Chaos Guardian: Difference between revisions

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'''Chaos Guardian''' is a [[golem]] monster. It is one of the [[Chaos golem (monster type)|chaos golem]] of the game. The monster uses exactly the same skills as [[Act 4]] counterpart [[Chaos Sentinel]], which are Chaos Cascade (Chaos and physical damage version of {{il|Glacial Cascade}}) and {{stl|Chaos Sandstorm}}.
'''Chaos Guardian''' is a [[Golem (monster type)|golem]] monster. It is one of the [[Chaos golem (monster type)|chaos golem]] of the game. The monster uses exactly the same skills as [[Act 4]] counterpart [[Chaos Sentinel]], which are Chaos Cascade (Chaos and physical damage version of {{il|Glacial Cascade}}) and {{stl|Chaos Sandstorm}}.





Revision as of 10:59, 18 May 2024

Chaos Guardian
Chaos Guardian
Chaos Guardian
Level(s) 62-63 for normal rarity during act
Location(s) The Tunnel
The Quarry
Damage Physical and Chaos
Resistance(s) Resists chaos damage
Skill(s) Chaos Cascade
Chaos Sandstorm

Chaos Guardian is a golem monster. It is one of the chaos golem of the game. The monster uses exactly the same skills as Act 4 counterpart Chaos Sentinel, which are Chaos Cascade (Chaos and physical damage version of Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
Knocks Enemies Back on Hit
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Causes 4 Bursts

Additional Effects From 1-20% Quality:
Final Burst Deals +(2.5-50)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
) and Chaos Sandstorm.


However, unlike the Act 4 counterpart, which requires Pocked Miners or Pocked Plunderers mine the monster from the wall, Chaos Guardians are spawned already in the area, when the instance is generated.

Areas

Version history

Version Changes
3.0.0
  • Introduced to the game.