* The random direction modifier takes precedent over other projectile direction effects such as {{il|Arrow Nova Support}} or {{il|Volley Support}}.
The [[return]] effects of {{c|mod|Projectiles Return to you at end of Flight}} does not require hitting a target for the projectile to return. Hitting a wall or reaching the end of its flight [[distance]] will cause the projectile to return to the character (or to the proxy if used by a trap, mine, totem, etc.). Using up all projectile behaviours and hitting an enemy will also count as the end of Flight. Note that this modifier also applies to [[Spell]]s.
==Mechanics==
{{c|mod|Projectiles are fired in random directions}}: The random direction modifier ignores other projectile direction effects such as {{il|Volley Support}}, but will ''not'' override {{il|Arrow Nova Support}}'s payload location.
Restrictions:
===Return===
The [[return]] effects of {{c|mod|Projectiles Return to you}} does not require hitting a target for the projectile to return. Hitting an obstacle, hitting an enemy with no remaining projectile behaviours, or reaching the maximum projectile [[distance]] will cause the projectile to return to the player's location (or to the [[proxy]] if used by a trap, mine, totem, etc.). Note that this modifier also applies to [[Spell]]s.
====Return location====
* This effect does not apply to projectiles which target the ground and destroy the projectile to deal damage via Area of Effect, such as projectiles from {{il|Blast Rain}} or {{il|Forbidden Rite}}.
* Skills used by proxies (e.g. {{il|Siege Ballista}}, {{il|Lightning Trap}}) cause projectiles to return to the proxy, not the player.
* Skills used by proxies (e.g. {{il|Siege Ballista}}, {{il|Lightning Trap}}) cause projectiles to return to the proxy, not the player.
* {{il|Volcanic Fissure}} projectiles will return to where they first landed because the fissure itself is the proxy that created the projectiles, but because it despawns after creating the projectiles, they do not return to the fissure and default to landing on the same spot.
* {{il|Arrow Nova Support}}'s payload location does not interact with the return mechanic.
* {{il|Arrow Nova Support}}'s payload location does not interact with the return mechanic.
* Skills that can hit multiple targets with its [[AOE]] such as {{il|Vaal Burning Arrow}} and {{il|Caustic Arrow}} with [[pierce]] can explode on contact, when it hits the ground, and when it returns.<ref>https://www.youtube.com/watch?v=UUBSdUwBm7Q</ref>
The following projectile types cannot return:
** {{il|Kinetic Blast}}, {{il|Fireball}}, {{il|Vaal Fireball}}, and {{il|Creeping Frost}} work particularly well with Nimis.
** {{il|Winter Orb}}'s projectiles will also deal AoE damage under the player.
* Projectiles which have a explicit duration like {{il|Spark}} and {{il|Saqawal's Flock}}'s {{sl|Twister}}<ref>https://www.pathofexile.com/forum/view-thread/3324396/page/4#p24929718</ref>
* Projectiles which dissipate or fade out over a fixed time like {{il|Freezing Pulse}}<ref>https://www.pathofexile.com/forum/view-thread/3324396/page/4#p24929718</ref>
* Ground-targeted projectiles which destroy themselves before any other projectile behaviours can apply such as [[Concoction]] skills, {{il|Forbidden Rite}}, and {{il|Blazing Salvo}}<ref>https://www.pathofexile.com/forum/view-thread/3324396/page/4#p24929718</ref>
* Rain-type projectiles like {{il|Blast Rain}} or {{il|Rain of Arrows}}.
* Projectiles which initially fire at a specific location rather than in a direction such as {{il|Vaal Burning Arrow}} and {{il|Caustic Arrow}} will explode on contact with an enemy or the targeted location (or both if modified by projectile behaviours, e.g. [[pierce]]), then return; on return, they are directional and not targeted, so they will continue through the player until they another enemy or obstacle. It will not explode at the player's location.
* Projectiles which explode when they reach a targeted location, hit an obstacle, or hit an enemy no possible remaining projectile behaviours) such as {{il|Fireball}}, {{il|Vaal Fireball}}, and {{il|Creeping Frost}} will not explode on initial travel, and will only explode once returned.
