>Qetuth |
>@DeletedUser40283032 |
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| These [[Passive_Skills|passives]] increase attack speed by a percentage. | | These [[Passive_Skills|passives]] increase attack speed by a percentage. |
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| {| class="wikitable" style="width: 800px; text-align: center;" | | {{passive table header}} |
| ! style="width: 118px;" | Icon
| | {{:Attack Speed (Passive skill)|view=row}} |
| ! Name
| | {{:Finesse|view=row}} |
| ! Bonuses
| | {{:Acceleration|view=row}} |
| |-
| | {{:Berserking|view=row}} |
| | [[Image:Passive-attackspeed.png]]
| |
| | Attack Speed
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| | | |
| * 3% increased [[Attack Speed]]
| |
| ----
| |
| * 4% increased [[Attack Speed]]
| |
| ----
| |
| * 6% increased [[Attack Speed]]
| |
| ----
| |
| * 8% increased [[Attack Speed]]
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| |-
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| | [[Image:Passive-finesse.png]]
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| | Finesse
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| | | |
| * 4% increased [[Attack Speed]]
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| * +30 to [[Dexterity]]
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| |-
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| | [[Image:Passive-acceleration.png]]
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| | Acceleration
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| | | |
| * 12% increased [[Attack Speed]]
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| * +20 to [[Dexterity]]
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| |-
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| | [[Image:Passive-berserking.png]]
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| | Berserking
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| | | |
| * 15% increased [[Attack Speed]]
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| |} | | |} |
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| These [[Passive_Skills|passives]] increase attack speed by a percentage while [[Dual Wielding|dual wielding]]. The type of weapon does not matter as long as a weapon is held in each hand. | | These [[Passive_Skills|passives]] increase attack speed by a percentage while [[Dual Wielding|dual wielding]]. The type of weapon does not matter as long as a weapon is held in each hand. |
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| {| class="wikitable" style="width: 800px; text-align: center;" | | {{passive table header}} |
| ! style="width: 118px;" | Icon
| | {{:Dual Wield Speed|view=row}} |
| ! Name
| | {{:Ambidexterity|view=row}} |
| ! Bonuses
| | {{:Blinding Speed|view=row}} |
| |-
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| | [[Image:Passive-dualwieldattackspeed.png]]
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| | Dual Wield Attack Speed
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| | | |
| * 3% increased [[Attack Speed]] while [[Dual Wielding]]
| |
| ----
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| * 4% increased [[Attack Speed]] while [[Dual Wielding]]
| |
| |-
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| | [[Image:Passive-ambidexterity.png]]
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| | Ambidexterity
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| | | |
| * 18% increased [[Damage_Types#Physical_Damage|Physical Weapon Damage]] while [[Dual Wielding]]
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| * 4% increased [[Attack Speed]] while [[Dual Wielding]]
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| |-
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| | [[Image:Passive-blindingspeed.png]]
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| | Blinding Speed
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| | | |
| * 12% increased [[Attack Speed]] while [[Dual Wielding]]
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| |} | | |} |
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| These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[One-Handed|one-handed]] [[melee]] [[weapons]]. | | These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[One-Handed|one-handed]] [[melee]] [[weapons]]. |
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| {| class="wikitable" style="width: 800px; text-align: center;" | | {{passive table header}} |
| ! style="width: 118px;" | Icon
| | {{:One Handed Attack Speed|view=row}} |
| ! Name
| | {{:Aspect of the Panther |view=row}} |
| ! Bonuses
| |
| |-
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| | [[Image:Passive-onehandedattackspeed.png]]
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| | One-Handed Attack Speed
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| | | |
| * 3% increased [[Attack Speed]] with One-Handed Melee Weapons
| |
| ----
| |
| * 4% increased [[Attack Speed]] with One-Handed Melee Weapons
| |
| |-
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| | [[Image:Passive-heartofthepanther.png]]
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| | Heart of the Panther
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| | | |
| * 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with One-Handed Melee Weapons
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| * 2% increased [[Attack Speed]] with One-Handed Melee Weapons
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| * +30 to [[Dexterity]]
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| |} | | |} |
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| These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[Two-Handed|two-handed]] [[melee]] [[weapons]]. | | These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[Two-Handed|two-handed]] [[melee]] [[weapons]]. |
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| {| class="wikitable" style="width: 800px; text-align: center;" | | {{passive table header}} |
| ! style="width: 118px;" | Icon
| | {{:Two Handed Attack Speed|view=row}} |
| ! Name
| | {{:Two Handed Weapon Attack Speed|view=row}} |
| ! Bonuses
| | {{:Two Handed Weapon Damage and Speed|view=row}} |
| |-
| | {{:Reckless Abandon|view=row}} |
| | [[Image:Passive-twohandedattackspeed.png]]
| | {{:Wrecking Ball|view=row}} |
| | Two-Handed Attack Speed
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| | | |
| * 3% increased [[Attack Speed]] with Two-Handed Melee Weapons
| |
| ----
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| * 4% increased [[Attack Speed]] with Two-Handed Melee Weapons
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| |- | |
| | [[Image:Passive-twohandeddamageandattackspeed.png]]
