Chaos Guardian
Chaos Guardian | |||
Level(s) | 62-63 for normal rarity during act | ||
Location(s) | The Tunnel The Quarry | ||
Damage | Physical and Chaos | ||
Resistance(s) | Resists chaos damage | ||
Skill(s) | Chaos Cascade Chaos Sandstorm |
Chaos Guardian is a golem monster. It is one of the chaos golem of the game. The monster uses exactly the same skills as Act 4 counterpart Chaos Sentinel, which are Chaos Cascade (Chaos and physical damage version of Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
Knocks Enemies Back on Hit
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Causes 4 Bursts
Additional Effects From 1-20% Quality:
Final Burst Deals +(2.5-50)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) and Chaos Sandstorm.
However, unlike the Act 4 counterpart, which requires Pocked Miners or Pocked Plunderers mine the monster from the wall, Chaos Guardians are spawned already in the area, when the instance is generated.
Areas
- The Tunnel
- The Quarry
- in map by random
Version history
Version | Changes |
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3.0.0 |
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