* {{il|Kinetic Blast}} causes an explosion around it on any impact, but does not explode the projectile, so it works particularly well with Nimis.
* {{il|Rolling Magma}}, {{il|Molten Strike}} with {{il|Wildfire}}, and {{il|Vaal Molten Strike}} will cause each bounce to happen in a random direction.
* {{il|Rolling Magma}}, {{il|Molten Strike}} with {{il|Wildfire}}, and {{il|Vaal Molten Strike}} will cause each bounce to happen in a random direction.
* {{il|Spark}} and {{il|Saqawal's Flock}}'s {{sl|Twister}}'s duration is refreshed on its attempt to return to the player.
* {{il|Shattering Steel}} shatters in the direction of the player/proxy.
* {{il|Shattering Steel}} explode in the direction of the user.
* {{il|Shrapnel Ballista}}'s projectiles behave erratically and appears to not fully shatter all projectiles; unshattered projectiles can return to the ballista. The effect is more pronounced with {{il|Fork Support}} and optionally {{il|Arrow Nova Support}}.
* {{il|Uul-Netol's Embrace}}'s {{sl|Bone Nova}} and {{il|Cameria's Avarice}}'s {{sl|Icicle Burst}} projectiles can trigger itself, and hit the enemy it triggered from upon return; only a single projectile can hit an enemy on return.
* {{il|Uul-Netol's Embrace}}'s {{sl|Bone Nova}} and {{il|Cameria's Avarice}}'s {{sl|Icicle Burst}} projectiles can trigger itself and hit the enemy it triggered from upon return; only a single projectile can hit an enemy on return.
* {{il|Voidfletcher}}'s {{sl|Void Shot}} will attempt to return before exploding, if it has enough duration and projectile speed to do so.
* {{il|Voidfletcher}}'s {{sl|Void Shot}} will attempt to return before exploding, if it has enough duration and projectile speed to do so.
{{#ev:youtube|zSEUpXnaKW8|500}}
The following require confirmation after 3.21 changes:
* Projectiles which can explode on hit but continue to travel and explode again if it has remaining projectile behaviours (e.g. {{il|Creeping Frost}}) will continue to explode on hit, but the ground-targeted explosion will not occur going outwards and only occurs when the projectile returns.{{confirm|changes to always exploding projectiles}}
** {{il|Winter Orb}}'s projectiles will deal AoE damage under the player.{{confirm|changes to always exploding projectiles}}
{{Item acquisition}}
{{Item acquisition}}
Revision as of 17:59, 1 September 2023
Nimis Topaz RingRequires Level 48+(20-30)% to Lightning Resistance+(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directionsToo much of something is bad enough; too much of nothing is just as tough.
Projectiles are fired in random directions: The random direction modifier ignores other projectile direction effects such as Volley SupportVolley SupportSupport, Projectile Icon: = Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 2 additional Projectiles Supported Skills also fire Projectiles from up to 2 points on each side of you Supported Skills deal (12-3)% less Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., but will not override Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile Icon: G Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (30-16)% less Projectile Damage Supported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills Fire Projectiles in a circle Supported Skills fire 4 additional Projectiles Supported Skills can only be used with Bows
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.'s payload location.
Return
The return effects of Projectiles Return to you does not require hitting a target for the projectile to return. Hitting an obstacle, hitting an enemy with no remaining projectile behaviours, or reaching the maximum projectile distance will cause the projectile to return to the player's location (or to the proxy if used by a trap, mine, totem, etc.). Note that this modifier also applies to Spells.
Return location
Skills used by proxies (e.g. Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow Level: (1-20) Cost: (6-11) Mana Attack Speed: 50% of base Attack Damage: (100-145)% of base Effectiveness of Added Damage: (100-145)% Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets +(2-3) to maximum number of Summoned Totems Totem lasts 8 seconds Summons a Ballista Totem which uses this Skill
Additional Effects From 1-20% Quality: (0.25-5)% increased Attack Speed per maximum TotemPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage Trap lasts 4 seconds Fires 9 Projectiles Fires Projectiles in a circle 20% chance to Shock enemies (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock
Additional Effects From 1-20% Quality: (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) cause projectiles to return to the proxy, not the player.
Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 5 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. projectiles will return to where they first landed because the fissure itself is the proxy that created the projectiles, but because it despawns after creating the projectiles, they do not return to the fissure and default to landing on the same spot.
Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile Icon: G Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (30-16)% less Projectile Damage Supported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills Fire Projectiles in a circle Supported Skills fire 4 additional Projectiles Supported Skills can only be used with Bows
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.'s payload location does not interact with the return mechanic.
Usage restrictions
The following projectile types cannot return:
Secondary projectiles cannot return (e.g. Tornado ShotTornado ShotAttack, Projectile, Bow Level: (1-20) Cost: (10-12) Mana Attack Speed: 80% of base Attack Damage: (100-120)% of base Effectiveness of Added Damage: (100-120)%Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles
Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Venom GyreVenom GyreAttack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to you 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage with Hits and Ailments Returning Projectiles Pierce all Targets Maximum 30 caught Projectiles 40% chance to keep each caught Projectile fired with Whirling Blades
Additional Effects From 1-20% Quality: Maximum +(0.5-10) caught ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum 5 Stages Leaves 1 Spore Pod per Stage Each Spore Pod fires 9 Thorn Arrows Thorn Arrows deal 50% less Damage
Additional Effects From 1-20% Quality: Each Spore Pod fires +(0.1-2) Thorn ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. secondary arrows, Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0.65 sec Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Primary Projectile Chains +3 Times
Additional Effects From 1-20% Quality: Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. shards)
Projectiles which have a explicit duration like SparkSparkSpell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage Base duration is 2.00 seconds Fires (4-8) Projectiles
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Saqawal's FlockSaqawal's Flock Silken HoodEvasion: (553-685)Requires Level 60, 138 DexTrigger Level 20 Twister when you gain Avian's Might or Avian's Flight (60-80)% increased Evasion Rating +(40-60) to maximum Life +(30-40)% to Lightning Resistance (10-15)% increased Movement SpeedThough we are individual, we share the same plight. The First of the Sky teaches us that unity and selflessness, not division and greed, is what will carry us upwards.'s Twister[1]
Projectiles which dissipate or fade out over a fixed time like Freezing PulseFreezing PulseSpell, Projectile, Cold Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.[2]
Ground-targeted projectiles which destroy themselves before any other projectile behaviours can apply such as Concoction skills, Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra Projectiles at up to (6-7) surrounding Enemies
Additional Effects From 1-20% Quality: Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage Fires (5-7) Projectiles
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.[3]
Rain-type projectiles like Blast RainBlast RainFire, Attack, AoE, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows 100% of Physical Damage Converted to Fire Damage Penetrates (20-30)% Fire Resistance
Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows
Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Notable interactions
Projectiles which initially fire at a specific location rather than in a direction such as Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 50% chance to Ignite enemies Projectiles Pierce 3 additional Targets 100% of Physical Damage Converted to Fire Damage Can't be Evaded
Additional Effects From 1-20% Quality: (1-20)% more Damage with IgniteCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will explode on contact with an enemy or the targeted location (or both if modified by projectile behaviours, e.g. pierce), then return; on return, they are directional and not targeted, so they will continue through the player until they another enemy or obstacle. It will not explode at the player's location.
Projectiles which explode when they reach a targeted location, hit an obstacle, or hit an enemy no possible remaining projectile behaviours) such as FireballFireballProjectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Base radius is (0.9-1.4) metres
Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal FireballVaal FireballProjectile, Spell, AoE, Vaal, Fire Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage Fires 32 Projectiles in a spiral 25% chance to Ignite enemies Base radius is (0.9-1.4) metres
Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold Level: (1-20) Cost: (7-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 844 AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 1.5 metres Base secondary radius is 1.8 metres Can have up to 10 Chilling Areas
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will not explode on initial travel, and will only explode once returned.
Kinetic BlastKinetic BlastAttack, Projectile, AoE Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% AoE Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions 35% less Area Damage Base explosion radius is 1.4 metres Base secondary radius is 2 metres
Additional Effects From 1-20% Quality: Kinetic Blast creates (0.05-1) additional explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. causes an explosion around it on any impact, but does not explode the projectile, so it works particularly well with Nimis.