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| | Two-Handed Damage and Attack Speed
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| | | |
| * 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with Two-Handed Melee Weapons
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| * 2% increased [[Attack Speed]] with Two-Handed Melee Weapons
| |
| |-
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| | [[Image:Passive-recklessabandon.png]]
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| | Reckless Abandon
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| | | |
| * 12% increased [[Damage_Types#Physical_Damage|Physical Damage]] with Two-Handed Melee Weapons
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| * 4% increased [[Attack Speed]] with Two-Handed Melee Weapons
| |
| |-
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| | [[Image:Passive-wreckingball.png]]
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| | Wrecking Ball
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| | | |
| * 10% increased [[Damage_Types#Physical_Damage|Physical Damage]] with Two-Handed Melee Weapons
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| * 10% increased [[Attack Speed]] with Two-Handed Melee Weapons
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| |} | | |} |
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| These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[swords]]. | | These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[swords]]. |
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| {| class="wikitable" style="width: 800px; text-align: center;" | | {{passive table header}} |
| ! style="width: 118px;" | Icon
| | {{:Sword Attack Speed|view=row}} |
| ! Name
| | {{:Sword Damage and Attack Speed|view=row}} |
| ! Bonuses
| | {{:Blade Master|view=row}} |
| |-
| | {{:Wicked Blade|view=row}} |
| | [[Image:Passive-swordattackspeed.png]]
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| | Sword Attack Speed
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| * 3% increased [[Attack Speed]] with [[Swords]]
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| ----
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| * 4% increased [[Attack Speed]] with [[Swords]]
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| |-
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| | [[Image:Passive-sworddamageandattackspeed.png]]
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| | Sword Damage and Attack Speed
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| * 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Swords]]
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| * 2% increased [[Attack Speed]] with [[Swords]]
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| |-
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| | [[Image:Passive-blademaster.png]]
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| | Blade Master
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| | | |
| * 15% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Swords]]
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| * 8% increased [[Attack Speed]] with [[Swords]]
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| |} | | |} |
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| These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[axes]]. | | These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[axes]]. |
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| {| class="wikitable" style="width: 800px; text-align: center;" | | {{passive table header}} |
| ! style="width: 118px;" | Icon
| | {{:Axe Damage and Attack Speed |view=row}} |
| ! Name
| | {{:Hatchet Master|view=row}} |
| ! Bonuses
| | {{:Slice and Dice|view=row}} |
| |-
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| | [[Image:Passive-axedamageandattackspeed.png]]
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| | Axe Damage and Attack Speed
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| | | |
| * 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]]
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| * 2% increased [[Attack Speed]] with Axes
| |
| |-
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| | [[Image:Passive-hatchetmaster.png]]
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| | Hatchet Master
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| | | |
| * 12% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]]
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| * 5% increased [[Attack Speed]] with Axes
| |
| |-
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| | [[Image:Passive-sliceanddice.png]]
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| | Slice and Dice
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| | | |
| * 6% increased [[Attack Speed]] with Axes
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| * 24% increased [[Accuracy|Accuracy Rating]] with [[Axes]]
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| |} | | |} |
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| These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[maces]]. | | These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[maces]]. |
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| {| class="wikitable" style="width: 800px; text-align: center;" | | {{passive table header}} |
| ! style="width: 118px;" | Icon
| | {{:Mace Damage and Attack Speed|view=row}} |
| ! Name
| | {{:Mace Critical Multiplier and Attack Speed|view=row}} |
| ! Bonuses
| | {{:Smashing Blows|view=row}} |
| |-
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| | [[Image:Passive-macedamageandattackspeed.png]]
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| | Mace Damage and Attack Speed
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| * 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Maces]]
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| * 2% increased [[Attack Speed]] with [[Maces]]
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| |-
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| | [[Image:Passive-macecriticalstrikemultiplierandattackspeed.png]]
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| | Mace Critical Strike Multiplier and Attack Speed
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| * 2% increased [[Attack Speed]] with [[Maces]]
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| * 12% increased Critical Strike Multiplier with [[Maces]]
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| |-
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| | [[Image:Passive-smashingblows.png]]
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| | Smashing Blows
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| | | |
