Winterweave: Difference between revisions
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{{Item | |||
|rarity_id = unique | |||
|name = Winterweave | |||
|name_list = Bloodboil | |||
|class_id = Ring | |||
|base_item = Coral Ring | |||
|explicit1 = AddedFireDamageUniqueRing28 | |||
|explicit2 = AddedColdDamageUnique__6 | |||
|explicit3 = IncreasedLifeUniqueRing28 | |||
|explicit4 = ColdResistUnique__23 <!-- ColdResistUnique__24 likely belongs to Craiceann's Tracks --> | |||
|explicit5 = MovementVelocityWhileIgnitedUnique__1 | |||
|explicit6 = EffectOfChillIsReversedUnique__1 | |||
|flavour_text = Fury fuels defiance. | |||
|flavour_text_id = FatedUnique48 | |||
|release_version = 1.3.0 | |||
}} | |||
''' | '''Winterweave''' is a [[unique]] {{il|Coral Ring}}. | ||
{{ | ==Modifiers== | ||
{{c|mod|The Effect of Chill on you is reversed}} will cause the [[action speed]] reduction from [[chill]] to become an increase instead. Because [[proxies]] do not inherit your global stats, this modifier does not affect chilled [[totem]]s or [[mirage]]s, which will be slowed normally. | |||
One way to chill yourself is by using: | |||
* | * Any source of [[damage taken as|physical damage taken as cold]]. | ||
* A | * {{il|Heartbound Loop}}. | ||
* | * A weapon with {{c|mod|Triggers Level 20 Spectral Spirits when Equipped weapon}} created by an {{il|Essence of Insanity}}. | ||
Spectral spirits will be summoned when weapon swapping into the Spectral Spirits weapon and when weapon swapping back again they will die triggering the Heartbound Loop. Then by converting some of the physical damage to cold you can chill yourself. | |||
Other ways to [[Chill]] yourself include: | |||
* {{il|Venopuncture}} | |||
* {{il|Icefang Orbit}} | |||
* {{il|The Fulcrum}} | |||
* {{il|Call of the Void}} (+ {{il|Forbidden Rite}}) | |||
{{il|Venopuncture}} and {{il|Icefang Orbit}} will require you to be bleeding or poisoned, respectively. {{il|The Golden Rule}} can help with both. | |||
To increase the effectiveness of the chill having less cold resistance or using {{il|Auxium}} with a small amount of energy shield can help. | |||
{{Item acquisition}} | |||
==Legacy variants== | |||
Winterweave (Bloodboil) has [[Legacy item|legacy variant]]s. | |||
Legacy Winterweave (Bloodboil) in permanent leagues retained the old name Bloodboil, while {{il|page=Winterweave (fated)}} (fated version) has its own legacy variant, as Bloodboil has a legacy variant (per-2.6.0), the legacy mod was able to carry over to Winterweave (fated version). Check the article of that item for details. The current version of Winterweave is not considered fated and drops generically. | |||
{{legacy variant table header}} | |||
{{legacy variant table row|3.17.0| +(20-30) to maximum Life| | |||
* Adds (12-15) to (25-30) Fire Damage to Attacks | |||
* +(20-40) to maximum Life | |||
* {{c|mod|+(10-15)% to Cold Resistance}} | |||
* {{c|mod|75% reduced Effect of Chill on you}} | |||
* 10% increased Movement Speed while Ignited | |||
}} | |||
{{legacy variant table row|2.6.0| +(20-30) to maximum Life| | |||
* {{c|mod|Adds (7-10) to (15-20) Fire Damage to Attacks}} | |||
* +(20-40) to maximum Life | |||
* {{c|mod|+(10-15)% to Cold Resistance}} | |||
* {{c|mod|45% reduced Effect of Chill on You}} | |||
* {{c|mod|100% increased Ignite Duration on You}} | |||
}} | |||
{{Legacy variant table end}} | |||
Winterweave (Bloodboil) also retained the legacy flavour text {{c|flavour|Rage is a big part of courage}}. | |||
==Version history== | ==Version history== | ||
{{ | Before the removal of the [[prophecy]] system in [[version 3.17.0]], Bloodboil (afterward renamed "Winterweave") could be upgraded to {{il|page=Winterweave (fated)}} by fulfilling the prophecy, {{il|Cold Blooded Fury}}. | ||
{{ | |||
{{Version history table header}} | |||
{{Version history table row|3.17.0| | |||
* Removed the [[Prophecy]] mechanic from the game, and moved many of its rewards to other content. | |||
* '''Bloodboil''' has been renamed to '''Winterweave'''. It no longer has "75% reduced Effect of Chill on you". It now has "Adds 12-15 to 25-30 Cold Damage to Attacks" and "The Effect of Chill on you is reversed". It also now provides 25-30% Cold Resistance (previously 10-15%). Existing items are unaffected by these changes. The old, [[fated]] version of {{il|page=Winterweave (fated)}} can no longer be acquired. | |||
}} | |||
{{Version history table row|3.2.0| | |||
* Bloodboil now able to be upgraded to fated version: Winterweave . | |||
}} | |||
{{Version history table row|2.6.0| | |||
* Added Fire Damage mod increased to (12 to 15)-(25 to 30) (from (7-10) to (15-20)). | |||
* Reduced Chill Effectiveness on Self increased to 75% (up from 45%). | |||
* No longer has Longer Ignite Duration. Now has 10% Increased Movement Speed While Ignited. | |||
* Changes cannot be obtained by rerolling the item's mods with a {{il|Divine Orb}}. | |||
}} | |||
{{Version history table row|1.3.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
{{Navbox Unique Items}} | {{Navbox Unique Items}} | ||
[[ru:Кипящая кровь]] |
Revision as of 14:38, 24 December 2023
Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversedFury fuels defiance.