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining Level: (1-20) Cost: (6-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage +(0-0.4) metres to radius Chains +(2-3) Times Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining
Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0.6) metres to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with WildfireWildfire Crimson JewelLimited to: 1 Radius: Medium(10-15)% increased Fire Damage With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time With at least 40 Strength in Radius, Molten Strike fires 50% less ProjectilesNews of Kaom's victory in the south spread quickly. Those in support of the coming rebellion bided their time. The rest fled like rats from a fire.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket., and Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 9 Projectiles +0.4 metres to radius Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining
Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will cause each bounce to happen in a random direction.
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit
Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. shatters in the direction of the player/proxy.
Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)%Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems (2-56) to (3-85) Added Attack Physical Damage Fires 3 Arrows Summons a Ballista Totem which uses this Skill
Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s projectiles behave erratically and appears to not fully shatter all projectiles; unshattered projectiles can return to the ballista. The effect is more pronounced with Fork SupportFork SupportSupport, Projectile Icon: Y Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork Supported Skills deal (-10-9)% more Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and optionally Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile Icon: G Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (30-16)% less Projectile Damage Supported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills Fire Projectiles in a circle Supported Skills fire 4 additional Projectiles Supported Skills can only be used with Bows
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Uul-Netol's EmbraceUul-Netol's Embrace Vaal AxeTwo Handed Axe Physical Damage: (395.2-436.8) to (661.2-730.8) Critical Strike Chance: 5.00% Attacks per Second: (0.80-0.86) Weapon Range: 1.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280-320)% increased Physical Damage (30-25)% reduced Attack Speed 25% chance to cause Bleeding on HitAt last she holds us, and so we turn to dust.'s Bone Nova and Cameria's AvariceCameria's Avarice GavelOne Handed Mace Physical Damage: (156-190.4) to (283.2-341.6) Critical Strike Chance: (5.75-7.00)% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy (140-180)% increased Physical Damage Adds (11-14) to (17-21) Physical Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with AttackSkills"Please, take whatever you want. Just don't kill me" "But then I wouldn't have everything I want, would I?"'s Icicle Burst projectiles can trigger itself and hit the enemy it triggered from upon return; only a single projectile can hit an enemy on return.
VoidfletcherVoidfletcher Primal Arrow QuiverRequires Level 66(20-30)% increased Elemental Damage with AttackSkillsConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30-40) to (80-100) Cold Damage to Attacks +(80-120) to maximum Energy Shield +(20-30)% to Cold Resistance Gain (20-40) Mana per Enemy Killed 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 secondsEven emptiness may be harnessed.'s Void Shot will attempt to return before exploding, if it has enough duration and projectile speed to do so.
The following require confirmation after 3.21 changes:
Projectiles which can explode on hit but continue to travel and explode again if it has remaining projectile behaviours (e.g. Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold Level: (1-20) Cost: (7-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 844 AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 1.5 metres Base secondary radius is 1.8 metres Can have up to 10 Chilling Areas
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) will continue to explode on hit, but the ground-targeted explosion will not occur going outwards and only occurs when the projectile returns.[confirmation needed because of changes to always exploding projectiles]
Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb Level: (1-20) Cost: (2-4) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage Base duration is 1.60 seconds Increases and Reductions to Cast Speed also apply to Projectile Frequency Fires projectiles every 1.6 seconds 25% increased Duration per Stage 150% more Projectile Frequency while Channelling 15% increased Projectile Frequency per Stage Maximum 10 Stages
Additional Effects From 1-20% Quality: +(0.1-2) Maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s projectiles will deal AoE damage under the player.[confirmation needed because of changes to always exploding projectiles]
Item acquisition
Nimis has restrictions on where or how it can drop. It cannot be chanced.
Drops from Uber Eater.
Recipes
Nimis can be created from the following recipes:
Amount
Part
Description
Meta
7
Fire Of Unknown OriginFire Of Unknown Origin7NimisFaith sparks the flame, a frenzy on the wind; a fervour that drives us wildly onward.
Nimis
M
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Design attribution
Nimis was created in a collaboration with jezie (Jungroan) as a reward for taking a prize place in the 3.18 boss kill event.[4]