| * 12% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Maces]]
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| * 6% increased [[Attack Speed]] with [[Maces]]
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| |} | | |} |
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| These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[daggers]]. | | These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[daggers]]. |
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| {| class="wikitable" style="width: 800px; text-align: center;" | | {{passive table header}} |
| ! style="width: 118px;" | Icon
| | {{:Dagger Damage and Attack Speed|view=row}} |
| ! Name
| |
| ! Bonuses
| |
| |-
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| | [[Image:Passive-daggerdamageandattackspeed.png]]
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| | Dagger Damage and Attack Speed
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| * 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Daggers]]
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| * 2% increased [[Attack Speed]] with [[Daggers]]
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| |} | | |} |
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| These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[claws]]. | | These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[claws]]. |
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| {| class="wikitable" style="width: 800px; text-align: center;" | | {{passive table header}} |
| ! style="width: 118px;" | Icon
| | {{:Claw Damage and Attack Speed|view=row}} |
| ! Name
| | {{:Essence Raker|view=row}} |
| ! Bonuses
| | {{:Claws of the Pride|view=row}} |
| |-
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| | [[Image:Passive-clawdamageandattackspeed.png]]
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| | Claw Damage and Attack Speed
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| | | |
| * 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Claws]]
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| * 2% increased [[Attack Speed]] with [[Claws]]
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| |-
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| | [[Image:Passive-soulraker.png]]
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| | Essence Raker
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| | | |
| * 2% increased [[Attack Speed]] with [[Claws]]
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| * 1% of [[Damage_Types#Physical_Damage|Physical Damage]] dealt with [[Claws]] Leeched back as [[Life]]
| |
| |-
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| | [[Image:Passive-clawsofthepride.png]]
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| | Claws of the Pride
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| * 12% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Claws]]
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| * 8% increased [[Attack Speed]] with [[Claws]]
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| |} | | |} |
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| These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[staves]]. | | These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[staves]]. |
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| {| class="wikitable" style="width: 800px; text-align: center;" | | {{passive table header}} |
| ! style="width: 118px;" | Icon
| | {{:Staff Damage and Attack Speed|view=row}} |
| ! Name
| |
| ! Bonuses
| |
| |-
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| | [[Image:Passive-staffdamageandattackspeed.png]]
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| | Staff Damage and Attack Speed
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| * 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Staves]]
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| * 2% increased [[Attack Speed]] with [[Staves]]
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| |} | | |} |
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| These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[wands]]. | | These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[wands]]. |
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| {| class="wikitable" style="width: 800px; text-align: center;" | | {{passive table header}} |
| ! style="width: 118px;" | Icon
| | {{:Wand Damage and Attack Speed|view=row}} |
| ! Name
| | {{:Wandslinger's Prowess|view=row}} |
| ! Bonuses
| |
| |-
| |
| | [[Image:Passive-wanddamageandattackspeed.png]]
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| | Wand Damage and Attack Speed
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| | | |
| * 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Wands]]
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| * 2% increased [[Attack Speed]] with [[Wands]]
| |
| |-
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| | [[Image:Passive-wandslingersprowess.png]]
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| | Wandslinger's Prowess
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| * 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Wands]]
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| * 8% increased [[Attack Speed]] with [[Wands]]
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| |} | | |} |
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| These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[bows]]. | | These [[Passive_Skills|passives]] increase attack speed by a percentage while using [[bows]]. |
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| {| class="wikitable" style="width: 800px; text-align: center;" | | {{passive table header}} |
| ! style="width: 118px;" | Icon
| | {{:Bow Attack Speed|view=row}} |
| ! Name
| | {{:Bow Damage and Speed|view=row}} |
| ! Bonuses
| | {{:Bow Attack Speed and Critical Chance|view=row}} |
| |-
| |
| | [[Image:Passive-bowattackspeed.png]]
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| | Bow Attack Speed
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| | | |
| * 4% increased [[Attack Speed]] with [[Bows]]
| |
| |-
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| | [[Image:Passive-bowdamageandattackspeed.png]]
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| | Bow Damage and Attack Speed
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| | | |
| * 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Bows]]
| |
| * 2% increased [[Attack Speed]] with [[Bows]]
| |
| |} | | |} |
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| [[Category:Game mechanics]] | | [[Category:Game mechanics]] |
Attack speed is a modifier to base attacks per second.