6x Alchemy Shard
6x Alteration ShardMetadata
Item class: Ring
Winterweave is a unique Coral RingCoral Ring+(20-30) to maximum Life.
Modifiers
The Effect of Chill on you is reversed will cause the action speed reduction from chill to become an increase instead. Because proxies do not inherit your global stats, this modifier does not affect chilled totems or mirages, which will be slowed normally.
One way to chill yourself is by using:
- Any source of physical damage taken as cold.
- Heartbound LoopHeartbound Loop
Moonstone RingRequires Level 20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second
(20-40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion DeathWhen the axe finally fell, Seryl shared his pain,
and the last thought that flickered through his
fading mind was her broken, shattered scream.. - A weapon with Triggers Level 20 Spectral Spirits when Equipped weapon created by an Essence of InsanityEssence of InsanityStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Triggers Level 20 Spectral Spirits when Equipped
+3 to maximum number of Spectral Spirits
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Boots: 70% increased Mana Regeneration Rate while Shocked
Body Armour: You gain Onslaught for 6 seconds when Hit
Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Shield: 25% chance to gain a Power Charge when you Block
Quiver: Projectiles Pierce 2 additional Targets
Amulet: 10% chance to Recover 10% of Mana when you use a Skill
Ring: You and your Minions take 40% reduced Reflected Damage
Belt: 10% increased Movement Speed during any Flask EffectRight click this item then left click a normal or rare item to apply it..
Spectral spirits will be summoned when weapon swapping into the Spectral Spirits weapon and when weapon swapping back again they will die triggering the Heartbound Loop. Then by converting some of the physical damage to cold you can chill yourself.
Other ways to Chill yourself include:
- VenopunctureVenopuncture
Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits ShatterThere is a way to survive the bite of an ice snake,
but few have the resolve to attempt it. - Icefang OrbitIcefang Orbit
Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity
25% chance to Poison on Hit
(40-60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits ShatterThose members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance. - The FulcrumThe Fulcrum
Ezomyte StaffWarstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements,
the master must achieve perfect balance. - Call of the VoidCall of the Void
Sapphire RingRequires Level 16+(20-30)% to Cold Resistance+(20-30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill EffectOnly when the mind is empty of ambition
can the cold truth of existence take hold. (+ Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies
Additional Effects From 1-20% Quality:
Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.)
VenopunctureVenopuncture
Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits ShatterThere is a way to survive the bite of an ice snake,
but few have the resolve to attempt it. and Icefang OrbitIcefang Orbit
Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity
25% chance to Poison on Hit
(40-60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits ShatterThose members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance. will require you to be bleeding or poisoned, respectively. The Golden RuleThe Golden Rule
Viridian JewelLimited to: 1(30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on youCorruptedHurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. can help with both.
To increase the effectiveness of the chill having less cold resistance or using AuxiumAuxium
Crystal BeltRequires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power ChargeAs long as the soul is unfettered, so is the body. with a small amount of energy shield can help.
Item acquisition
Winterweave can drop anywhere. It can be chanced.
Recipes
Winterweave can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
5 | HubrisHubris5Ring"This one? It is NOT for sale. You would sooner pry it from my lifeless hand." - Jonfé Darontos, Ringmaker | Random ring | A |
7 | Blind VentureBlind Venture7Ring Corrupted"It's risky not knowing where your wares come from. That's why I source my own." - Klayver, the Antiquarian | Random corrupted ring | A |
6 | The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair? | Random jewellery | A |
7 | PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present. | Random influenced item | A |
6 | Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking." | Random double-influenced item | A |
8 | Arrogance of the VaalArrogance of the Vaal8Item Two-Implicit CorruptedDiscovery can lead to beauty, or it can lead to ruin. | Random two-implicit corrupted item | A |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | Random item | A |
1 | Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random item | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Legacy variants
Winterweave (Bloodboil) has legacy variants.
Legacy Winterweave (Bloodboil) in permanent leagues retained the old name Bloodboil, while WinterweaveWinterweave
Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversedFury fuels defiance. (fated version) has its own legacy variant, as Bloodboil has a legacy variant (per-2.6.0), the legacy mod was able to carry over to Winterweave (fated version). Check the article of that item for details. The current version of Winterweave is not considered fated and drops generically.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
---|---|
3.17.0 | +(20-30) to maximum Life
|
2.6.0 | +(20-30) to maximum Life
|
Winterweave (Bloodboil) also retained the legacy flavour text Rage is a big part of courage.
Version history
Before the removal of the prophecy system in version 3.17.0, Bloodboil (afterward renamed "Winterweave") could be upgraded to WinterweaveWinterweave
Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversedFury fuels defiance. by fulfilling the prophecy, Cold Blooded FuryCold Blooded FuryWinter weaves the cannibal's cold fury until his blood boils over.You will defeat Glace or Hailrake while holding Bloodboil.Right-click to add this prophecy to your character..
Version | Changes |
---|---|
3.17.0 |
|
3.2.0 |
|
2.6.0 |
|
1.3.0 |
|