[[File:Awakener's Orb crafting steps.png|thumb|right|Infographic showing the steps of crafting an item using an Awakener's Orb|430px]]
[[File:Awakener's Orb crafting steps.png|thumb|right|Infographic showing the steps of crafting an item using an Awakener's Orb|430px]]
Revision as of 20:28, 2 January 2022
Awakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class The second item is reforged as a rare item with both influence types and new modifiersRight click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to. Shift click to unstack.
Infographic showing the steps of crafting an item using an Awakener's Orb
Awakener's Orb is a currency item. Using it on an item destroys the item, and allows the player to apply the item's influence to another item of the same item class. The second item is then reforged as a rare item with both influence types and new modifiers. In most cases, a single influenced modifier from the donor item is preserved along with a single influenced modifier from the target item. All other mods are randomly rerolled.
Awakener's orbs are spent by right-clicking the orb, left-clicking a donor item, and then left-clicking a target item. The two items must be of the same item type, with different influences. The target item's base type, item level, sockets, and links are retained.
Influence is written/shown in a fixed order from left to right, regardless of the donor/target. In other words, a hunter item donating into a redeemer item[1] arranges the icons the same as a redeemer item donating into a hunter item.[2] The influence icon on the item follow the following order: Shaper > Elder > Crusader > Redeemer > Hunter > Warlord.
One signature mod (such as a "Shaper's" prefix, or an "Of the Elder" suffix) from each item is guaranteed to merge on the new item, except the case that the two mods are from the same mod group (see paragraph below). The retained mods can be both prefixes, suffixes, or a combination. If an item has two or more signature mods, one will be selected at random during the merging process.
Notably, some mods (such as Elder and Redeemer Flasks applied to you have #% increased Effect, Shaper and Redeemer x% reduced Mana Reserved, etc.) are mutually exclusive and one will be discarded at random.[3][4][5] This exclusivity rule appears to depend on the ModGroup attribute found on datamined websites such as poedb.tw and POE wiki (e.g. all curse on hit explicit mods on ring are in group "CurseOnHitLevel" as shown in their wiki articles or the mod entries in the wiki that start with Modifier prefix), where the two merged mods cannot share the same ModGroup. It is unclear whether additional, non-ModGroup exclusivity rules exist as this information is not available within the game client.
Item acquisition
Awakener's Orb has restrictions on where or how it can drop.
Monster restrictions
This item can be acquired from the following monsters:
Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
Crusader's Exalted OrbCrusader's Exalted OrbStack Size: 20Adds Crusader influence and a new Crusader modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
Hunter's Exalted OrbHunter's Exalted OrbStack Size: 20Adds Hunter influence and a new Hunter modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
Redeemer's Exalted OrbRedeemer's Exalted OrbStack Size: 20Adds Redeemer influence and a new Redeemer modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
Warlord's Exalted OrbWarlord's Exalted OrbStack Size: 20Adds Warlord influence and a new Warlord modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
Physical Damage taken as Chaos/Fire/Cold/Lightning modifiers are now mutually exclusive.
Curse on Hit modifiers (found on rings) are now mutually exclusive. This does not include ones obtained via item corruption.
(not in patch notes) Due to the changes, player no longer able to craft item with two curses on hit explicit mods, nor Physical Damage taken as elemental damages mods using Awakener's Orb or any dual influence base
The Mark of the ShaperMark of the Shaper Opal RingRequires Level 80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13-18) to (50-56) Lightning Damage to Spells (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper ItemLet madness take control. and Mark of the ElderMark of the Elder Steel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26-32) to (42-48) Cold Damage to Attacks (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder ItemBe not stirred by the Void. unique rings now grant both bonuses if your other ring is Shaper and Elder influenced.
Fixed a bug where the "x% reduced Mana Reserved" Redeemer influence modifier was able to be on the same item as the same modifier from Shaper influence or Fossils.