Normal attacks and attack skills derive attack speed and damage from the weapon(s) equipped. This base speed can be increased by attack speed modifiers. In general, weapons with dexterity requirements (e.g., bows and daggers) have higher attack speed than weapons with strength requirements (e.g., staves and maces).
Attack speed does not increase the rate that spells can be cast. Instead, cast speed is used for that purpose.
Dual wielding provides an automatic 10% bonus to attack speed.
Frenzy charges increase attack speed by 5% per charge.
Passives
There are passive skill nodes that grant increased attack speed or a combination of bonuses including attack speed.
Attack Speed
These passives increase attack speed by a percentage.
Template:Passive table header
Attack Speed (Passive skill)
+20 to Dexterity
8% increased Attack Speed
15% increased Global Accuracy Rating [1]
Finesse is a notable passive skill that grants increased attack speed and accuracy rating. It also grants additional dexterity.
Anointment
Blight anointment to unlock the passive:
Version history
Version
|
Changes
|
0.11.2 |
- Finesse now offers 20 Dexterity instead of 30, 8% Attack Speed instead of 4% and also has 20% increased Accuracy Rating.
|
- For other related concept, see movement speed and action speed
10% increased Attack Speed
+20 to Dexterity
Ignore all Movement Penalties from Armour
10% increased Global Accuracy Rating [1]
Art of the Gladiator is a notable passive skill that grants increased attack speed and accuracy rating. It grants additional dexterity.
It also removes inherent movement speed penalties from body armours and shields, effectively granting up to 11% increased movement speed depending on what the character has equipped. Only the "hidden" movement speed penalties from body armours and shields are affected, so additional reduced movement speed modifiers from unique items such as Greed's EmbraceArmour: (559-643)
Movement Speed: -5%Requires Level 56, 106 Str(10-15)% increased Quantity of Items found
(30-50)% increased Rarity of Items found
-10% to Fire Resistance
+(20-30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
30% reduced Strength RequirementSome would question if the risk was worth it.
The rest were already dead. will still apply.
Location
Art of the Gladiator is in the Duelist area, just after the Attack Speed small passives leading out of the Duelist's starting location. It connects to the Bravery-Mana Flows, Dervish, and Fury Bolts passive skill clusters.
this info is verified in version 3.21, but the current version of the game may differ.
Anointment
Blight anointment to unlock the passive:
Version history
Version
|
Changes
|
3.11.0 |
|
3.8.0 |
- Now able to allocate via anointment: Sepia OilStack Size: 10
Oil Tier: 2Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps. x1, Opalescent OilStack Size: 10 Oil Tier: 11Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps. x1, Golden OilStack Size: 10 Oil Tier: 13Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps. x1[3]
|
3.7.0 |
|
3.3.0 |
- Wording has changed to 20% increased Global Accuracy Rating, but does not affect the mechanic itself. Passives always grant global stat unless otherwise stated.
|
1.3.0 |
- The Templar, Marauder, and Duelist starting areas have been reworked significantly.
- (These specific changes are only documented in announced Passive Skill Tree JSON[4][5])
- Acceleration was renamed to Art of the Gladiator.
- Now also grant 20% increased Accuracy Rating, Ignore all Movement Penalties from Armour
|
0.10.2 |
- The Duelist starting area has been extensively reworked. Characters who had passives that have been affected by pathing changes have received refunds to their passive skills.
- The Agility notable passive has been changed to Acceleration (+20 dexterity, +12% attack speed).
|
Before 0.10.2 |
- Agility is introduced to the game. (it is not the same as another passive skill which also known as Agility. That Agility grant +30 to Dexterity)
|
References
- ↑ Bex_GGG (June 17, 2020). "Harvest Patch Notes, Item Filter and Passive Tree Information". Path of Exile Forums. Retrieved July 15, 2023.
- ↑ Bex_GGG (June 18, 2020). "Anointing Enchantments Table in Path of Exile: Harvest". Path of Exile Forums. Retrieved July 15, 2023.
- ↑ Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Path of Exile Forums. Retrieved July 15, 2023.
- ↑ EmmittJ (December 4, 2014). "2.1.0". Github. Retrieved April 27, 2022.
