
Cleave is a melee attack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.
Skill functions and interactions
- Attack Speed: When dual wielding attack speed is averaged between the two weapons.
- Dual Wielding: If the player's weapons have different critical strike chance values, it is possible for one weapon to get a critical strike when the other doesn't. It is also possible to miss with only one of the weapons swung. The decrease to damage while dual wielding is multiplicative and applies to all damage bonuses.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 0 | 125% | 125% | N/A | 0 | 0 |
2 | 2 | 0 | 0 | 131% | 130.9% | N/A | 70 | 70 |
3 | 4 | 0 | 0 | 137% | 136.8% | N/A | 308 | 378 |
4 | 7 | 0 | 14 | 143% | 142.7% | N/A | 1554 | 1932 |
5 | 11 | 0 | 19 | 149% | 148.6% | N/A | 6667 | 8599 |
6 | 16 | 18 | 26 | 154% | 154.5% | N/A | 26047 | 34646 |
7 | 20 | 22 | 31 | 160% | 160.4% | N/A | 49725 | 84371 |
8 | 24 | 25 | 37 | 166% | 166.3% | N/A | 95714 | 180085 |
9 | 28 | 29 | 42 | 172% | 172.2% | N/A | 169595 | 349680 |
10 | 32 | 33 | 47 | 178% | 178.1% | N/A | 283759 | 633439 |
11 | 36 | 36 | 52 | 184% | 183.9% | N/A | 453996 | 1087435 |
12 | 40 | 40 | 58 | 190% | 189.8% | N/A | 703128 | 1790563 |
13 | 44 | 44 | 63 | 196% | 195.7% | N/A | 1061223 | 2851786 |
14 | 48 | 48 | 68 | 202% | 201.6% | N/A | 2065870 | 4917656 |
15 | 52 | 51 | 74 | 208% | 207.5% | N/A | 2507110 | 7424766 |
16 | 56 | 55 | 79 | 213% | 213.4% | N/A | 5798936 | 13223702 |
17 | 60 | 59 | 84 | 219% | 219.3% | N/A | 15083919 | 28307621 |
18 | 64 | 62 | 90 | 225% | 225.2% | N/A | 27792735 | 56100356 |
19 | 67 | 65 | 94 | 231% | 231.1% | N/A | 43869739 | 99970095 |
20 | 70 | 68 | 98 | 237% | 237% | N/A | 242081556 | 342051651 |
21 | 72 | 70 | 100 | 243% | 242.9% | N/A | N/A | N/A |
22 | 74 | N/A | N/A | 249% | 248.8% | N/A | N/A | N/A |
23 | 76 | N/A | N/A | 255% | 254.7% | N/A | N/A | N/A |
24 | 78 | N/A | N/A | 261% | 260.6% | N/A | N/A | N/A |
25 | 80 | N/A | N/A | 266% | 266.5% | N/A | N/A | N/A |
26 | 82 | N/A | N/A | 272% | 272.4% | N/A | N/A | N/A |
27 | 84 | N/A | N/A | 278% | 278.3% | N/A | N/A | N/A |
28 | 86 | N/A | N/A | 284% | 284.2% | N/A | N/A | N/A |
29 | 88 | N/A | N/A | 290% | 290.1% | N/A | N/A | N/A |
30 | 90 | N/A | N/A | 296% | 295.9% | N/A | N/A | N/A |
31 | 91 | N/A | N/A | 299% | 298.9% | N/A | N/A | N/A |
32 | 92 | N/A | N/A | 302% | 301.8% | N/A | N/A | N/A |
33 | 93 | N/A | N/A | 305% | 304.8% | N/A | N/A | N/A |
34 | 94 | N/A | N/A | 308% | 307.7% | N/A | N/A | N/A |
35 | 95 | N/A | N/A | 311% | 310.7% | N/A | N/A | N/A |
36 | 96 | N/A | N/A | 314% | 313.6% | N/A | N/A | N/A |
37 | 97 | N/A | N/A | 317% | 316.6% | N/A | N/A | N/A |
38 | 98 | N/A | N/A | 320% | 319.5% | N/A | N/A | N/A |
39 | 99 | N/A | N/A | 322% | 322.5% | N/A | N/A | N/A |
40 | 100 | N/A | N/A | 325% | 325.4% | N/A | N/A | N/A |
Item acquisition
Cleave can drop anywhere.
Recipes
Cleave can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Cleave:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Overwhelming OddsOverwhelming Odds Crimson JewelLimited to: 1 Radius: Medium(10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metreEven as the tide turned, and victory swiftly became impossible, The legionnaires of Lioneye's Watch stood their ground and fought on, Every last man dying a brutal but honourable death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Medium | (10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre | 0 |
Related helmet enchantments
The following helmet enchantments affect Cleave.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Cleave Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Cleave Attack Speed | helmet 100 |
Enchantment Cleave Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Cleave Attack Speed | helmet 100 |
Enchantment Cleave Damage 1 | 66 | Merciless Labyrinth | 25% increased Cleave Damage | helmet 100 |
Enchantment Cleave Damage 2 | 75 | Eternal Labyrinth | 40% increased Cleave Damage | helmet 100 |
Enchantment Cleave Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Cleave Area of Effect | helmet 100 |
Enchantment Cleave Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Cleave Area of Effect | helmet 100 |
Alternate skill effects
Cleave has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demon Hand Cleave EffectDemon Hand Cleave EffectSkill Gem EffectYour Cleave becomes a swiping, demonic claw. | Your Cleave becomes a swiping, demonic claw. |
Version history
Version | Changes |
---|---|
3.6.0 |
|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.1.2 |
|
1.0.2b |
|
1.0.0 |
|
0.10.2 |
|
0.9.12qq |
|
0.9.12f |
|
0.9.7b |
|
0.9.7 |
|
0.9.3 |
|
0.9.2 |
|
0.9.1 |
|
0.7.2 |
|
0.6.0 |
|