Window Shard is a monster. Its 3D model is based on ice golem. However, its rolling attack skill (GlassElementalCyclone) and default attack can inflicts Bleeding, as the monster has the mod Attacks have 25% chance to cause Bleeding (Hidden)MonsterBleedOnHitChance
Intrinsic
Attacks have 25% chance to cause Bleeding (Hidden).[1] That mod is absent in other ice golem.
The monster can also spawn with MassiveMassive
Intrinsic
25% increased maximum Life (Hidden)
20% increased Character Size (Hidden) mod, as shown in the screenshot.
Monster stat
<thead></thead>
<tbody>
</tbody>
attack speed |
critical strike chance |
damage multiplier |
experience multiplier |
health multiplier |
minimum attack distance |
maximum attack distance |
skill ids |
size |
part1 mod ids |
part2 mod ids |
mod ids |
endgame mod ids |
metadata id |
name |
monsters.tags |
monster_types.tags |
armour multiplier |
damage spread |
energy shield multiplier |
evasion multiplier |
part1 fire |
part1 cold |
part1 lightning |
part1 chaos |
part2 fire |
part2 cold |
part2 lightning |
part2 chaos |
monster_resistances.endgame_fire |
monster_resistances.endgame_cold |
monster_resistances.endgame_lightning |
monster_resistances.endgame_chaos |
---|
1.65 |
5.0 |
1.98 |
1.2 |
1.56 |
6 |
8 |
MeleeAtAnimationSpeed • GlassElementalCyclone |
3 |
|
|
MonsterBleedOnHitChance |
|
Metadata/Monsters/IceElemental/IceElementalGlassShard |
Window Shard |
construct • hard_armour • is_unarmed • medium_height • medium_movement • melee • not_dex • not_str • physical_affinity • slashing_weapon • water |
|
0.0 |
0.2 |
1.0 |
0.0 |
5 |
5 |
5 |
0 |
10 |
10 |
10 |
0 |
20 |
20 |
20 |
0 |
The dps value is for the default attack only. The area level, monster rarity and the difficulty (Part 1/2 of the main story or the end-game) in this infobox can be adjusted.
Version history
Version
|
Changes
|
3.1.0 |
- The Window Shard monsters in Act 10 now deal more damage, have more life and resist all Elements (instead of just cold). They spawn in fewer numbers and are larger. They now have altered behaviour to be less likely to all use their rolling attack immediately.
|
3.0.0 |
- (Player speculation) Introduced to the game.
|
References