- ↑ Chris (August 11, 2014). "Tentative 1.2.0 Passive Skill Tree (Raw Data for Tools Authors)". Official Path of Exile Forums. Retrieved April 27, 2022.
ru:Мастерство гладиатора
6% increased Attack Speed
+10 to Maximum Rage [1]
Berserking is a notable passive skill that grants increased attack speed. It also grants +10 to maximum rage.
Anointment
Blight anointment to unlock the passive:
Version history
Version
|
Changes
|
3.11.0 |
- Now grants 6% increased attack speed (from 12)
- Now grants +10 to maximum rage
|
1.1.0 |
- The Berserking notable passive now only offers 12% attack speed.
|
|}
Attack Speed while Dual Wielding
These passives increase attack speed by a percentage while dual wielding. The type of weapon does not matter as long as a weapon is held in each hand.
Template:Passive table header
4% increased Attack Speed while Dual Wielding [1]
Dual Wield Attack Speed is a small passive skill that grants increased attack speed while dual wielding.
Version history
Version
|
Changes
|
1.3.0 |
- The Templar, Marauder, and Duelist starting areas have been reworked significantly.
|
1.2.0 |
- The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.
|
60% increased Attack Damage with Main Hand while Dual Wielding
30% increased Attack Speed with Off Hand while Dual Wielding [1]
Ambidexterity is a notable passive skill that grants increased damage for attacks with weapons equipped in the main hand. It also grants increased attack speed with weapons equipped in the off hand.
Equipping a weapon in the off hand is only possible while dual wielding or using a shield attack skill.
Anointment
Blight anointment to unlock the passive:
Version history
Version
|
Changes
|
3.16.0 |
Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Now grants 60% increased Attack Damage with Main Hand (up from 50%).
- Now grants 30% increased Attack Speed with Off Hand (up from 20%).
- No longer grants Attack Skills deal 25% increased Damage with Ailments while Dual Wielding.
|
3.11.0 |
Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
- Now grants Attack Skills deal 25% increased Damage with Ailments while Dual Wielding (down from 50%).
|
3.9.0 |
- The Ambidexterity/Blade Barrier cluster has moved east several passives.
|
3.7.0 |
We've changed virtually every weapon cluster to some degree.
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Now grants 50% increased Attack Damage with Main Hand (up from 26%).
- Now grants Attack Skills deal 50% increased Damage with Ailments while Dual Wielding (up from 26%).
|
3.0.0 |
All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
- Now grants Attack Skills deal 26% increased Damage with AIlments while Dual Wielding.
|
1.3.0 |
- Ambidexterity no longer grants movement speed and applies damage and attack speed bonuses on a per-hand basis.
- Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.
|
1.2.0 |
- The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
- Ambidexterity also grants movement speed. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
|
Before 1.2.0 |
|
References
Blinding Speed
|}
Attack Speed with One-Handed Melee Weapons
These passives increase attack speed by a percentage while using one-handed melee weapons.
Template:Passive table header
3% increased Attack Speed with One Handed Melee Weapons [1] [2] [3]
4% increased Attack Speed with One Handed Melee Weapons [1]
One Handed Attack Speed is a small passive skill that grants increased attack speed with one-handed melee weapons.
Version history
Version
|
Changes
|
1.3.0 |
- The Templar, Marauder, and Duelist starting areas have been reworked significantly.
|
1.2.0 |
- The area surrounding the Witch, Shadow and Ranger has been redesigned.
|
Herald Skills have 25% increased Area of Effect
20% increased Mana Reservation Efficiency of Herald Skills [1]
Presage is a notable passive skill .
Anointment
Blight anointment to unlock the passive:
Version history
Version
|
Changes
|
3.16.0 |
- Aspect of the Panther removed from game. Existing items anointed with that passive have new passive Presage instead. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
|
3.11.0 |
Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
- Now grants Attack Skills deal 15% increased Damage while Dual Wielding (down from 16%).
- Now grants 20% increased Evasion Rating.
- No longer grants +10 to maximum Life.
|
3.10.0 |
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- No longer grants Attack Skills deal 16% increased Damage with Ailments while Dual Wielding.
- No longer grants 16% increased Weapon Damage while Dual Wielding.
- Instead, it now grants Attack Skills deal 16% increased Damage while Dual Wielding.
|
3.7.0 |
We've changed virtually every weapon cluster to some degree.
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Now grants +3% Chance to Block Attack Damage while Dual Wielding (up from 2%).
- No longer grants 16% increased Physical Weapon Damage while Dual Wielding.
- Instead, it now grants 16% increased Weapon Damage while Dual Wielding.
|
3.4.0 |
Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing.
- No longer grants 2% additional Block Chance while Dual Wielding.
- Instead, it now grants +2% Chance to Block Attack Damage while Dual Wielding.
|
3.0.0 |
All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
- Now grants Attack Skills deal 16% increased Damage with Ailments while Dual Wielding.
|
0.11.2 |
- Heart of the Panther has been changed to Aspect of the Panther and now offers 16% Physical Damage with One Handed Weapons instead of 4%, 6% Attack Speed with One Handed Weapons instead of 4%. It no longer offers Dexterity, but instead offers 10 maximum Life and 4% Movement Speed.
|
Before 0.11.2 |
- Introduced to the game as Heart of the Panther.
|
References
|}
Attack Speed with Two-Handed Melee Weapons
These passives increase attack speed by a percentage while using two-handed melee weapons.
Template:Passive table header
4% increased Attack Speed with Two Handed Melee Weapons [1]
Two Handed Attack Speed is a small passive skill that grants increased attack speed with two-handed melee weapons.
Version history
Version
|
Changes
|
1.3.0 |
- The Templar, Marauder, and Duelist starting areas have been reworked significantly.
|
4% increased Attack Speed with Two Handed Melee Weapons [1]
Two Handed Attack Speed is a small passive skill that grants increased attack speed with two-handed melee weapons.
Version history
Version
|
Changes
|
1.3.0 |
- The Templar, Marauder, and Duelist starting areas have been reworked significantly.
|
12% increased Physical Damage with Two Handed Melee Weapons
3% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]
Two Handed Melee Damage and Attack Speed is a small passive skill that grants increased physical damage and attack speed with two-handed melee weapons.
Version history
Version
|
Changes
|
1.2.0 |
- The area surrounding the Witch, Shadow and Ranger has been redesigned.
|
Reckless Abandon
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Wrecking Ball is a notable passive skill that grants increased physical damage, stun duration and attack speed with two-handed melee weapons.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome |
---|
Clear Oil | Teal Oil | Opalescent Oil | Wrecking Ball
| Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies |
Version history
Version
|
Changes
|
3.19.0 |
- The two small Passive Skills prior to the Wrecking Ball Notable now provide "Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments" (previously 10%), to match the increased Physical Damage with Two Handed Weapons also provided.
|
3.16.0 |
Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Now grants Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments (up from 20%).
- Now grants 40% increased Stun Duration with Two Handed Melee Weapons on Enemies (up from 20%).
|
3.11.0 |
Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]:[1]
- Now grants Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments.
|
3.10.0 |
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- No longer grants 20% increased damage with Two Handed Weapons.
- No longer grants 20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon.
|
3.7.0 |
We've changed virtually every weapon cluster to some degree.
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Now grants 20% increased damage with Two Handed Weapons.
- Now grants 20% increased Stun Duration with Two Handed Melee Weapons on Enemies.
- No longer grants 20% increased Physical Damage with Two Handed Melee Weapons.
|
3.0.0 |
All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
- Now grants 20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon.
|
1.3.0 |
- Physical damage increased from 15% to 20%.
- The Templar, Marauder, and Duelist starting areas have been reworked significantly.
- Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
|
1.2.0 |
- The area surrounding the Witch, Shadow and Ranger has been redesigned.
|
References
|}
Attack Speed with Swords
These passives increase attack speed by a percentage while using swords.
Template:Passive table header
Sword Attack Speed
10% increased Physical Damage with Swords
4% increased Attack Speed with Swords
Sword Attacks deal 10% increased Damage with Ailments [1] [2]
Sword Damage and Attack Speed is a small passive skill that grants increased physical damage and attack speed with swords.
Version history
Version
|
Changes
|
1.3.0 |
- The Templar, Marauder, and Duelist starting areas have been reworked significantly.
- Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
|
1.2.0 |
- The area surrounding the Witch, Shadow and Ranger has been redesigned.
- There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
|
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments [1]
Blade Master is a notable passive skill that grants increased physical damage, increased attack speed and bonus flat accuracy rating with swords. It also grant increased damage with ailments from sword attacks
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome |
---|
Clear Oil | Sepia Oil | Silver Oil | Blade Master
| 20% increased Physical Damage with Swords 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords Sword Attacks deal 20% increased Damage with Ailments |
Version history
Version
|
Changes
|
3.16.0 |
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- No longer grants +1 to Melee Strike Range with Swords.
|
3.10.0 |
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- No longer grants 20% increased Damage with Ailments from Attack Skills while wielding a Sword.
- Instead, it now grants Sword Attacks deal 20% increased Damage with Ailments.
|
3.8.0 |
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Now grants 20% increased Physical Damage with Swords (down from 25%).
- Now grants 8% increased Attack Speed with Swords (down from 10%).
- Now grants 20% increased Damage with Ailments from Attack Skills while wielding a Sword (down from 25%).
- Now grants +1 to Melee range with Swords.
|
3.0.0 |
- All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
- Now grants 25% increased Damage with Ailments from Attack Skills while wielding a Sword.
|
2.6.0 |
- Now grants 25% increased Physical Damage with Swords (up from 22%).
- Now grants 10% increased Attack Speed with Swords (up from 8%).
- No longer grants 12% increased Accuracy Rating with Swords.
- Instead, it now grants +200 to Accuracy Rating with Swords.
|
1.3.0 |
- The Templar, Marauder, and Duelist starting areas have been reworked significantly.
- Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
|
1.2.0 |
- Blade Master also grants accuracy rating.
|
Wicked Blade
|}
Attack Speed with Axes
These passives increase attack speed by a percentage while using axes.
Template:Passive table header
12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3]
Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [1]
Axe Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Axes [1] [2]
Axe Damage and Attack Speed is a small passive skill that grants increased physical damage and attack speed with axes.
Version history
Version
|
Changes
|
2.6.0 |
|
Unknown |
- Attack Speed with Axes increased from 2% to 3% (in the 10%/2% version).
|
1.3.0 |
- The Templar, Marauder, and Duelist starting areas have been reworked significantly.
- Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
|
1.2.0 |
- The area surrounding the Witch, Shadow and Ranger has been redesigned.
|
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill [1]
Hatchet Master is a notable passive skill that grants increased damage and attack speed with axes. It grants increased damage with ailments while wielding an axe. It also grants +5 to maximum Rage.
Location
In Duelist area of the passive tree.
Anointment
Blight anointment to unlock the passive:
Version history
Version
|
Changes
|
3.11.0 |
- No longer has the mod 40% increased Global Evasion Rating when on Full Life now has +5 to Maximum Rage[1]
- Axe Attacks deal #% increased Damage with Hits and Ailments has been increased to 28% (up from 25%) [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
|
3.10.0 |
- Now has Axe Attacks deal 25% increased Damage with Hits and Ailments, replacing the mods 25% increased Damage with Axes and 25% increased Damage with Ailments from Attack Skills while wielding an Axe. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
|
3.7.0 |
We've added a lot of new passives to the passive tree in this patch. Rather than list out what each of the dozens of new passives contains, we've listed out the cluster notable names below. We've also changed virtually every weapon cluster to some degree. To examine these changes in detail, please keep an eye out in the community for passive tree tools once we give the passive tree data out.
- Now has the mods 25% increased Damage with Axes and 25% increased Damage with Ailments from Attack Skills while wielding an Axe, replacing the mod 20% increased Physical Damage with Axes. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Now has the mod 40% increased Global Evasion Rating when on Full Life, replacing the mod 20% increased Evasion Rating [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
|
Unknown |
- Relocated from near to Point Blank to current position. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
|
2.6.0 |
- The Hatchet Master cluster has been improved.
|
1.2.0 |
- The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables. Many values have been adjusted.
- Hatchet Master also grants evasion. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
|
Unknown |
|
References
Slice and Dice
|}
Attack Speed with Maces
These passives increase attack speed by a percentage while using maces.
Template:Passive table header
Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Maces or Sceptres [1]
Mace Damage and Attack Speed is a small passive skill that grants increased physical damage and attack speed with maces.
Version history
Version
|
Changes
|
1.3.0 |
- The Templar, Marauder, and Duelist starting areas have been reworked significantly.
|
Mace Critical Multiplier and Attack Speed
Smashing Blows
|}
Attack Speed with Daggers
These passives increase attack speed by a percentage while using daggers.
Template:Passive table header
Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Attack Speed with Daggers [1]
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]
Dagger Damage and Attack Speed is a small passive skill that grants increased physical damage and attack speed with daggers.
Version history
Version
|
Changes
|
1.2.0 |
- The area surrounding the Witch, Shadow and Ranger has been redesigned.
- There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
|
|}
Attack Speed with Claws
These passives increase attack speed by a percentage while using claws.
Template:Passive table header
Claw Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Claws [1]
Claw Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Claws [1] [2] [3]
Claw Damage and Attack Speed is a small passive skill that grants increased physical damage and attack speed with claws.
Version history
Version
|
Changes
|
2.6.0 |
- The area between Ranger and Shadow has been changed: a number of the more expensive weapon clusters have been reduced into 3-point clusters to be more efficient.
- The large claw wheel has been generally improved and now offers more Critical Strike support.
|
1.2.0 |
- The area surrounding the Witch, Shadow and Ranger has been redesigned.
|
Essence Raker
Attack speed is a notable passive skill.
Location
section-stub
Anointment
Blight anointment to unlock the passive:
Version history
Version
|
Changes
|
3.19.0 |
- The Intuition Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%).
|
3.16.0 |
- Intuition is introduced to the game.
- Due to the sweeping changes made to the passive tree, existing Anointments that apply to a Notable that has been removed will now apply a different Notable. We've also taken this opportunity to review the Oil combinations required for Notables.
- Items with Allocates Claws of the Pride are converted to Allocates Intuition instead. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
|
3.9.0 |
- Added a new stat: -X% to Total Physical Damage Reduction from your Hits. This stat has been added to the following clusters: Ophidian Aim, Bladedancer, Splitting Strikes, Spinecruncher, Farsight, Claws of the Pride, Flaying, Master of Force, Adamant, Inexorable, Martial Experience, Kinetic Impacts and Path of the Warrior
|
2.0.0 |
- Claws of the Pride No longer grants accuracy with claws. Instead grants increased Life Leeched and Mana Leeched per second.
|
1.2.0 |
- Claws of the Pride grants accuracy with claws and no longer grants life.
- The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
|
1.0.0 |
- Several life passives have been removed from the tree or integrated into nearby nodes.
|
0.11.0 |
- General and weapon-specific physical damage bonuses have been increased throughout the tree.
|
|}
Attack Speed with Staves
These passives increase attack speed by a percentage while using staves.
Template:Passive table header
6% increased Physical Damage with Staves
2% increased Attack Speed with Staves
Staff Attacks deal 6% increased Damage with Ailments [1]
Staff Damage and Attack Speed is a small passive skill that grants increased physical damage and attack speed with staves.
|}
Attack Speed with Wands
These passives increase attack speed by a percentage while using wands.
Template:Passive table header
Wand Damage and Attack Speed
30% increased Damage while wielding a Wand
10% increased Attack Speed with Wands [1]
Wandslinger is a notable passive skill that grants increased damage while wielding a wand and increased attack speed with wands.
Anointment
Blight anointment to unlock the passive:
Version history
Version
|
Changes
|
3.16.0 |
Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Now grants 30% increased Damage while wielding a Wand (up from 25%).
- Now grants 10% increased Attack Speed with Wands (up from 5%).
- No longer grants Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand.
|
3.10.0 |
The Wandslinger cluster north of the Witch has been reworked
- Now grants:
- 25% increased Damage while wielding a Wand.
- 5% increased Attack Speed with Wands.
- Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand.
- No longer grants:
- 8% increased Attack Speed with Wands.
- 10% increased Accuracy Rating with Wands.
- 16% increased Damage with Wands.
- 16% increased Damage with Ailments from Attack Skills while wielding a Wand.
|
3.7.0 |
We've changed virtually every weapon cluster to some degree.
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Now grants 10% increased Accuracy Rating with Wands.
|
3.2.0 |
Passive skills which increase Physical Damage dealt by Staves or Wands, or Damage dealt by Wands, now also increase the damage of Ailments caused by those weapons as well. This brings them in line with all the other weapon passives.
- Now grants 16% increased Damage with Ailments from Attack Skills while wielding a Wand.
|
1.2.0 |
- Wandslinger's Prowess renamed to Wandslinger.
- Wandslinger now grants generic damage rather than physical damage.
- The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
|
0.11.0 |
- General and weapon-specific physical damage bonuses have been increased throughout the tree.
|
|}
Attack Speed with Bows
These passives increase attack speed by a percentage while using bows.
Template:Passive table header
Bow Attack Speed
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills
3% increased Attack Speed with Bows [1]
6% increased Damage with Bows
2% increased Attack Speed with Bows
6% increased Damage Over Time with Bow Skills [1]
6% increased Damage with Bows
3% increased Attack Speed with Bows
6% increased Damage Over Time with Bow Skills [1]
Bow Damage and Attack Speed is a small passive skill that grants increased physical damage or overall damage and attack speed with bows.
Version history
Version
|
Changes
|
2.6.0 |
|
1.2.0 |
- The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
- There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
|
Bow Attack Speed and Critical Chance
|}